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Commissioned as a raffle prize for @JFought. Heavily inspired by Haunted Blades by Little Miss Firebright.
Aegislash (Honedge, Doublade)
Caliburn dominus
Overview
Most phantom pokémon feed on emotions, willpower, or another byproduct of thought. Most feed passively. Others drain the strength of an emotion while feeding. There are phantoms that possess the ability to drain a target so thoroughly they experience death or a coma, although this is usually only done in self-defense or to avenge grave insults.
Only mimikyu and aegislash are believed to do it unintentionally. The former take great pains to prevent this from happening. Aegislash revel in the pain they inflict.
The species are aminovores that feed on a wide spectrum of emotions and mental attributes, including willpower and intellect. Their favorite emotion is pain. Aegislash cannot passively feed and must actively harm others to drain them. Their extremely high dietary needs mean they almost always go for the kill so they can drain everything their target has. A hungry aegislash will happily turn against their own trainer. The only reliable way to prevent this is to feed them often with lethal strikes or near-constantly with grievous but non-lethal wounds.
Aegislash are also known for their skills as manipulation and outright possession, often breaking the will of their wielder to dominate them or even render them a brain-dead husk for the aegislash’s will. Some have even stayed attached to the husk after it has been physically dead for weeks, only leaving when decay becomes too advanced to easily move it.
There are many good reasons not to care for honedge. Yet for millennia people have willingly picked them up. The reason is simple: power. Honedge are extremely formidable warriors that can keep up with most fully evolved pokémon. Doublade are nigh-unbeatable for most opponents without a tailor-made counter strategy. Aegislash can compete on even footing with some of the strongest pokémon in the world. Many an aspiring conqueror has nursed a honedge to evolution, and then to its final form, over the course of their rise. There are even tales of aegislash clashing with the gods themselves.
The authors of this guidebook cannot recommend training honedge for any reason. They are bloodthirsty, overly attached, and will probably kill their trainer if they ever choose to retire. Doublade are worse. Aegislash are known to turn their trainers into mere puppets of their will if they perceive any weakness whatsoever.
Yet, some will try despite all of the warnings we can give. The following is not meant to be a recommendation. It is written to persuade aspiring trainers not to raise the species. And, for those unfortunate enough to have already taken up the blade, this guide will explain how to make the best of a bad situation.
Physiology
All three stages are classified as dual ghost- and steel-types. The ruling is not disputed.
Honedge’s true body consists of a single eye. The eye matches common human eye colors about 70% of the time, with the remainder having eye colors found most commonly in elemental bloodlines. In the rare event that a honedge is killed (see Illness) the eye will disappear.
Honedge possess a uniquely crafted blade with elemental energy imbued into it. The blade and scabbard are made of a silver and steel alloy that modern metallurgy still cannot recreate. Each blade possesses a unique design and an ability chosen by the craftsman. Known abilities include commanding the winds, revealing illusions or lies, destroying the capacity for malice, breaking enchantments, granting the wielder limited invulnerability, cutting through almost any material, igniting in flames, preventing clotting in the cuts it leaves, and triggering a severe allergic reaction in dragons.
Whatever the sword style and ability, the blade has an eye at the hilt and a tassel extending from the base of the pommel. The tassel is usually a similar color to the eye and can be split into up to four strands . These strands can each physically and spiritually burrow into their host to drain blood, emotions, and vitality. Once a honedge has bonded with a host it can only be removed by the honedge’s choice or the host’s death.
Most honedge also have a scabbard with a hole in it that allows the eye to look out even when the blade is sheathed. The scabbard is often ornately decorated with the symbols of the swordsmith and previous wielders. Some even contain depictions of the battles they have participated in. The design of the scabbard changes over time even without being reforged. It is also the only part of themselves honedge have ever allowed to be modified by a human smith.
Doublade have nearly identical blades to honedge, just with an additional blade and an eye in it. They are still a singular organism with almost perfect telepathic communication between blades. Most scholars describe the twin blades as being more akin to the two hemispheres of the brain than as a true physically distinct organisms. The two share an elaborate scabbard, often one with a small shield incorporated in the design.
Aegislash’s primary body is a two-handed sword. While it retains the style of the original blade, it is always much larger and has a pommel that is difficult to properly grip. Aegislash no longer have a scabbard. Instead they have an ornate shield connected to the blade by a tassel. The shield will usually be similar in design to those commonly used in the area they evolve in. Modern aegislash, which evolve in a time when shields are uncommon, often draw from their parent’s design or their trainer’s imagination. Aegislash have a second tassel they use to establish a bond with their host.
Aegislash’s height and weight varies by region. The largest are four feet long and weigh one-hundred and ten pounds. They are too big for most humans to practically wield and mostly pilot themselves without their host’s input. Aegislash do not die of natural causes and are extremely difficult to kill.
Behavior
The aegislash line are parasites that attach exclusively to humans. They alternate between three states: attached, wandering, and dormant.
Attached honedge have latched onto a human on a physical and spiritual level. They passively feed by absorbing the vitality and spirit of their host or prey. Honedge are relatively simple creatures that primarily use their spiritual link to express feelings of hunger. Bloodshed and the infliction of physical and spiritual pain can sate their hunger without drawing on their trainer.
Doublade are more complex creatures. They deepen their bond with their host and can even grant some abilities to them akin to a combat-focused ghost elemental. These draw directly from the caster’s soul. The damage can only be healed by killing enemies while the doublade is already full. Unlike honedge, doublade will propose targets to hurt or kill and offer reasons why this is acceptable. They can even overshadow their host and wield their body for up to two seconds, usually using this time to kill someone and set up situations where the host may have to kill again in defense.
Aegislash are the makers of kings. They will drive their host to a position of absolute dominance. The conflict required helps fuel their massive energy needs. More than one king has been pushed by their aegislash to conquer a realm only to be drained completely when they tried to be a peacetime ruler. In the modern era where royalty is less important aegislash will often settle for their host being at the top of some hierarchy, such as a corporate latter or a regional league. The latter is preferable as it will ensure a constant supply of enemies to defeat and partially drain. Military commanders do not pair well with aegislash despite the rigid hierarchy of the institutions. Most still answer to civilian leadership and cannot make the most important decisions on their own. This is intolerable for the ghosts. More than one general with an aegislash has attempted to topple the civilian government of their country and unilaterally rule. More subdued examples have gone into politics to try and claw their way to the top of the civilian hierarchy by more legitimate means. They are often ultimately unhappy when the diplomatic and administrative work of a politician does not provide enough blood to feed their aegislash.
Aegislash are much better at possessing their hosts than doublade and can completely control them for months on end if they see the need to do so. They can also possess multiple people around the host for short periods of time. Aegislash are exceedingly clever and their possession can avoid scrutiny for some time.
The line do not usually hate their hosts. They see their relationship as being symbiotic rather than parasitic. The ghost will gain the food it needs to survive while the human will obtain a powerful and wise companion that will push them to greater heights. Most even express feelings of love and affection for longtime hosts and are reluctant to possess them. They will only do so as a last resort if they are not getting anywhere near the amount of energy they need to survive.
As spiritual parasites, the line gain some of the skills, personality, and experience of everyone to either wield or be killed by them. This gives older aegislash a deep understanding of both combat and social intricacies. They can use the skills of mothers or priests they have attached to or slain to comfort their trainer in times of need and provide wise counsel. In times gone by kings treasured aegislash for their governing advice as much as their power.
Eventually an aegislash’s host will die. The lucky will perish from natural causes at an old age. Most will be killed by their pokémon drawing too much from their soul. The average lifespan of a honedge trainer is fifty-five years. Doublade trainers live an average of thirty-five years. Aegislash trainers are lucky to survive ten years after the final evolution.
The ideal scenario for the blade is bonding with their last host’s progeny. Hosts tend to pass a dormant compulsion to any children they create that will inexorably draw them to their parent’s pokémon when the time comes. This does not apply to children conceived or born before the parent’s possession took place. These children often want very little to do with the creature that just killed their parent.
If there is not a suitable child and no one else in the immediate area wants to bond with them, the pokémon will wander in an attempt to find someone who will. A quirk of the line is that they either cannot bond with the unwilling or refuse to do so. The host must make the choice to accept the blade. The line are often drawn to the powerless and those in immediate danger. Soldiers will be offered a shield to see them through the battle, abused spouses or children will be offered a way to escape or get even, trainers on a losing streak will be offered a powerful tool. The blade will almost always convince someone to accept them. If they cannot within a period ranging from a few days for an aegislash to a month for a honedge, the pokémon will have lost too much energy to continue and will enter dormancy. They will cease moving except to defend themselves and will simply stay in place. Some aegislash have done this for millennia. When a human approaches they will passively emit an aura drawing the potential host’s curiosity. If anyone lifts the blade with the intent to use it the pokémon will reawaken and bond their new host. Newly awakened blades are extremely bloodthirsty and can easily drive their host mad with the desire to kill.
Husbandry
Feeding is the most difficult part of raising a honedge. They must feed by lethal means at least once a week or non-lethal means daily. Non-lethal feedings must at least inflict pain on the target. They strongly prefer to feed on phantom or organic pokémon rather than mineral pokémon. The former are made of spirit and are easily drained. Organic pokémon at least have blood and minds similar to their host. Mineral pokémon are difficult for the blade to draw digestible material from. Of course, the species’ real favorite food are humans. This is neither a socially acceptable nor legal way to feed them in most of the world. Doublade are even more insatiable and must be fed lethally three times a week or non-lethally multiple times a day. Otherwise they will begin to drain their host.
Aegislash can passively feed on feelings of awe, reverence, and submission for their host. However, this cannot make up the core of their diet. Aegislash with the most venerated hosts in the world will still need to hunt as often as the average doublade. This is not sustainable for most trainers. Practice matches are also not good feeding methods as they need to inflict serious pain to eat. Almost every aegislash trainer on the planet is being drained at least some of the time due to an inability to properly feed their pokémon.
A superficially good way to feed an aegislash is by working part time in a slaughterhouse. This can still be tricky as aegislash prefer to kill in combat and revel in their victim’s fear. Most slaughterhouses would prefer, for ethical and practical reasons, that the pokémon they process not be aware of their impending demise. Livestock species are also usually too unintelligent to be staples of an aegislash’s diet.
The best way to feed an aegislash is to work as a ghost exterminator. Aegislash love consuming other ghosts and enjoy the hunt and fight doing so requires. Some clients will dislike methods that destroy the ghost being removed. Others will prefer it. Make sure to obtain the proper permits to hunt nuisance ghost-types before taking extermination jobs with the intent to kill.
Some high-level trainers are also called on to put down nuisance or rabid pokémon. Rabid specimens often lack the complex emotional and intellectual lives that aegislash love to end, but a lethal strike to a pokémon will still provide them with nourishment.
Aegislash owned by extremely high-level trainers can partially subsist off of occasional competitive matches. Displaying dominance in front of a large crowd while simultaneously draining a very powerful and often very clever enemy can provide more nourishment than killing a simpler foe would. However, ranked trainers only engage in public matches every three to six weeks on average. These matches can feed an aegislash for the duration of a tournament but cannot be relied upon to keep them fed.
Outside of their hunger, aegislash are friendly and clever pokémon that love to converse with their host and even help with common chores. They almost never attack allies and very few pokémon will pick a fight with an aegislash, or even a doublade. Honedge will need to be protected from some lithovores. Some ghosts will refuse to spend time around an aegislash or associate with any trainer bonded with the line. Even among ghost-types aegislash and spiritomb are regarded as abominations best avoided. As a result the type specialists with an aegislash are almost all steel-type trainers.
Do not keep any stage of the line in pokéballs except when absolutely necessary. This will only serve to anger them and they will insist on feeding more because they are unsure of when their next meal will be. Honedge and doublade are happy to rest in their scabbard at their host’s side when not in use. Aegislash generally prefer to float alongside their trainer.
All three stages appreciate being polished. It is not strictly necessary but is a good time to deepen bonds, which are particularly necessary in this case as the trainer will be bonded to the blade for life. Showing kindness and respect to the blade will decrease the likelihood it will drain its host.
Illness
Most aminovores suffer from a variety of esoteric illnesses when their spirit is corrupted. Aegislash rarely do. The reason for this is debated. They have a corporeal form while most aminovores do not. The line eat a great deal more than any other aminovore, potentially reducing the impact of any one bad feeding. Other scholars theorize that aegislash can simply transfer illnesses or spiritual corruption to their host. Whatever the reason, aegislash do not suffer from standard spectral illnesses beyond spiritual exhaustion.
Aegislash’s blade and scabbard are extremely durable and only prone to taking minor damage in particularly heated battles. Chips, dings, and dents do not actually harm the aegislash. They do reduce their efficiency, requiring more energy from prey or hosts. Fixing them within a matter of days is a top priority for any host interested in their own longevity. Humans have not yet figured out how to create new honedge or replicate their alloy. Thankfully, the line can do most of the work themselves. Bathing in blood, especially involuntarily shed blood, can help them heal dents and other wounds that did not result in lost material. More severe damage must be healed by a forge. A mixture of blood, molten steel, and precious metals such as silver or gold should be applied to the damaged area and hammered into shape. Doublade can guide this process through shared knowledge with the host. Aegislash are prone to possessing either their host or a blacksmith and fixing themselves. Unfortunately, individual blacksmiths are increasingly rare in modern society. There are still a few who specialize in fixing steel-types and may be willing to help. Acquiring the necessary blood and silver or gold can still be a logistical challenge.
Usually this section is dedicated to keeping a pokémon free from harm or saving them from death when ill. Instead, we must talk about how to actually kill an aegislash and the difficulties inherent in doing so.
Their bodies can be harmed to an extent but they are both physically strong and spiritually reinforced. Destroying the body requires enormous physical and spiritual strength applied at the same time. This can theoretically be done by two champion-level pokémon working in tandem. However, a severely broken honedge will begin to rapidly drain the spirit of anything nearby, often killing or crippling their attackers before they can finish the job. The honedge will then go dormant, exerting almost no power, until someone picks them up and is forced to fix the blade or lose their own life in a matter of weeks due to the sheer damage done to the blade.
The only recorded cases of any stage of the line being physically destroyed involved the intervention of god-like pokémon capable of dealing enough damage to break the blade and enduring the dying curse. The dying pokémon first drained their host completely before passing, meaning that this is not a viable way to escape the bond.
Exhaustion is the only practical way to destroy the line without divine intervention. A prolonged battle against a powerful ghost- or dark-type that they cannot hit and regenerate from will leave the pokémon exhausted. If the host is completely drained and there is nothing else around to drain the pokémon will eventually have to go dormant to save their own life. Continuous spiritual attacks on the dormant blade will further weaken the pokémon until the blade can finally be physically destroyed by overwhelming power. This still requires a carefully selected battlefield, an extremely fast and strong ghost- or dark-type, and the death of the host. There are very few pokémon that can battle an aegislash indefinitely, harm them, and avoid being hit themselves.
Most people trying to kill an aegislash are doing so to free the host. Is there a way, then, to kill or drive off the blade without killing the host?
There are a handful of alleged cases of this occurring. None are recent and all are suspect, falling more in the territory of folklore than history. Three of the six involved the intervention of an extremely powerful pokémon threatening the blade with death if they did not leave them. The most famous example of this is King Oumar of Unova who was tricked into bonding with an aegislash on his path to the throne and then was freed by The Original Dragon so he could rule peacefully. The historicity of King Oumar is suspect. The fourth case involved magic, a force as poorly understood as aegislash themselves. The remaining practitioners are highly secretive and much of the ancient knowledge has been lost. In any event, practitioners are often extremely reluctant to work with aegislash and their hosts. The final case comes from another story of dubious historicity where a warrior king on the Indian subcontinent fought his way throughout a series of legendary battles and eventually achieved enlightenment, helping his aegislash pass on. The final case comes from the legends of a reclusive sect of the Church of Life that could allegedly pass their doublade from one living host to another. This suggests that doublade could theoretically choose to leave their hosts but provides little guidance on how to convince them to do so.
Evolution
Honedge evolve after they become comfortable with a host and believe that they will continue to be fed enough to support evolution. This usually occurs when battles come frequently and their host has demonstrated a drive to keep going to higher levels. In other words, trainers on journeys are close to the ideal candidates for honedge to evolve under. Honedge undergo a modified flash evolution. The scabbard undergoes the glow of flash evolution while the blade simply becomes wreathed in shadows before splitting in two. The current host of the honedge will experience a greatly deepened spiritual bond with their pokémon following the evolution. Some have reported having difficulty separating their concept of self from that of the doublade, a problem not usually reported with trainers who later bonded with an already-evolved specimen.
Aegislash evolution is similar. Doublade will only evolve if they are receiving far more energy than they need and sense great potential in their host. Most will only evolve if they regard their host as a sort of royalty or at least possessing the ability to easily become royalty with an aegislash’s help. Exposure to a dusk stone may accelerate the process but does not always trigger evolution. Even when it does the new aegislash may burn through their host’s spirit out of either spite or a lack of control. Doublade sheath both blades in the scabbard before flash evolving into their final form.
Battle
Aegislash strongly prefer to battle alongside their host. Even honedge can transfer knowledge to their host midbattle to allow amateurs to instantly master sword fighting. The exact styles the pokémon prefers to use vary heavily based on their design, their past wielders, those they have slain, and their innate abilities. Every aegislash has some unique power they can wield that was forged into the first of their line (see Breeding). Sometimes this power is nearly useless in standard competitive battles, or even makes them too dangerous to use in sport. The aegislash that inflict wounds that never heal are banned from every legitimate circuit.
In competitive play aegislash are one of the top-tier threats that are balanced by the difficulty in caring for them. Relatively few trainers have an aegislash. Not every team needs a counter for them to be viable. But trainers that go against an aegislash unprepared are likely to be destroyed. Aegislash’s shield is nigh-unbreakable and can effortlessly shrug off even spiritual damage. Direct physical contact with the shield also inflicts an excruciating curse. Only the sword is particularly vulnerable. Even then aegislash can only really be worn down to the point where they do not wish to continue losing energy in the fight. Trainers will usually forfeit the round when it becomes clear that their aegislash will expend more energy winning than it is worth. The energy intensity of battles is only worth it for the prospect of draining power from others. Losing matches can be extremely costly for the aegislash’s host.
Offensively aegislash are extremely skilled and clever combatants that can set elaborate traps and draw on firsthand or secondhand experience fighting almost every pokémon they will encounter. Their sword strikes are also sharp, powerful, and cursed. A direct hit from an aegislash is one of the most brutal wounds a pokémon can sustain. Even their ranged attacks are debilitating and can knock out some opponents in a few strikes. Some analysts believe that aegislash might be better as ranged attackers than melee ones. However, aegislash will approach even foes that can punish them to land their final strikes. It is easiest for them to drain opponents with their blade and their main goal in every fight is maximal feeding, not quick victories.
If you must fight an aegislash, there are a few ways to exploit them. They dislike hot flames. Extremely hot fire-types such as volcarona can keep aegislash from getting close, reducing their desire to fight. Volcarona can also engulf the entire arena in flames and leave aegislash with nowhere to hide. If the entire stadium is alight shielding from one direction cannot save them. Other attacks that alter the entire arena can be good for this, but most area of effect attacks take the form of a single wave. These can be mostly blocked. Aegislash also have a low movement speed and can potentially be trapped. Dark-types can shrug off shadow balls and punish the aegislash at range, but they can be devastated by a sacred sword if their opponent gets close enough. Spiritomb, while exceedingly rare, do not have this weakness and seem to be immune to most of aegislash’s curses. Mineral pokémon are resistant to spiritual damage and are often durable enough to take physical strikes from an aegislash. Slow mineral pokémon can struggle to land hits on the blade rather than the shield. The difficulty in feeding off of them also means that aegislash will be content to hang back and fire off shadow balls and flash cannons until the switch clock runs out.
In short, there is no reliable way of countering an aegislash barring extremely powerful fire-types. Successful trainers will need to have an extremely powerful pokémon capable of exploiting one of aegislash’s few weaknesses as well as an excellent strategy to win.
Doublade and honedge are relentless attackers. Most of their arsenals are offensive and they rely on getting close and continuously attacking until they can finish off their opponent with a few cursed strikes. Doublade will sometimes have one blade play defensively while the other attacks. Some will even use their scabbard as a makeshift shield. The scabbard does not have the invulnerability and curses of an aegislash shield and is less useful as a result. Doublade and honedge also lack the ranged firepower of their evolved form. It is best to fight them at range, never letting them get close enough to land a sword strike.
Acquisition
There are very few truly wild honedge, doublade, and aegislash. Most will only be actively looking for trainers for a short time after their host’s death. They will also seek out their own trainers rather than waiting to be sought. As such there is no reliable place to find them. In any event we cannot recommend bonding with one. Doing so is a lifelong commitment that will probably kill the trainer prematurely. There are few pokémon as strong as aegislash, but there are many pokémon that can carry their trainer through the end of the island challenge without being a chronic health hazard.
Technically none of the evolutionary stages possess a licensing requirement. It would be impossible to safely take the pokémon away after bonding has occurred so traditional penalties would be pointless. Besides, being bonded to the line is punishment enough. Trainers are still strongly encouraged to pursue at least a Class IV license if they find themselves bonded with a cursed blade. They are often eager to help their host learn more about the potential enemies they could be facing.
Dormant honedge should not be handled, even with gloves. Anyone who suspects the old sword they have found is actually a honedge, doublade, or aegislash should immediately contact the Pokémon League so it can be safely assessed and contained.
Breeding
Aegislash linages begin their lives as non-sentient swords. In ages long gone by mystical swordsmiths would forge blades with extraordinary powers and gift them to kings or heroes. There is no apparent consequence for using unawakened blades. These blades were typically forged to match the usual style of the area they were made in or the preferences of their intended first wielder. After they have shed enough blood, the blade will awaken. The formerly empty hole in the hilt will be filled with the pokémon’s eye and the current wielder will become the newborn honedge’s first host.
New honedge are created by aegislash. The pokémon possesses a skilled blacksmith, acquires sufficient quantities of blood, steel, and silver, and begins to forge a new blade. In the past these blades were usually unawakened so the aegislash did not have to put the effort in themselves to awaken the honedge. Now, when even magic swords are rarely used, the aegislash must use possessed hosts to kill enough people to awaken the honedge. Aegislash tend to reproduce only when they are well-fed and either believe their current host would approve of making more blades or dislike their host enough to implicate them in multiple murders. New honedge typically have the same form and abilities as their progenitor, but both of these can be tweaked to match the current circumstances. Incredibly lethal abilities are slowly becoming more suitable for competitive matches to account for the best way to gain energy now. As warfare transitions towards projectile weapons, honedge are also growing smaller to be better concealed and used in assassinations and murders rather than on the battlefield.
No new lineage has been documented in four hundred years. The swordsmiths themselves are cloaked in mystery. Whether they were possessed by ghosts, powerful elementals, reclusive sages, visitors from other worlds, or simply very skilled craftsmen is still debated. Even the most outlandish theories must be seriously considered when investigating the origins of aegislash.
Relatives
According to legend, Alola’s aegislash lineage began approximately six hundred years ago when the kahuna of Ula’Ula summoned the other kahunas to the peak of Mauna Lanakila and had them killed. At the time a witch had arrived from across the sea and slain a monster, believed to be a guzzlord. The nephew of the slain Melemele kahuna came to the witch and asked for assistance in defeating the kahuna of Ula’Ula. She agreed and provided him with a sword that was able to fire blasts of lightning. He defeated the Ula’Ula kahuna and the witch bound her soul with those of her family, guards, and co-conspirators to form a spiritomb. The hero was made the ruler of Melemele. He married the witch and had a child with her. The boy was a powerful dark elemental. The witch went on to create Alola’s stonjourner megalith. The hero, for his part, would be driven mad by his aegislash’s bloodlust and started his own attempt to conquer the islands. He was slain during the war. The witch went into the Haina Valley shortly after and was never seen again.
The names of everyone involved in this legend were not recorded to weaken their spirits and prevent them from having the legacy they desired. Its historicity is dubious, but it does explain the aegislash, spiritomb, and stonjourner on the islands. The stonjourner refer to the witch as The Pale Woman but offer few details. The aegislash refuse to speak of her at all. No one has asked the spiritomb during the brief periods they have been active. At least, no one has asked, survived, and recorded the answer. For now the true origins of Alola’s aegislash remain shrouded in mystery.
The Alolan aegislash resemble the crude skarmory feather swords used at the time due to the lack of advanced metallurgy or large iron deposits on the islands. They are long, straight, single-edged swords that are surprisingly lightweight. Almost all of them possess the ability to use electrical attacks such as thunderbolt. There is some debate as to whether the different aegislash lineages should be separated into their own species or subspecies. The proposed Alolan species is C. kukokoko, or C. d. kukokoko.
Aegislash are probably related to spiritomb, stonjourner, golurk, and claydol. There are enough myths linking them across the world that there is probably some element of truth to them. For now they are tentatively grouped together in the family Automota.
Aegislash (Honedge, Doublade)
Caliburn dominus
Overview
Most phantom pokémon feed on emotions, willpower, or another byproduct of thought. Most feed passively. Others drain the strength of an emotion while feeding. There are phantoms that possess the ability to drain a target so thoroughly they experience death or a coma, although this is usually only done in self-defense or to avenge grave insults.
Only mimikyu and aegislash are believed to do it unintentionally. The former take great pains to prevent this from happening. Aegislash revel in the pain they inflict.
The species are aminovores that feed on a wide spectrum of emotions and mental attributes, including willpower and intellect. Their favorite emotion is pain. Aegislash cannot passively feed and must actively harm others to drain them. Their extremely high dietary needs mean they almost always go for the kill so they can drain everything their target has. A hungry aegislash will happily turn against their own trainer. The only reliable way to prevent this is to feed them often with lethal strikes or near-constantly with grievous but non-lethal wounds.
Aegislash are also known for their skills as manipulation and outright possession, often breaking the will of their wielder to dominate them or even render them a brain-dead husk for the aegislash’s will. Some have even stayed attached to the husk after it has been physically dead for weeks, only leaving when decay becomes too advanced to easily move it.
There are many good reasons not to care for honedge. Yet for millennia people have willingly picked them up. The reason is simple: power. Honedge are extremely formidable warriors that can keep up with most fully evolved pokémon. Doublade are nigh-unbeatable for most opponents without a tailor-made counter strategy. Aegislash can compete on even footing with some of the strongest pokémon in the world. Many an aspiring conqueror has nursed a honedge to evolution, and then to its final form, over the course of their rise. There are even tales of aegislash clashing with the gods themselves.
The authors of this guidebook cannot recommend training honedge for any reason. They are bloodthirsty, overly attached, and will probably kill their trainer if they ever choose to retire. Doublade are worse. Aegislash are known to turn their trainers into mere puppets of their will if they perceive any weakness whatsoever.
Yet, some will try despite all of the warnings we can give. The following is not meant to be a recommendation. It is written to persuade aspiring trainers not to raise the species. And, for those unfortunate enough to have already taken up the blade, this guide will explain how to make the best of a bad situation.
Physiology
All three stages are classified as dual ghost- and steel-types. The ruling is not disputed.
Honedge’s true body consists of a single eye. The eye matches common human eye colors about 70% of the time, with the remainder having eye colors found most commonly in elemental bloodlines. In the rare event that a honedge is killed (see Illness) the eye will disappear.
Honedge possess a uniquely crafted blade with elemental energy imbued into it. The blade and scabbard are made of a silver and steel alloy that modern metallurgy still cannot recreate. Each blade possesses a unique design and an ability chosen by the craftsman. Known abilities include commanding the winds, revealing illusions or lies, destroying the capacity for malice, breaking enchantments, granting the wielder limited invulnerability, cutting through almost any material, igniting in flames, preventing clotting in the cuts it leaves, and triggering a severe allergic reaction in dragons.
Whatever the sword style and ability, the blade has an eye at the hilt and a tassel extending from the base of the pommel. The tassel is usually a similar color to the eye and can be split into up to four strands . These strands can each physically and spiritually burrow into their host to drain blood, emotions, and vitality. Once a honedge has bonded with a host it can only be removed by the honedge’s choice or the host’s death.
Most honedge also have a scabbard with a hole in it that allows the eye to look out even when the blade is sheathed. The scabbard is often ornately decorated with the symbols of the swordsmith and previous wielders. Some even contain depictions of the battles they have participated in. The design of the scabbard changes over time even without being reforged. It is also the only part of themselves honedge have ever allowed to be modified by a human smith.
Doublade have nearly identical blades to honedge, just with an additional blade and an eye in it. They are still a singular organism with almost perfect telepathic communication between blades. Most scholars describe the twin blades as being more akin to the two hemispheres of the brain than as a true physically distinct organisms. The two share an elaborate scabbard, often one with a small shield incorporated in the design.
Aegislash’s primary body is a two-handed sword. While it retains the style of the original blade, it is always much larger and has a pommel that is difficult to properly grip. Aegislash no longer have a scabbard. Instead they have an ornate shield connected to the blade by a tassel. The shield will usually be similar in design to those commonly used in the area they evolve in. Modern aegislash, which evolve in a time when shields are uncommon, often draw from their parent’s design or their trainer’s imagination. Aegislash have a second tassel they use to establish a bond with their host.
Aegislash’s height and weight varies by region. The largest are four feet long and weigh one-hundred and ten pounds. They are too big for most humans to practically wield and mostly pilot themselves without their host’s input. Aegislash do not die of natural causes and are extremely difficult to kill.
Behavior
The aegislash line are parasites that attach exclusively to humans. They alternate between three states: attached, wandering, and dormant.
Attached honedge have latched onto a human on a physical and spiritual level. They passively feed by absorbing the vitality and spirit of their host or prey. Honedge are relatively simple creatures that primarily use their spiritual link to express feelings of hunger. Bloodshed and the infliction of physical and spiritual pain can sate their hunger without drawing on their trainer.
Doublade are more complex creatures. They deepen their bond with their host and can even grant some abilities to them akin to a combat-focused ghost elemental. These draw directly from the caster’s soul. The damage can only be healed by killing enemies while the doublade is already full. Unlike honedge, doublade will propose targets to hurt or kill and offer reasons why this is acceptable. They can even overshadow their host and wield their body for up to two seconds, usually using this time to kill someone and set up situations where the host may have to kill again in defense.
Aegislash are the makers of kings. They will drive their host to a position of absolute dominance. The conflict required helps fuel their massive energy needs. More than one king has been pushed by their aegislash to conquer a realm only to be drained completely when they tried to be a peacetime ruler. In the modern era where royalty is less important aegislash will often settle for their host being at the top of some hierarchy, such as a corporate latter or a regional league. The latter is preferable as it will ensure a constant supply of enemies to defeat and partially drain. Military commanders do not pair well with aegislash despite the rigid hierarchy of the institutions. Most still answer to civilian leadership and cannot make the most important decisions on their own. This is intolerable for the ghosts. More than one general with an aegislash has attempted to topple the civilian government of their country and unilaterally rule. More subdued examples have gone into politics to try and claw their way to the top of the civilian hierarchy by more legitimate means. They are often ultimately unhappy when the diplomatic and administrative work of a politician does not provide enough blood to feed their aegislash.
Aegislash are much better at possessing their hosts than doublade and can completely control them for months on end if they see the need to do so. They can also possess multiple people around the host for short periods of time. Aegislash are exceedingly clever and their possession can avoid scrutiny for some time.
The line do not usually hate their hosts. They see their relationship as being symbiotic rather than parasitic. The ghost will gain the food it needs to survive while the human will obtain a powerful and wise companion that will push them to greater heights. Most even express feelings of love and affection for longtime hosts and are reluctant to possess them. They will only do so as a last resort if they are not getting anywhere near the amount of energy they need to survive.
As spiritual parasites, the line gain some of the skills, personality, and experience of everyone to either wield or be killed by them. This gives older aegislash a deep understanding of both combat and social intricacies. They can use the skills of mothers or priests they have attached to or slain to comfort their trainer in times of need and provide wise counsel. In times gone by kings treasured aegislash for their governing advice as much as their power.
Eventually an aegislash’s host will die. The lucky will perish from natural causes at an old age. Most will be killed by their pokémon drawing too much from their soul. The average lifespan of a honedge trainer is fifty-five years. Doublade trainers live an average of thirty-five years. Aegislash trainers are lucky to survive ten years after the final evolution.
The ideal scenario for the blade is bonding with their last host’s progeny. Hosts tend to pass a dormant compulsion to any children they create that will inexorably draw them to their parent’s pokémon when the time comes. This does not apply to children conceived or born before the parent’s possession took place. These children often want very little to do with the creature that just killed their parent.
If there is not a suitable child and no one else in the immediate area wants to bond with them, the pokémon will wander in an attempt to find someone who will. A quirk of the line is that they either cannot bond with the unwilling or refuse to do so. The host must make the choice to accept the blade. The line are often drawn to the powerless and those in immediate danger. Soldiers will be offered a shield to see them through the battle, abused spouses or children will be offered a way to escape or get even, trainers on a losing streak will be offered a powerful tool. The blade will almost always convince someone to accept them. If they cannot within a period ranging from a few days for an aegislash to a month for a honedge, the pokémon will have lost too much energy to continue and will enter dormancy. They will cease moving except to defend themselves and will simply stay in place. Some aegislash have done this for millennia. When a human approaches they will passively emit an aura drawing the potential host’s curiosity. If anyone lifts the blade with the intent to use it the pokémon will reawaken and bond their new host. Newly awakened blades are extremely bloodthirsty and can easily drive their host mad with the desire to kill.
Husbandry
Feeding is the most difficult part of raising a honedge. They must feed by lethal means at least once a week or non-lethal means daily. Non-lethal feedings must at least inflict pain on the target. They strongly prefer to feed on phantom or organic pokémon rather than mineral pokémon. The former are made of spirit and are easily drained. Organic pokémon at least have blood and minds similar to their host. Mineral pokémon are difficult for the blade to draw digestible material from. Of course, the species’ real favorite food are humans. This is neither a socially acceptable nor legal way to feed them in most of the world. Doublade are even more insatiable and must be fed lethally three times a week or non-lethally multiple times a day. Otherwise they will begin to drain their host.
Aegislash can passively feed on feelings of awe, reverence, and submission for their host. However, this cannot make up the core of their diet. Aegislash with the most venerated hosts in the world will still need to hunt as often as the average doublade. This is not sustainable for most trainers. Practice matches are also not good feeding methods as they need to inflict serious pain to eat. Almost every aegislash trainer on the planet is being drained at least some of the time due to an inability to properly feed their pokémon.
A superficially good way to feed an aegislash is by working part time in a slaughterhouse. This can still be tricky as aegislash prefer to kill in combat and revel in their victim’s fear. Most slaughterhouses would prefer, for ethical and practical reasons, that the pokémon they process not be aware of their impending demise. Livestock species are also usually too unintelligent to be staples of an aegislash’s diet.
The best way to feed an aegislash is to work as a ghost exterminator. Aegislash love consuming other ghosts and enjoy the hunt and fight doing so requires. Some clients will dislike methods that destroy the ghost being removed. Others will prefer it. Make sure to obtain the proper permits to hunt nuisance ghost-types before taking extermination jobs with the intent to kill.
Some high-level trainers are also called on to put down nuisance or rabid pokémon. Rabid specimens often lack the complex emotional and intellectual lives that aegislash love to end, but a lethal strike to a pokémon will still provide them with nourishment.
Aegislash owned by extremely high-level trainers can partially subsist off of occasional competitive matches. Displaying dominance in front of a large crowd while simultaneously draining a very powerful and often very clever enemy can provide more nourishment than killing a simpler foe would. However, ranked trainers only engage in public matches every three to six weeks on average. These matches can feed an aegislash for the duration of a tournament but cannot be relied upon to keep them fed.
Outside of their hunger, aegislash are friendly and clever pokémon that love to converse with their host and even help with common chores. They almost never attack allies and very few pokémon will pick a fight with an aegislash, or even a doublade. Honedge will need to be protected from some lithovores. Some ghosts will refuse to spend time around an aegislash or associate with any trainer bonded with the line. Even among ghost-types aegislash and spiritomb are regarded as abominations best avoided. As a result the type specialists with an aegislash are almost all steel-type trainers.
Do not keep any stage of the line in pokéballs except when absolutely necessary. This will only serve to anger them and they will insist on feeding more because they are unsure of when their next meal will be. Honedge and doublade are happy to rest in their scabbard at their host’s side when not in use. Aegislash generally prefer to float alongside their trainer.
All three stages appreciate being polished. It is not strictly necessary but is a good time to deepen bonds, which are particularly necessary in this case as the trainer will be bonded to the blade for life. Showing kindness and respect to the blade will decrease the likelihood it will drain its host.
Illness
Most aminovores suffer from a variety of esoteric illnesses when their spirit is corrupted. Aegislash rarely do. The reason for this is debated. They have a corporeal form while most aminovores do not. The line eat a great deal more than any other aminovore, potentially reducing the impact of any one bad feeding. Other scholars theorize that aegislash can simply transfer illnesses or spiritual corruption to their host. Whatever the reason, aegislash do not suffer from standard spectral illnesses beyond spiritual exhaustion.
Aegislash’s blade and scabbard are extremely durable and only prone to taking minor damage in particularly heated battles. Chips, dings, and dents do not actually harm the aegislash. They do reduce their efficiency, requiring more energy from prey or hosts. Fixing them within a matter of days is a top priority for any host interested in their own longevity. Humans have not yet figured out how to create new honedge or replicate their alloy. Thankfully, the line can do most of the work themselves. Bathing in blood, especially involuntarily shed blood, can help them heal dents and other wounds that did not result in lost material. More severe damage must be healed by a forge. A mixture of blood, molten steel, and precious metals such as silver or gold should be applied to the damaged area and hammered into shape. Doublade can guide this process through shared knowledge with the host. Aegislash are prone to possessing either their host or a blacksmith and fixing themselves. Unfortunately, individual blacksmiths are increasingly rare in modern society. There are still a few who specialize in fixing steel-types and may be willing to help. Acquiring the necessary blood and silver or gold can still be a logistical challenge.
Usually this section is dedicated to keeping a pokémon free from harm or saving them from death when ill. Instead, we must talk about how to actually kill an aegislash and the difficulties inherent in doing so.
Their bodies can be harmed to an extent but they are both physically strong and spiritually reinforced. Destroying the body requires enormous physical and spiritual strength applied at the same time. This can theoretically be done by two champion-level pokémon working in tandem. However, a severely broken honedge will begin to rapidly drain the spirit of anything nearby, often killing or crippling their attackers before they can finish the job. The honedge will then go dormant, exerting almost no power, until someone picks them up and is forced to fix the blade or lose their own life in a matter of weeks due to the sheer damage done to the blade.
The only recorded cases of any stage of the line being physically destroyed involved the intervention of god-like pokémon capable of dealing enough damage to break the blade and enduring the dying curse. The dying pokémon first drained their host completely before passing, meaning that this is not a viable way to escape the bond.
Exhaustion is the only practical way to destroy the line without divine intervention. A prolonged battle against a powerful ghost- or dark-type that they cannot hit and regenerate from will leave the pokémon exhausted. If the host is completely drained and there is nothing else around to drain the pokémon will eventually have to go dormant to save their own life. Continuous spiritual attacks on the dormant blade will further weaken the pokémon until the blade can finally be physically destroyed by overwhelming power. This still requires a carefully selected battlefield, an extremely fast and strong ghost- or dark-type, and the death of the host. There are very few pokémon that can battle an aegislash indefinitely, harm them, and avoid being hit themselves.
Most people trying to kill an aegislash are doing so to free the host. Is there a way, then, to kill or drive off the blade without killing the host?
There are a handful of alleged cases of this occurring. None are recent and all are suspect, falling more in the territory of folklore than history. Three of the six involved the intervention of an extremely powerful pokémon threatening the blade with death if they did not leave them. The most famous example of this is King Oumar of Unova who was tricked into bonding with an aegislash on his path to the throne and then was freed by The Original Dragon so he could rule peacefully. The historicity of King Oumar is suspect. The fourth case involved magic, a force as poorly understood as aegislash themselves. The remaining practitioners are highly secretive and much of the ancient knowledge has been lost. In any event, practitioners are often extremely reluctant to work with aegislash and their hosts. The final case comes from another story of dubious historicity where a warrior king on the Indian subcontinent fought his way throughout a series of legendary battles and eventually achieved enlightenment, helping his aegislash pass on. The final case comes from the legends of a reclusive sect of the Church of Life that could allegedly pass their doublade from one living host to another. This suggests that doublade could theoretically choose to leave their hosts but provides little guidance on how to convince them to do so.
Evolution
Honedge evolve after they become comfortable with a host and believe that they will continue to be fed enough to support evolution. This usually occurs when battles come frequently and their host has demonstrated a drive to keep going to higher levels. In other words, trainers on journeys are close to the ideal candidates for honedge to evolve under. Honedge undergo a modified flash evolution. The scabbard undergoes the glow of flash evolution while the blade simply becomes wreathed in shadows before splitting in two. The current host of the honedge will experience a greatly deepened spiritual bond with their pokémon following the evolution. Some have reported having difficulty separating their concept of self from that of the doublade, a problem not usually reported with trainers who later bonded with an already-evolved specimen.
Aegislash evolution is similar. Doublade will only evolve if they are receiving far more energy than they need and sense great potential in their host. Most will only evolve if they regard their host as a sort of royalty or at least possessing the ability to easily become royalty with an aegislash’s help. Exposure to a dusk stone may accelerate the process but does not always trigger evolution. Even when it does the new aegislash may burn through their host’s spirit out of either spite or a lack of control. Doublade sheath both blades in the scabbard before flash evolving into their final form.
Battle
Aegislash strongly prefer to battle alongside their host. Even honedge can transfer knowledge to their host midbattle to allow amateurs to instantly master sword fighting. The exact styles the pokémon prefers to use vary heavily based on their design, their past wielders, those they have slain, and their innate abilities. Every aegislash has some unique power they can wield that was forged into the first of their line (see Breeding). Sometimes this power is nearly useless in standard competitive battles, or even makes them too dangerous to use in sport. The aegislash that inflict wounds that never heal are banned from every legitimate circuit.
In competitive play aegislash are one of the top-tier threats that are balanced by the difficulty in caring for them. Relatively few trainers have an aegislash. Not every team needs a counter for them to be viable. But trainers that go against an aegislash unprepared are likely to be destroyed. Aegislash’s shield is nigh-unbreakable and can effortlessly shrug off even spiritual damage. Direct physical contact with the shield also inflicts an excruciating curse. Only the sword is particularly vulnerable. Even then aegislash can only really be worn down to the point where they do not wish to continue losing energy in the fight. Trainers will usually forfeit the round when it becomes clear that their aegislash will expend more energy winning than it is worth. The energy intensity of battles is only worth it for the prospect of draining power from others. Losing matches can be extremely costly for the aegislash’s host.
Offensively aegislash are extremely skilled and clever combatants that can set elaborate traps and draw on firsthand or secondhand experience fighting almost every pokémon they will encounter. Their sword strikes are also sharp, powerful, and cursed. A direct hit from an aegislash is one of the most brutal wounds a pokémon can sustain. Even their ranged attacks are debilitating and can knock out some opponents in a few strikes. Some analysts believe that aegislash might be better as ranged attackers than melee ones. However, aegislash will approach even foes that can punish them to land their final strikes. It is easiest for them to drain opponents with their blade and their main goal in every fight is maximal feeding, not quick victories.
If you must fight an aegislash, there are a few ways to exploit them. They dislike hot flames. Extremely hot fire-types such as volcarona can keep aegislash from getting close, reducing their desire to fight. Volcarona can also engulf the entire arena in flames and leave aegislash with nowhere to hide. If the entire stadium is alight shielding from one direction cannot save them. Other attacks that alter the entire arena can be good for this, but most area of effect attacks take the form of a single wave. These can be mostly blocked. Aegislash also have a low movement speed and can potentially be trapped. Dark-types can shrug off shadow balls and punish the aegislash at range, but they can be devastated by a sacred sword if their opponent gets close enough. Spiritomb, while exceedingly rare, do not have this weakness and seem to be immune to most of aegislash’s curses. Mineral pokémon are resistant to spiritual damage and are often durable enough to take physical strikes from an aegislash. Slow mineral pokémon can struggle to land hits on the blade rather than the shield. The difficulty in feeding off of them also means that aegislash will be content to hang back and fire off shadow balls and flash cannons until the switch clock runs out.
In short, there is no reliable way of countering an aegislash barring extremely powerful fire-types. Successful trainers will need to have an extremely powerful pokémon capable of exploiting one of aegislash’s few weaknesses as well as an excellent strategy to win.
Doublade and honedge are relentless attackers. Most of their arsenals are offensive and they rely on getting close and continuously attacking until they can finish off their opponent with a few cursed strikes. Doublade will sometimes have one blade play defensively while the other attacks. Some will even use their scabbard as a makeshift shield. The scabbard does not have the invulnerability and curses of an aegislash shield and is less useful as a result. Doublade and honedge also lack the ranged firepower of their evolved form. It is best to fight them at range, never letting them get close enough to land a sword strike.
Acquisition
There are very few truly wild honedge, doublade, and aegislash. Most will only be actively looking for trainers for a short time after their host’s death. They will also seek out their own trainers rather than waiting to be sought. As such there is no reliable place to find them. In any event we cannot recommend bonding with one. Doing so is a lifelong commitment that will probably kill the trainer prematurely. There are few pokémon as strong as aegislash, but there are many pokémon that can carry their trainer through the end of the island challenge without being a chronic health hazard.
Technically none of the evolutionary stages possess a licensing requirement. It would be impossible to safely take the pokémon away after bonding has occurred so traditional penalties would be pointless. Besides, being bonded to the line is punishment enough. Trainers are still strongly encouraged to pursue at least a Class IV license if they find themselves bonded with a cursed blade. They are often eager to help their host learn more about the potential enemies they could be facing.
Dormant honedge should not be handled, even with gloves. Anyone who suspects the old sword they have found is actually a honedge, doublade, or aegislash should immediately contact the Pokémon League so it can be safely assessed and contained.
Breeding
Aegislash linages begin their lives as non-sentient swords. In ages long gone by mystical swordsmiths would forge blades with extraordinary powers and gift them to kings or heroes. There is no apparent consequence for using unawakened blades. These blades were typically forged to match the usual style of the area they were made in or the preferences of their intended first wielder. After they have shed enough blood, the blade will awaken. The formerly empty hole in the hilt will be filled with the pokémon’s eye and the current wielder will become the newborn honedge’s first host.
New honedge are created by aegislash. The pokémon possesses a skilled blacksmith, acquires sufficient quantities of blood, steel, and silver, and begins to forge a new blade. In the past these blades were usually unawakened so the aegislash did not have to put the effort in themselves to awaken the honedge. Now, when even magic swords are rarely used, the aegislash must use possessed hosts to kill enough people to awaken the honedge. Aegislash tend to reproduce only when they are well-fed and either believe their current host would approve of making more blades or dislike their host enough to implicate them in multiple murders. New honedge typically have the same form and abilities as their progenitor, but both of these can be tweaked to match the current circumstances. Incredibly lethal abilities are slowly becoming more suitable for competitive matches to account for the best way to gain energy now. As warfare transitions towards projectile weapons, honedge are also growing smaller to be better concealed and used in assassinations and murders rather than on the battlefield.
No new lineage has been documented in four hundred years. The swordsmiths themselves are cloaked in mystery. Whether they were possessed by ghosts, powerful elementals, reclusive sages, visitors from other worlds, or simply very skilled craftsmen is still debated. Even the most outlandish theories must be seriously considered when investigating the origins of aegislash.
Relatives
According to legend, Alola’s aegislash lineage began approximately six hundred years ago when the kahuna of Ula’Ula summoned the other kahunas to the peak of Mauna Lanakila and had them killed. At the time a witch had arrived from across the sea and slain a monster, believed to be a guzzlord. The nephew of the slain Melemele kahuna came to the witch and asked for assistance in defeating the kahuna of Ula’Ula. She agreed and provided him with a sword that was able to fire blasts of lightning. He defeated the Ula’Ula kahuna and the witch bound her soul with those of her family, guards, and co-conspirators to form a spiritomb. The hero was made the ruler of Melemele. He married the witch and had a child with her. The boy was a powerful dark elemental. The witch went on to create Alola’s stonjourner megalith. The hero, for his part, would be driven mad by his aegislash’s bloodlust and started his own attempt to conquer the islands. He was slain during the war. The witch went into the Haina Valley shortly after and was never seen again.
The names of everyone involved in this legend were not recorded to weaken their spirits and prevent them from having the legacy they desired. Its historicity is dubious, but it does explain the aegislash, spiritomb, and stonjourner on the islands. The stonjourner refer to the witch as The Pale Woman but offer few details. The aegislash refuse to speak of her at all. No one has asked the spiritomb during the brief periods they have been active. At least, no one has asked, survived, and recorded the answer. For now the true origins of Alola’s aegislash remain shrouded in mystery.
The Alolan aegislash resemble the crude skarmory feather swords used at the time due to the lack of advanced metallurgy or large iron deposits on the islands. They are long, straight, single-edged swords that are surprisingly lightweight. Almost all of them possess the ability to use electrical attacks such as thunderbolt. There is some debate as to whether the different aegislash lineages should be separated into their own species or subspecies. The proposed Alolan species is C. kukokoko, or C. d. kukokoko.
Aegislash are probably related to spiritomb, stonjourner, golurk, and claydol. There are enough myths linking them across the world that there is probably some element of truth to them. For now they are tentatively grouped together in the family Automota.