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Pokémon The Alola Pokedex

What summer project should I work on?

  • Walking With Pokemon: Clefable

    Votes: 0 0.0%
  • Walking With Pokemon: Mawile

    Votes: 2 25.0%
  • Walking With Pokemon: Vullaby

    Votes: 0 0.0%
  • Walking With Pokemon: Incineroar

    Votes: 0 0.0%
  • Haxorus Alola Dex Entry

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  • Steelix Alola Dex Entry

    Votes: 2 25.0%
  • Sandaconda Alola Dex Entry

    Votes: 0 0.0%
  • Aegislash Alola Dex Entry

    Votes: 1 12.5%
  • Landorus World Myth Encyclopedia Entry

    Votes: 2 25.0%
  • Zacian World Myth Encyclopedia Entry

    Votes: 1 12.5%

  • Total voters
  • Poll closed .


Infinite Screms
  1. mawile
  2. vulpix-alola
Dartrix (Rowlet, Decidueye)
Sagittarius bombycilla alola


Rowlet is one of the three traditional starters in the Alola region, alongside litten and popplio. Of the three it is the easiest to take care of and the most sociable. They also have the least combat potential without fully evolving, and evolution carries a steeper cost than for torracat and brionne. Rowlet are the best choice for trainers who care more about socialization and exploration than the challenges of the island challenge. If they change their mind and decide to go into a career in battling, decidueye can carry them there.

Rowlet’s sociability is in large part due to the coevolution of the species and the Polynesians who scattered them across the Pacific Ocean. While they are not domesticated and wild colonies exist, they are easily adjusted to working with humans. Rowlet born in captivity seem to accept humans as large, featherless decidueye.


Rowlet and dartrix are dual grass- and flying-types. Decidueye are officially grass- and ghost-types, although there is some controversy over whether or not they should retain the flying classification as well. This guidebook will not delve into the controversy over the so-called triple-typings.

All stages of dartrix possess excellent hearing and night vision. Rowlet and dartrix can see perfectly well on cloudy nights with a new moon. Captive decidueye have been able to strike targets in perfect darkness in laboratories.

Rowlet resemble a small, almost spherical owl with pale brown body feathers, a white “mask” and a green crest on their chest. It is widely, and incorrectly, believed that this crest forms two intersecting ovals in the rough shape of deciduous leafs. While some Rowlet do have crests like this, the exact shape and shade is unique to each rowlet. The crests of related rowlets are usually similar, allowing them to serve as an identifier. Rowlet are born pure white and slowly develop their colors as photosynthetic symbiote colonies grow inside of their feathers.

Dartrix are slightly wider than rowlet. They gain a green headcrest and the brown feathers on their body darken considerably. Mature dartrix have developed projectile “blade feathers” that aren’t actually feathers at all, but rather thin spines coated in alpha keratin. These replace their talons as their main form of defense.

Decidueye’s green crests grow to surround their entire head and an orange one forms where their crest originally was as a rowlet. Decidueye wings are dark brown. Their quills are much sharper and harder than those of dartrix, and a trained decidueye is capable of shooting them at speeds of up to one hundred and fifty feet per second at ranges of up to fifteen hundred feet.

Adult dartrix in Alola are roughly two feet tall and weigh around five pounds. Dartrix can live up to thirty years in the wild and twenty-five in captivity.

Decidueye grow to heights of five feet and weights of fifteen pounds. It is unclear whether or not decidueye ever die of old age in the presence of combat and stress.


Wild rowlet are nocturnal, although captive rowlet can be quickly trained to be corpuscular or diurnal. They perch on top of the highest trees in their area and spread their wings to allow their symbiotic bacteria to photosynthesize. At night, they leave their perches and eat leaves. This is both for nutritional reasons and to clear up more space to roost in direct sunlight during the day. In spite of their representation in folklore as powerful hunters, all stages of the evolutionary line are primarily herbivorous. They prefer to eat berries and other sugar-dense plants. On occasion they will hunt insects or small mammals.

Their reputation as warriors comes from the hunts of decidueye. When dartrix colonies face predators, the decidueye in the flock are known to set out at night and assassinate all members of the predator species within a radius of several miles. Some subspecies have also been documented killing predators who did not hunt dartrix so, in the future, those species will aggressively cull those that do prey on them.

Captive rowlet are intensely social while awake and prefer to rest in direct sunlight or cuddle against warm-blooded animals or other rowlet for warmth. When allowed to do so they will frequently perch on top of their trainers. Dartrix, thankfully, grow out of this practice. They still enjoy engulfing their trainer in their wings.

Decidueye’s behavioral differences will be further detailed in the Evolution section.


It is best to acquire a member of the line while it is still in its first evolutionary stage. Rowlet prefer stasis balls than habitat balls, but do not like either. Rowlet should seldom be placed inside of a pokéball or separated from its trainer for more than twenty-four hours at a time. Separation for any length of time is stressful for very young rowlet and should be avoided whenever possible. The pokémon should be exposed to direct sunlight for at least six hours a day, five days a week. Most Pokémon Centers in Alola have rooms which can simulate natural sunlight. These rooms in the busiest Centers are typically filled with rowlet and dartrix, allowing for socialization and an exercise in remembering your rowlet’s crest. During periods of particular stress rowlet prefer to be cradled by humans or dartrix or, at the very least, given a cramped space to hide in.

The dartrix line, like most birds, tend to defecate whenever they get ready to fly. Thankfully, rowlet and dartrix much prefer short hops and walking on their talons to flight (see Battling). They are still quite difficult to house train and the only real consolation is that their waste is more solid, and thus easier to clean up, than most birds. There is a five hundred dollar fine for not cleaning up your bird’s waste in a public area.

All stages of the dartrix line should be fed a mix of berries. Each individual develops their own preferences. Some very well-trained dartrix can be trusted to point to want they want when taken to an orchard or farmer’s market. Rowlet are more likely to jump in to a pile of fruit, rake their talons over it, and then eventually pick out a piece to eat.

Adult dartrix can be held in pokeballs for considerable lengths of time, although most find this irritating. Using their pokéball frequently will undermine trust in their trainer. Dartrix without a photosynthesis-conducive pokéball should get thirty hours of direct or simulated sunlight a week. Decidueye need only three hours of sunlight per week, although they will become more active if exposed to more light. Decidueye also tend not to have strong feelings on being held in their pokéballs.


The most common illness by far for all stages of the dartrix line is feather bleaching. During a bleaching episode a dartrix loses all color in their feathers and become pure-white across their entire body. Bleaching can be caused by prolonged exposure to cold temperatures, severe injury, inadequate exposure to sunlight, too little humidity, isolation, disease, starvation, overeating, or for no apparent reason at all. They will quickly heal if the stimulus is removed, they are given rest, and the symbiote is introduced via injections or proximity to other dartrix. If your dartrix begins to bleach, immediately consult a veterinarian.

It should be noted that molting, the loss of feathers in certain parts of the body and slow regrowth of initially white feathers, is separate from bleaching. Unless feathers don’t gain color for over a month in an adult or three months in a juvenile it is not necessary to consult a veterinarian.


Rowlet naturally evolve into dartrix provided food, sunlight, companionship and time. The formal point where a rowlet becomes a dartrix is the growth of a full headcrest. This typically occurs when a rowlet is nine months old. It takes another five for a dartrix to fully mature and become ready for their next evolution.

Wild decidueye are exceedingly rare. In times of great external stress such as pandemics, sudden habitat loss, natural disasters, or predation, the eldest dartrix in a colony will begin to rapidly gain size and start to develop projectile quills. This will continue to happen with more dartrix evolving one by one until the crisis is resolved. Decidueye only live for one to three years after the most recent crisis.

Projectile quIlls can be surgically removed to render evolution impossible. Otherwise, a dartrix exposed to enough battles over the course of roughly one year (or a handful of particularly dire ones in rapid succession) will begin to evolve on its own. During evolution, dartrix should be offered greatly increased amounts of food and sunlight and given as much as it wants of both.

Dartrix evolution is not recommended for all but the most serious of trainers. Decidueye cut off from frequent, high-level battles tend to rapidly decline in health and die within a year. This makes retirement effectively impossible for decidueye trainers. Decidueye also undergo a temperamental change arguably greater than their physical ones. Decidueye sleep less than two hours a day and spend the remainder of their time hyper-vigilant and seeking out battles. If no opponents are presented to them in formal engagement, they will pick their own fights.

Decidueye otherwise lose almost all of the cuddly and expressive nature that dartrix are known for. While they will not decline physical affection, they will almost never initiate it. The bird will stand guard for their trainer when outside of their pokéball and do little else. Because of this many trainers who evolve their dartrix complain about a death of personality in their beloved pet and some will lose interest and abandon their decidueye. The dual shocks of combat withdrawal and losing the “colony” they evolved to protect and will usually kill the decidueye within six months. Decidueye seldom accept new trainers once abandoned.


Rowlet and dartrix are relatively durable pokémon and both are far cleverer than they appear. They have naturally good aim for the handful of projectile attacks they have. Unfortunately, they are not so capable at flying as to be able to dodge projectile attacks. Most dartrix and all rowlet are unable to dodge melee moves from average-size pokémon. They also tend to loathe battling and must be bribed into each individual fight. As such, they are not the recommended starter for trainers interested in serious battling.

Decidueye, as mentioned above, are addicted to combat and violence. They are much more adept fliers than dartrix, have near-silent movement, and can put their natural aim to much better use with their quills. Their only real counters are pokémon capable of taking a quill to any point of their body and continuing to fight. Projectile moves that manipulate temperatures to either extreme are damaging to their tissue and symbiotes and should be avoided. Very fast attacks from behind can also throw a decidueye into a panic. Decidueye tend not to surrender fights until they are physically incapable of continuing, so a trainer should be mindful of the above weaknesses and withdraw their decidueye if they appear to be visibly hurt.


Children between the ages of ten and twenty can obtain a rowlet from certified distributors free of charge with a Class I certification. Children who have cleared the grand trial on at least one island and did not receive a rowlet as a starter can purchase or adopt one. Dartrix in licensed shelters can be adopted with a Class II license or higher. Decidueye adoptions are handled on a case-by-case basis.

Dartrix colonies are found in Poni National Park, Exeggutor Island, the interior forests of Melemele, and Alolan Rainforests National Preserve. It is illegal to collect any member of the line from the wild without explicit government approval. It is also entirely unnecessary given the strength of captive breeding programs.


Dartrix mate in May. Unlike most owls, dartrix are highly social with conspecifics and are not particularly territorial. They tend to mate with the strongest opposite-sex individual that they know well and will mate with them. Individuals usually mate with the same partner every year. Interpersonal drama or the arrival of a new potential mate can disrupt the status quo. While dartrix can squabble over mates, most of the drama is limited to displays of feathers and hunting prowess. Violence usually only occurs when an existing mating dynamic is broken. An ousted partner may attack their former mate or their replacement. Alternatively, an interloper may attack an individual to prove their dominance and steal their mate.

Decidueye do not reproduce.

Captive breeding requires a Class IV license with an additional certification in dartrix breeding. The certification course has further information.


As island-dwellers with limited flight, there are nearly two dozen subspecies of the island dartrix. As such, this section will not cover them all in detail.

The small islands of the Pacific are littered with different dartrix subspecies. Most of them are quite similar to the Alolan dartrix, but smaller. Almost all are endangered. The Heahea conservatory has an exhibit showcasing several of these subspecies.

Indonesian and Filipino dartrix species (Filipino, Sumatran, Javan, Bornean, Guinean) typically have wingspans twice those of their Alolan counterparts at all stages. They are also much more capable fliers, and even some rowlet are capable of sustained, powered flight for a kilometer or more. Most of these subspecies are omnivorous during the wet season. However, their quills are not nearly as developed as the other subspecies and they hunt primarily through a combination of their talons and their silent flight.

The Queensland dartrix (S. b. meridiem) is the only dartrix species with naturally venomous quills. Queensland decidueye are less than a meter tall and their dartrix are correspondingly small. Their quills take several weeks to regenerate. These drawbacks have kept them from gaining popularity in the competitive battling scene.

New Zealand previously had two species of dartrix. The North Island dartrix is now extinct and the South Island dartrix (S. pariccidalis) at risk of extirpation. South Island dartrix regularly evolve into decidueye, regardless of external stressors. They are also nearly as large as the Sumatran decidueye and have much thicker coats. Despite their wingspan, they are nearly flightless and only use their wings for getting into and out of trees and slowing falls. Their primary weapons are their quills, by far the largest of any species of decidueye. Photosynthesis aside, South Island decidueye are almost entirely carnivorous. During the summer they stay nearly stationary with their wings spread out in a field. In the long winter nights, they take up position on a low tree branch and wait to kill anything that comes close.

South Island decidueye form mated pairs until their chicks evolve into dartrix, at which point the pairs split up and leave the dartrix on their own.

While they have nearly been hunted to extinction in New Zealand, an invasive population in the Canadian boreal has become rather large. The latest estimates place the decidueye population in Alberta alone at over ten thousand. They have become a major safety risk for humans in the area as they will kill and eat any human who enters their territory in the winter. It is all but impossible to notice a decidueye before it notices you.

Due to legalized hunting and capture of Canadian decidueye, they are quite common on the international battling scene. They are also the ninth most lethal pokémon worldwide and require a Class V license to possess in the United States.

Island decidueye are descended from the continental decidueye (S. triaferit). They are most similar to the South Isle decidueye, leading to a theory that continental decidueye directly made it to Aotorea. Continental dartrix routinely evolve into decidueye. Unlike the South Isle decidueye, where only dartrix are fertile, continental decidueye routinely mate, lay eggs, and guard their offspring. Dartrix reproduction is uncommon if decidueye are present.

Continental dartrix grow quickly, typically reaching full size and evolving within eight months of hatching. This is necessary to avoid dying in the winter from cold temperatures and a lack of light, especially in the northern portions of their range. Decidueye have small wings and can barely sustain powered flight. They prefer to climb trees with their talons and then glide with their wings. Continental deciduye have long feathered legs and relatively small talons, letting them run at speeds of up to thirty miles per hour. In the winter decidueye primarily hunted fish and marine mammals, using their powerful legs to break open holes in the ice and then using arrows or kicks to kill anything that came to the surface. They would supplement their diet by using stealth and ranged attacks to kill larger terrestrial prey. Decidueye are solitary and migratory, preferring to live alone in a very wide range.

Continental decidueye were already uncommon in most of their former range by the time human civilization began to flourish. They had evolved to handle the cooler temperatures of the ice age. In warmer climates they were outcompeted by the earliest island decidueye, who in turn were pressured off the continent by noctowl and snakes. Hunting for their thick coats and sharp quills led to the demise of the last mainland populations by 1880. The last wild population persisted in Hisui until habitat fragmentation, deforestation, the introduction of noctowl, and DDT finished them off. The last confirmed wild sighting was in 1988. Unconfirmed sightings have continued, but their large size and vast ranges makes it unlikely they persist.

Captive populations persist, although the lack of initial founders and inbreeding has led to interbreeding with South Isle decidueye. They are generally nervous creatures who need a lot of room to run and are aggressive towards conspecifics. Captive breeding facilities need to be very large as a result. There have been discussions on reintroduction programs after the ban of DDT, but all proposals have been rejected out of fear of their effect on already struggling marine mammal and fish populations. Hisuian settlers also reported decidueye attacking their livestock in the winter, although predation on humans was apparently rare. Cross-breeding with South Isle decidueye may have changed this. Modern continental decidueye seem more aggressive than historical records suggest.
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Windswept Questant
Glad to see this here! I don't generally have much interest in fan pokédexes, but I know you know your stuff. It'll be interesting to see how you spin all the weird pokémon biology out there.

This guidebook will not delve into the controversy over the so-called triple-typings and adheres to the official rulings of the Department of Agriculture.
Huh, the Department of Agriculture rules on pokémon typings? Not fish and wildlife or something? Says in the first paragraph they're not considerd domestic... If you're not eating them, would they fall under agriculture...? Why would a government agency regulate what type classification a pokémon is, it's not like the USDA makes rulings on what phylum a particular plant species falls under or whatever? If anything that seems like it would be a sporting association thing, since that's the context where typings would seem to be most relevant... or whatever agency it is that issues the licenses alluded to throughout this entry. (Which presumably isn't Agriculture?)

Interesting that dartrix have a reputation as hunters when most of the subspecies don't actually hunt anything. Perhaps the cultures with the most influence on that reputation had contact with one of the non-herbivorous varieties? Or perhaps modern rowlet are descended from ancestors that did do some hunting... the talons and all would seem to suggest that.

The idea of some dartrix evolving to decidueye to defend the quiver in times of stress is neat, and the idea that they go through and systematically slaughter threats to the other members of their species defintely suggests that there must have been, uh, some intense decidueye-human conflicts in the course of history. "Quiver" is a nice name for a group of rowlet-line mons, too.

It is unclear whether or not decidueye ever die of old age in the presence of combat and stress.
This sentence is really confusing. Initially I took it to mean that Decidueye essentially battle themselves to death, but looking again, maybe you mean that as long as they have constant battle opportunities, they may be immortal?

I'm curious what purpose the symbiotic bacteria that are mentioned a few times in here serve. Just camouflage?

ninth most lethal pokémon to humans worldwide (excluding disease transmission)
how dare you call out my bro rattata like this

A lot of this entry is focused on decidueye and how it differs from its lower evolutionary forms, which makes since it probably has the most interesting biology, but I liked the allusion to the generally cuddlier dartrix and rowlet as well. On the one hand, if this is the easiest of the Alola starters and it's one where if you battle it too much it might evolve into constant-vigilance murderbird, yikes, but on the other hand you can appreciate why rowlet would be such a popular option, especially for a young kid. They sound like a lot of fun.

Makes me wonder what makes the other starters more daunting, though. Litten has at the very least the same problem as all fire-types, namely "fire," but popplio? I wonder if you're going to go for the terrifying hunter-seal interpretation. I suppose we'll find out pretty soon!


Infinite Screms
  1. mawile
  2. vulpix-alola
Torracat (Litten, Incineroar)
Pyropanthera gladius alola


The primary appeal of torracat as a starter rests in their typicality. Children who grew up in a household with a pet feline pokémon already have a headstart in caring for and understanding their first partner. They are also the friendliest of Alola’s felines. Some of their behaviors may seem alien to those unused to dealing with cats, but their quirks are mostly harmless.

Champion Selene’s incineroar has inspired a great many trainers hoping to get into serious battling to pick a litten as their first pokémon. It should be noted here that incineroar evolution takes time, luck, and a willingness to go without the torracat for a while. Unevolved torracat are still loveable and capable of winning even moderately high-level battles if used well. Going without evolution is a perfectly reasonable choice for a trainer on an island quest.


Litten and torracat are classified as pure fire-types. Incineroar’s greatly increased telepathic resistance merits a secondary dark-typing.

Litten have a rather typical feline bodyshape. Their fur is primarily black. The exceptions are red stripes on their legs and a red crest on their forehead. The exact hue and shape of the crest varies by age and individual. Litten possess an internal flame sac right below the junction of their neck and torso. All stages of the torracat line have thick, flame-resistant skin. The fur itself is surprisingly flammable. It is the fur they collect during grooming that serves as their primary flame source. Due to the time required for fur to regrow this does provide a limit to how much fire they are able to use in a given period, even with diet supplements.

Torracat are physiologically similar. They are far larger than their juvenile counterpart, growing up to roughly two feet in height at the shoulder, but the growth is mostly proportional. Torracat gain red stripes on their back and tail, and their head crest becomes more prominent. They also gain pronounced red whiskers that let them sense thermal gradients. The most significant change is the growth of a bell-like structure protruding from the flame sack. The bell is not metallic, rather, it is made of bone and coated in natural oils. The bell helps regulate the release of flames, something litten tend to struggle with. The bell is also capable of emitting a variety of sounds that other torracat can pick up on up to two kilometers away.

Contrary to popular belief, incineroar are primarily quadrupeds that sometimes rear up on two legs to reach higher, deliver more powerful blows with their forelegs or intimidate opponents. Their paws, claws and teeth are proportionally larger than torracat’s, and their muscles are more powerful and prominent. The incineroar’s headcrest has grown to encompass almost the entire head. Incineroar have replaced their reproductive system with additional flame sacs, allowing for more control and power. These replace the torracat’s bell.

Torracat can live up to twenty-five years in captivity and fifteen in the wild. Incineroar typically live about ten years after evolution, regardless of their age beforehand.

Incineroar can reach heights of three feet at the shoulder and can weigh up to 300 pounds.


Torracat, like most felines, understand human behaviors and desires through the lens of their own. Many people are vexed by their tendency to stay within the same room as their trainers but seldom initiate physical affection. They will frequently reject petting or grooming from even longtime trainers. Due to the use of fur as a fuel source it is extremely uncommon for a torracat to allow another torracat to groom them, with the exception of mothers with very young litten or an adult torracat to very sick individuals. As such the offer of petting is an insult to them. Allowing their trainer to groom them is a great honor.

Captive torracat will frequently approach other mammals and offer to groom them to build up their fuel reserves. They will even do this with humans, although their preferred method of doing so is licking eyebrows with their rather coarse tongues. They can be trained not to do this through simple reinforcement with a spray bottle filled with water. Many trainers are reluctant to irritate their pets, but torracat are quick to pick up on humans’ boundaries with regards to grooming and will usually stop after the first one or two reprimands.

This only applies to humans they respect. Torracat will often weather water sprays just to irritate a human they don’t like. This is a good first sign that either the pokémon needs replaced with a more compatible companion or serious effort needs to be put in to earning its respect. A torracat licking a human’s eyebrows after several reprimands is an indication that the cat should be donated to the Department of Natural Resources’ (DNR) breeding program before the insubordination escalates.

Torracat seldom harm humans in the wild or captivity and very well-trained torracat can be trusted alone with infants and toddlers.

Incineroar spend most of their time caring for their young in the wild. One incineroar in a pair will hunt or sleep while the other watches the litten. Once a pair’s litten have evolved and left them, they will often appear to be lost and sleep far more than they previously did. They will sometimes seek to rectify this situation by adopting orphaned babies of other pokémon species. Sometimes they will even adopt babies they themselves orphaned.


At six months of age a litten can be used in battle or gifted to trainers. At this point litten have fully developed coats and flame sacks. The litten provided to trainers are almost all male as female litten are retained in the breeding program. Sometimes a female litten that is particularly curious or combative will be given to trainers alongside the males, or a male litten that is physically or temperamentally unsuitable to be given to children will be retained.

Litten will generally provide their own exercise if allowed out of their pokéball for at least twenty hours a week for non-battling purposes. This exercise may be detrimental to the integrity of furniture and camping supplies, so it is advised to let them blow off steam in battle or more structured play with other team members or their trainer.

Even when properly exercised torracat and litten are well-known to scratch furniture and walls to mark their territory. This makes them somewhat unsuitable to be indoor pets for retired trainers without either extensive training and a close bond or a professionally done cat-proofing. They do not mark their territory through urination and are easily trained in the use of litter boxes.

All stages of the torracat line enjoy playing in the rain. Litten and torracat will even take submerging baths, although they will not do so if they are forced to take them. Torracat cannot be safely submerged for more than ten minutes at a time. Incineroar cannot be safely submerged for any length of time.

Torracat and litten are omnivores. They will happily eat feline mixes sold in every Pokémon Center and pet shop in Alola, although they will require roughly 30% more food than recommended for a generic feline pokémon as they literally burn through their food. They will also happily eat most produce given to them. They prefer dried produce as it is more easily ignited. Torracat will not eat more dried fruit than they need. It is advised to give them an overabundance at meal times and then simply remove and repackage what was not eaten.

Unlike most felines torracat crave additional fur to eat. This makes pokémon with high maintenance needs and thick fur such as furfrou, lopunny or cinccino ideal partners. Vulpix also qualify provided the torracat or litten is adopted first. If it is not possible to provide a mammalian partner fur supplements can be purchased in Pokémon Centers. These supplements are rather expensive for pokémon food.

Incineroar are obligate carnivores and apex predators and will require very large amounts of calories and fur to sustain themselves. The exact details vary by incineroar, but it is best to assume they will need 20% of their body weight in meat and at least 5% in fur every week. Incineroar will continue to groom team members that allow them to do so, but most pokémon will be too nervous to allow it.

Incineroar are fiercely protective of anything they see as their baby, which often applies to young trainers and small teammates. They will often growl or rear up on their hind legs if they perceive another human as threatening their trainer or if they see one of their teammates hurt in battle. It is recommended that incineroar be withdrawn during battles and kept away from stressful social situations.

All stages of the evolutionary line require scratching posts to keep their claws in check. Otherwise they will seek out wood, be it forest logs or furniture, and take care of their needs.

Wild torracat can live in mated pairs, litter groups, groups of multiple mated pairs, mixed groups or solitarily. They can adapt to almost all team dynamics in captivity. Incineroar prefer to live in small groups of three to five individuals. They can tolerate being in a full party. Smaller pokémon are strongly preferred to larger ones.


All stages of the evolutionary line are vulnerable to typical feline illness. Captive-born litten are given all necessary shots before they are given to trainers.

A torracat exposed to particularly heavy rains or submersion for long periods of time will develop waterlogged hypothermia, the most common illness for all fire-types. A waterlogged torracat will become very inactive, refuse to eat, and obsessively groom its own fur to the point of ripping out entire patches of fur or tearing into the skin. They will not produce flames. Waterlogging is rather easily cured in torracat with the provision of oils under veterinary supervision. If a torracat becomes waterlogged and there is not a Pokémon Center readily available, withdraw it and keep it in its ball. Drop it off at a veterinarian or Pokémon Center as soon as possible.

Parasites are particularly tricky to deal with in torracat as they will almost never allow a human to groom them. Fortunately, the few parasites that do prey on the species are usually near-harmless. Make sure your torracat has a full checkup by a veterinarian at least once a year.

Any immersion of an incineroar’s open flames in water should be assumed to be life-threatening.


Litten naturally progress into torracat as they age. This process usually takes roughly one year. The formal demarcation between litten and torracat is the first vocalization with their bell.

Torracat evolve after reproducing with another torracat. The male will begin to eat and hunt more while the female is pregnant and begin the process of evolving, which will be completed by the time the female gives birth. After delivering a litter the female will begin to evolve in turn.

In captivity, all torracat breeding and evolutions are handled by DNR approved breeding facilities. Contact the DNR if interested in evolving a male torracat. Female torracat can be handed over for evolution, but they will only be returned to their trainer after their litten have been adopted out.


Incineroar have a solid presence in competitive battling. As large predators they are eager battlers that can intimidate and overpower many opponents. Their attacks hit hard enough to bring out most opponents in a few solid strikes and they can take a few hits in turn. The Alolan incineroar is the easiest subspecies to obtain and train, but the larger species are highly sought after.

In the wild incineroar take down prey with powerful paw strikes. They will often rear up beforehand to put as much power into the attack as possible and bring their flames into play. They will grapple with their opponent for as long as necessary, steadily wearing them down with brute force, sharp claws, and burning flames.

Incineroar have three weaknesses that hold them back. The first are rock types that can tank most of thier attacks and knock them out in time. The second are ranged water-types that can exploit open flames. Primarina, with its high degree of arena control, can almost always counter incineroar. Large dragons, especially airborne dragons, can take incineroar’s fire attacks and overpower them in time.

Incineroar is particularly popular in doubles formats where its protective instincts can work in its favor. Seeing a smaller teammate hurt can drive them to fight harder. Alternatively, incineroar are great at drawing attention to themselves when the situation calls for it.

Wild litten and torracat primarily hunt with their claws and save their fire for self-defense, distractions, intimidation, and mating displays. They can be trained to use fire more regularly in captivity, although their diet will need to be adjusted to compensate. Torracat are capable of fighting at range with (relatively inaccurate) embers and streams of flame, or up close with their claws and teeth. As such, they should be trained in a variety of strategies and the one picked in battle should be determined by their opponent.

In the wild, torracat hunt through the use of rough terrain and large packs communicating over long distances to set up traps. In captivity this strategy is often unable to be replicated, as only the most experienced of trainers will be able to understand their torracat’s vocalizations in any detail and double battles are rare in Alola. It does mean that torracat are quite clever and can pick up on new moves and tactics quickly. This, combined with their reluctance to use fire, makes them less directly powerful than brionne or dartrix, but capable of using more complex maneuvers to compensate.

Like incineroar, torracat are most easily countered by rock-types that can shrug off their claws and aren’t seriously hurt by fire. Very accurate or powerful water- or ground-types can also force a torracat into surrender by targeting its bell. Litten are not particularly water averse and have no direct opening to their flame sacs, allowing them to take hits from those attacks more easily.


Children between the ages of ten and twenty can obtain a litten from certified distributors free of charge with a Class I certification. Children who have cleared the grand trial on at least one island and did not receive a litten as a starter can purchase or adopt one. Torracat in licensed shelters can be adopted with a Class II license or higher. Incineroar can be adopted by trainers aged 16 or under with a Class II license. Trainers above the age of 16 require a Class IV license, as they are slow to bond with adults.

Wild torracat colonies exist within Poni Island National Park. It is forbidden to capture wild litten or torracat without the explicit approval of the National Park Service. Following the introduction of pyroar to Poni Island a fierce territorial dispute has emerged. The pyroar have all but entirely won the conflict through their greater size and social cohesion. Incineroar without a litter will frequently hunt and kill pyroar in an attempt to reduce the threat to torracat and incineroar.

Wild incineroar will often attack adult humans on sight or younger humans that get too close to their litten. Trainers are advised not to enter Poni Island National Park without a pokémon capable of defeating a wild incineroar. Never approach a wild litten in the park, as at least one of its parents will always be close by.

All feral torracat encountered outside of Poni Island National Park are the property of the Commonwealth of Alola and, if captured, must be dropped off at a pokémon center within thirty days. Bounties for returned torracat are no longer offered.


Torracat breeding with other torracat is handled by the DNR.

In captivity, torracat will mate with other felines and even mammalian fire types. They will also mate with subspecies of fire-types that are not themselves fire-types, such as Lanakilan vulpix. Mixed-species pairing will not trigger evolution. The resulting babies will only be fertile if produced with another member of the Pyropanthera genus. Torracat pregnancies typically last eight months. They should not be withdrawn into habitat pokéballs once the pregnancy becomes visible, and neither the mother nor her litten should not be withdrawn into any pokéball until the babies are six months old. The average litter size is six litten, but two, four, or eight litten litters have also been observed.

Litten typically abandon their parents at eighteen months of age in the wild. Litten of this age can be gifted to the DNR. Trainers will receive a $1200 tax break per litten handed over.


The genus Pyropanthera contains multiple species of large cats, one of which has since been introduced to the archipelago. P. gladius alola is the smallest and tamest living subspecies of incineroar. Other subspecies can be found on the Indonesian islands and Sri Lanka. The largest incineroar subspecies, P. g. corbett, is critically endangered and only found in portions of Northern India. There is fossil evidence of the species stretching farther to the east and north on mainland Asia. The introduction of the social pyroar and deforestation on the continent has severely restricted the range of the remaining incineroar. Now they can only be found in dry forests too dense for pyroar.

It isn’t clear how an Asian feline that cannot swim long distances got to Alola. No other member of Pyropanthera is native to Alola, raising questions as to how and when incineroar arrived. They were present when the first humans came to the islands. The fossil record suggests they have lived in Alola for over 3,000 years.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Primarina (Popplio, Brionne)
Aria aria


Popplio is often described as the middle choice of Alola’s traditional starters. Rowlet have somewhat bizarre care requirements as a photosynthetic bird. Litten are fairly similar to common household pets. Pinnipeds are not as strange as rowlet, but not nearly as familiar as litten.

Popplio has its own strengths over the other starters. It can evolve without either permanent health consequences or pregnancy and parenthood. Primarina is also by far the most intelligent of the starter’s final stages. This intelligence has the drawback of making primarina easily bored and in need of near-constant stimulation. Trainers who want a pokémon that functions more as an equal than a loyal pet or fierce guardian may be inclined to pick popplio. Queer trainers and musicians are also often drawn to the sex-changing siren of the seas.


Popplio and brionne are classified as pure water types. Primarina is classified as a joint water- and fairy-type. Both rulings are undisputed.

Popplio are dark blue almost everywhere on their body. Their shape is typically pinniped, with two large front flippers used for movement on land and two smaller back flippers used for movement in water. Their muzzle is colored white and ends in a pink orb. There is a pale blue frill around their neck. Popplio use this frill to help regulate their temperature. The orb on popplio's nose is used to sense and produce vibrations to view the world in echolocation. It is believed that this is their primary sense. Popplio skin is quite thick and rough, aside from the frill. The skin gets thinner as they grow and evolve.

Brionne are lighter in coloration and the tips of their flippers are white. They gain two more frills around their midsection. The most notable change is the development of two antennae on their head. These are used to produce vibrations and help with controlling the water around them.

Primarina have quite a few major external and internal differences from popplio. Their body as a whole is thinner and sleeker relative to their size, and their frills (now located on their forehead, the start of their hind flippers, the start of their tail and the area around their front flippers) are proportionally smaller. Their tail is longer and bulkier than a brionne's and dark blue in coloration. The skin on their tail is similar to a popplio’s in thickness and color. The rest of their body proper is white. Primarina and older brionne gain a thin layer of blubber under their skin to insulate them on long pelagic journeys.

The biggest difference between brionne and primarina is that the antennae are replaced with thousands of long, fine hairs. These are used to sense and modify vibrations, allowing for much more complex sounds to be created.

All three stages can emit slime from glands across their body. Their slime and acoustic capabilities combine to allow for very well controlled hydrokinesis. More complex sounds allow for more complicated water attacks and more nimble movement when submerged. More slime in an area allows for more water to be manipulated. Primarina have some of the most advanced vocal chords of any pokémon and can produce sounds several octaves above and below the range of human hearing.

Brionne can live up to fifteen years in the wild or thirty in captivity. Primarina can live up to sixty years in both the wild and captivity. Brionne typically grow to be three feet long and they weigh up to forty pounds. Primarina can reach lengths of six feet and weights of 130 pounds.


Popplio are naturally curious and playful. They will attempt to mimic almost all sounds that they hear and will practice their attacks and singing ability constantly. In the wild they are prone to huddling together with other members of their evolutionary line. They will not do this with humans or any other species. Popplio sleep on land during the night and enjoy playing on beaches during the dusk and dawn. A small group of brionne or the choir's primarina will supervise them during this time. During the day wild popplio typically play with each other and forage around the choir's resting place.

Brionne are perhaps even more curious about sounds, but they now possess the proper anatomy to replicate them. In the wild they will frequently beach near human settlements to listen to music and urban sounds. They also frequent bird rookeries to listen to bird calls. Captive specimens are fascinated by sports and dancing. Brionne sleep during the day by hooking themselves to sea grass or rocks on the seafloor.

Wild primarina spend most of the day resting. At night they teach their songs to the choir's brionne (see Evolution) or beach on land to learn new sounds or forcefully introduce theirs to anyone in range. They are also known to forage for pearls, sea stars or anything they consider to be beautiful. They subsequently adorn their hair with these items.

Popplio hunt small birds and insects through ambush tactics. One of their favorite strategies is to sneak up on a flock of small seabirds, make a loud noise to startle them into flight and then attempt to pick off one with a well-aimed burst of water. Their diet is supplemented by shellfish, benthic fish, and and insects provided by the older members of their choir.

Brionne typically hunt in groups. They will find large schools of small fish and swim around them in a group while emitting very loud cries. Individual brionne will break out of the circle and swim into the school, picking out as many fish as they please.

Primarina hunt by stunning or killing fish. They can also use their hydrokinesis to propel themselves up to fifty feet per second for short distances. Primarina can also use one of their songs to kill almost all insects within one hundred feet. Insect kills are either done for sport or to feed their young.


The biggest challenge with caring for all stages of the brionne line is meeting their need for stimulation. In the wild popplio play with each other and the older members of their choir. This is hard to replicate in captivity as most humans do not have the patience to play with their popplio for several hours a day every day.

Popplio will need at least four hours a day of enrichment. Brionne require at least three. This can be done by giving the pokémon a toy such as a ball or rattle or just by putting an MP3 player on. Brionne in particular are quite fond of children's television featuring dancing, singing humans.

Television and toys will inevitably prove necessary as even humans who want to play with their popplio will quickly discover that their pokémon has more energy and stamina than they do. It is recommended to spend as much of this time as possible playing with the pokémon yourself or with your team members. Since popplio and brionne's play enhances their battling prowess, this time can be used to work on moves and strategies. Indeed, one of the biggest strengths of the line is that they never need to be cajoled or bribed into practicing.

During the remainder of the day popplio and brionne are almost always fine with resting in stasis balls. Habitat balls are not recommended as being alone in a constant environment is boring.

Food designed specifically for brionne is sold in every Pokémon Center in Alola. Trainers are encouraged to allow their pokémon to hunt and forage on their own at least once a month.

The best partners for brionne are musically inclined pokémon. Toucannon, crobat, noibat, mismagisus, and oricorio all make good teammates for brionne and can save their trainer time and energy in enrichment. It is recommended that trainers who intend to evolve their brionne get some form of musical training as it will be a good bonding tool with the pokémon and a necessity for understanding how to command one in battle (see Battling).

Wild primarina never have any relationships with an equal partner, platonic or otherwise. As such they tend to adopt a maternal attitude towards their trainers. They will frequently embrace their trainer or even fall asleep on them if allowed to. Primarina require less in the way of enrichment than their pre-evolutions, but they become quite protective of their trainer and will want to spend several hours a day in the same space as them. They also very much enjoy singing to and with their trainer.

All stages of the line are amphibious and brionne and primarina are primarily aquatic in the wild. It is important to allow them to soak in seawater whenever possible. Brionne and primarina will need to sleep in the ocean at least once a week for optimal health. Almost all large, inland Pokémon Centers have saltwater pools that can be used as a substitute when necessary.

Primarina are long-lived, intelligent and social. Many will begin to learn human languages, although their pronunciation is often jarring due to the different structure of their vocal chords. They don't learn commands through reinforcement of behaviors and the building of trust so much as through actually reasoning through their trainer's words. This has obvious advantages. It also means that sometimes your pokémon will tell you you're making a bad decision in as many words. Primarina are frequently conversational in multiple pokémon languages and will usually be willing to translate the wishes of other team members. Of course, by the time a trainer has taught a primarina to do this they will likely have a good idea what their pokémon's behaviors mean.

A final word of caution: primarina frequently steal jewelry and other shiny objects from their trainer to adorn their hair. They will refuse to give these objects back and, if the objects are taken from them, they will scream loudly and incessantly until they are returned. Watch your valuables around primarina.


The most common illness affecting all stages of the evolutionary line are surface wounds and infections. Their frills (and, to a lesser extent, their skin) are thin, porous, and often coated in mucus. This means that attacks that would leave tiny scratches on most pokémon can become gaping wounds on them. Fortunately, they heal somewhat faster than most other pokémon when allowed to submerge in clean seawater. Make sure to watch how rough your pokémon are playing with your brionne and be willing to withdraw them from battle early in melee exchanges.


Healthy popplio naturally progress to brionne over the course of roughly three years, although constant exposure to enrichments, clean water, battle, and food can accelerate the process. The development of the third frill is the formal demarcation point between popplio and brionne.

All popplio and brionne are male. All primarina are female. Every choir has exactly one primarina. When there is no primarina, the dominant brionne begins to evolve and changes sex in the process. They then form a reverse harem with the brionne in the choir. A solitary brionne will never evolve. Evolution requires trainining multiple brionne, which may be advisable simply due to their social needs, or loaning your brionne to a primarina collective.

In primarina collectives captive brionne on loan from other breeding programs or trainers, as well as injured wild brionne that could not be returned to the wild, are held inside a large enclosure. When a primarina evolves, they are removed. This does not stress the brionne as primarina frequently depart from their choirs in the wild and outside brionne frequently join them (see Breeding).

Primarina songs are more inherited than improvised. In order to develop properly a primarina must spend time with either another primarina after evolving or a wild-raised primarina before evolving. The wild brionne inside of breeding collectives help teach their captive counterparts the songs they learned from wild primarina.

Licensed primarina collectives are run by the Commonwealth of Alola through the Hau'oli Aquarium, Heahea Conservatory, and Malie Zoo. Privately owned collectives can be found in Brooklet Shire, Seafolk Village, Heahea City and West Beach City.

Wild primarina are often willing to teach songs to their captive counterparts. See Acquisition for the locations where they are most commonly found in Alola.


Popplio’s thick skin and watery projectiles helps them function as a tank of sorts. The weakness of their frills keeps them from living up to this potential and leaves them in an awkward place, too slow and weak to be sweepers and with too large a weakness to be walls. Their one strength is that their intelligence lets them learn tricks faster than most pokémon. Brionne, with their thinner skin but more powerful voices, are more akin to conventional glass canons.

Primarina settle into a niche of their own. They are powerful arena shapers when well trained and played. While they still might get taken out by one good serrating hit or a few blunt force attacks, they use their control of the battlefield to prevent most grounded physical attackers from ever reaching them.

Primarina use their slime and hydrokinesis to condense water from the air and fill durable slime bubbles with it. They will then either use these bubbles as projectiles, trapping moves, or a means of riding around the arena. The latter serves as both a way for them to move quickly on land and to coat the arena in a thin layer of slime that allows for more control of the water. They will then use the slime and water coating the battlefield to lock down their opponent's movements, all the while bombarding them with sonic moves, moonblasts, hydro pumps and other powerful ranged attacks.

If primarina have a drawback, it is that their trainers can almost never understand exactly how their song works. They have limitations that can sometimes seem pointless but are not easily fixed without overhauling the entire song, something that would take multiple lifetimes for them to do completely. Because primarina songs are mostly inherited, this allows opponents to come up with primarina counter-strategies that work against almost all members of the species.

Birds durable enough to take a ranged hit or two and fast enough to outpace a moving primarina can be reliable counters. Toucannon often find it difficult to fly between their beak's weight and rapidly condensing water in the air, but their bullet seeds and rock blasts are often able to knock out a primarina in one or two volleys. Vikavolt, hodad, and magnezone hard counter primarina.

Despite this, primarina have always had a niche in competitive battling. So long as they aren't too popular in a given metagame few trainers will have bothered to come up with a counter strategy. And it is rather difficult to stop a powerful, mobile, arena controller without having a plan in place at the start. This is especially true as some primarina have learned how to emit sounds that disrupt complex thoughts in humans without being readily detectable. Because primarina trainers are seldom much use themselves in the heat of battle, this almost always works to their advantage.

The discovery of this ability has led to the ban of primarina from the Pan-African and European Union leagues. The primary leagues in China, Australia and Japan allow them provided that the exact frequency they use against humans is monitored during the battle. The Global Battling Federation and United States Competitive Pokémon Association currently allow primarina with no restrictions.


Children between the ages of ten and twenty can obtain a popplio as a starter free of charge with a Class I certification. Children who have cleared the grand trial on at least one island and did not receive a popplio as a starter can purchase or adopt one. Brionne or primarina in licensed shelters can be adopted with a Class II license or higher.

Wild brionne are frequently found at Exeggutor Island, Kala'e Bay, Hano Beach, or the coastline of Poni Island National Park. It is illegal to capture a wild specimen at any stage of the evolutionary line without the approval of the Department of Natural Resources. However, these colonies will happily play with and teach songs to wild popplio or brionne. Wild primarina seldom interact with each other. However, if a captive and a wild primarina are allowed to bond for several days the wild one will often agree to teach her songs to the captive primarina.


Primarina tend to mate once a year, usually in mid-September. They will select one to three brionne to mate with based on their genetic diversity, proficiency in learning songs, and the responsibilities they have taken over popplio rearing. The brionne chose to father the offspring hold no special role in parenting and do not appear to gain any status over other brionne.

After a five month pregnancy, primarina give birth to roughly six offspring. These popplio are typically only fifteen to twenty centimeters long and are under constant watch by the primarina and brionne of the choir until they reach roughly six months of age, at which point they are roughly forty centimeters long. At this point popplio are given more leeway to play and explore, albeit with a brionne or primarina always keeping a watchful eye on them. Even so, many die from illness and predation.

If conditions are not ideal to continue raising popplio, a primarina will take a few brionne and swim elsewhere to reproduce and set up a new choir. The dominant brionne that remains will evolve. Brionne frequently leave their choirs to join new ones. The impetus for this is unclear, but it serves the purpose of diversifying the gene pools of any given choir.

Primarina collectives seldom actually result in offspring given the frequent removal of the choir’s female.


There are three major species of primarina. The primarina given out as a starter in the Alola region is the pelagic primarina.

Reef primarina (A. toxicappilus) have brightly colored hair that flows beyond the end of their tail. Their hair contains nematocysts which emit a neurotoxin. They hunt by floating slowly through coral reefs and waiting for fish to die in their hair. The primarina then eats these fish. Due to differences in jaw structure, primarina can eat a fish or pokémon up to thirty percent of their body size. This has left them mostly unable to control sonics. Popplio and brionne in these regions have similar vocal chords and hunting strategies to their pelagic counterparts. The main difference in them is an immunity to most toxins and slightly more maneuverability in the water at the cost of being slightly slower on land. Reef primarina are entirely aquatic. They still breathe air by going to the surface and taking large gulps. They have virtually no presence in the international competitive battling scene. They are a popular attraction in aquariums worldwide due to their bright colors, large size and odd movement patterns.

Mangrove primarina (A. radixincola) and brionne are roughly half the size of their reef and pelagic counterparts. They are mottled green and brown and tend to hunt insects, fish and small birds and mammals through the use of sonic attacks and traps. They rest in seagrasses off shore during the day and lie waiting in ambush between the roots of mangrove trees at night. They tend to have the fewest slime glands and smallest frills of the primarina species. Mangrove primarina are officially classified as water and ground types, as opposed to the water and fairy typing of pelagic primarina and the water and poison typing of reef primarina.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Toucannon (Pikipek, Trumbeak)
Nukuloloa lydia


After years of studying the finches of the Galapagos and refining his theory of macroevolution, Charles Darwin took one look at an Alolan toucannon and decided his theory didn’t apply to Pokémon. Princess Lydia Aholo, heir to the Alolan monarchy until its deposition, used the very same pokémon in her argument that macroevolution did apply to pokémon.

What Darwin found most jarring about Alolan toucannon is the sheer size of their beak. Despite being hollow and lighter than it appears, the beak is still heavy enough that most of the bird’s anatomy is dedicated to supporting it. And, unlike the beaks of other birds, it does not appear particularly well adapted to toucannon’s food source. However, dissection of toucannon show that the structure of their beak is remarkably similar to arboreabeak, a species of bird pokémon from the Americas. It is unclear when or how a mostly flightless bird crossed thousands of miles of ocean, but the long period of isolation that followed led to the most unique species in its family.

Princess Lydia’s work on toucannon beaks and feather structure is well documented at an exhibit in the Royal Aviary in Castleton. The descendants of the princess’ toucannon also live there.

Toucannon is often overlooked among serious trainers in Alola in favor of larger or more agile birds such as decidueye, braviary, mandibuzz or talonflame. It still has its advantages. Perhaps its most serious advantage for trainers who don’t expect to remain in competitive pokémon battling after the completion of their island challenge is that it starts out as a relatively powerful pokémon, is easy to care for at all stages of its evolutionary line and stays competitive up to the power levels seen at the end of the island challenge. Unlike decidueye, it can be evolved without requiring its trainer to actively battle indefinitely.


All stages of the toucannon line are recognized as flying-types, even though toucannon is not capable of flying long distances. They all hold a placeholder normal-typing per Department of Agriculture standards on birds without compelling evidence for any secondary typing. There is some dispute as to whether Alolan toucannon should quality for a fire or even electric typing, but as their power source is strictly internal and only used to power other attacks the Department of Agriculture has declined to reconsider their ruling.

Pikipek are counter-shaded birds with white feathers on their stomach and black feathers on their back. They have a red crest running from their bill to the back of their head. Their bill is narrow and conical with grey and black patches.

Trumbeak lose the red stripe on their head in favor of a large tuft of black feathers. They gain a red ring of feathers around their neck. Their beaks begin to properly segment and gain external rings of bright colors.

Toucannon only have white feathers on their chest. Their crest disappears entirely and they gain patches of yellow feathers on their cheeks. The red feathers on their body shift from their neck to the area right above their tail. Toucannon have thicker and longer talons than trumbeak. Their beaks are also far larger and bulkier, growing from narrow cones to something resembling a proper horn. Toucannon can grow up to four feet tall and can weigh up to thirty pounds. Their beaks alone can weigh up to eighteen pounds and reach thirty inches in length.

Toucannon’s beak is incredibly intricate. It is capable of storing seeds and pebbles for long periods of time and chemically altering wood. It also contains several chambers filled with steam. These allow for toucannon to spit out small objects at speeds of up to nine hundred feet per second. The resulting hit can stun, kill or badly injure most pokémon, depending upon their size and durability. Toucannon can accurately hit multiple targets with pinpoint accuracy up to thirty feet away. Due to the weight of their beak, toucannon are only capable of flight for short distances.

Toucannon can live up to sixty years in the wild and fifty years in captivity.


In the wild, pikipek are insectivore that supplement their diet with fruit. They are known to practice spitting or dropping seeds upon opponents. Their primary feeding tactic is to carve small holes into wood to find and remove insects. It is believed that they possess some sort of ability to determine the location of bugs from the sound the impact of their beak makes. All members of the evolutionary line have been known to burrow into trees for sport or to pass the time.

Trumbeak are known to incessantly vocalize, even during the wee hours of the night when they should be sleeping. They are prone to repeating any sound they hear to the greatest extent their beak an manage. Trumbeak that live near brionne choirs are known to get into hours long singing contests with their amphibian neighbors. These vocalizations are facilitated by their increasingly complicated beak. Trumbeak primarily live on a diet of insects, but fruit can comprise up to forty percent of their diet.

Toucannon flock to forests with the oldest of trees. They then dig intricate tunnels and caverns into the trees. They can even build sealed passageways and multiple rooms through their ability to turn wood shavings into a hard resin with their beak. Toucannon spend most of their day looking for fruit and most of their nights sleeping in their nest. When they find fruit that is too high to reach from the ground, they will attempt to shoot down the branch it is on. If this fails they will settle for snapping the tree through repeated bites. Toucannon are neither particularly curious nor playful in either the wild or captivity.


Toucannon are rather easy to care for at all stages of the evolutionary line. They don’t seem to mind pokéballs so long as they are properly fed. Bonding with them usually entails giving them adequate food for long enough that they will accept partnership with you. Having musical talent and being willing to sing to them, especially as trumbeak, also helps.

Pikipek and trumbeak can be fed insect mix sold in all Pokémon Centers. Berries, live crickets and worms serve as good treats and rewards. Trumbeak will require fresh fruit to make up at least 30% of their diet. Toucannon will only eat fruit, although some have displayed a fondness towards brightly colored cereals. Fruit provided to them must be fresh as no stage of the evolutionary line drinks water.

It is recommended that all stages of the evolutionary line be allowed to forage for at least some of their diet. The reasons for this are two-fold. The first is that it’s a cost saving measure and cuts down on the amount of heavy food that needs to be carried around on trails. The second is that pikipek and trumbeak will obsessively peck at all wood they find. They can be trained to not peck some types of wood through negative reinforcement (loud noises for pikipek, squirt bottles for trumbeak). However, they will resume pecking that wood again unless given a suitable outlet. Trees in parks or forests can provide this to them.

Toucannon will want a nest if they are held in the same area for more than three days. They will attempt to build one unless given an enclosed space big enough to hold at least two toucannon. Ideally the nest will have a trap door to block light but allow for entry. These nests can be purchased at most pokémon goods stores, but they are neither cheap nor easy to carry. Some Pokémon Centers will have toucannon boxes available for rent. If you are staying in one place for an extended period of time on a journey and cannot use a Pokémon Center’s box, it may be cheaper to rent storage unit, line blankets on the floor and provide adequate food. The door should be left unlocked and the toucannon should be taught how to open and close it. They can be taught to use keys if necessary. Toucannon will not defecate inside of their nest.

Toucannon can be quite clever. They just prefer not to use their higher thinking to solve problems.

While toucannon don’t defecate as much as dartrix, they still produce waste that will need to be cleaned up. Pikipek and trumbeak can be house trained, to a degree, through negative and positive reinforcement. Toucannon will defecate wherever they want, whenever they want. In nature this helps spread seeds around. This could be attributed to simple natural instinct, but they have a habit of looking their trainer dead in the eyes and huffing while they do it, and then maintaining eye contact until it is cleaned up. It is suspected that they do this to assert autonomy and/or dominance.

Toucannon that have been held in captivity for up to a decade have successfully reintegrated into the wild. If for whatever reason you don’t want to keep a toucannon at the end of your journey, they can be dropped off at any place their stage of the evolutionary line inhabits (see Acquisition).


Toucannon illnesses typically have symptoms of diarrhea, labored breathing, sudden loss of feathers or a sudden loss of interest in food. Should these symptoms arise, immediately withdraw the toucannon into its pokéball and take it to a veterinarian as soon as possible. Some diseases can be fatal within three days. While the frequency and severity of illness declines as a toucannon ages, they can still result in permanent injury or death if left untreated.


Pikipek naturally mature into trumbeak over the course of two to three years. The formal demarcation line between pikipek and trumbeak is the disappearance of all red feathers on top of the head.

Trumbeak flash evolve into toucannon after they have gained a certain amount of life experience through combat, problem solving, vocalization, and foraging. The exact triggers are not well understood. In the wild this often occurs around one year after the evolution into trumbeak. In captivity it can occur in as little as three months.


In the wild, adult Toucannon prefer to defend themselves by firing small rocks until the threat stops moving or goes away. In captivity, this is often a felony. All but the most experienced of trainers will struggle to keep a toucannon acquired from the wild in its final evolutionary state from simply killing any opponent it can. With proper training in restraint, toucannon can be one of the fiercest competitive pokémon available in Alola. Their niche is primarily in shutting down hyper-offensive teams that often lack a pokémon that can take the equivalent of ten low-caliber bullets a second. Toucannon are also capable of taking quite a few hits and using their beak to burn or batter anything that comes too close.

No ranked trainer currently uses toucannon and they have little presence in competitive battling circuits. Their natural offenses, while phenomenal in amateur battling, are only above average for a ranged attacker used by professionals. They also have very limited options to dent the armor of steel-types. This leaves them unable to pierce many of premier walls. Even with tailwind support toucannon are not very agile. Outside of protect and substitute they have few ways to dodge attacks that come their way. Toucannon still have a small niche in shutting down some variants of hyper offense, but their strengths just aren’t strong enough to give them a more prominent role.

Pikipek’s greatest strength in battle is their relatively high speed and maneuverability for a young and easily trained pokémon in Alola. Their pecks are far more powerful than they seem and pikipek should be trained to pull their punches in battles against powerful opponents before they are allowed to fight pokémon of their own strength. Even holding back, a pikipek can easily stay out of reach of melee attacks before dropping in to deliver a barrage of pecks fast and powerful enough to knock out most young pokémon in a few rounds. However, it takes a pikipek a moment to regain altitude and they will be vulnerable during this phase of the battle.

Trumbeak are prone to showing off through taunts, mid-battle preening and overly elaborate aerial maneuvers. Trainers are encouraged to let them do this in all but the most serious of battles, as it has been shown to boost their mood. Trumbeak rely on a mix of diving peck attacks and aerial barrages of seeds. The aim and force of these shots is far less powerful than in an adult toucannon, and at this stage much effort should be focused on getting them to hold back.


Pikipek can be captured or purchased with a Class I license. They can be found by waiting in almost any public park or forest in Alola for five minutes.

Trumbeak are rarer due to the sheer number of predators that pikipek have (vikavolt, rattata, yungoos, ariados, some canines, most felines, and a handful of other birds). They can still be found over almost all of Alola. They can be captured or purchased with either a Class II license or a Class I license and completion of at least one island’s Grand Trial.

Due to the relative rarity and longevity of wild toucannon, as well as their difficulty to tame, wild toucannon have a very limited season, strict annual quotes and require a Class III license to capture or purchase.

No healthy specimen at any stage of the evolutionary line may be adopted. Licensed shelters will simply release toucannon to the wild that can be released to free up space for rarer pokémon, or those that don’t fare well upon reintroduction. Adoption of injured toucannon is handled on a case-by-case basis.


Toucannon mate for life. At the start of spring, a female toucannon enters her nest and lays ten to twenty eggs. The male seals her inside using a resin made in his beak. They drill a small hole in the barrier. The male returns to the nest every day and regurgitates food in for his mate and young. If the male fails to return for two days, the female will blast open the wall of the nest and abandon her young. Should the male continue to return, the female will stay inside of her nest for five months before emerging with her young. The parents stay with their pikipek for an additional two months before abandoning them.


There are several species related to toucannon in the Americas.

These relatives tend to have only slightly larger beaks than trumbeak, less vibrant colors and larger, more powerful wings. They resemble fearow more than toucannon. These species, usually known as arboreabeaks, have varied beaks and diets, but all of them share a basic morphology, typing and defense strategy. Arboreabeak can release projectile seeds, but they have nowhere near the accuracy and power of toucannon. As such, they rely mostly on their beaks for self-defense. They tend to be more prolific breeders and have shorter lifespans than toucannon.

Most species of arboreabeak can produce viable offspring with toucannon.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Gumshoos (Yungoos)
Ratel ahati


Gumshoos has been one of the most useful pokémon in captivity for millennia. Hardy, fierce and loyal, they have been the scouts and sentinels of settlers and soldiers since at least the Old Kingdom of Egypt. Gumshoos grow quickly, are intelligent enough to easily train and are fierce enough to give most apex predators pause.

Previous editions of this text have whole-heartedly recommended gumshoos to trainers going on their island challenge. This is no longer the case.

Despite being confined to the edges of the United States and Europe, plains gumshoos have become the unofficial symbol of white supremacist organizations. This is due to the supposed resemblance between the gumshoos’ crest and a certain politician’s hair. Given the demographic composition and politics of Alola, trainers (especially white ones) using a gumshoos may experience social stigma and difficulty reintegrating after the completion of the island challenge.


All stages of plains gumshoos are recognized as pure normal types. Despite “memes” on some portions of the internet, they are not poison- or steel-types.

Yungoos are long, slim quadrupeds with light brown fur on their sides. Yellow stripes run down the length of their back and belly. They have two rows of large, sharp teeth. Their stomach is also proportionally very large.

Gumshoos change their appearance rather little as they grow. The most obvious change is the growth of a crest on top of their head and a small beard at the end of their chin. Their mouth and head are proportionally smaller than yungoos. The end of their brown fur before the start of their tail also begins to stick up in tufts.

Most of what makes a gumshoos remarkable is beneath their fur. They have very thick skin and musculature around their throat, head and vital organs. Their bones are some of the most durable among mammalian pokémon and their claws, while small, are sharp enough to pierce the hide of most species. They have a sense of smell far greater than that of a human and their vision during the day has been observed as being at least five times sharper than that of the average person. However, gumshoos are effectively blind at night. Gumshoos are strictly diurnal and despite thousands of years of attempts, captive plains gumshoos have remained that way.

Gumshoos can grow over two feet tall. Females rarely grow heavier than twenty pounds, but males can weigh twice as much. Gumshoos can live up to twenty years in captivity and ten in the wild.


Prior to recent events, gumshoos were most famous for their stakeouts. A gumshoos can stand near motionless for up to twelve hours at a time. They frequently use their sense of smell to detect an area their prey frequent and then stand there until something crosses their path, at which point they abruptly break composure and charge. Captive gumshoos can be trained to merely sniff out and point at a prey animal, although they usually can’t help but slowly creep up on their prey.

It is a common misconception that this behavior is only for hunting. A male gumshoos with children or a pregnant mate will frequently stake out an area near their den. They use their mostly vestigial control over static electricity to puff up their fur when defending something, be it their trainer or family.

Yungoos mostly hunt by roaming large areas in search of something to eat. They will frequently become fixated on killing the first moving thing that crosses their line of sight, even if it is much larger than they are. It is believed that this behavior is a form of play; a hungry yungoos will ignore anything they obviously cannot bring down. Yungoos are primarily scavengers who supplement their diet with fruit, although they will gladly hunt and kill anything small and slow enough for them to bring down.

Gumshoos are almost exclusively carnivores. Their prey includes most animals and pokémon smaller than them and a few species that are larger. Outside of Alola gumshoos have been documented approaching recent kills and either scaring off the other predator or killing and eating both predator and prey at once.

Gumshoos are tenacious fighters with a deceptively sturdy build and sharp claws and teeth. The only species in Alola that prey upon gumshoos are bored or desperate apex predators. In their original habitat the young of some large predator species have adopted coats similar to that of a yungoos in hopes of scaring off potential predators.

Gumshoos hunt alone but rest and socialize with groups of six to ten gumshoos and their young. Past scholarship has suggested that these groups have an “alpha male,” although recent research has suggested that this is false. Gumshoos squadrons are quite egalitarian and intra-group fights appear to be more for play than establishing dominance.


Yungoos and gumshoos will only voluntarily stay with and take orders from humans they view as at least an equal. Raising a yungoos from a very young age can establish this relationship. Having several pokémon with power at least equal to that of the gumshoos will usually satisfy this requirement. If a trainer begins to lose too frequently, however, gumshoos may become uncooperative. For some species a trainer fighting and defeating the pokémon in single combat without the aid of their pokémon is the best way to establish dominance. This is not the case for the gumshoos line. A yungoos will easily evade kicks and punches, give the human several nasty cuts for their trouble, and then run away. A gumshoos will view the situation as either a predation attempt or an opportunity for hunting.

Yungoos will require at least ten percent of their body weight in food per day. They will eat nearly anything, but they prefer meat. Gumshoos will only eat meat and frequently leave to hunt on their own if they deem the food provided to them to be insufficiently fresh. A fully grown gumshoos requires at least one pound of meat a day. This was previously the largest drawback of raising a gumshoos.

All stages of the evolutionary line will require occasional access to trees or a scratching post, although they can be trained quickly through spray bottles or loud sounds not to scratch furniture.

Gumshoos can be trained to use litter boxes. As a word of caution, yungoos held in fixed environments prefer to seek shelter in tight, enclosed spaces or at the highest point available. The former preference means that they will often spend large amounts of time inside their litter box if allowed to do so. Bathing a yungoos to get rid of the stench is a task that requires patience and gloves designed for pokémon handling.

Gumshoos can be trained to tolerate pokéball use during the day, although they will lose respect for their trainer if they believe it is being used too often. The don’t seem to notice if they are withdrawn between sundown and sunrise.

A gumshoos with sufficient trust in their trainer will often approach them and begin to cuddle. At night they will prefer to sleep like this. The behavior is safe and natural. Never initiate physical affection with a gumshoos, however much they like you.

Gumshoos will groom themselves. Yungoos will allow larger or more adult pokémon to groom them. If this cannot be arranged, a trainer equipped with handling gloves can brush and wash them once a week, or as needed.


The most common health problems gumshoos experience in captivity are related to their weight. If a yungoos appears to be putting on weight but not height or a gumshoos is putting on weight, the food provided to them should be cut back. If they appear to be getting unhealthily thin or they vocally demand food outside of their usual feeding time they should be provided with more food.

Gumshoos should receive the rabies vaccines within two weeks of capture or two months of birth.


Wild yungoos naturally mature over the course of two to three years, depending upon their diet and the amount of combat they receive. Captive yungoos have been observed reaching maturity roughly a year after birth. The formal demarcation line between yungoos and gumshoos is reaching one and a half feet in length for females or two feet for males.


Gumshoos held a niche in competitive battling since the days where humans fought along their pokémon with spears and shields. Gumshoos are neither fast nor powerful enough to keep up with the behemoths, tricksters or carnivores that make up the upper echelons of competitive battling, but they are tenacious and tough enough to wound almost all melee opponents before going down. This gives them a role as a disruptor that can ignore barriers or tricks for long enough to begin viciously tearing into anything trying to stat boost, set up barriers, or manipulate the field.

Plains gumshoos fight primarily through melee scratches and bites. This leaves them vulnerable to agile snipers like jolteon, hard walls like some steel types, and fliers with ranged attacks such as toucannon and vikavolt. Much stronger melee attackers like machamp and hariyama can also take them out quickly before a gumshoos can do much damage. Gumshoos are still quite capable of trading blows with the likes of pyroar or flygon due to their natural durability and scrappiness. All but the fastest and strongest of fragile ranged pokémon will also fall to a mature and trained gumshoos, as they can weather attacks as they cross the field and then end the fight up close.

Gumshoos should not be allowed to take particularly powerful blows as they will not surrender and can be hurt or killed in battle.

Yungoos’ and gumshoos’ best strategy on the island challenge is simple and straightforward: attack. Gumshoos can benefit from being taught protect and coverage moves, but their instincts will carry them through most fights against opponents of similar size. Bulldoze can slow down opponents gumshoos can’t usually outspeed and put a dent in the rock- and steel-types whose armor can be difficult to pierce. Crunch can target ghosts that try to slip through the pokémon’s claws.


Yungoos can be captured or purchased with a Class I license. They are most commonly found at the edges of urban settlements, in open fields, or in sparse forests.

Gumshoos can be found in many of the same places as yungoos in the wild, although they prefer to stay further away from humans than their juvenile counterparts. They can be captured, adopted or purchased with a Class II license.

Yungoos and gumshoos were formerly common pets and pest catchers in Alola. This has changed somewhat abruptly, leaving many available for adoption from shelters throughout the commonwealth. Housebroken gumshoos or yungoos may be purchased relatively cheaply from breeders on Melemele, Akala and Ula’Ula.


Wild gumshoos mate within their squadron. One or two pairs will breed a year, although there is no particular season in which this usually occurs. Pregnancy lasts roughly ten weeks. Yungoos litters typically contain six to eight cubs. During the latter half of pregnancy, the females will seek shelter inside of a cubbing den. This can be a natural cave, an abandoned toucannon nest, or a small burrow they dig themselves. The mother will stay in the den with her cubs for roughly two months after birth. The other members of the squadron provide her with food during this time. Yungoos sometimes stay with their squadron after evolution and sometimes set off on their own to find another group.

In captivity a female gumshoos will begin showing signs of bloating and sluggishness as her pregnancy progresses. Attempts to cut back her food to avoid overeating will be met with angry hisses and displays of aggression until more food is provided. After these symptoms manifest a secluded area with multiple chambers (one with a litter box, one without) should be provided. The female will not mind the trainer briefly sticking their arms in to change litter or provide food, but no attempt should be made to intrude into the nest without a readily apparent purpose.

Yungoos should not be used in battle or taken away from their mother until at least four weeks after they live outside of the cubbing den full time.


It is believed that all species of gumshoos are descended from the alpine gumshoos (R. aethiops). These gumshoos are native to the Ethiopian plateau. They closely resemble the plains gumshoos, but only grow up to eighteen inches meters in length. The brown portions of the plains gumshoos’ coat are marbled grey and white, and the yellow stripes on their fur tend to stick up in random clumps or spikes. Alpine gumshoos are ambush predators that use powerful electric shocks to fell birds or terrestrial pokémon that wander into their line of sight. They are the only species that has powerful enough electric capabilities to warrant an electric typing.

The plains gumshoos was the first to be tamed. They originally lived in the grasslands of Southern and Eastern Africa, with populations introduced to Egypt and Mesopotamia around 2500 BCE. Roughly one thousand years later the Phoenicians spread them around the Mediterranean. The Paldeans, for their part, introduced them to the Pampas, Mexico, and California during the Age of Discovery. They were introduced to Alola in 1922 to deal with an outbreak of rattata.

The Indian gumshoos (R. victuserpens) were originally native to the the Indian subcontinent. They reach a maximum length of fifteen inches. They have scarlet side fur and very bright yellow stripes. Indian gumshoos seek out venomous snakes and poison-types to consume. Their bodies are capable of not only neutralizing but digesting most forms of venom and poison. Some of these compounds are retained inside of their bodies to make them highly toxic to eat. As such they have less durable builds than other species. They hunt their prey through a combination of ambush tactics and persistence hunting, where lines of gumshoos will slowly follow fleeing prey until it gives up out of exhaustion, at which point the gumshoos use their fangs and claws to finish it off.

The boreal gumshoos (R. howlett) is the largest species, with males averaging four feet in length. Females tend to only grow up to three feet. This species has darker brown fur on its side, and light brown fur on its belly and back. They are known for the black marks on their face that resemble domino masks. Their apparent coloration may vary as boreal gumshoos frequently have lichens or moss growing on their fur. The lichens appear to be capable of plant-based attacks, toxic spore release and rapid regrowth.

Boreal gumshoos generally hunt by following the scent trails of other predators, finding their kills and then either waiting for the predator to move on or scaring the predators off. They have longer claws than their plains counterparts which they use for defense, offense and climbing trees. They have relatively smaller teeth, on balance. They hibernate and reproduce during winter months, emerging in the spring with their cubs in tow.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Raticate (Rattata)
Rattus vulgaris ho’ouka


Raticate are nothing if not versatile. Their mix of hardiness, intelligence, and fecundity has allowed them to find a niche in almost every corner of the world. Most species and subspecies adjust well to captivity and the Alolan raticate is no exception. Diet aside the species is relatively low maintenance. Even their selective taste in food can be useful when grocery shopping. Families that can afford the food bill may find raticate to be a good pet for teaching children about pokémon care. On the island challenge they may not be the strongest member of a team in the long run, but their relatively easy care can balance out more care-intensive team members.


All stages of the Alolan raticate are classified as dual normal- and dark-types by the Department of Agriculture. The dark subtype is justified by their nocturnal behavior and resistance to telepathy. The latter was probably developed to help them prey on the psychic birds of Akala, the first island they were introduced to in the archipelago.

Rattata are small quadrupeds. Their fur is counter-shaded with cream fur on the bottom and black fur on their back. They have prominent ears with tufts of black fur on top. Their incisors are very large and protrude from their mouth even when it is closed. They have a long prehensile tail that is used for balance while running or climbing.

Healthy raticate are nearly as wide as they are long. Their tail loses its fur and their hindlegs become proportionally larger and stronger while their front legs become proportionally smaller. The fur on their belly darkens to a mottled brown color. They gain large, puffy cheeks with cream colored fur on them.

Rattata are primarily quadrupeds that sometimes stand on two legs to scout out their surroundings. Raticate, when they move at all, tend to waddle on their hind legs. This keeps their teeth in play during fights and makes them appear larger than they really are. Raticate and rattata primarily defend themselves with their teeth, and a fully grown raticate can bite with up to 8,000 Newtons of force. Most of the average raticate’s mass is composed of fat reserves. Their claws are neither particularly long or sharp. This leaves them few weapons aside from their teeth in a fight.

Raticate navigate primarily through their keen sense of smell. Their vision is comparable to a human’s during the day and far superior at night. Despite their large ears raticate are nearly deaf. The leading theory is that their atrophied hearing helps avoid attacks from the noivern and crobat they compete for nest space with. The ears are either vestigial or help with heat regulation. The alolan raticate’s sense of taste is one of the strongest observed in nature. While technically omnivorous, they will only eat very fresh meat from a handful of species. In captivity they have shown a greater willingness to eat meat that is fresh, high quality and well prepared. They can subsist on vegetation alone provided that their protein needs are met.

Raticate grow to a length of three feet excluding their tail or four feet including it. They can weigh up to eighty pounds but usually only weigh around fifty. Most wild rattata die before their second birthday without becoming fully grown. Raticate in captivity can live up to six years. The lifespan of wild raticate is unknown.


Every night, rattata leave their nest to scour the earth for any food they can find. Their habit of gnawing through doors to pilfer pantries is well documented. As daybreak approaches the rattata all retreat back to their home. Fully grown raticate only leave their nest to defend their territory. It is believed that raticate live in groups of one dominant female and at least one male breeding partner. They live with dozens of their offspring and a few unrelated rattata. Raticate either dig their own tunnel network to live in or, when available, take to living in existing caves or burrows.

Most of the food the rattata acquire is given to the raticate of the nest. It is believed that the raticate take more than they need in order to keep the rattata in a state of starvation. This limits the number of rattata that reach their adult state and can compete for sexual partners, territory, and food.

Raticate nests have been known to go to war. These fights are apparently unplanned and simply occur when two rattata find the same piece of food at roughly the same time. The loser of their squabble will call reinforcements. As losses mount and increasing number of reinforcements are called, the raticate on both sides will leave their nests and join the fray. The fight ends when the dominant raticate in either nest is killed, one side’s losses are great enough that their raticate calls a retreat, or the sun rises and gumshoos begin to wake up. In the latter case the fight will usually resume at the same place roughly ninety minutes after sundown.

Defeated raticate will often abandon the rattata in their nest and swim to another island to start again. Their fat reserves make them quite buoyant and they use their tails to propel themselves through the water.


The Alolan raticate has become accustomed to eating large quantities of very high-quality food. Both stages of the evolutionary line require roughly 40% of their weight in food each week. They will become upset if they receive less than that and will frequently seek out food to eat on their own. If a raticate believes itself to be chronically deprived, it will either stop obeying orders or run away. Raticate will frequently reject food they deem to be insufficiently fresh or tasty. It is recommended that trainers bring well-trained raticate with them when shopping so it can select food that it will eat. This both saves on guesswork and ensures that their trainer will eat well themselves. However, this can make raticate expensive to care for.

Raticate require objects, preferably metal or bone, to gnaw on. If they are not provided these objects, they will resort to chewing on furniture, load-bearing walls and kitchen appliances.

Wild raticate use specialized chambers of their nest for urination and defecation. This makes them quite easy to housebreak.

Raticate will ask to be groomed at least twice a week. They are essentially incapable of grooming themselves and quite insistent upon cleanliness. Rattata can even be trained to help tidy up their home. Both stages are very social and cuddly pokémon and will usually seek to be close to their trainer. They enjoy sleeping alongside their trainer, but their sleep patterns tend to prevent this from happening. Fully grown raticate seldom mind being used as a pillow during the day.

Rattata, like most naturally hierarchal pokémon, acclimate rather quickly to taking orders from a human. Raticate are somewhat harder to tame, but they will usually come around to a human who feeds them well.


Raticate are carriers of several human diseases. They should be vaccinated within two weeks of capture or birth. They can infect and be infected by their trainer. The best solution to this is keeping both parties clean.

Raticate’s sensitive stomachs make them vulnerable to food poisoning. They will usually refuse food that would make them sick, but sometimes they make an error in judgment or, if desperate, will eat food they suspect is bad.

Gumshoos were introduced to Alola to curtail the growing raticate population. Ultimately, they proved unsuccessful. This is largely because Alola’s relative dearth of mid-size nocturnal predators allowed the raticate to become nocturnal and avoid gumshoos with relatively few consequences. The raticate population was ultimately checked by another invasive species, albeit one introduced unintentionally. The white mask fungus is a parasitic mold that spreads across a raticate’s face. The mold prevents breathing, contaminates the food they eat, and usually blinds them. It is the leading cause of raticate death in captivity. The first sign of an infection is usually a raticate vigorously rubbing their face against an object without gnawing on it. Infections spotted very early on can be treated. If the infection is allowed to develop the raticate will need to be euthanized.


Rattata, provided they are sufficiently fed, will typically evolve into a raticate within a year of their birth. Very well fed rattata or those that battle frequently can evolve in less six months. The appearance of cream-colored fur surrounding their entire mouth is the formal demarcation line between rattata and raticate.


The Alolan raticate has no presence in the international or national professional battling circuits. Other species do, although they are usually a crutch for young trainers due to the relatively short time it takes to fully train one and raise it to maturity. The atomic raticate was well on its way to establishing itself as one of the premier threats on the international competitive scene. Then it was banned in every league. At present it is highly unlikely the restrictions upon it will ever be lifted.

Rattata are fast but fragile. Their bite is one of the strongest attacks that new trainers are likely to have access to. The optimal strategies for a rattata take advantage of this through priority or speed-boosting moves to dodge attacks and close the distance. Rattata fight somewhat better against large opponents than small ones as they can weave around attacks and hit vulnerable areas. Rattata are surprisingly clever and capable of learning a number of dark-type tricks and attacks.

Raticate do not like to fight. They are nowhere near as agile as their juvenile form. On balance they sport the bulk necessary to take a few hits before going down. The sheer power of a raticate bite is enough to end most fights in a few hits, but by that point the raticate will likely either be too injured to continue or otherwise give up. By the time a raticate reaches maturity it is best to retire it to the role of grocery shopping aid and refocus training time and resources on pokémon with a more combative disposition and a higher strength ceiling.


Rattata can be caught, adopted, or purchased with a Class I license. They can be found nearly anywhere in Alola at night, or in caves during the day.

Raticate can be adopted or purchased with a Class I license or caught with a Class II license. They are usually only found safeguarding their nests underground alongside dozens of rattata that will defend them in battle. It is recommended that trainers wishing to own a raticate should simply capture and raise a rattata.

Due to their fecundity the few trainers who wish to breed raticate will often end up with more offspring than they desire to keep. As such, rattata can be easily purchased or adopted in the major cities of Alola.


A raticate exposed to another raticate (or a closely related species) of the opposite sex will attempt to breed with it. They have no particular breeding season and, in the wild, are believed to reproduce continuously. After a pregnancy of roughly eighty days a raticate will give birth to around fifteen offspring. Trainers are required to spay or neuter their raticate unless they possess a permit to breed them.


Unlike dartrix, the various species of raticate do not fall into clear groupings. Only a handful of particularly common or interesting ones will be noted here. Trainers wishing to do further reading are advised to go to their local library and check out a copy of Raticate: A Story of Global Conquest by Dr. Ellen Faraday.

Western raticate (R. vulgaris) have dark grey fur. Their tails are short and hairless. They are much leaner than the Alolan raticate descended from them. They have more developed legs and feet tipped in long claws. Western raticate do not dig burrows or seek shelter in caves. They live in social groups of one pair of raticate and their most recent litter. Western raticate seek shelter in tall grass, marshlands or tree branches when possible. Their range covers temperate Europe from Kalos to the Caucuses. After the outbreak of atomic raticate in Galar a very through extermination program for all raticate was undertaken. The island is now free of raticate. Paldea is similarly raticate-free due to the presence of gumshoos, maushold, and an abundance of mid-size and large felines.

The eastern raticate (R. marshal) is the second most common species. They have a lighter coloration with cream chest fur and light brown fur on their back. They are primarily quadrupeds who sometimes rear up on their hind legs for intimidation. They are even more fecund than the Alolan raticate and can produce up to seventy offspring a year. The eastern raticate is primarily diurnal. Most of their diet is comprised of small animals and pokémon, although they have also been known to dig up the roots of plants and eat them. Eastern raticate are found in eastern China, northern India, Central Asia, and on the southern Japanese islands.

Raticate have fared poorly in Africa due to the sheer number of mid-sized predators and felines that exist, including the plains gumshoos. The main species there is the six-eyed raticate (R. hexagonum). These raticate do not, in fact, have six eyes; they have two and, ironically, are nearly blind. The remaining eyes are their nostrils and two facial markings that serve an unknown purpose. They are one of the smaller raticate subspecies, but also one of the heaviest. This is because their bodies are coated in thin layers of metallic fur and their claws are composed of nearly pure iron. They dig elaborate tunnel networks underground. One of the few things that is well documented is that they seek out and eat metal deposits. This previously limited their range and numbers, but the growth of modern, metal-filled cities on the continent has removed these limiting factors. There have been dozens of events where swarms of thousands of six-eyed raticate ascended upon the business district of an African city and began to devour the buildings. Whether they eat something other than metal has yet to be established as they eat any cameras stuck in to their tunnels to observe them. No specimen has survived in captivity for more than three weeks.

The Caribbean raticate (R. hydrophilus) is the only species known to spend most of its time in the water. They have long, broad tails roughly equal to half of their body length. Their paws are large and webbed and their body is slender with short, fine, counter-shaded fur. Caribbean raticate swim out to coral reefs or similarly abundant areas during the day and swim down to hunt slow moving or stationary pokémon underwater. They use their front paws to grab ahold of their prey and their powerful jaws to crunch down and kill it. They are even capable of shattering mollusk shells. At night they retreat to nearby islands to sleep on or near the shore. Faster invasive species such as sharpedo have begun to compete with them for food or hunt them directly, leading to a sharp decline in their numbers in the last fifteen years. The species is still in no danger of going extinct due to a strong captive breeding program.

While the six-eyed raticate can damage cities and the western raticate is a well-known carrier of plagues, neither has terrified the public quite like the atomic raticate (R. musacomedentis vastator). Prior to 1971, the dominant raticate species in Papua New Guinea were arboreal herbivores that moved from tree to tree eating leaves and fruit. This species, the New Guinean raticate, only reached lengths of thirteen inches. In March 1971 the United States government began a series of oceanic nuclear bomb tests in the sea between Papua New Guinea and the Solomon Islands. That August a field biologist in New Guinea recorded seeing a raticate over six feet in length. In October a biologist working on the opposite side of the country documented a ten-foot raticate. The atomic raticate became too large for the trees to support them and they moved to the ground. At some point they changed their diet to suit their new habitat. By the start of 1971 the remaining humans in the provinces of Enga, the Southern Highlands, the Western Highlands, and Hela had been evacuated.

In 1974 there was an outbreak of crossbred atomic and western raticate in Motostoke. Approximately 35,000 people were killed over the course of three years. A 1982 outbreak in Toronto led to the destruction of the city’s subway system and the deaths of approximately 11,000 people. Subsequent outbreaks across Canada killed another 5,000. There have been no sightings of the species outside of New Guinea since 2002. Atomic raticate are by far the most prodigious breeders of all subspecies, capable of producing up to 600 offspring a year which mature over the course of roughly eleven months if properly fed. They have been known to bide their time in the forests near urban areas until their numbers are great enough to begin the proper hunt. It is believed that they actively seek out humans to kill and eat. It is unknown if this is for sport or nutritional reasons.

International law prohibits the study of live atomic raticate specimens and field research upon them is extremely difficult. The limited research conducted by professional battlers and biologists prior to the Motostoke and Toronto outbreaks suggested that the atomic raticate had a very powerful connection to elemental energy. This granted them effective dynakinesis, creating bursts of fire, radiation or electricity around their body. Their crossbred offspring exhibited exceptional elemental powers of the other species’ typing. All variations of the atomic raticate used their power to dampen incoming attacks of almost every nature, making them nigh-invulnerable to everything but some toxins.

In 1997 the United Nations Security Council designated the island of New Guinea as a nature preserve under U.N. administration and began to relocate the survivors. Australia was initially supposed to take the refugees, but the Australian government prevented the New Guineans from disembarking at the last minute. At present they are being held on the Solomon Islands in a state of legal limbo.

Drone expeditions and satellite imagery have confirmed that the atomic raticate population remains strong on New Guinea. A 2010 expedition the island found very little else there except for plants, birds and canopy-dwelling pokémon. It is unclear exactly what the raticate are eating.

If there is any silver lining it is that the atomic raticate are not adept swimmers. It is illegal under international law to possess a Caribbean raticate within 300 kilometers of New Guinea.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Butterfree (Caterpie, Metapod)
Delicativis alisiris


There is a paradox at the heart of Alolan ecology. Virtually all pokémon on the island were introduced by humans, either by the original Polynesian settlers or the waves of colonizers and immigrants who came after them. Alola's ecology is also remarkably balanced. With the partial exceptions of gumshoos and ratic, nateo single species has come to dominate the island. Even the dozen or so apex predators mostly keep their numbers and ranges small and specialized to minimize conflict and further diversify the ecosystem. Butterfree are as good a representation as any as to how this can be true.

Butterfree were introduced to Alola by Japanese immigrants in the 1920s. They quickly carved out a niche and expanded in population… to a point. A variety of factors prevented butterfree from ever experiencing the initial explosive growth rates of some invasive species. To start with, caterpie and butterfree are picky eaters whose preferred diet mostly constitutes introduced plants, which are themselves limited by other factors. While they later became quite fond of the so-called "meadow quartet," they found competition in those spaces from ribombee and oricorio, in addition to the migratory birds in Alola that already knew how to deal with butterfree.

There has never been a serious attempt to exterminate the butterfree population. This is because they have come to fill an important ecological niche. Ribombee tend to go dormant in the wet season, allowing newly evolved butterfree to pick up the slack as the dominant pollinator. Butterfree are also widely regarded as the most beautiful of Alola's insect pokémon. The blue butterfree in particular has become a source of pride.

Due to their relative cuteness, low maintenance, battle niche and short life expectancy, butterfree are an excellent first bug-type for trainers. They are also quite gentle and surprisingly playful. This makes them a popular pet for acclimating children to pokémon.


Caterpie and metapod are classified as pure bug-types. Butterfree is classified as a bug/flying type. There have been periodic attempt to reclassify it as either a bug/psychic or a psychic/flying type, but its powerful flight and control of wind currents as well as its distinctly insectoid anatomy have led to those proposals being rejected.

Caterpie looks like a green worm with eight distinct segments of decreasing size from head to tail. The head has two large eye-like markings. These are not actually their eyes and are used solely for intimidation. The eyes are slightly below the markings. Caterpie have a pair of legs on each segment but their first and last. Their head has a large branched antennae. They do not appear to use this antennae for sensory purposes; it contains glands that allow them to emit a horrific stench.

Metapod are shaped like green crescent moons with eyes. Once again, these are not real eyes. Metapod do not, strictly speaking, have eyes. They do have eye spots which allow them to sense ambient light levels. The shell of a metapod is extremely durable, capable of taking hits from even pikipek and other young birds. By contrast, their insides are mostly composed of a highly viscous liquid except immediately after and immediately before evolution (see Evolution).

Metapod seldom move and never eat or defecate. The most metapod can do in their own defense is secrete a sticky silk-like substance. There have even been some attempts in the scientific community to reclassify metapod as an egg rather than a pokémon, with caterpie and butterfree being technically separate species. This theory has not gained the endorsement of any major scientific organization. Metapod are typically around two feet long and weigh about five pounds.

Butterfree possess a body with two blue segments, blue feet and red feelers. Additionally, they possess a large pair of red compound eyes. Their wings are far larger than their main body and have a white coloration with various black lines marking them. Butterfree wings are remarkably water resistant and they are both strong and nimble fliers. This enables them to launch spores up to ten meters with reasonable accuracy, as well as fly relatively unencumbered in even the heaviest of rains.

Butterfree grow to a length of three feet and a weight of six pounds. Other guidebooks have reported butterfree’s weight as exceeding seventy pounds, which is obviously false. No insect of butterfree's size could fly, much less float and glide, with that weight

In captivity and the wild, butterfree can live up to fifteen months after evolving, but they typically only live for about ten (see Illness). Metapod may be immortal if not exposed to injury or water.


All stages of the evolutionary line are almost exclusively herbivorous. They primarily seek out and eat plants with either an unpleasant taste or toxic properties. Caterpie and metapod store the spores, toxins and oils inside of themselves to create horrific smells and tastes to deter would-be predators. Butterfree are more active in seeking out specific spores, which they then store in chambers right beneath their wings. They can then emit powders with effects dependent upon their diet. Melemele butterfree typically specialize in paralytics, Akala butterfree in psychoactive powders, Ula'Ula butterfree in chemical burns and rashes, and Poni butterfree in sleep inducing spores and other depressants. In captivity their diet can be selected to alter or maximize their capabilities (see Husbandry).

Even with their foul taste butterfree still have predators. Some birds such as fearow, noctowl and skarmory have olfactory glands weak enough to eat butterfree with only mild stomach irritation. Crobat can also shrug off some of their spore attacks and ambush butterfree at night when their vision is weaker and they tend to be tired or asleep. Snorlax and toucannon sometimes prey upon metapod. Arbok prey upon metapod and caterpie. Ariados have been known to snare and hunt caterpie and butterfree and, on the rare occasion that they leave their nest, they have been known to carry back any metapod they encounter to feed upon at a later time.

Caterpie are diurnal foragers. They have a highly developed sense of smell and will walk for up to three hundred feet to find the optimal plant in range. This may not sound like a long distance, but for a small and slow-moving insect it definitely is. Once a caterpie finds their desired tree it will climb into it and eat leaves until it is forced out by a competitor or predator, the tree dies or stops producing leaves, or a better foraging opportunity presents itself. When a caterpie exits a tree they produce a silk line and slowly lower themselves to the ground. A captive caterpie that is provided leaves at regular time and in adequate supply will still seek to climb on objects around it such as walls, lamps or their trainer.

Metapod have no behaviors worth noting.

Butterfree are diurnal, but they are most active whenever it is raining to take advantage of weather that grounds other birds. They also serve as pollinators, seeking out nectar and other sweet substances and then moving from plant to plant. Most smoothie stores in their range tend to have at least one resident butterfree camped out nearby hoping to pilfer leftovers or steal from customers. When dormant they perch and sleep in the canopies of tall trees. They sleep with their wings fully extended at their sides to make them appear larger to any would-be attackers.


Caterpie primarily eat leaves, although some nutritional supplements can be mixed in. Battling trainers should conduct further research with a more specialized guide and alter their caterpie's diet to include more foul-tasting leaves. All bug catching stores and some general pokémon supplies stores will keep these leaves in stock. Caterpie being raised as pets, especially for small children, should be fed a standard leaf mix available at all Pokémon Centers and supply stores. This prevents them from gaining a particularly foul scent.

Metapod do not consume food.

Butterfree diets are more difficult to replicate in captivity. Some mix of fruit, flowers, and nectar is advisable. Detailed specialist guides can outline combinations that have been shown to work well for butterfree aimed at battling. A simple assortment of fresh or live flowers, honey and nectar will usually do the trick. Sugar water and fruit juices make for good rewards.

Caterpie cannot be housebroken. Butterfree can be, although it requires a fair bit of effort and will likely require a more experienced bug trainer to assist in the process. Caterpie waste is a dense soild; butterfree waste is a thin, almost colorless liquid.

It is recommended that trainers bond with their caterpie before it evolves into metapod. This can be accomplished by supervising it while it forages in nature, holding leaves and making the caterpie crawl over you to get them or providing it a climbing perch where its leaves are regularly provided with the trainer standing or sitting nearby it. All of these activities get caterpie to associate their trainer with food.

Butterfree will frequently perch on their trainers' head or outstretched arm when allowed to do so. As a word of caution, they are surprisingly heavy. A gentle flick of the arm or head will usually be enough to convince them to leave. They are remarkably intelligent and enjoy toys such as balls, puzzles containing nectar, fans, surfaces with strange textures, fog machines, and strobe lights. It is good for butterfree's enrichment to allow them to go outside on rainy days. Few of their predators fly in the rain, making it one of the few times they can safely remain unsupervised. Butterfree are smart enough to be taught to respond to even fairly complex verbal commands with time.

Caterpie show no particular aversion to being held inside a pokéball. Metapod should be transferred inside of a pokéball but should otherwise be left alone and outside of their ball. Butterfree resent being held in all but the most comfortable pokéballs during the day, although it is sometimes necessary to keep them from flying off. They show no particular aversion to their ball at night, and some butterfree seem to prefer it as a means of keeping them safe from real or imagined predators.


Unfortunately, time is something butterfree have in short supply. In their native range, caterpie typically hatch in early spring, evolve a few weeks later, evolve again two to six weeks after that, lay eggs in the fall and die off in the winter. Migration is largely impossible as they are outcompeted by faster and more aggressive butterfly and moth species to the south of them.

In Alola there is no particular reason that they need to die off in the winter. However, butterfree macroevolution has done little to select against age-related diseases beyond eight months. As such, butterfree typically succumb to organ failure or cancer between nine and twelve months of age. Some butterfree have been documented as living a few months longer, but none have ever lived to see sixteen month.

Some injuries affecting caterpie, metapod and butterfree can be cured. Veterinarians at Pokémon Centers will fix up the simple ones for free. Most serious injuries or those related to illness rather than battle wounds are not covered for the simple reason that they would give the butterfree another year of life at most. Some private sector veterinarians may be willing to cure serious butterfree illnesses. But butterfree trainers must consider if it is worth paying large amounts of money to keep their pokémon alive for another few months.


A well-fed caterpie will grow rapidly over the course of roughly six weeks. They do not grow linearly; they periodically shed their skin and crawl out. Over the next twelve hours they grow in size and develop another exoskeleton. This process will be repeated roughly ten times before caterpie are able to evolve.

In the wild caterpie climb up to an inaccessible or hidden spot in a tree, tie a thick silk line, and form a thick exoskeleton cocoon around themselves. In captivity caterpie should be provided a safe place to rest at least once a week to see if they will evolve. Once evolution occurs, the metapod should be left undisturbed in the same place for a week. They should never be battled with. If a metapod evolves inside of a Pokémon Center room, the trainer will be allowed to stay there for the full week.

Metapod evolve under very harsh or persistent rain. In nature they can sometimes lie dormant for the entire dry season. If natural rain is unavailable one to three weeks after metapod evolves in captivity, it is best to seek out a sprinkler room used to care for amphibians and water-types. Some of the largest Pokémon Centers have them. Failing that, most fish or herpetology specializing stores will typically have such a room available for a fee.

Inside of the metapod the caterpie’s organs and flesh steadily dissolve into a thick green goo. As evolution progresses, the goo steadily reforms into a miniature butterfree. When the process is complete, the new butterfly will break out of the metapod shell and fly away. Butterfree grow from their initial size to their final size over the course of two to three weeks.


Caterpie are not natural battlers and actively avoid conflict whenever possible. In the wild their primary defense mechanism is to be so foul tasting and smelling that almost nothing wants to eat them. In captivity this makes them hard to coax into fights beyond forcing them onto a battlefield and hoping they reflexively defend themselves. Caterpie are typically too nervous or unintelligent to be properly trained. Their self defense mechanisms amount to (weak) bites, (weak) full body tackles, discharges from its scent glands, and silk tripwires it uses to bind or trap opponents. It should be noted that caterpie will simply run away from a sufficiently bound foe rather than taking the opportunity to damage them further. It is recommended that if caterpie must be used in battle at all they be used to tie up a particularly tricky opponent and then be withdrawn or forfeited to give another more combative 'mon an opening.

Metapod should not be battled with. The slabs of their exoskeleton are incredibly durable and can take hits from pikipek and rattata. However, they are poorly built for handling impacts and will frequently burst and lose their inner liquid. These injuries are fatal.

Many an aspiring youngster or bug catcher has dreamed of shocking the world stage with their butterfree, something they believe to be criminally underrated. Most trainer's first abject humiliation comes from a butterfree. Flying projectile users are incredibly good counters for melee fighters. Butterfree have access to moderately powerful psychic attacks and delicate but powerful wings. Those traits in tandem allow them to strike with gusts of wind or carry spores to hit their target with surprising accuracy. From there it's only a matter of time before they finish their helpless opponent off.

More clever trainers will note that butterfree would be a perfect addition to rain teams because they are capable fliers, the rain weakens fire attacks, and the weather allows for more powerful hurricane attacks. Even if there isn’t rain on the field, butterfree's aim allows it to usually land hurricanes.

Butterfree is not the strongest of pokémon. Or the fastest. Or the most durable. There's a reason that their main defense in the wild is being inedible. A well-used butterfree might remain viable towards the end of an island challenge, but on the world stage it's hopelessly outmatched as a rain flier by pokémon such as swanna and pelipper. Its role as a status spreader is better left to bulky grass-types.


Caterpie are most common in meadows, temperate forests and near large man-made gardens or orchards. All stages of the evolutionary line can be captured, trained, adopted or purchased with a Class I license. Many trainers are tempted to go straight for capturing butterfree as there are no higher license requirements for doing so. This is usually inadvisable. To start with, butterfree are free-spirited, intelligent, and hate confinement. By the time a trainer gets a butterfree to cooperate it will either be mostly obsolete in battle or on death's door. Butterfree tend to reflexively trust trainers who cared for them and fed them as a caterpie and watched over them as a metapod.

Metapod can, technically, be captured. This ensures that a butterfree is obtained while they're still young and the capture process is much easier. However, the butterfree will not recognize their trainer and all the usual problems of establishing dominance will apply.

Most shelters simply release butterfree. They don't like being held indoors and tend to fare well upon reintroduction to the wild.

Butterfree, especially those of alternate colorations, can usually be purchased from breeders in major cities or near flower meadows. However, they will often charge a price that may not be worth paying to have a low-power pokémon for a few months. Caterpie are frequently sold in pet stores, but there's no particular reason to pay to buy one when they're already quite common and easy to capture in the wild. Captive-born caterpie will be slightly more used to humans, but caterpie adjust to new circumstances quite quickly as it is.


Butterfree find mates during the summer and fall months. After a courtship ritual involving elaborate flight patterns and one party providing the other with flowers or honey, they will consummate the relationship. Roughly three weeks later, the female will lay their eggs in leaves near the canopy of a tree, typically during or after rainstorms. They do not continue to watch these eggs after they are laid and show no particular loyalty to their offspring. In captivity butterfree are somewhat more maternal and have been known to roost over their nest during their day and seek out and provide food to their offspring once they hatch. The reason for this difference is unknown.

Butterfree can be bred in captivity. Provide the butterfree a mid-sized real or artificial tree in an indoor environment. Make sure the environment is kept relatively moist. Have enough leaves in supply to feed the caterpie once they hatch. Butterfree are often bred for their color schemes; several Alolan breeders specialize in blue-winged butterfree.


Butterfree technically have no subspecies. However, they do have alternate color schemes. Color morphs do not have any major physiological differences. The most common alternate color schemes are blue, yellow, pink, orange, and dark green butterfree. Botanical gardens, zoos, and the royal aviary frequently have summer exhibits displaying butterfree of many different colors. These butterfree enjoy no substantial benefits in combat, but they do cost more to obtain and are almost exclusively found in captivity.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Ledian (Ledyba)
Quatropunctata alabaster


There is a peculiar sort of modern arrogance that history can be divided into two phases: the era of primitive mysticism and the Age of Science. The latter began only a few centuries ago. Before it no significant advances were made beyond, perhaps, the very basics of mathematics. Sometimes in their rush to repudiate ‘superstition,’ scientists reject ancient wisdom that is largely correct. Ledian appears to be one of those cases.

The ancient poets, from India to Kalos to the Andes, claimed that ledian fed upon starlight. In the late 1700s a man by the name of John Alabaster published a lengthy treatise on how this belief was the height of ancient foolishness. Cultures around the world had built and protected homes for ledbya near their fields because ledyba prey upon other bugs. The same farmers would also complain when ledian ate the fruit from their orchards. What place was there for starlight in their diet?

It is true that ledyba hunt bugs and ledian are very fond of fruit. However, it has been recently discovered that the cells on a ledian’s carapace generate energy in reaction to relatively dim starlight. It is unknown what the advantage of such a strange diet is. Bright light does not trigger this reaction. Extrapolating from close relatives is also difficult. While ledbya look almost exactly like a larger version of a baseline insect, their organ systems are closer to a klinklang than a butterfree, to the extent that their physiology is understood at all.

Ledian are fascinating and loyal pets that can hold their own in even international competitions. Unfortunately, the ledian cycle limits the times in which ledian are available and even further limits the amount of time most trainers will have to bond with their partners.


All stages of ledian are classified by the Department of Agriculture as dual bug- and flying-types. There is some contention as to whether fairy should replace either of the current typings. Ledyba are not directly related to terrestrial insects. Their build and habits are still similar to them and they manipulate bug elemental energy reasonably well. Ledyba struggle to fly, but ledian are very adept fliers and aerokinetics. Ledian have a close association with the night sky and have inscrutable biology like many fairies. All three typings are supported. For now the government has stuck with the traditional typing.

Ledyba have two segments. The larger of the two contains its wings and six small legs. The back of its carapace is marked with five black stars. The exact size and pattern of the stars varies between individuals. The second segment contains the ledyba’s head. Their eyes are complex and quite similar to those of cephalopods or vertebrates. They have two large black antennae on their head. These antennae are used for smelling the world. Ledyba have scent glands located right beneath their antennae. They use these glands to signal their emotions, location, and intent to conspecifics. Ledyba are counter-shaded with yellow abdomens and orange backs.

Ledian are some of the largest flying insects, reaching heights of up to five feet in parts of the world that are both warm year-round and have excellent air quality. Alola is one of those places. Ledian have a proportionally large head segment and a proportionally small ‘body’ segment. The two are connected by a short but visible neck. Ledian have black dots over their scent glands. Curiously, ledian have conventional compound eyes rather than the more complex eyes of their juvenile form. Ledian legs become more specialized with two serving as feet used for balance mid-flight and four growing longer and developing hard, round tips that vaguely resemble boxing gloves. Ledian gain a darker red coloration upon their backs.

Ledbya appear to subsist entirely upon starlight. Ledian sometimes eat very sweet fruit or berries during summers, long periods of continuous cloud cover, or times of abnormally bad air quality. Ledian have rarely been observed producing waste and never been documented producing solid waste. Their digestive system, like almost all of their other organs, appears to be entirely different from known organic pokémon. The inner workings of ledian are still largely a mystery. Some organs (their ‘brain,’ their scent glands, their three hearts) readily appear to have a purpose. Most of their organs do not.

The amount of energy a ledian obtains from starlight appears to be based upon the number of stars visible, air quality, cloud cover, the phase of the moon, and the length of the night. There is preliminary evidence that ledian energy production might depend upon the alignment of planets, long-term fluctuations of the Earth’s tilt and distance from the sun, and the presence of nearby comets.

Ledian can reach lengths of five feet and weights of thirty pounds. They live for no more than three years.


Ledyba are some of the most gregarious of all pokémon. They live in swarms with a minimum of several hundred members. Very large swarms can contain thousands of individuals. Ledian are less social, but still prefer to live in groups of six or more. In the wild ledyba are known for forming huge swarms and, when attacked, grouping together and throwing up reflective shields around the entire swarm. Particularly powerful or stealthy birds enjoy preying upon ledyba, which causes their numbers to steadily decline. Even with human training and protection the total number of ledian in Alola inevitably declines to roughly 1,000 at its low point.

Ledyba have long been known to find and kill other non-pokémon insects in their home. Ledyba emit a steadily stream of insecticide from their scent glands and use their weak punches and wind attacks when their poison alone won’t do the trick. The purpose of these hunts is unclear as they do not compete for food with these insects and they seldom attack ledyba except in self-defense. Ledyba usually spare pollinators so they are beloved by farmers. The species was deliberately introduced in 1851 to safeguard plantations. This introduction has led to a decline in local insect populations, but Alola’s birds of prey have kept the ledian population in check.

Ledian also make a habit of hunting bugs. There are records of ledian going after vikavolt in the first few cycles after their arrival in Alola, but they have since stopped hunting the beetles. Vikavolt, in turn, have stopped hunting ledian. Almost all other non-pollinating bug-types are fair game. Ledian punches are surprisingly powerful and can be unleashed at rates of up to 130 punches a second between all four arms. Ledian’s preferred tactic is to ambush a bug while it rests and unleash fast, targeted punches to a particular area on their target’s exoskeleton. The resulting force is not intended to break the exoskeleton. Rather, it is meant to put pressure on weak points elsewhere and cause the insect to burst open.

Ledian hunt insects that do not compete for space and food. They do not eat the remains or lay eggs in them. Attempts to discern their reasoning through telepathy have proven unsuccessful, beyond traumatizing the human psychic. Past editions of this guidebook have referred to the trauma as simple arachnophobia. This no longer appears to be the case. The creatures telepaths see when they sync with ledian have nine long legs covered in spines that branch off into clusters of more spines, a core body that appears to be made up of a dodecahedron with giant, rapidly-moving eyes visible on each pane, translucent purple wings almost as large as the rest of the creature, and a constant scream one telepath described as “…a baby crying on a plane, but its voice is a car crash, metal on metal... the volume is always changing… as if pure, all-consuming hatred was condensed to a single word…” Telepathic scans have further confirmed that ledian minds are structured nothing like those of any other observed insect pokémon. These traits have made them minds a subject of intense curiosity among non-telepaths in the field of pokémon studies and also a subject that almost no telepath wants to touch.

It is hypothesized that the so-called “ledian spiders” may be relatives of metagross. Metagross seem fascinated by ledian. Ledian, in turn, are terrified of metagross.

All stages of the evolutionary line rest in the day and fly at night in what appear to be elaborate dances and social rituals. It is unclear what the purpose of these are or what they mean, as ledian are just as likely to perform them with a member of their swarm they appear to dislike as they are to perform them their closest partner.


Because ledyba need no extra food than natural starlight and produce no waste, they would appear to be ideal pets. Several factors complicate this analysis.

Ledyba become incredibly stressed when living in a swarm with fewer than twenty members. This is infeasible to replicate on most standard teams of six pokémon. Ledian are less gregarious, but still require either a full team of six pokémon or near-constant interaction with their trainer. They are intelligent and loyal creatures and enjoy play.

Ledyba prefer to sleep in their pokéballs. Ledian have no particular preference between being in a stasis ball or sleeping outside. Habitat balls can lead to boredom or panic attacks and are not recommended. Ledyba and ledian both drain their energy reserves while they are in their pokéballs and will need to be let out each night. It is recommended that they have a guard pokémon, preferably an electric, rock, or ice-type, to ward off birds of prey.

Ledian are almost constantly releasing powerful scents to signal their moods. Sometimes these scents can be quite pleasant. Sometimes they are not. It should be accepted that a ledian trainer will gradually gain a rather distinctive scent due to their pet’s communications.

Ledian are some of the easiest pokémon to tame due to the almost absurd lengths they will go to in pursuit of the fruits they enjoy. Providing challenges or games with fruit as a reward will convince a ledian to practice their moves, engage in battle, or pick up prosocial behaviors for a comparatively low cost. Ledian do not appear to gain weight when overfed, but it is best for a trainer’s wallet if they don’t overdo it. The more rewards a ledian gets, the less they will respond to the opportunity of obtaining food.

As the ledian’s life cycle ends they will attempt to leave their trainer. They should be allowed to go as every surviving ledian is important for restoring the population at the end of the cycle (see Breeding).

It is extremely difficult to train a ledian alongside other bugs. Butterfree, ribombee, and vikavolt are the only exceptions in Alola. Very experienced bug specialists can sometimes pull it off, but it’s a task best left to zookeepers and the world’s top trainers and researchers.


Ledian very seldom get sick. When they do there is nothing a veterinarian can do for them given their odd physiology. Ill ledian should be comforted, exposed to as much starlight as possible, and left outside of their pokéball. Sometimes they will recover on their own.

More than one ledian has come to view feigning illness as a trick they obtain fruit for performing. Trainers should resist the urge to overfeed ‘sick’ ledian.


Ledyba grow steadily after birth through repeated molts until they reach a height of roughly two feet at seven months of age. At this point their size remains stagnant for one to three months until they begin metamorphosis. The soon-to-be-ledian will drop down to the floor of the swarm’s nest and remain there, protected by other members of the swarm, for roughly two weeks. During this period they undergo repeated molting and rapid growth.

Ledyba only evolve when they have a ready source of protection. When a ledyba is held without other ledyba, something that is legal but generally inadvisable, they will only evolve when provided a dark and sheltered area for at least one month.


Ledyba are cowards that actively avoid battle with anything bigger than an inch long. They are more likely than not to simply freeze up when exposed to an opponent.

Ledian are naturally combative and can be disciplined to hold back from killing other bugs with the help of some wild pokémon and fruit. Ledian have access to highly targeted punches, aerokinetic attacks, and low-level telepathic attacks. They are perhaps best used as supporting pokémon that set up telekinetic barriers, annoy the opponent, or otherwise facilitate a teammate’s sweep. If a trainer is willing to invest time and money on specialized training and TMs, ledian can learn a plethora of nasty tricks to capitalize upon their screens. Roost and drain punch compensate for their relative frailty. Tailwind, agility, substitute, swords dance and baton pass can help set up another teammate. Encore, infestation and u-turn can help establish momentum. Ledian are also intelligent enough to know multiple tricks simultaneously which can keep opponents guessing as to whether ledian will serve as a momentum-builder, a sweep enabler or an all-out attacker. This has given ledian a niche in competitive battling circuits despite their lack of bulk or power.

For amateurs with less time, resources, and knowledge to put into training a ledian, it is best to go for a screen-augmented attacker route. Mixing one or more of the classic protective screens (reflect, light screen, safeguard) with moves such as comet punch, bug buzz and air slash together will let ledian continue to play a role through either the end of the island challenge or the end of the cycle, whichever comes first.


Ledyba require a Class III license to capture, adopt or purchase. Ledian only require a Class I license. The disparity is in place to prevent trainers without the time, resources, or skill to wrangle twenty or more ledyba from trying to do so.

The abundance of ledian and their evolutionary stage largely depend on the time in the cycle. Consult a bug pokémon or agricultural supplies store to learn about current availability. At some points in the cycle the capture of ledian is strictly prohibited. Late in the cycle when ledian are present and no longer living in large swarms they can typically be found near orchards, gardens, plantations or some sparse temperate forests. Ledian are easily intrigued and bribed with fruit and hugs. They can be overpowered and captured, but it’s usually best to get them to join your team voluntarily. Simply giving them food, attention and a community is enough to establish dominance over them.


It is impossible to breed ledian in captivity.

Ledian operate on well-known cycles based around total lunar eclipses, which occur about once every 2.5 years. Eggs are laid during the eclipse and hatch two to three weeks later. Ledyba eggs are about the size of a ping-pong ball and look and feel more like a crystal than a standard egg. The eggs are translucent and the growing ledyba is clearly visible.

When the ledyba eggs hatch there are suddenly hundreds of thousands of tiny ledyba in Alola guarded by roughly 1000 ledian. Predators take advantage of this. Mortality is particularly high if the cycle begins when migratory birds are in Alola. By the time ledyba reach full size, there are typically only ten thousand remaining in the archipelago. Once all the ledyba have evolved they begin to split off into smaller swarms of ten to twenty individuals. Individuals and swarms are gradually coaxed into captivity or killed off by predators until only about 50 swarms remain in the wild, with another 25 in captivity on large plantations. The remainder are held by private trainers or zoos and botanical gardens.

As the end of the cycle nears the captive ledian will begin to leave their trainers to return to the place of their birth. On the night of the total lunar eclipse the ledian will begin one final moonlight ritual, this one with a clear purpose. Details of this event are largely unknown as ledian react with hostility to humans approaching their mating grounds and have even been known to destroy drones sent in to observe. The next morning the ground of the mating areas are littered with eggs. Ledian will spend the next six months fiercely defending their offspring. Most will die in this process as predators flock to the swarms.

The remaining ledian will begin to die off six months after the eclipse, unleashing powerful and incomprehensible psychic waves as they do so. Some captive ledian will choose to return to their trainers to die. Those that successfully return will embrace their human and initiate a psychic connection. Trainers report visions of vast fields of brightly colored stars and what appears to be a nebula in the middle-distance. The humans often report feelings of confusion and awe at mundane objects such as trees or forks in the following weeks, along with an overpowering sense of love for almost everyone and everything.


Ledian can be found in most tropical and temperate areas of the world. Despite their large range they do not have any distinct subspecies. Their closest relative on Earth may be metagross, but this is largely speculative.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Ariados (Spinarak) | Ālìduōsī (Xiànqiú)
Licio major alola | Licio major domesticus


It is somewhat uncommon for two subspecies of the same pokémon to coexist in the same range. There are forces that encourage specialization, but the pokémon in an area usually continue to interbreed enough that the subspeciation process is slow.

Ariados is the first pokémon discussed in this guide with two subspecies classified by the Department of Agriculture as having “significant populations” in the Commonwealth of Alola. These are commonly referred to outside of Alola as the Yangtze ariados and the Alolan ariados. Within Alola, the latter are just called “ariados” (spinarak as juveniles) and the former are referred to by their transliterated Chinese name, ālìduōsī (xiànqiú as juveniles). These names will be used unless noted otherwise.

The ancestors of ālìduōsī, now extinct, were smaller, nimbler and more aggressive than the current pokémon. Even while the humans in their range despised the spiders, they had to respect the sheer durability of their silk, which was capable of withstanding slashes from bronze swords. Eventually, the Chinese domesticated the species. Anthropologists have yet to figure out exactly how. The folklore revolves around a woman who was cursed to become a spider for infidelity, married a male spider and served as a dutiful wife, and was then rewarded with humanity by the gods. However, she still loved her spider children and raised them as her own.

This is perhaps the most plausible explanation for how relatively intelligent and asocial man-eating spiders were tamed by humans who had no reliable way of harming or containing them. No other culture managed to domesticate their local spider species, and several of them are less intimidating than the historical record suggests the proto-ālìduōsī were.

For centuries, ālìduōsī silk was known and coveted as far away as the banks of the Niger and Rubicon. Yet the spiders themselves never developed a long-term foothold outside of East Asia. Part of this was a deliberate policy decision by the Chinese empires not to undermine their silk monopoly. In several dynasties ālìduōsī smuggling was punished by the execution of the trafficker and their entire family.

The first attempt to raise ālìduōsī on Alola occurred before first contact with Europeans and was apparently unsuccessful. Some of the descendants of those ālìduōsī would later retreat to the dense jungles of Alola and become ariados.

In the late 1800s a British entrepreneur decided to try again. Using some ālìduōsī illegally smuggled from China, as well as some purchased from a desperate nobleman in Johto, he set up the first successful ālìduōsī plantation outside of East Asia. Alola’s climate meant that ālìduōsī have plenty to eat and never have to hibernate. The only other spider pokémon in Alola are aquatic and relatively docile or, in the case of ariados, generally tolerant of others of their species. Vikavolt were used to keep birds away from the plantation. After only two decades, Elisha Gage owned no less than seven plantations across the islands and was well on his way to being the richest man in the archipelago. His political disputes with the king over taxation led to him overthrowing the monarchy. Four plantations remain today near Malie City and, ironically, Castleton on Ula’Ula. Another two are located on smaller islands to the northwest of the Tapu Isles. Two are located around Melemele and one on Akala.

Gage’s company, now known as Gracidea Clothiers, is a multibillion-dollar corporation specializing in ālìduōsī silk products and luxury clothing. They have since expanded into jewelry, private security, restaurants, bottled water, wine, and real estate.

(Full disclosure: The Gage Foundation is the second largest donor to the Alola Pokémon League, the publishers of this guidebook.)


All evolutionary stages of ariados are classified as dual poison- and bug-type pokémon by the Department of Agriculture. All evolutionary stages of ālìduōsī are classified as pure bug-types.

Spinarak are small arachnid pokémon with six legs and two body segments. Their legs are covered in uneven yellow and black stripes. The rest of their body is covered in a mottled green pattern. The stripes and discoloration break up lines of sight and make them harder to see. Most spinarak have features resembling two eyes and a mouth on the back of their body to ward off predators, although their mottled coloration sometimes obscures it. Spinarak produce and release silk from their larger rear segment. They do not release silk from their anus or genitals. Instead, it is released from a series of nearby glands which each specialize in a specific type of silk. Spinarak’s smaller front segment contains the bulk of their central nervous system, although this also spreads into their hind segment and even their legs. The head segment also contains their mouth, venom sacs and eyes (unlike most spider pokémon, all subspecies and evolutionary stages of ariados only have one pair of eyes). Spinarak release venom from a stinger located just above their eyes. Spinarak venom is slow acting and primarily serves to weaken the target’s immune system and interfere with their circadian rhythm. The damage it deals is meant to be long-term.

Xiànqiú are slightly larger and bulkier than spinarak. Their legs are proportionally shorter and, instead of a mottled coloration, they are bright green. Unlike spinarak, they are somewhat poisonous throughout their entire body but can only emit rather weak venom from their stinger. Xiànqiú are not particularly well equipped for hunting prey and rely mostly upon feedings from either humans or their mother to survive.

Ariados have long, spindly legs with pale yellow and grey stripes. Ariados’ main body is covered in chaotic pale green and yellow patterns, often but not always with a black face marking on its back. Like most arachnids, ariados have eight legs. However, one pair is very small and located near their silk glands to manipulate and cut their silk. Spinarak and xiànqiú have only four legs, all in the traditional position. All subspecies of ariados gain two more legs on their back which they use to grab branches above them or other points on their web, as well as defend themselves better against birds and other aerial attackers.

Ariados have more pronounced mandibles and stingers than their juvenile form and their purple eyes are well known in Alola for glowing in the dark. Their venom is almost identical to that of spinarak, although their larger size allows them to possess more of it. Male ariados frequently grow up to two feet long and seventy pounds, with females reaching lengths of thirty inches and weights of 90 pounds.

Ālìduōsī are substantially larger than ariados. The females can reach lengths of up to four feet and weights of up to one hundred and sixty pounds. The smaller males only grow to three feet in length and weigh around 100 pounds. Their coloring is also notably brighter, consisting of yellow and pink stripes and patterns throughout their body with a very distinct black face marking on their back. Their mandibles and stinger are larger still than ariados’ and colored pure white. These were both traits ancient farmers selected for aesthetic reasons. While their juvenile form is still rather poisonous, the adults have roughly the same quantity of poison spread throughout a much larger body. It is speculated that their ancestors were, in fact, poisonous enough no bird would eat them and venomous enough they could kill an adult human in less than a day. Farmers probably selected against both traits at some point, as the risk of getting killed by their livestock was more important than the risk of their livestock being killed by birds.

Ariados silk is more difficult to work with and color than ālìduōsī silk, but it is also far stickier. Ālìduōsī silk can be stronger than steel and lighter than almost all other cloths. Ariados silk is less durable and lightweight, but they produce more of it relative to their mass. The stickiness of the silk makes it better for snaring prey and worse for clothing humans. Ariados silk is also thinner than their domestic counterparts. This makes their webs more difficult to see.

Ariados live up to two years in both the wild and captivity. Male ālìduōsī live up to three years in captivity and females live up to five years. No substantial wild population of ālìduōsī exists anywhere in the world.


Wild spinarak old enough to have moved away from their mother’s web tend to stick to the canopy. They do not make proper webs, instead relying on small networks of tripwires to snare small bugs (pokémon and otherwise), young birds and small mammals and reptiles (mostly non-pokémon). The spinarak will either drop more strands onto their prey from above or shoot webbing at them from a foot or two away. They will then either finish the prey off with their mandibles or, if it is too large to end in a single bite or too dangerous to get close to, they will stand motionless near their prey until it falls asleep, at which point they will either sting the prey or kill it.

Ariados build elaborate webs spanning from the ground to the canopy. Their webs contain three distinct regions. The first is a dense “house” compartment that the ariados sleeps in during the day to avoid predators that could pick them off their web. The second is a typical spiderweb in the canopy spanning from branch to branch. This is used to capture birds and small creatures who unwittingly crash into it. The ariados will typically approach them from behind and either finish them off immediately or sting them to slow and sedate their prey so it doesn’t damage the web or alert other pokémon. The ariados will then eat the prey when it is hungry.

The third portion of an ariados web is a series of thin tripwires spread out near the forest floor. These wires are attached to spools higher up in the web that can contain up to three thousand feet of thread apiece. A snagged creature will continue moving on none the wiser until it reaches its nest or resting spot. The ariados will then stalk the forest floor at night, following the thread until it reaches not only their sleeping prey but likely their entire family. If the prey are too large, powerful or numerous to take on in one sitting, the ariados will simply craft a web around the den and wait, occasionally landing stings or bites when it is safe to do so. Eventually the prey will die from infection or starvation, or at least fall into a deep enough sleep from the venom’s effects that the ariados is comfortable killing them. Ariados can sometimes consume quantities greater than their body weight over the course of a week from these feasts.

While ariados and ālìduōsī can drink water, and often will in captivity, they are also quite capable of subsisting only off of their prey’s bodily fluids.

Ālìduōsī build elaborate structures more closely resembling a bird’s nest than a spider’s web. They prefer to find several nearby trees or bamboo poles and weave the structure between them, suspended entirely in midair. The exact form of the nest seems to be learned from the spider’s mother and other nearby spiders rather than being an instinctual habit. Ālìduōsī abandon their webs about once every six months and find a nearby location suitable for creating a new one. If their web is destroyed or severely damaged, they will abandon their current site prematurely. This is when their silk is harvested.

Ālìduōsī do not actively hunt, but they will eat anything that lands in their web. Recently abandoned ālìduōsī in the wild have been observed scavenging nearby kills at night and retreating to their nest in the day.

Something many people find strange about both subspecies is how friendly they are towards people. Both seldom attack, much less kill, humans. Ālìduōsī and captive-raised ariados will often seek out and approach humans who enter their territory to greet them and beg for food. Some wild born ariados that have never had a trainer have also been observed doing this. Captive-born spinarak will happily climb all over their trainer and other familiar humans. Xiànqiú are more cowardly and are frequently under their mother’s watchful eye, but if they feel safe they sometimes will. Ariados have been known to attempt this but, given their large size, they usually fail and knock their trainer over. They then scurry away and hide out of either embarrassment or fear of retaliation.


All stages of the ariados line are carnivores, although they will eat plant-based treats. They can be fed pre-prepared food mixes such as dog, cat or insectivore food. Meat intended for human consumption, either cooked or raw, is also good. It is best to vary an ariados’ diet over time. Food should be used as a reward for good behavior to help tame them, especially if the spider was captured as an ariados. Placing food around the environment and making the ariados hunt for it is also good for their mental well-being and prevents them from becoming entirely sedentary.

In the wild ariados avoid defecating near their web as the scent alerts some prey species to the presence of spiders. Instead, the ariados leaves their web at night and walks up to two miles away (although usually no more than one, especially if they have young) to relieve themselves. If the ariados is a mother with young, she will bring the entire colony along either on her stomach, her back, or trailing behind her, depending upon the spinaraks’ age. It is remarkably easy to train ariados to defecate outside in captivity. This is also a chance for exercise, especially if the walk goes on somewhat longer than is strictly necessary. Ariados are very fond of long night walks and can be taught to hold a leash on one of their back legs.

Ariados will attempt to build webs almost anywhere they go. These can be difficult to clean up, even with expensive web dissolving fluids. It is best to keep ariados in their pokéball when staying in an indoor space you don’t own, or an outdoor space where you aren’t allowed to leave webs (check the rules or ask the owner everywhere you camp).

Ariados don’t mind their pokéballs in the day; spinarak prefer them. Ariados also don’t mind their pokéballs at night so long as they are also allowed a walk and given food as bribery.

Ālìduōsī and xiànqiú are generally calmer and lower maintenance. The exact diet they are fed in captivity is a trade secret, but it is known that they are omnivorous and that the plants in their diet are the key to the texture and quality of their silk. They seldom leave their webs but will defecate in a nearby receptacle. To learn more information, visit the Ālìduōsī Museum on Melemele Island near Plantation Point.

Neither species hibernates in Alola due to the warm temperatures. If the ariados is taken out of the Commonwealth during the winter or late fall, they may attempt to do so. This is a perfectly natural behavior. Consult a more specialized guide on insect hibernation for more details.


Insect diseases, especially parasitic diseases, are notably difficult to cure as much of modern medicine revolves around killing insects and other simple creatures. Due to their relationship to ālìduōsī, ariados diseases have some chance of being curable by at least one veterinarian in Alola’s larger cities. The most common symptoms of disease are red patches appearing behind the ariados’ stinger, the ariados obsessively scratching some portion of its body, anorexia, defects in their silk, an abrupt change in fecal color or consistency, or an abrupt change in temperament. If an ariados in Alola attempts to hibernate by retreating for a long period into a secluded, dark area that is not their own web, that could also be a sign of illness.

Consult a veterinarian as soon as any of these symptoms are observed.


Spinarak grow to their full size over the course of roughly eight months for males and ten for females. There are no particularly rapid growth spurts or other abrupt changes involved in the transition. The formal demarcation line between spinarak and ariados is when their back legs grow long enough to touch each other.

Ālìduōsī grow to full size from xiànqiú in roughly six months. The formal demarcation line of evolution is the same as it is for spinarak and ariados.


Ālìduōsī are far more valuable as livestock than battlers and no one has ever seriously used one in a major competitive circuit. When they must defend themselves from battles, they use their hooked and somewhat pointed legs, especially the ones on their back, to defend themselves. They mostly avoid combat by staying inside of their tough, sticky webs.

Spinarak and ariados suffer from being ambush predators. In the wild the success or failure of their hunts is usually determined before the prey even knows the predator is there. They are not particularly bulky and their mandible strength and venom are nothing special for a pokémon. Ariados have a very tiny niche in competitive battling as they cast the strongest webs and are able to project them up to a five feet away. If ariados were fast enough to dodge hits and weave around the battlefield to reduce their opponent’s mobility, as galvantula can, they might be useful. The same would be true if they were bulky enough to move unimpeded regardless of what their opponent did to stop them. As neither is the case for ariados, their use on the circuits has been almost entirely confined to rising bug trainers who haven’t had the time, money or experience to train something better suited for competitive battling.

The headstone ariados has seen some usage in the few leagues where they are allowed. Their venom is one of the most painful and debilitating of any pokémon and they’re decently fast, which makes them an excellent wallbreaker against stall teams with bulky but weak pokémon. However, their venom’s potency has led to them being banned virtually everywhere. The notable exceptions are their native Johto and Kanto (they are traditional), Australia (everyone carries at least three venom counters per team), and some of the less established or regulated leagues (kills are an accepted part of the game).

On the island challenge ariados can still be useful. They are best used as web layers that create traps around the battlefield until they can no longer safely continue. Ariados silk is quite flammable unless chemically treated after production, but it is very durable and sticky. This makes it difficult for opponents to remove without a fire-type and lighting the battlefield on fire often creates more trouble than it’s worth. Of course, this will also slow down your own team members. They can be trained to navigate around the silk lines; your opponent’s team will likely have no such training. Be mindful that this does not particularly hinder most birds or pokémon that would never land on the battlefield anyway. More than one bug trainer has made the mistake of laying down ariados webs just to find out that it makes it even easier for an opponent with a bird to sweep them.


Spinarak can be captured, adopted or purchased with a Class I license. They are most commonly found in the forests of Melemele around Route 1. They can also be found in Alolan Rainforests National Preserve on Akala Island and the areas around Malie City, including the Malie Gardens. Ariados require a Class II license to capture, adopt or purchase. They are found in the same locations as spinarak.

Possession of a xiànqiú and ālìduōsī requires a Class III license as well as a federal background check and security clearance. They are treated as resources vital to national security and their ownership is heavily guarded as such.


Two ariados that cross paths in the early spring will engage in a courtship ritual consisting of a mock fight, displaying their webs to each other and the male presenting his prospective mate with food. Should his efforts be successful, the female will take him back to her nest and mate with him. She will later lay her eggs into a special cavity located just behind the legs on his back. As the spinarak are born they will emerge from their eggs slightly larger than a quarter in diameter. They will eat the lining of the cavity for nutrition and, eventually, the rest of their father’s body. Once there is almost nothing left to consume, they will join their mother. Spinarak stay with their mother until they are roughly five months of age and a foot long. At this point they will leave their nest and wander the canopies until they evolve and begin forming a more permanent web. The female ariados will usually die of natural causes shortly after her offspring set off on their own.

Captive breeding of ariados requires the death of the male. Attempts to strategically withdraw the male after the eggs have been fertilized angers both parties: the females become temporarily hostile towards humans and the males enter a suicidal depression. The female will usually eat her own eggs if not allowed to lay them inside of the male. Breeding is initiated in captivity by introducing a male ariados to a female with a well-established web. There will be a fight and, should they choose to mate, the rest of the process goes on much as it does in the wild. The female should be allowed to stay in the same place until her young are at least a month old.

Ālìduōsī breeding is a trade and state secret revealed by Gracidea Clothiers or the Untied States government on a need-to-know basis.


Aside from the Yangtze and Alolan ariados, four other variants have been documented.

There are two subspecies of the Japanese ariados. The Johtonian ariados more closely resembles the Yangtze ariados than the Alolan one in size and coloration. They are both poisonous and venomous and function primarily as ambush predators that eat anything unfortunate enough to collide with their relatively thin and translucent web. They do not sleep or rest on their web and prefer to wait in the nearby canopy to maximize the chances something accidentally sticks themselves in their trap.

The headstone ariados is a domestic breed created from the Johtonian ariados (itself created from feral Yangtze ariados). They have far more potent venom than any other subspecies but die shortly after stinging an opponent. The headstone ariados is the smallest of all subspecies, with females only growing up to eighteen inches. They were bred and maintained by secretive clans of assassins to quietly dispatch enemies in a reliable and reliably painful manner. The spinarak are both rather easy to train and quite small, making it easy for them to infiltrate even highly guarded structures and sting their prey before crawling a short distance to die in a hidden place. There is an antivenom for the headstone ariados but the clan that domesticated them refuses to give up the recipe, even under heavy international pressure following the death of the Kalosian Prime Minister to a headstone ariados sting on a visit to Saffron City.

An antivenom has since been independently created by researchers in Australia. With their preferred weapon suddenly blunted, the remnants of the headstone clans as well as their modern successors, the Yakuza and Team Rocket have begun selling headstone ariados to collectors, researchers and foreign governments for a hefty price.

The European ariados (L. minor) is a result of a 12th century king’s attempt to breed ariados for their silk, as he could not obtain ālìduōsī. The experiment failed, both due to the extreme difficulty of weaving with ariados silk and the presence of talonflame. The survivors ultimately retreated to caves, away from talonflame. They primarily trap and hunt bats and small rodents. The European ariados only grows up to twenty inches in length and their eyes have atrophied to near uselessness. They sense the world almost exclusively through the vibrations on their webs.

The third recognized species (L. terra) is native to the forests of Northeastern Australia. They are the descendants of another early attempt to breed the Yangtze Ariados on Pacific Islands, after substantial crossbreeding with local insect and spider species. The Queensland ariados are classified as dual bug- and ground- types and build their webs on the forest floor alongside an elaborate system of hidden pits and trapdoors. Unlike the Johtonian, European, and Alolan ariados, they will happily eat any humans that fall into their traps. Their reluctance to go above the earth’s surface makes them difficult prey for birds, but native and introduced fire types such as pyrotreemata and heatmor are quite happy to burn their nests and eat them as they flee.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Lopunny (Buneary)
Lepus maximus familiaris


Lopunny is a domesticated descendant of European diggersby. It is believed that they were first domesticated in what is now Germany and were, at least originally, much bulkier and not nearly as cute. Generations of selective breeding produced several different breeds of rabbit pokémon. Lopunny is by far the lithest of the diggersby descendants. They were selectively bred, originally by serfs for the quality of their fur and utility in defending the home.

Lopunny reliably shed and their fur is very warm when fashioned into a coat. In the old days few people bothered to work with the shed hair. They were instead killed and eaten during harsh winters to provide both meat and pelts. Pokémon rights movements during The Enlightenment often targeted this practice both due to the death of a pokémon involved and, if only subconsciously, its association with the lower classes. This resulted in the passing of bans or restrictions upon lopunny care by several European monarchs and nobles (as well as the Galarian parliament). The Kalosian Revolutionaries used that country’s ban as one of their arguments against the monarchy.

As the use of pelts taken from a live lopunny was banned, a handful of artisans began to experiment with making coats from shed fur. The result became a form of conspicuous consumption and a lopunny a symbol of wealth. The landed gentry of Europe largely scoffed at the coats as the vulgar business class showing off.

Lopunny almost never grow their proper winter coat in Alola, but the association has still made them popular among a strange mix of businessmen, youth, and recent migrants from the mainland. As a result they can be easily obtained from pet shops and small feral herds descended from escaped or released pets. They are tame, pretty and surprisingly fierce in battle.


Buneary and lopunny are both classified as pure normal-types. The challenges to this designation are mostly from a taxonomical school that argues domestic breeds should retain the typing of their wild counterparts. Mega lopunny is recognized as a dual normal- and fighting-type. This designation also has some opposition from purists who argue that mega evolutions cannot undergo a type change, but this school of thought has substantially diminished in influence over the years as mega evolution has been more widely studied.

Buneary are bipeds with two layers of fur. One is cream colored and very fluffy. This coats their bottom half as well as the tips of their ears. The other layer is dark brown and covers the majority of their upper half. They have two dots of cream-colored fur over their eyes resembling eyebrows. Buneary ears can be half as long as their body. These ears do contain muscles, however they are nowhere as powerful as their equivalent stage in the diggersby line. For the most part they are used for emergency self-defense and balance. Their arms and legs do the heavy lifting. Because of the musculature of their ears, their hearing is not very powerful.

Lopunny are slenderer than their juvenile form. The positioning of their fur layers is less even and predictable. Lopunny usually have cream fur beneath the knee, around their arms and across most of their ears. The eyebrow spots on buneary become large crests by the ears that can be up to eight inches long.

Lopunny have proportionally longer legs, arms and ears with stronger muscles in all of them. However, due to centuries of selective breeding and the inbreeding that accompanies it, they have somewhat fragile bones. Lopunny heal faster than most mammalian pokémon but their relative frailty means that they seldom pick fights and prefer to pull their punches whenever it is safe to do so (see Mega Evolution).

At various times in the year buneary and lopunny have different fur layer configurations. During the winter and in colder climates they have more of the cream fur. In the summer they shed almost all of the cream fur and grow an entirely brown coat. In Alola lopunny tend to keep their summer coat year round. They still shed once a year, typically in early spring, and have a very thin brown coat for roughly one week until the thicker brown parts come back.

Lopunny grow up to four feet tall (with ears pointed straight down after the bend). They can weigh up to 30 pounds. Captive lopunny can live up to eight years; the life expectancy in feral populations is far lower.


Lopunny are herbivores and feral colonies tend to live in lightly forested areas near meadows. They use the trees for cover at night and leave to graze in the meadow during the day. One or more lopunny will always be standing sentry while the others eat to keep an eye and ear out for birds. When birds do try to take a lopunny they often discover how hard the rabbit can hit when its life is on the line. The sentry duty appears to serve primarily to deter newly arrived birds and to appease the rabbits’ nerves.

Lopunny are very nervous creatures in the wild and have been observed moving in and out of panic attacks every few hours when in a group of fewer than five lopunny. In captivity they seldom have this problem and actually have a reputation for being one of the gentlest and calmest of the small normal-types. Having either a permanent home with a roof to retreat to or much larger creatures looking after them probably helps.

Lopunny sleep huddled together, even on the warmest summer nights. At least one is always awake. They sleep in shifts to relieve the night sentry. In captivity lopunny allowed to sleep near their trainer or larger pokémon tend to sleep through the night.

Like many other pokémon with fluffy white fur (ninetales, furfrou, cincinno), lopunny are somewhat obsessive with their grooming and can spend up to two hours a day maintaining their fur. They will allow trusted humans to groom them, although usually only in the form of petting or light brushing. A lopunny will almost never allow a torracat or incineroar to groom them.

Lopunny can grow to heights of four feet when standing upright. They can weigh up to thirty pounds. Captive lopunny can live for up to twelve years. Wild lopunny rarely live to the age of four.


Lopunny are easy-going pets that mostly take care of themselves. They also enjoy being around their trainer for most of the day. This gives them a reputation as a very good pokémon for young children or inexperienced trainers. There are still a few care guidelines to keep in mind.

As herbivores, lopunny require a mix of plants fed to them several times a day. The ideal diet for their health is a mix of oats and hay. These are most commonly sold in very large packs for farm pokémon but smaller lopunny-specific packs do exist in specialty pokémon supply stores or some larger Pokémon Centers. It is best to mix in some leafy green pokémon mixes. Lopunny adore clover and it can be a very effective treat or reward.

While a lopunny is shedding they should be provided with a safe, enclosed space. They seem to be self-conscious during this period and hate being seen by their trainer or other pokémon, especially by mammals with strict grooming regimens.

Lopunny very seldom bathe in water but may sometimes elect to do so. They should never be forced into this because, even if they have been bathed before, they may interpret it as a threat and lash out. An adult lopunny is strong enough to crack human bones if they aren’t holding back.

While it is less obvious than with a diggersby or raticate, lopunny still need to be provided with logs or other hard objects to gnaw on to keep their teeth in check. If their teeth are frequently visible when the lopunny is not eating, this should be taken as a sign that they need to gnaw. Lopunny should also periodically be given scratching posts for their nails. Otherwise they will scratch furniture.

Lopunny are intelligent enough to understand several words and verbal commands. While not strictly hierarchal in the wild they are rather easy to tame so long as a trainer is providing a safe place, cuddles, and food. They can be trained to use a litter mat or box. Lopunny prefer to live inside full time but, provided they have a cage to retreat into, they can live in backyards. Very few lopunny tolerate pokéballs.

Never grab a lopunny too quickly or wake up a sleeping lopunny by touch. They may lash out in panic.

Lopunny are sometimes nervous around new carnivores or birds. Never leave them alone with even a very tame pokémon in these categories until they have been given a few weeks to acclimate to each other.

Lopunny sleep through most of the night and still take several hours of naps during the day. Buneary are more active but still somewhat lethargic. They prefer to sleep while cuddled against their trainer or a trusted, fluffy pokémon. If this is not possible, stuffed animals will sometimes work.


The most common problem for pet lopunny, aside from overgrown teeth, are hairballs. Lopunny are sometimes unable to vomit up hair they consume while grooming and it can mat in their stomach and block up their digestive system. Medication or even surgery are usually needed to deal with this.

Battling lopunny often break their bones. They heal well enough that with a simple splint and either time inside of a healing machine or heal ball, or a long rest outside of one, the bone will usually be restored. It will still break again more easily in the future. Lopunny should be retired from battling after a few serious breaks and allowed to live out the rest of their life as either a backyard or house pet. If this is not possible they should be put up for adoption.


Buneary naturally grow up into lopunny over the course of roughly fifteen months. The formal demarcation line between buneary and lopunny is the growth of cream fur around their forepaws.

Mega lopunny are roughly the same height as normal lopunny and the few inches of growth observed can be attributed to changes in posture. Lopunny undergo relatively few physical changes at all when they evolve. The most notable change is the transformation of their ears from large, muscular pseudo-limbs into long whip-like instruments that are no longer either prehensile or useful for hearing. Lopunny lose their cream coat and gain a very thin brown- and black-patterned coat across their entire body.

The difference in speed and strength observed comes from psychological changes. Mega lopunny are unable to either feel pain or care about injuries, including self-inflicted ones. This gives them the ability to exert far more force than even a truly desperate baseline lopunny would. Incredibly dangerous offensive opponents, they are also some of the most fragile pokémon commonly used in the international battling scene.


As mentioned above, mega lopunny are one of the best examples of the glass cannon archetype in competitive battling. They enjoy widespread use in the European, American, Australian and international circuits. In the United States they are one of the most useful permitted mega evolutions and, even if they’re fragile, they breed and grow quickly enough to be considered replaceable. In battle they rely upon powerful kicks and strikes from their whip-like ears. They can outspeed some of the large dragons and beat all but the most powerful of physical walls into submission. However, one good hit is usually enough to take them out of the fight.

Normal lopunny enjoy far less usage. Their ease of care gives them some use among relatively new trainers but their fragility and frankly unexceptional power and speed prevents them from gaining widespread usage.

On the island challenge where very hard hitters are comparatively rare until the (optional) Elite Four and Champion battles, lopunny’s fraility usually isn’t a massive problem. The species is easy to raise before and after starting the challenge and have become a common non-traditional starter. They are powerful enough to reach the fourth island trials without many difficulties, although the last few steps might cause them some trouble.

Lopunny fight primarily through simple kicks. As normal-types they are capable of learning a fair few elemental attacks through TMs and special training, but their energy reserves aren’t deep enough for their projectile attacks to do much more than sting. Their fighting style is basic and easy to teach, but it’s also quite effective against most opponents.

Very durable physical walls and most birds counter lopunny. A handful of pokémon that hit fast and very hard can also take them out in one hit, but these are somewhat rare on the island challenge.

Buneary fight in much the same way as lopunny but with less power.Their ears are proportionally stronger relative to their legs and arms which makes attacks utilizing them a decent option for early battles.


There are feral lopunny herds on Route 1 and in Poni Island National Park. Capture from both herds is permitted without restriction and requires a Class I license for buneary and a Class II license for lopunny.

It is easier to just adopt them from the many shelters that have excess buneary and lopunny or buy them from breeders who specialize in the species. The licensing requirements for adoption and purchase are the same as those for capture. One caveat: many shelter lopunny are retired battlers. They can be useful for training other team members but they should not be used on the island challenge due to their fragile health.


Lopunny mate during the late winter and females give birth to a litter of three to five buneary in the early spring. They will stick very closely to their parents for the next seven months and stay near them until or after their evolution. It is not particularly hard to breed lopunny in captivity. Put an unrelated male and a female together for long enough and they will mate. Don’t try and separate parents from children for six months as this is a good way to wind up with an upset lopunny, which usually means at least one broken bone in either the trainer or the pokémon.


There are a handful of different breeds of domesticated diggersby, as well as diggersby themselves. Most lopunny breeds vary primarily in the thickness and color of their hair, their body size or how slender or bulky they are. They possess few substantial dietary, typing or anatomical differences. Most are entirely used in agriculture for either fur or meat. Many breeders around Paniola Town raise lopunny as either their primary species or a secondary one. Reach out to one if you are interested in raising one of the rarer breeds.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Malamar (Inkay)
Praestigiae maximus verne


The ocean floor comprises roughly 70% of the Earth’s surface. Humans have visited less than 1% of it in person and only surveyed 5% of it with unmanned research vessels. Most of what we know about life in the abyssal zone of the ocean comes from trawls which naturally select for slow and stationary creatures in and around the very bottom layer.

We get a glimpse of what life is like far beneath the surface every single night. The largest migration on Earth (measured by both biomass and number of organisms) occurs not in the skies or on the plains, but in the sea.

Sunlight is the source of most of the ocean’s bioenergy, with the remainder coming from chemosynthesis around a small number of hydrothermal vents. Photosynthesis is only viable where there is light, and light is only present in a small portion of the ocean’s volume. For the denizens of the sea, light can also mean death. The abundant phytoplankton lead to an equal if not larger number of zooplankton to feed on them, which are in turn fed upon by everything from minnows to ship-sized behemoths. And those creatures also have predators. The surface has almost all of the food, but it also has almost all of the predators. What is a small oceanic creature to do?

The answer for many is to live in the ocean’s suburbs, the zone just beneath the light, during the day. Every sunset those creatures rise to feed on the resting organisms or phytoplankton at the surface. And every sunrise they slink back down to the depths as the residents wake up.

Malamar are a deep sea enigma that have never been captured or even seen alive in the depths and very seldom appear on the surface. The only proof of their existence comes from deep scars on surfacing wailord, bloated corpses washing up on beaches, and inkay raised and evolved in captivity.

By contrast, inkay are plentiful enough on the surface to be a reliable draw for tourists across their range each night. Inkay are almost never seen during the day as they sleep down in the depths.

Malamar are extremely difficult to raise. They are also powerful hypnotists capable of dishing out some of the hardest hits of any predator. Trainers looking for a husbandry challenge with high rewards can hardly do better than training an inkay.


All evolutionary stages of the line are currently classified by the Department of Agriculture as dual psychic- and dark-types. The dark typing is heavily disputed. The top contenders for a secondary typing are water due to their habitat and use of water pulses for propulsion, bug due to their anatomy, and flying due to their ability to levitate above the surface and use of air for propulsion. Malamar are exceptionally difficult for psychics to interface with, much less read or control. Proponents of the dark typing hold this as evidence of it. Opponents hold that so long as triple typings are disallowed, pokémon that fit the criteria for three or more typings should be given the two they fit best.

Inkay are very similar to surface cephalopod pokémon. Their body is composed of two core parts. The first is made up of a translucent hat-like mantle. Pink flesh is visible through the white mantle. The mantle also has four yellow dots spaced at equal intervals. The mantle itself contains an elaborate system of chambers for water, air, and other fluids and gasses that is used to raise inkay to the surface and lower them back down to the depths.

The rest of their body is colored a dark blue. It terminates in six short tentacles that resemble a skirt when they are held close together. Two other tentacles reach slightly past these six. Inkay have two complex eyes on their face with a small pink feature between them. This, contrary to popular belief, is not an inkay’s beak. They do not eat from it and instead use it to ward off predators who might attack the eyes. The inkay’s real beak is hidden behind their tentacles. It is roughly half as long as the tentacles themselves. Near it are three valves they use for filtering water, releasing waste and propulsion.

The tentacled portion of malamar is nearly identical to that of inkay, although it is somewhat larger and darker on the outside (the inner bits near the beak stay roughly the same shade). They also gain an additional two tentacles. Malamar’s mantle grows far larger until it is roughly 50% longer than the bottom tentacles fully extended. The inner pink flesh becomes a dark, nearly black, shade of purple. Malamar gains two more lights, stacked in three rows of two. These lights are visible from any angle. Two ridges on the top of an inkay’s mantle grow into functional legs. It is unclear what the purpose of these legs are in the deep; they are used to balance on land. Malamar’s two arm tentacles grow to lengths exceeding the rest of their body combined and can be held down to form two more legs or arms when on land or extended towards their beak in the water to form powerful weapons for defense and offense. Their arms are tipped with axe-like blades sharp enough to seriously wound a wailord by either slashing blood vessels or puncturing their air bladders.

Inkay and malamar use bioluminescence to create elaborate patterns. These are used for communication between members of the species, to calm down predators with hypnotic patterns, or to transfix prey long enough to be slashed open and eaten. These light patterns work on most pokémon and animals, including humans. Most of malamar’s mantle is composed of tissue that forms their nervous system. They are highly intelligent creatures capable of figuring out complex puzzles in seconds. They also possess telekinetic capabilities. Whether or not they have pure telepathy or just use their light patterns for hypnosis is disputed.

Malamar are sexually dimorphic and their maximum size varies widely between captive and wild specimens. All measurements given below are from the tip of the mantle to the end of their arms. Captive females grow up to six feet from the tip of their mantle to the end of their beak and captive males grow up to five feet long. Wild females can grow up to twenty feet long and males can grow up to eighteen feet. Captive malamar can live up to five years. Evidence suggests that wild malamar do not live much, if any, longer.


It isn’t terribly clear what wild inkay do during their daily rest. They usually deconstruct or detach external tracking devices. When injected with a tracking chip their behavior appears to be altered considerably for a few days. On the surface they tend to swim in troupes of roughly twenty inkay. They form a grid where the closest inkay is roughly thirty feet away from the next one. They move in close synchronization while flashing their lights to confuse and captivate predators and prey alike. Genetic testing suggests members of a troupe are all siblings.

Inkay are capable of levitating over the water and surviving in moist air for up to twelve hours at a time. They are well known for the mid-air flips they perform while moving. It is disputed whether or not these are accidental, serve a clear biological purpose, or are a form of play.

Inkay are intensely clever and often distracted by new and interesting environments or puzzles. This holds true for wild inkay who will sometimes put themselves in possible danger to investigate something of interest to them. They consider machines of interest and are often cut up by the propellers of boats. The boat tours that bring tourists close to inkay troupes often kill them.

Inkay primarily hunt small fish (both pokémon and non-pokémon). Wishiwashi are a favorite of theirs in Alola and they are one of the few natural predators of wishiwashi. They can get away with picking on individuals without facing the wrath of the collective because their disorienting lights make schooling nearly impossible.

No one knows exactly what depths malamar frequent or what their wild diet is. It is assumed from captive specimens that they eat large sea pokémon and non-pokémon fish, but this has never been confirmed in the wild. Attempts to release captive malamar to observe their behavior in the wild tend to go poorly. They tear off mechanical trackers quickly and malamar with inobtrusive trackers inside of them appear to die shortly after release. The leading theory is that malamar are somewhat social creatures in the wild who teach vital skills to other malamar. Without this upbringing newly released malamar struggle to survive.

Captive malamar can stand on their main tentacles and the expanded carapace ridges. They are also capable of levitating a few inches off the ground. Like inkay they can survive in moist air for half a day. Their air sacs and carapace ridges appear to be proportionally larger and stronger than their wild counterparts. It might be physiologically impossible for a wild malamar to stand, float or survive on land. In any case they almost never come to the surface.


Inkay require a seafood diet. They aren’t very picky at all on what they eat and are fine with crustaceans, fish, mussels and even the flesh of other cephalopods. There is some evidence that wild malamar engage in cannibalism; in captivity this has only occurred in very cramped aquariums or between very underfed malamar. Inkay prefer fresh seafood to pellets and mixes but will eat those in a pinch.

Inkay should be kept in saltwater about as often as they are kept outside of it. Some habitat pokéballs can meet this requirement. Consult a specialty pokéball or fish supplies store for more details.

Inkay are incredibly intelligent creatures and will require either frequent access to toys or an equally intelligent playmate. They appear to be motivated by curiosity alone; the presence of food at the end of the puzzle does not affect their willingness to solve it. On the flip side, inkay in aquariums are incredibly gifted escape artists and their nimble tentacles and telekinesis allow them to frequently break out of supposedly unescapable cages. Inkay are capable of contorting their body to fit through any space bigger than their beak. In the Aquarium de Ambrette an inkay was filmed waiting for a security guard to pass by and then swimming through the filtration system into the adjacent fish tank, eating the fish inside and then moving back to her own tank when it was time for the next security sweep. They are capable of learning rules, but they tend to see rules as a constraint. They will try to break the rules without getting caught for the thrill of getting around the constraint. This makes inkay difficult to keep in line. The best solution is to present them with new and interesting environments or highly intelligent playmates. Brionne are very good for this purpose and can even help keep inkay hydrated.

Inkay are not particularly affectionate. When they do run their tentacles over a trainer it is often in an attempt to steal something or to figure out their trainer’s puzzling anatomy.

Inkay are most active at night in and out of aquaria. In community tanks, especially those with large pokémon, inkay tend to seek shelter for the entire day and then come out at night.

They can be housebroken, but housebreaking is a rule they will often seek to break. Their waste is a stream of dark liquid.

Malamar are often best approached on a case-by-case basis. Inkay tend to have similar personalities to each other and relatively few individual quirks. Malamar are moody and wildly different from each other in temperament and behavior. They tend to hide during the day in public aquariums and then prey upon other tankmates at night. These hunts are motivated by curiosity and playfulness more than hunger. Malamar are fiercely territorial over their preferred corner of the tank and will seldom leave it except to hunt. Curiously, captive malamar seem to ignore each other entirely even if they were in the same troupe in the wild and raised together in captivity.

Malamar are easily bored by humans and will often seek comeuppance against the people who control or restrict them. This usually takes the form of hypnosis. Inkay will almost never hypnotize a human unless they believe themselves to be at immediate risk. Malamar have no such reservations. When training a malamar it is very important to have frequent therapy sessions, ideally with a psychic, and to keep a diary several times a day on your emotional state and the subject of your thoughts. Malamar brainwashing tends to be accompanied by a general boost in mood, a detachment from other humans and pokémon, and a mild obsession with obtaining fish. Some malamar trainers become obsessed with battles and competition; others abruptly come to resent it. Malamar training is really best left to public aquaria, psi-sensitive trainers capable of recognizing telepathic assault, and trainers formidable enough to earn their malamar’s respect.

See Evolution for more details on what to do when your inkay approaches evolution.


The most common illness for inkay is dehydration. This happens when their water sac runs low. Dehydration can be reversed if the pokémon is quickly submerged in salt water and allowed to stay there until they float out on their own. The symptoms of dehydration include drastically lowered activity, general apathy, and a refusal to eat. A substantial increase or decrease in the frequency or volume of their waste discharges should also be noted. For any symptom without an obvious cause, dehydration should be assumed to be the root problem.

Consult a veterinarian if the problem persists.


Inkay tend to evolve around their third birthday, although the amount of battling they partake in can move this back or forward. It is suspected that the actual catalyst for their evolution is reaching a threshold of telepathic activity across their lifetime.

Inkay tend to become lethargic and eat far more when they approach evolution. They will also all but stop releasing waste. This should be the point where trainers who do not want to deal with a malamar should release their inkay back into the ocean. Inkay in the wild evolve by swimming deep beneath the surface and never reemerging. In public aquariums they usually seek out either the deepest or most protected spot in the aquarium and stay absolutely still for days on end as they grow and change. The water pressure and available light both appear to affect the amount of time it takes to evolve and the size they grow to.

Trainers who wish to evolve their inkay and then keep the malamar should work out an arrangement with a local aquarium or rehabilitation center to loan out a pressurized, dark, and secluded space. Inkay should be provided as much food as they will eat during the runup to evolution. Malamar will often be very clumsy during their first couple of weeks after evolving, especially on land, but they should never be laughed at. They tend to lash out when they believe their intelligence or agility is being insulted.


Malamar are most often used as an anti-metagame pick on competitive battling teams. Their popularity waxes and wanes depending on what sort of threats are popular at any given time. In metagames dominated by psychic types, malamar become relatively popular. These scenes tend to attract psychic trainers who have an easier time raising malamar. The cephalopods are also very good at countering other psychic-types. The same goes for metagames with large pools available. Malamar are some of the best pokémon for taking down large and slow aquatic pokémon such as wailord and miltoic.

Malamar are most easily countered by bug types that can break their concentration with sonic attacks and retaliate with powerful slashes. Sharp cuts can tear through their skin and seriously injure them. Malamar and inkay are vulnerable to cuts but they can patch them up easily in saltwater given a few hours (or days for particularly severe wounds). Pokémon that can present puzzles or traps mid-fight can often confuse or distract them as they obsess over how to ‘solve’ the problem, something ordinarily best left to the trainer while the pokémon reacts to the immediate problems at hand.

Malamar are a mix of arena control and tech fighters. They are superb at setting traps such as trick room. Malamar also have very sharp claws and can move quickly in short bursts by releasing air or water jets. They function like a mix between primarina’s arena control and golisopod’s hit and run styles, although they aren’t quite as adept at either role. Still, they are one of the few trap setters that can keep up with and even knock out the glass cannons, nukes, or set-up sweepers that usually counter them.

Only psychic bloodliners should attempt to use a malamar on the island challenge.

Inkay fight rather differently than malamar. Without sharp claws they struggle to end the battle quickly. They must use light patterns to pacify the opponent and levitation to avoid them. Tricks such as protect and trick room can prolong this phase of the fight. Once the opponent is subdued, they can be hit with a barrage of ranged or melee attacks without much fear of retaliation. Be mindful that if opponents are allowed to switch out this can disrupt the inkay’s hard work. Inkay are particularly useful against totems as the core of the battle is one very powerful pokémon that can stay on the field a long time. Provided that inkay can take a hit or two they are quite useful for draining the totem and setting them up for a harder hitter to take out.


Inkay require a Class III license to adopt, capture, or purchase. Troupes are found in Kala’e Bay almost every night. They can sometimes be seen off of Route 1, Route 2 or Hau’oli City. There are rare sightings of inkay around Tapu Beach and the eastern shoreline of Poni Island. They are somewhat rare in captivity, especially among trainers or suppliers who might be willing to part with them. It is easiest to simply capture an inkay.

Capture of a malamar is illegal due to the difficulty of finding one, the possibility that they are endangered, the difficulty of taming one, and the simple fact that no captured malamar has survived for longer than a week in captivity. Possession of a malamar requires a Class V license for the general population and a Class IV license for psychic bloodliners who earn a PsiTest score of 130 or higher.


Malamar have never been bred in captivity or been observed reproducing in the wild.


There is some argument that wild malamar are not the same subspecies as captive malamar. The theory’s popularity stems from the size differences between wild and captive malamar. The argument goes that there is a benthic inkay that never surfaces at all that evolves into deep sea malamar. The inkay that come to the surface are a different subspecies entirely and the malamar known in captivity are a subspecies that fares so poorly in the wild that they are almost never seen. The main argument against this idea is that there is no reason for inkay to undergo the costly process of evolution if they would almost certainly die immediately afterwards. There are also only very minimal genetic differences between captive and wild malamar. As such it is generally accepted that captive and wild malamar are the same subspecies.

However, there still are three accepted subspecies. The malamar in Alola are Pacific malamar that generally prefer equatorial surface waters. They live all across the equatorial Pacific but are most abundant near islands and coasts due to the greater abundance of prey.

The Mediterranean malamar (P. m. ambrette) lives throughout the Mediterranean and warm waters of the eastern Atlantic. Coastal sightings have declined considerably since the 1700s due to industrial whaling depleting malamar’s prey. Mediterranean inkay have somewhat brighter colors than Pacific inkay and are 20% smaller on average.

Southern malamar (P. v. krios) are the largest subspecies by far. One female that washed up on the coast of New Zealand’s South Island measured fifty feet from the tip of her mantle to the end of her arms. They are more heavily armored than the other subspecies with thick, leathery skin covering their mantle. The Mediterranean and Pacific malamar have weaker and fewer suction cups than the average cephalopod. By contrast, the southern malamar has relatively long leg tentacles lined with powerful suction cups and sharp barbs. It is speculated that southern malamar use the threat of surface level wounds to deter opponents from going for their eyes while their long, brutally sharp arm tentacles go for the kill.

Southern inkay are pure white across their entire body; southern malamar are pure black. Outside of their coloring, southern inkay also require very cold waters and can only surface for one or two minutes at a time. The subspecies also appears to be far less playful than Pacific inkay, which in turn are less curious than Mediterranean inkay.

It is difficult to study the southern malamar and inkay. The farthest north they have ever been recorded was Tasmania. They are only common in the seas around Antarctica. Southern inkay are shy and tend to run away from approaching research vessels or humans. Southern malamar have only been held in captivity three times. The Vermillion Aquarium displayed one for nine days in 1971 after one of the inkay in their cold waters exhibit evolved. The new malamar quickly killed everything else in its tank, broke the glass while visitors watched, and proceeded to slash through or drown eighteen people before being withdrawn. SeaWorld evolved one in 2006; while there were no casualties, the new malamar refused to eat and died six weeks after evolution. Mwasaa binti Musa evolved one of her southern inkay in 2009. The malamar, Akil, listened to Musa’s commands and even battled for her in a handful of competitive matches. However, in one match it tried to attack the opposing trainer after dispatching one of his pokémon. Akil broke the arena’s shields and came within a fraction of a second of succeeding before Musa recalled him. His behavior rapidly deteriorated and he was eventually put down.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Zoroark (Zorua)
Dolosusfur olympia


Every North American culture, from the Mississippians to the Dakota to the Aztecs, had a variation on the same myth. Sometimes a child would abruptly stop talking in the night. As they grew up they would slowly start talking again, albeit with less skill and frequency than they had before. Some would display magical abilities. Galar also had a variant of the changeling tale. The difference is, the stories from North America had a very real basis.

All species of zoroark have the same outcome (illusions), but approach it in very different ways (telepathy, hydrokinesis, pyrokinesis, ectoplasm manipulation). This would ordinarily suggest an extreme case of convergent evolution, but all four living species are closely related.

What makes the species of particular interest to scientists is their intelligence. Zoroark are not the most intelligent pokémon. Nor are they the only ones capable of communicating in human speech (primarina, chatot and even some slowking can). Zoroark are interesting because of their ease of blending into human society and their desire to do so. Human children are often one of the first illusions a zorua learns to cast, even in the wild, and adult zoroark have been observed creating and maintaining a human identity for years. Changeling stories have been documented in the modern era in zoroark’s remaining habitats. They break into residences, steal children and leave behind a zorua of their own. More than one zoroark has told researchers and police officers that this is to give their child a better shot at learning human behaviors.

It is unclear what exactly happens to the kidnapped human children. While it has long and widely been believed that the zoroark simply ate the babies, this may be untrue. Human children showing up on doorsteps or living alone (but healthily) in the wild are unusually common in zoroark habitats. The prevailing theory is that zoroark keep abducted children in their nest to teach human forms and behaviors to their other pups, or that they drop humans off elsewhere in an attempt to reduce the hostility towards their species.

For understandable reasons, zoroark were both hunted and worshipped in pre-Columbian North America. Sometimes the same culture did both. European settlers were unnerved by the zoroark, especially after some infiltrated their expeditions and came back to Europe with them. Witch hunts in the early United States were ostensibly aimed at getting rid of supposed zoroarks. One minister spearheading a witch hunt that killed twenty young women was revealed to be a zoroark upon his death.

Eventually European settlers nearly succeeded at driving zoroark extinct. Currently there are only two wild populations of zoroark in North America: one on the Olympic Peninsula and surrounding portions of British Columbia and Washington and the other near the California-Anahuac border.

Two of the four globally common species, the Olympic and montane zoroark, are classified as having “significant populations” in Alola by the Department of Agriculture. However, montane zorua are neither reliably available to travelers or extremely important to Alolan society so they are relegated to the relatives section of this entry. The rest will focus upon the Olympic zorua.


Both zorua and zoroark are classified as pure dark types by the Department of Agriculture. This ruling is highly contested. Now is perhaps the best time to bring up the history of the dark typing. In the earliest attempts to group pokémon by typing, dark signified that the pokémon had a connection to Yveltal’s magic. The ruling has been controversial in the modern era and in the rest of the world for understandable reasons. However, the dark type has not been abolished both due to tradition and genuine shared traits between most dark-types. They have the ablity to manipulate shadows, above average intelligence, a resistance to telepathy, and either some degree of malice towards humanity or shocking brutality. Zoroark fit all four categories.

Among researchers that acknowledge the dark-typing, it is almost universally recognized that zoroark are primarily dark types. The dominant dispute revolves around whether or not they should also have a water, flying, psychic, fairy or normal typing. Zoroark are hydrokinetic to a very limited degree. They use this to manipulate the air, which could suggest a water or flying type. This trick has a cursory resemblance to low level telekinesis and they are highly intelligent, which could support a psychic typing. Fairy-types are ordinarily tricksters and were often viewed as ‘holy’ pokémon. Zoroark have an extensive mythology tied to them and can be very friendly, even familial, to humans. They are undeniably tricksters. Normal implies versatility and a mastery of several elements. The authors of this guidebook take no particular position on the typing of the Olympic zoroark or zorua.

Zorua fur is primarily either grey or black, depending upon the individual. They have a typical quadrupedal vulpine build. The fur on their paws is red and they possess several red markings on their forehead. The skin of their eyelids is also red. Zorua have an unruly tuft of fur on top of their head that is red at the tips.

Zoroark are primarily bipedal with long and slender limbs and relatively weak muscles. Their claws are much longer and sharper than that of zorua and are colored blood red. Their fur is rather short across their entire body, except on their upper chest. Zoroark are most easily identifiable by their mane. The mane of a fully grown zoroark is almost always bigger in volume than the rest of their body combined. It is bright red in color with black tufts and streaks throughout it. They generally keep an object, usually a pearl from a shellder or spoink, around the middle of their mane to keep their hair in some semblance of order. Their fur is coated in oils that they can control with their hydrokinesis so it doesn’t encumber them as much as its bulk would suggest.

Zoroark typically grow up to sixty-six inches and 120 pounds in size, with males being somewhat larger than females on average. Zoroark live up to 60 years in captivity. Their wild lifespan is not well studied.


Olympic zoroark primarily cast their illusions through small-scale hydrokinesis. They use tiny water droplets to manipulate the air. This allows them to create and suppress sounds, bend light, and even move small objects and create tactile illusions. They can alter their secretions to create scent illusions. A particularly skilled zoroark can create an entire body out of faux-forcefields made of air and water, speak and look like a human, and even smell like one. While the bulk of the mane might seem like an obvious challenge for presenting as a human, zoroark can remove their bead and telekinetically weave the hairs around their body in a pinch.

The only real way to disrupt a zoroark’s illusions is to hit their body with enough force to break the surface tension of the projection and force them to spend time and energy to put it back together. A hard, unexpected punch is usually sufficient to do this. There are other methods to bypass illusions as well. Longtime or skilled zoroark trainers can frequently identify zoroark from tells that they have difficulty explaining. Ultraviolet, infrared scanners, and thermal scanners can usually bypass the illusion. As a note of caution, at least one zoroark has been able to beat all three of the above methods at different times (never simultaneously).

Zorua tend to be far less skilled at illusions and have a variety of simple tells from an inability to mimic voices or suppress their own to pixelated glitching to forgetting to cover up their tail. They are almost never skilled enough to replicate the scent of another creature.

Zoroark use illusions for a variety of purposes. In addition to infiltrating human society, they also use them to conceal their den and pups, imitate a harmless prey species to lure in a small predator, imitate a very large predator to scare away a mid-sized one, or for mating displays (see Breeding). Zorua generally use their illusions to either replicate very well-known species or confuse their opponent enough to cover a retreat.

It is difficult to research wild zoroark as they do not like being followed and typically shroud themselves in illusions. It is believed that the Olympic zoroark lives in groups of one to five adults and their young. Members frequently join and leave the pack and they do not have a particularly tight-knit social structure. Juvenile-only packs with an occasional unrelated adult providing protection or supervision are also somewhat common, particularly in areas outside of the Olympic peninsula where there are simply very few adults that live exclusively in the wild. This is the dominant model of zorua packs on Melemele and Akala, although there are semi-permanent adults in the Poni Island pack(s).

Zoroark and zorua are primarily ambush predators, although they will also go to the shores to hunt for shellfish meat and pearls. Slowpoke are a frequent target of theirs as the foxes don’t mind getting wet, resist psychic attacks, can pick off the indigestible parts, and find that the tails taste quite good.

The species is nocturnal in the wild, although zoroark imitating humans will usually adjust to diurnal life.


Zoroark present a unique challenge among all of the pokémon in Alola. Some species have comparable intelligence to humans, such as primarina, and others often insist that they are superior via actions or telepathy (ninetales, metagross, slowking, oranguru). Zoroark are unique in their desire to be human. They will frequently take on an appearance similar to their trainer’s at first and slowly make adjustments. They resent pokéballs and any sign of subjugation and will snap at their trainers, literally and metaphorically, if they get the impression that they are not viewed as equals. Their default human form will only be left for combat purposes or for illness or injury (see Illness). The species main goal when dealing with humans is not to obtain food or protection but to learn more about human appearances and behaviors. If they believe their trainer to be sufficiently kind, they will often elect to stay with them when they decide their education is complete. Otherwise, they will usually take their trainer’s valuables and slink off into a crowd, never to be seen again.

Zorua will sometimes tolerate portable dog beds. Zoroark will not and will demand a sleeping mat, cot, or something else equivalent to what their trainer has. Similarly, zorua will be willing to eat typical canine mixes or leftovers; zoroark will become spiteful if they don’t have regular access to human food. Their digestive systems are similar enough to a human’s that they can survive on a typical human diet with a little more protein. Zoroark can be reasoned with on finances to a degree but they will still demand a measure of equality in even the worst situations.

Unlike most canines, zoroark love water. They can bathe themselves with hydrokinesis or their tongue but they prefer to have access to baths or showers. All but the wealthiest of trainers will need to set limits on shampoo and water early on.

Zoroark require scratching posts from time to time. Only very young or spiteful zorua will scratch up furniture. Adults will simply slink off to a forest to slash some tree bark if they are not provided with a scratching post. Zorua will use a litter box; zoroark are quite capable of using toilets.

The most important lessons for handling a zoroark are those you should have in kindergarten: be respectful, share your toys, and be willing to help others. Trainers who follow those rules often develop deep, even familial, relationships with their zoroark. This can help keep them sane and grounded on the trails of Alola and in the parts of life’s journey that follow.


Zoroark can contract rabies and should be vaccinated within two weeks of capture or six weeks of birth.

Most zoroark illnesses and injuries affect their illusions in some way. Not all instances of a zoroark dropping their illusion are due to suffering. Sometimes zoroark drop their illusions for battle, for intimidation or for no clear reason at all. Zorua usually sleep with their illusion down and will often spend time in their default appearance around trainers they trust.

However, if a zorua spends more than three days without casting an illusion or a zoroark goes for more than one, they may be sick or injured. Ask the pokémon to create a human illusion to talk, or at least to write if they are capable of it. If they can’t or won’t, take them to a veterinarian. If they will take a human form, ask them earnestly and repeatedly if anything is wrong. Even if they insist that everything is fine, it might still be for the best to take them to a veterinarian for a cursory check. Zoroark are very good at spotting lies so don’t try to conceal the real purpose of the visit from them.


Zorua reach their full size around sixteen years of age. However, they can appear to grow much faster in captivity. Zorua with a devoted trainer become more skilled with human illusions and usually decide to match their trainer’s age. This in turn forces them to think in more mature thought patterns, which has been shown to promote actual rapid brain development followed by physical development. Premature evolution has not been shown to have an adverse effect on lifespan and should not be encouraged or discouraged. Zoroark’s manes continue to grow in length and volume until their death.

The formal demarcation line between zorua and zoroark is the selection of their first hair bead.


Zoroark are a niche pick in competitive battling for their mindgames. Even in leagues that announce each party’s full team beforehand it can be difficult to know which pokémon is a zoroark. While this isn’t terribly effective at the levels where one hit from almost any pokémon can knock out a zoroark’s illusion, if not the zoroark itself, it is a useful tool in leagues that allow for counter-switching. A common tactic is initiating a switch against an opponent’s fighting-weak pokémon while having your zoroark pose as a humanoid fighting type. This forces the opponent to gamble by either sending in a psychic type and risking a matchup against a zoroark or staying in and risking a beatdown from a fighting-type. A similar tactic applies to having your zoroark imitate a poison-type when fighting an opponent with at least one fairy, forcing them to decide whether or not to risk their fairy against what might be a real poison-type for the chance of annihilating a zoroark and gaining momentum.

Island challenge trials don’t force either side to declare their pokémon beforehand, just the number they are bringing to battle. This gives zoroark a few rounds of confusion and setup against an opponent before the kahuna figures out the trick. Elite Four battles require declaring in advance (and allow both sides to freely switch) which makes the best zoroark tactics the ones described above. However, it should be noted that most opponents in the island challenge use monotype teams. This reduces the utility of baiting out a pokemon because the opponent will either have no fairy or psychic types to bait out, or will have so many that other factors will carry the battle.

Beyond illusions, zoroark have sharp claws and surprisingly potent shadow manipulation. They can also abuse illusion “glitches” to disorient opponents for a split second. This allows them to either begin or disrupt a combo, get in for a melee hit or get out of range of a melee fighter. Their signature tactic is using shadows to trip up opponents as they move and force them to hit the ground with their own force. As zoroark are rather light on musculature and natural defenses, this is probably their best way of safely dealing damage. They can also be taught a number of elemental tricks and disruption tactics to maximize their efficacy.


There are zorua packs around Route 5 and Route 1. Captures from the former are currently prohibited. Captures from the latter are presently allowed with no quota as zorua are viewed as an invasive species and a public safety risk. Capture, adoption or purchase of a zorua requires a Class I license.

Zorua are also found in pack(s) in Poni Island National Park. There is often a single pack, but there are enough zoroark that they sometimes split off into smaller groups. Capture of zorua and zoroark is presently allowed inside the park with the requisite trainer rank.

Zoroark require a Class III license to purchase, adopt or capture.


Zoroark are incredibly private about all stages of reproduction. What is known is that they have a very long courtship period of several years and that a pair will typically only have one litter of six to twelve pups. Zoroark pregnancies last seven months. Pregnant zoroark will often be hesitant to create illusions, presumably due to the energy illusion formation requires. Male zoroark will stay very close to their pregnant mates.

Both parents stay very close to their pups until they reach their full size. If one parent dies before the pups are fully grown the surviving parent will seek out another zoroark to assist in childrearing. If both die in the same incident the remaining zorua will band together into a pack. Sometimes another zoroark will take over parental duties, or at least begin to drop by every so often to check on their welfare and provide instruction. All zorua packs in Alola were formed by orphaned litters. The packs continue to take in stray zorua. At least one former pack member checks in on them from time to time.

Mated pairs usually split up when their children leave. Sometimes they will pursue a long-term homosexual partnership. Sometimes they will find an orphaned pack and assist in raising it or they will join a multi-zoroark group. Zoroark have also been observed finding a member of another species and entering into either a romantic or platonic partnership with them.

Zoroark will lay out their own boundaries and desires for privacy during reproduction and childrearing to their trainer. Sometimes they will wish to leave their trainer to find a mate and raise children. They should be allowed to do so. If forbidden from leaving, they will leave anyway but steal or destroy several of their trainer’s possessions on the way out. A zoroark that amicably parts from their trainer will often return when their pups are fully grown. Occasionally a zoroark will tolerate or even desire raising their pups in captivity. They will lay out their needs for this as well, although it typically amounts to a dark, safe, and permanent home.

Zorua cubs should not engage in anything more than a playfight until they reach two full years of age.


There are seven species of zoroark. The first is the Olympic zoroark discussed above.

The second is the montane zoroark (D. meyer). While there has not been a stable colony of zoroark in the wild since at least the 1920s, they continue to thrive in captivity. Mormon theology teaches that Xerneas gave the montane zoroark to the church as a gift. The church proceeded to round up almost all of the zoroark in the Rocky Mountains and tame them. They currently run a breeding program for the montane zoroark that contains nearly all of the world’s montane zoroark. These zoroark are used to protect their churches, leadership and missionaries. Cynics also attribute the public and private miracles of the church to zoroark illusions.

Montane zoroark are powerful telepaths that create illusions by hacking the brain of their targets and altering their sensory processing. This makes their illusions the most powerful; it also means that they are sometimes unable to affect all nearby minds at once. The sheer versatility of their power and ability to completely block the senses of opponents makes them by far the most powerful zoroark species, as is seen whenever the church allows one of its members to use one in battle. The remaining montane zoroark are owned by the Smithsonian Institute. Every few years they will display montane zorua at the National Zoo; zoroark would never consent to this. It is believed that the Smithsonian’s zoroark serve various roles as staff around the institute’s properties. There are persistent rumors that other branches of the United States government may possess montane zoroarks, but this has never been proven. Montane zorua are very similar in appearance to the Olympic zorua, if a bit lighter in coloration and with bright purple eyes instead of pale blue.

Desert zoroark (D. pellisfurem) used to range from Texas to Tenochtitlan and from the Gulf to the Pacific. At present they are confined to a patchwork of habitats in Anahuac and a handful of National Parks and reservations in the American Southwest. The Aztecs, Navajo and Hopi revered the desert zoroark and the lands under their control house most of the remaining desert zoroark population. Unfortunately, the post-war instability in Anahuac has put the zoroark population there at risk. While poaching is a crime punishable by death and state sponsored hunts have been discontinued, zoroark populations in Ananhuac have plummeted since 1981. Until 1903 the United States offered substantial bounties for zoroark and sent military expeditions to wipe the species out. The unwillingness of some Native American leaders to hand over the zoroark on their lands was the pretext for a number of wars.

Desert zoroark create their illusions in a similar manner to Olympic zoroark, suggesting that they may be the most closely related of the subspecies. It would be impractical to use water in the air to create their illusions given their habitat. Instead, they create tiny heat waves to shape the air around them. While their tactile illusions are entirely unconvincing, they learn visual and auditory illusions much faster than their Olympic counterparts and don’t need to spend much time redeveloping an illusory body after their old one is destroyed. They are classified as dual dark- and fire-types and can create more powerful heat waves in battle than the ones they use for illusions.

The swamp zoroark (D. titanavus) is nearly extinct in the wild. They are the largest of the subspecies and tend to be dark green in color with light purple stripes across their body. Their manes are also the smallest proportionally and stop growing when they reach physical maturity. Unlike other zoroark species, they have webbed paws and spend most of their time in the water and, when they do go on land, they walk on all fours. Because of this and the factors below, it is believed that they are the ancestor of the other zoroark species.

Swamp zoroark do not create particularly detailed illusions. Instead, they emit gasses that cause hallucinations and feelings of panic in their target. Long-term exposure results in blindness and even death. These gasses are used for hunting and defense. At present, there are believed to be fewer than 80 swamp zoroark and zorua in the wild. Most live in and around Everglades National Park, with the remainder split between the bayous of Louisiana and Congaree National Park in South Carolina.

The remaining three zoroark species are believed to extinct in the wild. However, populations occasionally pop up around the world. This suggests that they have simply abandoned the forests and plains of North America and Siberia entirely to integrate into human society.

The first of these species is the plains zoroark (D. deagramani). They have thick dark brown fur in the winter and a lighter coat of grey fur in the summer. Their mane resembles a cape extending from the bottom of their head and they didn’t use beads. Plains zoroark are powerful telekinetics who create and craft forcefields into a body. They then warp the light and sound around their forcefields through an unknown method to complete the illusion. Plains zoroark have the most durable illusions of all zoroark and they can form them rather quickly. However, they are among the least intelligent of the species and take some time to learn the voices and social norms of other species.

Forest zorua (D. fluidum) were the most common species at the time of European first contact. They ranged from Quebec and Ontario to the southern tip of the Appalachians and from the Atlantic to the Mississippi. Forest zorua are proper shapeshifters rather than illusionists and morph their form until they physically become their illusion. Like ditto, it is entirely unknown how this works. However, forest zorua suffer from one core weakness: they must concentrate hard to maintain their illusory form. Lapses in concentration, including sleep, will often cause their illusion to begin to break down. While some particularly clever zoroark can maintain their illusions for up to 72 hours, even through full nights of sleep, a heavy enough blow will cause them to almost instantly revert. As such, there is some speculation that forest zoroark do not shapeshift so much as use an attack akin to substitute. Unfortunately, captive forest zoroark tend to commit suicide or refuse to eat, much less cooperate with experimenters. It may never be known how, exactly, the forest zoroark’s illusions work.

The final species was the only one to have a native range outside of North America and are the most likely to be outright extinct. The Siberian zoroark (D. laventoni), also known as the spectral zoroark, were native to coastal Siberia and Hisui. They thrived in cold climates and may have even hibernated during the summer. Siberian zoroark were selectively incorporeal ghost-types that manipulated their form for their illusions. They were known to be the most territorial and solitary of the species and could be extremely vicious when defending their territory.

It is believed that the species was already on the brink of extinction when Europeans first saw them. Siberian tribes had stories about shapeshifters and zoroark, but many of these were set in ancient times. The zoroark were no longer believed to be active threats. They was only one confirmed sighting in mainland Asia, a single photograph taken by a Soviet soldier in 1931. The Hisuian population was believed to be extinct by 1920. How such a distinct species evolved is likely to forever remain a mystery as the spirits did not leave behind physical remains to study.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Canis noblesse


Furfrou has a reputation as perhaps the most regal and snobby of the world’s canines, and certainly of the world’s domestic canines. But the truth is that furfrou are, charitably, one the most energetic of the domestic canines. Less charitably, they are perhaps the least intelligent. So how did a high energy, low attention span dog that would rather be sloppily licking their trainer than sitting beside their throne become synonymous with poise and nobility?

The answer lies in the extensive and messy history behind the breed.

Furfrou, along with yamper, was one of only two canines to be domesticated in Western Europe. Furfrou was also one of the earliest domestic pokémon of any sort available in Europe. Between their long fur and potential for herding and protecting other livestock, they were quickly adopted by farmers across the continent. Foreign visitors during the early First Kalosian Empire viewed furfrou as synonymous with the European method of agriculture.

There was a slight problem with furfrou, though: they are not the patient herders that stoutland and arcanine are. Instead, they easily get distracted by birds, flowers, people, wild Pokémon, or the sun and stop watching the herd or walk away altogether before coming back at night with their tail between their legs. Farmers initially tried rectifying this by adopting a larger court of furfrou to watch both each other and the livestock, but they only distracted each other. As soon as arcanine, boltund, and stoutland were imported in the late stages of the First Kalosian Empire, furfrou were only retained as livestock for their fur or as protectors of children. The widespread domestication of lopunny slowly led to their decline in even those roles.

Enter Empress Apolline. Born a common farmer, she was conscripted into the Imperial Army during The Winter Legions’ Mutiny. Her tactical brilliance and skill with taming pokémon led to her rising quickly up the ranks. After the death of the emperor at the Battle of Cylage placed one of the rebels next in the line of succession, the Lumiose Guard raised her to the throne. She carried the war within the year and her compassion and cunning during the post-war era lead to peace in Kalos for another century. She also had fond memories of her family’s furfrou and brought several into the court in order to train senior military leaders and nobles in pokémon husbandry. The court, in turn, happily adopted furfrou as the Kalosian equivalent to the Galarian monarchy’s yamper and played up the nobility and beauty of the breed as a form of propaganda.

Over generations and dynasties, the furfrou stayed as a symbol of Kalos in general, and the monarchy in particular. The elaborate styling of furfrou’s coats was perfected during this period. Previously furfrou shaving had been a mundane semiannual task to obtain fur and improve the furfrou’s mobility; now it was (and mostly still is) a form of conspicuous consumption and class status.

It can be expensive to obtain a purebred furfrou in Alola (or almost anywhere else), but mutts are somewhat common in the wild and shelters as most trainers and families view them as too high maintenance and the wealthy would prefer a purebred. These furfrou make excellent pets for anyone who wants a high energy dog or a chance to practice advanced grooming techniques.


Furfrou are classified as normal types by the Department of Agriculture, as they lack the criteria for any other typing.

Furfrou are rather typical, if lean, canine pokémon. Their only main distinctions are their long, shaggy white fur and their somewhat delicate facial structure. Most purebred furfrou have a very long and narrow snout compared to other canines. This is impractical and forces them to greatly slow down while eating. It is a product of selective breeding for purely aesthetic purposes.

Furfrou’s fur is not actually as thick as that of cincinno or lopunny. It is somewhat curly and grows very quickly. This leads to it fluffing out more than most other pokémon’s fur. They can grow a full coat of fur up to 16 inches long in six months and the fur can extend away from their body, leading to them looking more like a mareep than a ninetales.

Unusually for canines with long coats, they do not have summer and winter coats that they shed with the seasons change. Instead, furfrou fur reaches its terminal length and stays that long until it is groomed. Feral furfrou almost always have the maximum coat length. In their original range in Europe this was seldom a problem, but in Alola this can be a serious health concern as, like most canines, furfrou have no better means of heat release than simple panting.

Purebred furfrou grow up to thirty-two inches in height at the withers and can weigh between twenty and thirty pounds, depending upon how long their fur is at the time. Mutts are usually somewhat larger. Purebreds live around seven years in captivity; mutts usually live between ten and fifteen. Neither typically survives long in the wild, especially in Alola.


As mentioned above, furfrou are very energetic and playful. They are also quite social and, when stressed, will seek out the nearest furfrou, other canine, fluffy pokémon, or human and stick very close to them. They frequently rub against fences or trees for reasons that are not well understood. In colder climes or when recently shorn, furfrou are known to run for several hours a day and spend the rest of their time sleeping.

Feral furfrou mostly prefer to scavenge or beg around human settlements rather than go hunting. This is partially because they have one of the weakest senses of smell of all canine pokémon and their vision isn’t much better. Hunting in crowded urban areas by hearing alone is rather difficult for them and most aren’t well trained in tracking or battling.

When they must hunt, furfrou tend to be ambush predators staying motionless in one place until something they think they can kill crosses their path. Unfortunately for them, furfrou are both conspicuous and impatient. They frequently move around and blow their cover, jump at things that are not edible (or even living), play with their potential prey rather than eating it, or forget what they were doing and wander off.


Furfrou eat standard canine food mixes and are also capable of eating most common human foods. They are notorious beggers and their diet should be monitored. Thankfully they are also active enough that they seldom get particularly fat.

Speaking of their activity, furfrou require several walks a day. It is best to do these around sunrise and sunset, with a shorter walk in the late morning and early afternoon (or both). Even furfrou without much fur can overheat in the late afternoon sun.

Furfrou are incredibly social in captivity and will require either another dog to keep them company or lots of attention from their trainer. When awake they will demand scratches, walks, food or playtime. If these are denied they will attempt to cuddle their trainer with full body tackles, steal whatever is distracting their human or grab onto their trainer’s leg and start licking it continuously, sometimes for up to an hour.

Unless under strict veterinary observation, furfrou should have their fur trimmed once every three months. Most groomers are more than capable of giving them basic cuts. Advanced cut groomers are somewhat rare in Alola as eevee, stoutland, rockruff, growlithe and vulpix are more popular pets, but they can be found in Hau’oli and Malie. There is some debate as to whether elaborate styles are uncomfortable for furfrou. It appears to vary depending upon the style and dog. Furfrou should be monitored closely after they receive a new styled trim to gauge their comfort with it.


Purebred furfrou suffer from a number of health problems. Snout injuries and cancers are the most common, but almost any illness or injury a dog can suffer is a risk for a purebred. They should receive veterinary checkups once every six months, ideally after grooming sessions. Mutts tend to have fewer health problems.

One particular challenge for furfrou is that their habit of rubbing against anything and everything in their territory often leads to skin infections. These can be very difficult to spot given the coverage and bulk of their fur. Furfrou should be thoroughly petted often to check for skin wounds; the dog will not mind this.

Like all canines, furfrou can carry rabies and should be vaccinated. This is usually done shortly after birth.


Not applicable.


Furfrou’s lack of size and elemental attacks, as well as their frankly middling speed, mean that they are almost never the dog of choice for competitive battlers. The one exception to this is in the Kalos league, where many trainers who have access to the private tutors, TMs, money to travel extensively, and training supplies that help them succeed also tend to have furfrou.

This does not mean that furfrou are unusable on the island challenge, although they do suffer severe competiton from the many other dog breeds in Alola (arcanine, eevee, vulpix, lycanroc, manectric, stoutland, riolu, houndoom, granbull). They are fast enough and their fur coat durable enough that they can dominate many early challenges and still get a hit or two off in the later ones. Other pokémon will need to pick up the slack towards the end, but furfrou users are playing an even longer game. Furfrou are high maintenance but energetic and lovable pets that can live for years after the island challenge is over.

In battle, it is best to keep things simple. While furfrou can learn several projectile attacks through TMs, they do not have the energy reserves to utilize them effectively. Instead, they should rely upon tackles and full-body melee attacks combined with a few basic tricks such as roar, protect and double team if the TMs can be afforded. They are countered by ghosts, steel, and rock types, powerful physical walls and most birds. Anything they can hit successfully (at least, when most opponents are using common juvenile pokémon) will likely take significant enough damage to make up for their long list of counters.

Purebred furfrou should be withdrawn after taking serious hits or multiple weak ones to avoid significant injury. A good rule of thumb is that if a purebred’s coat is in disarray, it’s time to end the round.


Furfrou can be adopted, captured or purchased with a Class I license. A few feral furfrou can be found around Hau’oli City, especially in the winter. It is far easier to simply adopt one from the shelters in the city. There are also furfrou breeders on Ula’Ula and Melemele.


Furfrou courtship, mating, pregnancy and child rearing are all quite typical for canines. This makes them a good starter pokémon for getting into the breeding of more difficult dogs such as ninetales, eevee and granbull. Furfrou have been known to mate with every other canine species on Alola save zoroark, although some crossbreedings are more difficult than others. Most furfrou hybrids are reproductively viable.

Furfrou pregnancies last roughly two months and they have litters of four to six puppies.


Furfrou’s closest living relatives are boltund and stoutland. Boltund are stronger and faster but do not produce wool. Before court-sponsored breeding initiatives there was less difference between the two species. The rivalry between Kalos and Galar prevented either nation’s most popular dog from ever becoming popular in the other. Both breeds share a wild ancestor with stoutland.

Stoutland have longer fur than furfrou and are well adapted to sub-Arctic environments in Scandanavia and Russia. Their low heat tolerance meant that they were always limited to the northern and mountainous areas of Europe before air conditioning and the pokeball.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Raichu (Pichu, Pikachu, Hodad)
Luxsivarum ikanalu


Until the late Twentieth Century, pikachu were only common in central Japan and Alola with small invasive batteries elsewhere. They are not the most popular pokémon among Japan’s trainers. Worldwide, relatively few casual trainers used them before the 1990s. They are virtually absent from the competitive battling scene beyond the occasional use of hodad as a bird counter.

By all accounts, pikachu owes its popularity to one trainer who used a pikachu medically incapable of evolution (see Illness) and the subsequent anime and video games made about his improbable rise through the underground and officially sanctioned battling scenes of metropolitan Yamabuki. How the story and media caught on just as much, if not more so, outside of Japan than in it is a discussion for another book in another field.

Pikachu’s cuteness and perceived power led to its rise as a popular pet worldwide, even to the point of largely supplanting the popularity of related electric types such as emolga, dedenne, togedemaru, plusle, minun, and pachirisu. However, whatever the Satoshi-inspired anime and games say, most pikachu inevitably grow up. And many people find raichu to be not quite as cute as their adolescent stage. Furthermore, they seriously disrupt nearby electronics. Pichu have relatively little control over their electric sacs and can be dangerous to have around very young children, in addition to being a frequent literal and metaphorical pain for their trainer.

This is not to say that the pikachu line are bad pets, exactly. They are cute, loyal, friendly and (pichu aside) almost entirely safe. But they do not work for every trainer and those prizing cuteness in their electric-types above all else might be better served by a togedemaru, emolga or dedenne, all of which have the advantage of not growing into a larger form.

There are also misconceptions about the Alolan or Tapu raichu (referred to in this guide by their traditional name: hodad). Normal raichu are not absent from or even uncommon in Alola. Most pikachu here evolve into raichu. Hodad and raichu are both branching evolutions of pikachu like slowbro and slowking are to slowpoke. Indigenous Alolans did not and do not worship hodad; they worship Tapu Koko and believe that hodad are blessed by the land spirit. However, this veneration was only particularly common on Melemele; the residents of other islands had their own sacred emissaries.


Plusle, pikachu and raichu are classified as pure electric-types by the Department of Agriculture. Hodad is classified as a dual electric- and psychic-type. There is some dispute as to whether they should have a third fairy-typing. As they fit the criteria for their two primary typings far better and third typings are presently disallowed, it is unlikely that hodad’s official typing changes unless the basic rules of official typings change as well.

Pichu, as well as pikachu and raichu, are predominately quadrupedal but can stand up on their hind legs if needed. Pichu are pale yellow in color, except for the fringes of their ears (black), their cheeks (pink), their tail (black), and a jagged band of fur around their neck (black). They are perhaps most easily distinguished from pikachu based on their size and the prominence of their feet. Pichu’s electric sacs are not fully developed. This makes them prone to weak discharges when startled; they can be startled by their own involuntary discharges, leading to a feedback loop of release that leaves the pichu severely drained. Their electric sacs are also not developed enough to store large amounts of electricity, meaning that their strongest discharges still don’t release as much power as the average raichu’s thunder shock attacks.

Pikachu are generally bulkier than pichu with less prominent limbs and a proportionally larger torso. The cheeks darken to a bright red color and their tail becomes longer, more jagged and coated in yellow fur. Their ears are also proportionally longer and only colored black at the very tips. Pikachu’s electric sacs are nearly as large as those of a raichu, allowing them to hold about as much electricity. Their release processes are less sophisticated and they have less experience using them, leading to frequent situations where they discharge too much at once and either hurt themselves or run out of energy quickly in a battle. However, as Satoshi’s pikachu demonstrated, their unregulated thunderbolts can be the strongest of any small electric-type.

It has been said that raichu resemble pichu far more closely than pikachu. They are proportionally longer, their ears are fringed in darker brown fur, and their feet are quite prominent, especially when compared to the stubby legs of pikachu. Raichu are darker in color than their juvenile forms, except for a cream-colored belly. This makes them appear counter-shaded, which is unusual for a purely terrestrial organism. This has led to some speculation that the ancestors of raichu could either swim or fly. The circles on raichu’s cheeks (which, contrary to popular belief, are not the exterior of their electricity pouches but rather just ornamental markings) are pale yellow in color.

Perhaps the most interesting element of raichu’s physiology is the existence of a long brown “cord” between their tail proper and the rest of their body. Most trainers can’t believe that a tail so thin can hold up the bulky lightning-bolt-shaped tip. This disbelief is supported by reality; raichu can’t hold up their tail with muscles alone. Instead, they use sophisticated electromagnetic currents to move their tail around and channel their lightning bolts. This gives them much more accuracy, range, speed and physical power than pikachu, as they can use their electricity to supply kinetic energy to their own body.

The electromagnetic currents are far more necessary in hodad. They have even larger tails with equally thin cords leading to them. Hodad often balance the rest of their body on top of their tail and fly through the air on them. This gives them the appearance of surfing. Beyond that, hodad are generally of a lighter color than raichu, with the brown fur on their paws replaced with white fur. The eyes literally bright blue (that is, their eyes emit light of their own and glow in the dark). The ears are also rounded and appear to contain a spiral pattern, although this is actually just a result of their magnetic field acting up on their fur. Hodads’ ears are also light yellow in coloration.

There is some dispute as to whether or not hodad utilize actual telekinesis or just manipulate themselves and other objects with electromagnetic fields. Hodad can be taught to use a variety of other mind-affecting attacks that give them the marking of a psychic-type. They are also quite adept at communicating with human psychics. Since telepathy and telekinesis usually go together in pokémon, it is speculated that they augment their natural electromagnetic abilities with telekinesis.

Despite common misconceptions, no member of the pikachu evolutionary line feeds upon electricity. They are all vegetarians. They prefer berries but can also eat leaves, bark and stems. Pikachu and raichu prefer to cook their food and will often use their electricity to scorch plants before eating them. Hodad feed almost exclusively upon berries and use their levitation to rise up berry trees and then dart to the next grove. They do not scorch their food.

The misconception that pikachu subsist on electricity has a clear origin: lightning often strikes near pikachu batteries. Almost every time there is a storm, the skies above the forests that pikachu and raichu inhabit will be almost constantly lit up. Raichu also flock to the areas around power plants and other crucial parts of the electric grid. All stages of the evolutionary line save hodad become tired when they have not been exposed to lightning or raw electricity in some time. After a long withdrawal period they will resume their normal activity levels, but they will not use electricity until they are recharged. Unlike most electric types, it does not appear as if they can generate their own power and must rely upon lightning strikes, leeching from the electric grid, or shocks from other pokémon, to maintain their defensive and offensive capabilities.

Hodad generate their own electricity. They are still frequently struck by lightning and briefly become hyperactive after they are hit. It is unclear how their generation works as their internal anatomy is very similar to raichu and none of the differences appear to explain this ability.

Raichu grow to around forty-four in height when standing upright, tail not included. They can weigh up to 30 pounds. Hodad grow to around two feet and can weigh up to 35 pounds. Raichu typically live for about seven years in both captivity and the wild. Hodad can live up to thirty years.


Pichu are almost entirely dependent upon their evolved forms in the wild. They typically stay inside of their underground nests until they approach their first evolution, so it is difficult to observe their wild behaviors. In captivity and when they begin to leave their nest, pichu are incredibly curious pokémon prone to gleefully exploring their surroundings and being fascinated by individual objects, particularly human-made ones, for hours. Or until they accidentally shock it and become upset, triggering a feedback loop and often damaging the target of their affections. They are primarily nocturnal.

Pikachu spend most of their time either sleeping or foraging. Batteries can contain up to thirty individuals (including pichu and raichu), but individuals mostly forage alone. They are skilled climbers and move from tree to tree without leaving the canopy for most of the day. Pikachu are also skilled burrowers who dig shallow tunnel networks that they sleep in during the night. It is not that pikachu aren’t curious, rather, they simply devote very little time in a day to anything that isn’t survival. When they encounter a new potential nest or food source they can spend up to an hour exploring it before either committing to taking the nest over, cooking the food, or wandering away. One of pikachu’s most interesting behaviors is their tendencies to shock weakened pikachu to restore the depleted pokémon’s electricity sacs. They will sometimes even do this to pikachu in other batteries they encounter on their foraging journeys.

Raichu spend most of their day around the battery’s nest guarding against potential predators. They are not strictly diurnal or nocturnal; the raichu in a colony tend to sleep in shifts so that at least one is awake at all times. When they feel a nest is unsafe or wish to introduce their pichu to the outside world, they have the ability to warp their magnetic field to stick pichu against their backs and render them nearly incapable of escape.

Hodad do not live in the same battery as pikachu and pichu. Instead, they move between the territory of different batteries as they please. They tend to live in pairs. Rather than burrowing, they sleep in the canopy. Like pikachu, hodad are primarily diurnal, although it is also not uncommon to see them active at night, especially if there’s a storm. They do not rear their own pichu and instead drop them off in a nearby battery. In exchange, they provide protection for all batteries in their range should they be seriously threatened. If they are unable to protect a battery, they will drop their carefree attitude in a heartbeat to avenge them. It was this attribute that gave them their semi-mythical status in Alolan folklore. Chiefs who built structures in the wrong territory or dared to hunt pikachu would often wind up killed by a thunderbolt on a clear day, as if struck down by Tapu Koko himself. This vigorous defense of pikachu territory is one of the reasons Route 1 zoning is entirely controlled by the Melemele kahuna.


Pichu are nearly as demanding as an actual human infant or toddler. If the parent raichu are available, it is best to simply leave the baby’s care largely in their parents’ hands (see Breeding). Because many pichu in captivity are obtained from captive hodad, who refuse to care for their own offspring, many trainers will find themselves in the position of having to raise a pichu on their own.

The first major challenge the trainer will face is that very young pichu require raichu milk to survive. This can be purchased at some specialty breeder supply stores in Alola’s large cities. Travel should not be attempted with a very young pichu as a constant supply of milk is needed and even brief disruptions can lead to starvation. As they grow older pichu become more willing to eat mashed up fruit and, eventually, some crushed leaves. Pichu at this age should not be shocked because a pichu with electricity means shocks for their human caretakers in addition to frequent fires as they begin to explore their environment.

Young pichu should be stored in a room either without electrical outlets or with well covered and insulated ones. Their room should contain no sharp or heavy objects and should contain enclosed and soft spaces for them to retreat to when scared. This will occur very often, as pichu are scared of nearly everything until they approach evolution. They should also be given toys such as exercise wheels and objects dangling from string. Like all stages of the pikachu line, they will require something to gnaw on as well, lest they begin to burrow out of the door or walls. To be safe, pichu should never be put into a pokéball until they reach three months of age, and then the ball should be only sparingly used.

Pikachu require far less constant care. They are very social pokémon who tend to resent pokéballs and anything else they see as separating them from their trainer. Pikachu love most machines; the machines tend not to love pikachu back. Keep them away from any electronics that haven’t been specifically made to resist electric types. Pikachu will need somewhat frequent electric charges. Access to a simple electrical outlet can usually do the trick. Alternatively, pikachu chargers are available for sale at most Pokémon Centers in Alola. The machines’ efficacy seems to vary depending upon the exact model and individual pikachu.

Pikachu, raichu and hodad will all eat as much as they can. This will often prove to be more than their metabolisms can handle. Feed them a quantity roughly equal to one fifth of their body weight each day. They will beg for more food after battles, but they do not need food so much as a good charge. The pokémon will still exploit their human’s ignorance about that if they can. Pichu should be fed whenever they cry. If they do not accept the food, move on to other potential problems (minor injury, dirty litter, broken toys).

Pikachu enjoy frequent battles and exercise as well as enrichment in the form of new toys to experiment and play with or new locations to explore. If you do not want a pikachu to attempt to burrow in a home, provide them with some sort of enclosed area they can retreat to. Like all stages of the evolutionary line, they can be housebroken.

Raichu are more sedentary than pikachu. Despite this they require more electricity and the same amount of food to maintain their fields. Some raichu are fine with pokéballs; most are not. In general, they are less social than pikachu and more content to spend time alone or with another pokémon. Their electrical field makes them poor housepets as they have a habit of accidentally frying devices in their home. Traveling trainers with a raichu can find themselves burning through multiple phones a year.

Hodad are even rougher on electronic devices due to the increased strength of their field. They are also more active and social than raichu and require time on their own to fly. Otherwise, they will get very energetic and start accidentally discharging electricity like a pichu. It is believed that flight is how they release excess energy, something that is constantly a problem for them as they generate their own supply. Hodad have a notorious sweet tooth and can be easily bribed and trained with their favorite type of berry. They prefer to sleep cuddled against either their trainer or a fluffy pokémon, preferably an electric type. Most fluffy pokémon hate getting their fur messed up by static electricity, so hodad trainers should just accept that they’re going to wake up most mornings next to a drooling pokémon and with their hair sticking every which way. Short haircuts and cheap pajamas are recommended for hodad trainers.


Some pikachu have problems with their electricity sacks that make the process of evolution medically inadvisable. There is a surgical procedure that can prevent them from undergoing it. Pikachu so altered typically live for five years, which is only a little longer than they would have otherwise lasted. The main reason this surgery is actually performed in practice is to ensure that the pokémon stays as a cute and relatively powerful pikachu forever. As such there are an increasing number of veterinarians and surgeons who will not perform the procedure at all.

Most health problems any member of the evolutionary line will have are related to their electric sacs. These problems are usually temporary and work themselves out again after a good charge or discharge. Consult a veterinarian if teh pokémon continues to have unusual difficulty with their electricity, such as accidental releases for pikachu, raichu or hodad, painful discharges or shying away from electronics or other electric-types.

As they age some raichu and hodad experience senility and a partial loss of hearing. This is very common among related species and should be accepted. However, this often leads to raichu being unable to easily distinguish verbal commands. A raichu older than seven years should never be ordered to use thunder wave if the trainer isn’t fine with them using thunderbolt instead.


Pichu and pikachu evolve in brief periods of four to six days. The exact catalyst for evolution is unknown, but the leading theory is that it is tied to their total lifetime exposure to electricity. Usually this evolution occurs between four and six months of age for pichu and three to five years of age for pikachu. Exposure to thunder stones can almost immediately trigger an evolution in a pikachu. This amount of electricity can be dangerous or even fatal for a pichu and no effort should be made to force their evolution. Shortly before evolution, the pokémon becomes very hyperactive and begins to eat anything it possibly can. Then it goes sluggish for a few days of very rapid growth. They will prefer to retreat into their burrow for the duration of this process in the wild and some equivalent structure should be provided in captivity. Evolution might generate electricity; in any case, the pokémon will be incredibly charged immediately after completing the process and will be nearly as energetic as they were before evolution (if a lot clumsier as they adjust to their new body).

Hodad evolution is different. Sometimes, particularly on Melemele, a thunderstone with a spiral pattern carved into one surface will appear. A pikachu exposed to these stones will immediately begin a flash evolution into hodad. These stones can also be broken up into pieces that can serve as impromptu z-crystal to allow for a massive, temporary increase in the power of a hodad’s electromagnetic field.


Pikachu have a small niche in competitive battling given the sheer power they can unleash. Once. Maybe twice. If the attack is blocked, dodged or the pikachu is knocked out before they can execute it, they won’t deal any damage at all in the fight. Given pikachu’s size and relative frailty, they are not durable enough to take almost any hit from a pokémon on the competitive circuits at all.

Hodad holds a more substantial role, if only barely so. Flying electric-types are understandably popular for their ability to not only strike birds with powerful weakness-targeting moves, but to keep up with them in their home turf. Unfortunately for hodad, vikavolt exists and is both faster and more powerful. Hodad holds some niche advantages, though, like better offensive and defensive movepools with attacks such as focus blast, encore, magic coat and reflect. Birds are also less likely to know bug buzz, shadow ball or dark pulse than they are to know heat wave. But even on their good days, hodad aren’t capable of firing off thunderbolts half as powerful as a vikavolt’s. And vikavolt have the added perk of not frying their trainer’s cell phone.

Raichu are neither fast nor powerful enough to earn a substantial role in competitive battling. Some recent trainers have used them early in their careers. They usually obtained one after being misled by video games or television and the trainer was then unwilling or unable to convince a veterinarian to render their pikachu incapable of evolution.

This is not to say that either raichu or hodad is bad for casual battling or the island challenge. To start with, raichu and hodad are much easier to obtain, evolve and train than vikavolt. And their thunderbolts are more than capable of keeping pace with even the later totem pokémon and grand trials. It should be noted that raichu is not particularly bulky and hodad is even frailer. For the most part they should be used as ranged nukes that can hold their own up close if necessary but are better served getting in hits from a distance and keeping their opponent at bay. Moves such as double team and protect are a hodad or raichu’s best friend.

Pikachu are also frail, but they are quite capable of taking the average hits of the first two islands’ trials. By the time the third island comes around, it may be time to evolve them. They battle much like their evolutions, although early on it might be practical to mix in physical moves such as iron tail, quick attack or slam as their opponents will also be relatively frail and the pikachu can’t keep up thunder shocks for long without exhausting themselves.

Pichu should be battled with sparingly and against weak opponents only, and even then they should only be battled with at all after they reach three months of age. It is best to leave them to nursery room fights against other very young pokémon.


All stages of the pikachu line are often found around Hau’oli City and in Route 1.

Raising a pichu born in captivity or abandoned by a requires a Class IV license. Raising a pichu with a male raichu requires only a Class II license, or a Class I license if you have a female raichu. (The disparity is due to the difficulty of obtaining milk without a female raichu.) Hodad will not raise a pichu and thus do not discount the license requirement. Pichu should never be captured inside of their nest as this is against commonwealth law. But a fine is the least of your worries if you disturb a pichu nest, as hodad tend to aggressively avenge those transgressions. Pichu out of a nest can be captured with a Class II license. Pichu over three months of age can also be adopted or purchased with a Class II license.

Pikachu can be adopted, purchased or captured with a Class I license. However, pikachu can only be captured inside of Route 1 after defeating at least one of the Melemele trials. Even then, only one pikachu capture per trainer is allowed. The restrictions in Hau’oli City itself are far laxer. Both pichu and raichu are commonly available from breeders.

Raichu and hodad may not be captured from the wild in Alola. However, many trainers abandon them to shelters after they lose their first cell phone. This makes them rather easy to adopt. Both require a Class III license to adopt or purchase.


Female raichu mate with a male in their battery about once a year. After a five-week pregnancy, they give birth to two pichu. Raichu carefully guard all pichu in their nest, regardless of parentage. They do not allow them to leave the nest at all until they reach about three months of age, and even then they are only allowed to leave when magnetically glued to a raichu’s back. They are only allowed to explore on their own after another two to four weeks.

Hodad pairs sometimes never mate. They also frequently form homosexual pairs that, regardless of whether they mate or not, cannot reproduce. Sometimes hodad pairs mate and reproduce up to three times a year. Hodad pregnancy is very similar to raichu pregnancy. After their young are born, the male hodad will glue them to his body and seek out a nearby battery to drop the pichu off at. Hodad don’t seem to have any preference as to which battery they drop eggs off at. Some pairs will drop theirs off at the same one every time, and others will drop them off at a different one each time. There does not appear to be any clear driving factor behind their selection.


There are two recognized species of pikachu, the Japanese and Alolan species. The Japanese pikachu, L. luxsilvarum, has a thicker coat and grows slightly larger. Their fur patterns are also a little bit darker. The main difference between the two is the Japanese pikachu’s inability to evolve into hodad, even when exposed to the proper stone.

While the Japanese pikachu was originally confined to central and northern Japan, the pet trade has since brought them to almost every corner of the world. Abandonments and escapes have led to feral populations near most major cities in temperate climates.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Vikavolt (Grubbin, Charjabug)
Ovisoccissio reginae


Most pokémon species in this guide were intraoduced to the islands by humans. Broadly speaking, they came in three waves: the initial Polynesian settlers, Japanese and Chinese expeditions between 800 C.E. and 1100 C.E., and European explorers and colonizers after 1750 C.E.

However, a handful of species, mostly migratory birds and aquatic Pokémon, were living on Alola before humans first arrived on its shores. Some of those species are found nowhere else in the world. Grubbin is one example. And out of all of the truly Alolan pokémon, it is by far the most famous and feared outside of the islands.

Flying pokémon hold a metagame defining and constraining role in competitive battling. Because of this, any team without a reliable bird counter or several bird checks is doomed to failure. And vikavolt might be the best bird counter there is. Vikavolt pack some of the strongest thunderbolts of any pokémon, they can keep up with most birds in both speed and agility in the air, and they are natural predators of birds in the wild. Some of the most prominent birds in the international metagame, such as skarmory and talonflame, live in Alola and vikavolt have learned how to defend themselves against and even hunt them.

Vikavolt are the reason that the most powerful bug specialists feel the need to take a pilgrimage to Alola. They are also the reason that Alola draws some of the world’s most prominent trainers to the Battle Tree Invitational Tournament year in and year out. Vikavolt may not be the single most metagame defining pokémon on the international scene right now, but, their relatively recent rise to prominence and their small native range means that if a trainer wants one, there’s really only one place to get them.

This hasn’t been entirely good for vikavolt. Their juvenile forms are easy pickings for scyther, volcarona, pinsir and heracross. While the latter isn’t even a carnivore, they have no desire to compete with the highly aggressive vikavolt for territory and resources. And while vikavolt are almost uniquely built to take on the migratory birds that flock to Alolan shores each year, they are somewhat physically frail and other powerful bugs can sometimes lure them into a trap and take them out. Even before their meteoric rise on the competitive scene, grubbin were essentially extinct on Poni and declining on Akala due to competition from other bugs. Concerns about overharvesting for competitive battling led to the Commonwealth establishing small grubbin formations overseas to take pressure off of the Alolan populations. The largest formation in Galar was obtained after a donation of $350,000,000 to the Alolan League, Commonwealth Park Service, and the Wild Alola Foundation.

Thankfully, it is much easier to obtain a grubbin or charjabug as an island challenger than as a member of the general public. Please note that there are still restrictions in place on quickly trading or selling grubbin, and more than one trainer has run afoul of the law while trying to make a quick buck on the grubbin market.


Grubbin are classified as pure bug types by the Department of Agriculture. Charjabug and vikavolt are classified as dual bug- and electric-types. There is some dispute as to whether or not grubbin should have an additional ground-typing, but as they are neither terrakinetic nor built to thrive in sandstorms or deserts, the current ruling is quite likely to stand.

Grubbin are small bug-types with four distinct body segments. The latter three are light grey in color with occasional yellow spots. These segments contain most of grubbin’s organs as well as their legs, two per each hind segment. The front segment is the largest and orange in color, with a yellow ‘visor’ shielding their mouth and the base of their mandibles from aerial attack. While they appear to have large ringed eyes, these are simply ornamental. Grubbin are entirely blind, something they make up for with lateral lines that allow them to sense the electric signals in the living organisms around them. Their mandibles extend from the front of their head. The mandibles usually contain yellow and orange stripes. The exact width and number of the stripes is unique to each grubbin. Right above their mouth, grubbin have another orifice for the release and withdrawal of silk lines. While silk production isn’t uncommon among young bugs, grubbin use it in an interesting way. They release the silk at high speed to snare potential predators, rivals or prey and slowly pull them towards the grubbin’s powerful mandibles, where they can be killed or battered further.

Charjabug look quite different from grubbin at a glance, leading early European explorers to determine that the charjabug and vikavolt on Melemele and Poni were a different species altogether than the grubbin on Ula’Ula and Akala. To start with, charjabug are uncannily geometric. Their body is an almost perfect rectangular prism with only short, stubby legs and mandibles protruding from it. Most of their body is green, except for one face of their body which contains their face. The face is broken into a grid of nine perfect squares. The bottom two squares in the middle column are grey and contain jagged lines—the mouth. The remaining squares in the middle row are a reflective blue. The mandibles, tiny yellow pegs, stick out of the remaining green squares on the bottom. The blue tiles contain the charjabug’s eyes behind them. At least, they do for older charjabug. Newly evolved charjabug haven’t finished growing eyes yet and still rely heavily on their lateral lines for navigation.

Charjabug are also known for being a sort of natural battery. Although, contrary to popular belief, the manmade battery was not inspired by charjabug. They slowly absorb energy throughout their life and can release it for either self-defense or to assist a vikavolt. The main reason that charjabug can live on the surface undisturbed is that killing one will, at an unpredictable time after their death, set off a discharge of all the remaining electricity in their body. This will often take out their killer. Curiously, charjabug make accordion-like sounds when disturbed.

Vikavolt are about as different from charjabug as charjabug are from grubbin. They resemble a large beetle. Unlike other beetle pokémon such as pinsir and heracross, vikavolt are not bipeds and are most comfortable in the air. The upper portion of vikavolt’s shell is dark blue. A portion of this shell covers the head. The rest is retractable and covers the wings. The rest of vikavolt’s shell is black. Unlike grubbin and charjabug, they have four long, spindly legs rather than six stubby ones.

Vikavolt are most easily recognizable by their head and mandibles. Their head contains two bright yellow triangles that cover up their eyes. Right beneath their eyes they have an orange mouth which, like charjabug, opens horizontally rather than vertically. Their mandibles begin with horizontal green- and yellow-striped spikes facing away from their head. Then the mandibles extend up to two feet away from the mouth. The interior of the mandibles are typically green and contain a number of small spikes. The exterior is bright yellow. These are not used for grappling or eating prey. In fact, they must be swerved aside to let vikavolt get their mouth to their food. The mandibles are used for amplifying and releasing powerful thunderbolts.

Vikavolt are capable of reaching flight speeds up to one hundred and fifty feet per second for very brief periods and pivoting a full 360 degrees in less than two seconds while moving at max speed. Their thunderbolts contain wattage and amperage approaching that of actual lightning and, at max charge, they can fire off up to a dozen before they absolutely need to rest. This is accomplished based on a few power saving or recharging tricks. First, vikavolt slightly charge themselves with every wingbeat, although this is not enough to recoup the energy loss of flight. They also reabsorb some of the ambient energy left in the air after firing off a bolt, which is the primary reason why wild vikavolt often wait up to a minute between attacks.

However, vikavolt do not passively generate their own electricity like some pokémon can. They need to eat. Grubbin are primarily herbivorous, although they will also scavenge kills or take out small bugs or birds from time to time. Charjabug don’t move or eat much, preferring to keep their metabolism low to minimize the time until evolution. When they do eat, they tend to eat the remains of vikavolt kills or slowly work through a tree, as trees are immobile and large enough to last several charjabug through evolution. Vikavolt are primarily carnivorous, although they have sometimes been observed in the wild and in captivity seeking out flowers, fruit or nectar. Their preferred prey are birds.

There is a common belief in Alola that vikavolt are venting the impotent rage towards birds they had as a grubbin. This is mostly unsupported by evidence. Grubbin have relatively few predators as they spend almost their entire life underground (see Behavior), and the predators they do have tend to be dedicated insectivores or burrowers. Trumbeak occasionally prey upon grubbin, as do skarmory and fearow. But vikavolt only prey upon trumbeak when there are no larger birds to eat and, while they do hunt skarmory and fearow, they prefer larger migratory birds such as braviary, tropius and mandibuzz. All three species do not actively hunt grubbin and only kill vikavolt in self-defense.

Given the prominence of both psy-sensitive trainers and vikavolt on the competitive battling scene, there have been multiple papers published on the psychic lives of vikavolt. Most, but not all, psychics have concluded that vikavolt see birds with the detached gaze of a predator rather than the rage of a warrior out for vengeance.

However, after humans began to capture grubbin in large numbers, vikavolt have begun to attack adult humans in some portions of their range without provocation. This lends some credence to the idea that vikavolt hunt out of revenge. They do not eat killed humans and do not hunt children.

Grubbin grow up to fifteen inches in length including the mandible and ten pounds in weight. Vikavolt grow up to five feet including the mandible in length and twenty pounds in mass. Grubbin can live for four years in the wild and eight in captivity. Vikavolt live an average of nine years in the wild and twelve in captivity.


Grubbin mostly live three to ten feet beneath the surface their entire life, or until they evolve. They move from root system to root system and leave tunnels behind them. Grubbin live mostly solitary lives. Their tunnels are not a home, just a relic of where they’ve been. They almost never backtrack. When grubbin are unable to obtain enough food or water underground they will sometimes come to the surface to eat and drink. Once it finds stagnant water or a root system, the grubbin will disappear back underground.

Charjabug, like metapod, have very little behavior to speak of. Sometimes they will move to avoid a slow-moving natural disaster such as rising waters or lava flows. Occasionally they will crawl over to and up a tree for shelter or food. Otherwise, they stay still and absorb the ambient electricity that caused them to evolve in the first place.

Vikavolt behavior is more interesting. They stay in the air virtually all of the time, pausing only for a quick rest each night for three to five hours. This is usually one in brush or dense canopies. Because vikavolt are light sleepers and their primarily black and blue color scheme is difficult to see at night, this is a difficult weakness to exploit.

Perhaps the most interesting of vikavolt’s behaviors is their relationship with charjabug. While they seldom interact with other vikavolt, they are prone to picking up a charjabug with their legs. The adolescent form appears to function as a battery, giving vikavolt the power to cast more thunderbolts and a shorter recharge time between attacks. However, the charjabug weighs them down and they sometimes leave them behind when chasing very fast prey or fleeing from predators. They almost always come back for their dropped charjabug. When their claimed charjabug evolves, the vikavolt keeps close watch over them and protects them from predators as they grow. If the vikavolt are of opposite sexes, they will form a lifelong mated pair. Otherwise, they will split when the younger vikavolt is fully grown and both will find a new charjabug. Mated pairs seldom use charjabug as batteries and discard them immediately after battle when they do use one.

Outside of hunting and resting, vikavolt tend to aimlessly fly around their territory. The exact purpose of this is unclear. Proposed theories for these flights include warning off other vikavolt, searching for new bird nests, or just killing time.


The three insect pokémon covered thus far in the guide (butterfree, ledian and ariados) are wonderful starting bugs. They aren’t aggressive towards humans, they grow and die rather quickly, and they are each quite social. Vikavolt are almost none of these things. Trainers with no prior experience raising bug-types may find their grubbin, charjabug or vikavolt difficult to understand, and thus difficult to tame and care for. They are still far from the most difficult bugs in the Alola region and they give fair warning before attacking their trainer. The most common complaint from trainers is actually that they are quite boring.

Grubbin primarily eat roots in the wild. This is easy enough to replicate in captivity by providing them with root vegetables. They should be fed three to five times a day. Grubbin will not eat if they are full or drink if they are not thirsty. Their vegetables should always be relatively fresh. If this is not feasible, other fruits and vegetables can be provided to them. Grubbin should be given a water cup at every meal.

Charjabug, for the most part, do not eat. They should be ‘fed’ through frequent access to a thunder stone, generator or electronic devices. Once every two to three days they should be offered tree bark, sticks, grass, or leaves and a cup of water. If they eat the food, get them a lettuce-based plant mix to eat until they no longer show an interest in food. If they drink the water, they should be provided with a cup of water once or twice a day until they stop drinking.

Vikavolt are almost entirely carnivorous. They aren’t particularly picky on what they eat, but they usually prefer poultry. If their food is not cooked in advance they will zap it themselves. They should be fed frequently and in relatively large quantities. Like their juvenile forms, they will simply stop eating when they are full. Once the vikavolt has been in captivity(and fully grown for a few weeks, their trainer should be able to work out how much and how frequently they need fed. Vikavolt require water far more consistently than their juvenile stages and should be provided cups of water more frequently than they are given food.

Grubbin will want to burrow. This makes them happy, but also makes them difficult to keep track of or retrieve. Breeders and trainers raising grubbin in permanent homes might wish to invest in a concrete or metal bin or pool filled with sand or soil. Sticks or vegetables should be frequently mixed in for enrichment and the sand should be sifted through or replaced roughly once a week to remove droppings. A water bin should be placed on top of the sediment. In general, grubbin are entirely fine with their pokéballs so long as they are regularly fed.

Charjabug also do not mind their pokéballs. Or much of anything. They should not be left in overly hot or dry environments for too long and should be left out of their pokéball for at least two hours a day. Of course, there’s still a compelling reason to spend more time with grubbin and charjabug than is strictly required. And that reason has a predatory drive, wicked lightning bolts and flight faster than highway speed limits.

Vikavolt are mostly apathetic towards humans they do not know. They will accept offerings of cooked food (not raw food initially), but food alone will not make them warm up very quickly to a human. Usually, they’ll just take an early chance to zip away if their trainer has done the bare minimum to care for them in the past. Spending frequent time around grubbin and charjabug, helping the former battle and providing enriching environments for them, keeping them in luxury or friend balls and generally making a show of being protective of them will all help earn a measure of trust. Vikavolt will usually stay around a familiar human until they finish growing. This period is absolutely critical for earning a vikavolt’s full trust, and even friendship.

Growing vikavolt should be protected from harm at all costs. They enjoy chasing toys such as paper airplanes, laser pointers or RC helicopters around to practice their lightning bolts and flight. Providing a pokémon that can teach a vikavolt new moves is also useful. Some young vikavolt have shown a fondness for batteries that they can hold in their mandibles like a charjabug. If all of these factors and others (food quality, environment, sleeping places, access to trainer) are met, a vikavolt will usually choose to stay with their trainer for life.

Fully grown vikavolt require far less sustained attention. They should be allowed to explore during the day whenever possible and trained to recognize a whistle so they know where to come back to at night. So long as high-quality food is provided to them, they will seldom make a nuisance of themselves by hunting local wildlife. Vikavolt also require frequent battle or they will start acting up or terrorizing the local birds, even if they don’t actually eat them. Vikavolt will demand either a place indoors or inside of a tent to sleep near their trainer at night. Outside of healing and (short) discipline, a vikavolt’s pokéball should be used sparingly.

Beyond proximity while they sleep, vikavolt will demonstrate few conventional displays of affection. They are not social pokémon in the wild and even mated pairs only nest and occasionally hunt together.


Sometimes vikavolt or grubbin get parasites. These are usually not curable, but also usually not life threatening. Infections can usually be prevented by making sure their food is as fresh as possible. Parasite infections are usually marked by somewhat abrupt shifts in their dietary habits, either towards eating far more food than usual or towards eating less. Sometimes this leads to vikavolt becoming sluggish and putting on weight. Consult a veterinarian if these symptoms are observed as they can be managed with changes in diet and training.

Most other symptoms are a sign of hunger and can be easily solved by giving the pokémon food.


Most grubbin, especially on Akala, do not evolve in the wild.

Grubbin only evolve when they have been exposed to a persistent and powerful electromagnetic field. At that point they go to the surface, find some place hidden and secure, and slowly begin to grow and change into a charjabug. The process usually takes one to three days to complete. The main body of a charjabug is essentially a cocoon that the body of a vikavolt slowly forms within. Once enough energy has been absorbed, the nervous system’s center switches from a network lining the shell’s walls to a nerve cluster inside of the developing body. Then the vikavolt wakes up, breaks out of the charjabug and takes to the sky.

At this point, the new vikavolt is usually less than eighteen inches long. They grow to their full size over the course of ten to twenty weeks, depending upon the availability of food. These new vikavolt primarily hunt insects at first before moving up to small mammals, small birds and, once they approach full size, larger birds. They spend almost all of their time seeking out new prey, with only an hour or two a night spent sleeping.

In captivity, it is best to spend some time with a grubbin before trying to evolve them. This helps gain their trust once they evolve into vikavolt. The exact time needed depends upon your experience with insects, but for a novice trainer two months is recommended. At this point, the easiest way to quickly evolve grubbin and charjabug is acquiring either another electric-type such as pikachu or magnemite or obtaining a thunder stone. Thunder stones can be a little expensive, but vikavolt don’t need to deplete the stone to evolve (they just absorb the energy it would be radiating anyway). Because of this, the stone can be resold after evolution is completed.


Despite all of the attention paid to them in recent years, vikavolt usage is still confined to one basic strategy with some slight variations: release a powerful thunderbolt, stall for a little while, release another thunderbolt, continue until defeated. This applies at both professional and amateur levels. Vikavolt have a few offensive options to compliment their electric attacks (bug buzz, hyper beam, hidden power, energy ball, signal beam, air slash) as well as a few options for stalling (dig, volt switch and u-turn, toxic, roost, protect, light screen, substitute).

This does not mean vikavolt are weak: the one thing they do is very important and they do it extremely well.

Some trainers have attempted to use them in a primarily defensive role using their powerful attacks, high speed and decent utility movepool to function as a cleaner and defensive flier on a quick stall team. They have some potential in this role, especially for quick-stall teams that need a dedicated bird killer, but it should be noted that vikavolt are not particularly durable and their recharge period leaves them vulnerable to counter-attacks. This makes them an awkward fit in stall teams of any flavor. In general, vikavolt function best in a mostly offensive role as a bird killer and ranged cannon on balance or offensive teams that need something to pave the way for a melee sweeper.

Charjabug should be battled with sparingly, as using up their electricity supply delays their evolution. Like galvantula, charjabug silk conducts electricity. The default charjabug strategy is to bind opponents and then shock them until they faint or are withdrawn.

Grubbin combat was briefly alluded to above. Their best tactic is to use their silk to set up a melee fight and then use their powerful mandibles to finish the battle quickly. Grubbin have very limited electrical reserves so, even if they can learn some electric attacks, it’s better to use non-elemental styles in practice. Avoiding the use of electricity also hastens their evolution.


Grubbin are found in the wild within Blush Mountain Commonwealth Park and on Route 1. In these areas, they may only be captured by trainers on the island challenge who have either registered to participate in the challenge or completed a trial or grand trial within the last three months. There is a limit of one grubbin (or charjabug or vikavolt) per trainer between both sites. Trainers may only sell their grubbin, charjabug or vikavolt from these areas if they complete all four grand trials. Otherwise they must be donated to the Alolan government or released. Grubbin are far less threatened on Akala and found throughout almost all of the island’s forests and grasslands. There are substantially fewer restrictions on the capture and use of grubbin captured on Akala. On all islands, they require a Class I license to purchase, adopt or capture.

Charjabug and vikavolt are almost exclusively found in the wild within the Blush Mountain Commonwealth Park on Ula’Ula, although a few vikavolt can be found along the coastline of Melemele and charjabug can occasionally be found near Iki Town. Charjabug and vikavolt are subject to the same restrictions on sale and capture as grubbin. Charjabug require a Class I license to purchase, adopt or capture. Vikavolt require a Class III license to purchase and adopt or a Class IV license to capture.

Grubbin are generally only found on the surface during particularly dry periods. Digging into the ground to remove one is illegal within the boundaries of both the Blush Mountain Commonwealth Park and Route 1. On Akala it is usually legal, although the owner of the property should be consulted first.

Charjabug can be found on the ground or attached to trees on Blush Mountain. Vikavolt are generally found in the skies of the area. While it may seem like an obvious choice to capture a vikavolt rather than a charjabug, it is definitely not. Charjabug are far easier to find, capture and tame than vikavolt. In fact, it is recommended that only experienced bug specialists attempt to tame a wild vikavolt as they are very powerful, somewhat prone to violence and slow to trust humans. However, their capture is not currently prohibited.


Female grubbin reproduce asexually in the early spring. They lay a batch of roughly one hundred eggs in their tunnel and promptly abandon them. The eggs hatch roughly two weeks later. Newly hatched grubbin are only about a tenth of an inch long when born. Their survival rates are very, very low as they are eaten by some common insects and animals and most burrowing pokémon. There are currently commonwealth-run programs to breed and raise grubbin in captivity and reintroduce them to the wild when they are large enough to have fewer predators.

Mated pairs of vikavolt also reproduce in the early spring. Vikavolt do not have a proper courtship ritual as their mated pairs are determined upon one party’s evolution, rather than when both are already grown vikavolt. Their mating, however, does have a set ritual. The vikavolt both climb up to roughly a kilometer above the ocean (the highest they ever fly), latch on to each other, and stop beating their wings. They break away from each other right before impact with the water’s surface and, if necessary, climb back up to repeat the process. The male vikavolt digs a hole in the earth and the female lays two to three thousand eggs in it. Then the male covers the eggs and stirs up the air over the hole to blend the topsoil together and cover up the nest’s existence. Then both parents leave. They never return to check on their young.


There are subspecies of vikavolt.

Vikavolt’s closest living relatives are pinsir and heracross. Both were later introduced to Alola. Pinsir and heracross are far physically stronger than vikavolt but struggle to fly. They are limited to foraging or hunting on the ground. Vikavolt evolved to handle the birds that lived on the islands.

It isn’t currently known how vikavolt’s ancestors arrived in Alola. The dominant theory is that pinsir and vikavolt share an ancestor that was capable of long-distance flight. There are crude cave drawings of what appears to be a pinsir with large wings in Indonesia. This creature, tentatively named the Pindul beetle, is the most likely candidate for the missing link between vikavolt and pinsir.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Credit to giygas on Spacebattles for the forest’s curse idea.

Sudowoodo (Bonsly)
Arboraemula perri


Sudowoodo are very easy to care for. They are also more mobile and personable than most other mineral pokémon, making them a good first step into caring for more dangerous and less friendly species. Bonsly are quite powerful for their size and age and sudowoodo are able to keep pace with most of the competition. They are also one of the few pokémon whose ownership is more common in older populations than younger ones. Still, they have their fans among the younger generations.


Both bonsly and sudowoodo are classified as pure rock types by the Department of Agriculture. Neither ruling is disputed.

Most pokémon are physiologically similar to some non-pokémon form of life. So far this guide has discussed mammals, birds, insects, and cephalopods. Even some extraterrestrial lifeforms resemble these basic archetypes.

Some pokémon, especially the ones strongly linked to humans or human society, don’t resemble any known non-pokémon organism. Many of these are inanimate objects brought to life by some supernatural force. Others are truly manmade pokémon. A final group have completely unknown physiologies and origins. Sudowoodo is one such pokémon.

While it superficially resembles a tree and is capable of something akin to photosynthesis, sudowoodo is emphatically not a plant. It is part of a group known as ‘mineral pokémon.’ Pokémon in this class tend to be chemosynthetic and inorganic, that is, they are not based on carbon like all non-pokémon life on Earth. Sudowoodo in particular is a silicon-based creature.

It isn’t presently known how mineral pokémon evolved, or even if they undergo macroevolution at all. The most widely accepted theory is based on physiologically similar automaton pokémon such as porygon-z and golurk: at some point, every mineral pokémon may have had a creator and they have simply been self-replicating ever since. Alternatively, they may have been formed from chemical reactions deep in the Earth akin to the ones that created muk on the surface. The latter theory has yet to gain traction for the simple reason that all known chemically formed Pokémon have liquid cores while almost all mineral pokémon have very dry interiors.

Bonsly are dark brown in color across their body unless otherwise noted. They have two short legs supporting a roughly conical body. There is a rim roughly a quarter of the way up their body. Bonsly have three yellow spots forming a triangular face. The bottom two spots contain the bonsly’s eyes. They have a mouth placed right below their eyes. The mouth is thin and horizontal. It also does not connect to their digestive or respiratory tracts and is entirely used for vocalization. The pokémon produces sounds by vibrating small crystals inside of their mouth that superficially resemble growing teeth.

At the top of their body bonsly have three stems that branch off from each other. Each stem has a green sphere at the end. While these resemble leaves at first glance, they are actually hollow crystalline lattices. They do appear to serve some function akin to photosynthesis, using the heat of the sun to break up the compounds they use for the chemosynthetic reactions that actually power their body.

Sudowoodo are taller and leaner than their juvenile form. The core of the body is a trunk-like rectangle that’s surprisingly flexible for being similar to stone in composition. The bottom two-thirds of their trunk is littered in seemingly random patterns of yellow dots. At about the two-thirds mark two arms branch out on opposite sides of the trunk. These arms each have a trio of green orbs at the end. Above their arms, sudowoodo have two eyes and a mouth that are quite similar to those of bonsly. They have another stem that branches out into two orbless stems on top of their body.

All forms of sudowoodo are chemosynthetic. They absorb minerals from the ground and break them down through a complex series of chemical reactions to produce energy and new material for their body. Sudowoodo and bonsly store long, coiled tendrils within their main body. These tendrils are covered in small crystals structures that allow them to sense and pull minerals out of the ground. They release their tendrils from a small hole on the bottom of their body.

Sudowoodo tendrils can reach lengths of up to twenty feet long and they can deploy nearly a dozen at a time. The tendrils absorb any silica they can find in the soil, along with trace metals and some salts. The pokémon excretes water with unneeded chemicals. Sudowoodo hate water and only need very small quantities of it. Adults can drain it through their root cavity. Bonsly cannot and must release it through their eyes in the form of tears. Too much water can be fatal for all stages, although it tends to only kill bonsly in captivity.

In Alola, the typical sudowoodo grow to be about four feet tall. They can weigh a little over seventy pounds. They can live for forty to sixty years in captivity and ten to thirty years in the wild.


Both stages prefer to find a shaded grove of low trees and stand motionless. They deploy their roots and simply soak in sunlight and minerals until they are disturbed. Sudowoodo have almost no predators because their body is mostly rock. The few pokémon that do eat rocks tend to hunt the ones that won’t run away from them. Because of this sudowoodo tend to only move to avoid rain.

Sudowoodo breathe through pores on their skin. Those pores can let rain in. An adult can usually drain water faster than they take it in provided that they find some shelter like a cliff or a dense forest. Rain is quite often fatal for bonsly. Sudowoodo parents are constantly vigilant for rain and will usually move their babies to shelter if there are clouds outside. In Alola most sudowoodo stay very close to caves or abandoned buildings during the rainy season.

On Akala and in the interior of Melemele sudowoodo often join trevenant forests. The trevenant can use Forest’s Curse to temporarily make sudowoodo more resistant to rain and water-type attacks. In turn, sudowoodo deal with the insects, fire-types, and birds that might pick on the slow-moving trevenant. The introduction of sudowoodo to Alola led to a partial reversal of the post-annexation decline in trevenant numbers.


Sudowoodo are very simple to care for. They require only soil and sunshine. Both are usually quite easy to find. If a sudowoodo is raised entirely indoors or is confined to a small space of earth for a long period of time they will require supplements. Sun lamps can be purchased in virtually all Pokémon Centers. Traveling trainers stuck in prolonged rainstorms can usually talk the presiding nurse into letting their pokémon use the dartrix photosynthesis room. The owls usually enjoy having an interesting new perch; the sudowoodo tend to stay motionless. It is unknown if this is out of fear or instinct.

Fertilizer designed specifically for sudowoodo and bonsly can be purchased at most specialty pokémon or botany supply stores. A sudowoodo raised permanently indoors should be given a circular pool at least two feet deep and six feet wide filled with fertilized soil. Sudowoodo raised outside should always have a place to retreat to in the event of a sudden rainstorm.

Sudowoodo and bonsly are perfectly fine being stored in stasis or habitat pokéballs so long as they are allowed to filter soil at least six hours a day and receive at least twenty hours of sunlight a week.

Bonsly become very stressed if they are separated from their parent or trainer for more than an hour, especially if they are outside. Until it evolves the trainer should make every effort to stay nearby while the bonsly is outside of its pokéball. Bonsly are not good at filtering water out of the soil they consume, so a traveling trainer should generally carry around roughly three pounds of dry fertilized soil and a small pool in case a rainstorm permeates the soil.


If a bonsly cries for more than a few minutes a day try giving them a new pan of soil and spending more time with them for the next week. If they do not stop crying for more than ten minutes a day when given dry soil and socialization, consult a veterinarian.

Trainers should also consult a veterinarian if a sudowoodo’s behavior abruptly changes without a clear cause. It is difficult to cure most mineral pokémon diseases but seeking medical care in a timely fashion can often cure or help manage minor problems.


Bonsly slowly grow in size. Once they have a rim about half an inch thick, they will flash evolve during severe rainstorms. The new sudowoodo will be better able to handle the weather than it could as a bonsly. In Alola these storms will naturally pop up in due time. Trainers desperate to accelerate evolution can try locking bonsly in a bathroom with thunder sound effects and a running shower. This will provoke evolution more often than not.


Sudowoodo currently have no presence in competitive battling. They are outclassed in their role as fast rock-types by several fossil pokémon. Even before fossil pokémon became common on the competitive scene they still only had a very small niche in some regional circuits.

Sudowoodo are surprisingly agile and powerful combatants. Conversely, they are quite frail for a mineral pokémon. They function mainly as a melee fighter with enough bulk to take a hit or two. This puts them in the role of the typical fighting-type in battle.

For their size and age bonsly are quite strong and durable. Their main use in battle is to trade powerful physical moves, mixed in with tears to throw opponents off guard if the tide turns against the bonsly.

Both sudowoodo and bonsly are quite good for the first two islands, mediocre on the third and are somewhat outclassed by the fourth island’s trials. However, a clever trainer commanding a sudowoodo with enough training can still make the pokémon pull its weight through the end.


Bonsly can be purchased, captured or adopted with a Class II license. As a note of caution, a wild bonsly will usually have a parent sudowoodo nearby ready to defend their young if you get to close. They can be adopted from several shelters on Melemele and Akala. The shelters in eastern Hau’oli often have them on hand. Additionally, botany supply stores will often have bonsly for sale.

Sudowoodo can be purchased, captured or adopted with a Class I license. They can be caught in most of the same places bonsly can be found. They are less common in shelters and very few stores sell adult sudowoodo. Because they are considerably less difficult to care for than bonsly, trainers on an island challenge are advised to simply seek out and capture a wild sudowoodo.

The sudowoodo’s ease of care makes them popular among older trainers who want companionship and purpose but are unable to keep up with an active pokémon. The reason there are wild sudowoodo in Alola is the multitude of children who released their deceased parent’s sudowoodo rather than continuing to care for it. At present their population is quite small on Melemele and mostly focused around a cluster retirement homes on Route 1. Their population has grown larger and more rapidly on Akala. They can now be found in most of Northwest and Southern Akala.

The Department of Natural Resources has not prioritized the removal of sudowoodo. They barely impact the environment don’t prey on local species. They actually provide an ecological benefit by stirring up and enriching the soil and protecting endangered trevenant . There have even been talks about deliberately introducing them to Ula’Ula to help protect the forests on the northern half of the island.


During the late rainy season sudowoodo may seek each other out. Sudowoodo do not have distinct sexes until they mate. Then, seemingly at random, one will begin to adopt male anatomy and the other will adopt female reproductive organs. This transformation usually takes two to three weeks. When the process is complete, the sudowoodo mate. The female lays four to six eggs about the size of a golf ball a week later. The male will bury the eggs and the parents will guard them in shifts until they hatch roughly three weeks later. Parents will stay with their children until they evolve. Then all members of the family will go their separate ways.


While sudowoodo living in ranges with different soil composition sometimes have different compositions, they are not classified as distinct species as these traits are not hereditary. A bonsly descended from two parents in Kalos will develop a near-identical composition to Alolan sudowoodo if raised in Alola. Like many of the mineral pokémon in the archipelago, Alolan sudowoodo are tougher but slower than their continental counterparts.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Blissey (Happiny, Chansey)
Aglaea aglaea


There is credible evidence that blissey was the first pokémon to be tamed. Archaeologists have found stone tablets with drawings of blissey in a human camp, and even wearing human clothes, that dated back to 18,000 B.C.E. They were one of the only domesticated pokémon exclusively found in Australia prior to the creation of the mass produced pokéball.

As difficult as it is to believe now, blissey were not introduced outside of Australia until 1842 C.E. Even the wayfarers could not bring them from island to island without stressing the pokémon to the point of death. The pokéball and large sailing ships rectified the problem. At present there are wild populations on every continent except Antarctica.

Blissey is the quintessential healing pokémon of the modern world. Their egg is one of the most potent psychoactive drugs currently known and it is not physically addictive. It also contains every enzyme and growth factor needed for healing in humans. In pokémon it rapidly accelerates the regeneration abilities of almost all organic species and some inorganic ones.

Most Alolan Pokémon Centers have now added blissey or chansey to their staff, either in addition to more traditional options such as comfey and alomomola or as the sole pokémon on hand. They can also be found in the wild on all four islands, although finding or capturing one can be a difficult prospect.

In addition to their use as healers, blissey are the premier special walls in competitive battling. Their combination of power and utility has led to extensive capture (legal and illegal) in their native and introduced ranges, making the remaining wild blissey very skittish around humans.


All stages of the evolutionary line are classified as pure normal-types. There has been a substantial push in recent years to reclassify them as dual normal- and fairy-types. However, they have no extraterrestrial ties, weakness to iron, or propensity for pulling pranks. The Department of Agriculture is currently reviewing its ruling to consider the evidence for a fairy-typing.

Happiny are divided into two distinct segments. The lower half of happiny is covered in a hard, dark pink shell. Only their short, stubby legs protrude from the bottom. The shell has a somewhat loose flap of white skin on top of it which happiny often form into a pouch.

The upper half of happiny’s body is covered in short light pink fur. They have two arms, which are even shorter and stubbier than their legs. The face is proportionately large and consists of a mouth and a pair of eyes. They have two darker cheek spots on their face. Towards the top of the head they have three short, hard lumps. These are primarily used for sensory purposes. They have a dark pink ‘bead’ on the very top of their head with a messy, curly ponytail extending from it.

Chansey are shaped like an oval, or an egg. They have two pink feet which are substantially longer than those of a happiny. They also have a tail that can extend for up to a foot behind their body. Chansey’s face resembles that of a happiny but it barely grows as the happiny evolves, making it proportionally smaller. They lose the knobs on their forehead but gain two sets of tufts on the sides of their head where their ears would be. The most notable feature of a chansey is the pouch by their arms. This is often used for holding eggs, but they can put unruly happiny or other small pokemon inside in a pinch.

Blissey’s primary differences from chansey are on the lowest half of their body. This portion becomes coated in fluffy white fur. Four tufts grow out of the white fur and one apiece develops on the arms. Blissey lose the tufts on their head that they had as chansey and gain large fluffs of long, curly, pink fur in their place.

Blissey have a rather large amount of fat inside of their bodies. However, they also have a surprising amount of muscle. This allows chansey and blissey to run faster than they appear capable of moving, and happiny are able to lift far heavier objects than most other pokémon of their size.

No stage of the evolutionary line has ears or a nose. They breathe through their mouth and sense vibrations in the air through their pink fur, allowing them to sense movements around them and process sounds.

Blissey have the ability to sense the emotions of those around them and then seek out the source of particularly negative emotions with high accuracy. They do not appear to have any ability to sense pheromones. It is suspected that they may be empathic. Their obsession with easing the physical and mental pain of those around them may simply be a defense mechanism to avoid those unpleasant feelings entering into their own minds. However, blissey (especially those raised by trainers since birth) can be taught to participate in battles and even inflict direct pain on their opponents. Blissey also have no particular aptitude for casting or resisting mental attacks. Human psychics have reported that the line are a little easier to work with than most human-shape pokémon, but not to a degree that suggests inherent psychic powers.

Blissey usually grow to around five feet in height and weigh between 220 and 250 pounds. They might be immortal aside from stress, prolonged starvation, or particularly severe injuries (see Illness).


The evolutionary line is best known for their caring nature. Wild chansey and blissey often watch over sick or wounded pokémon, predators and prey alike. It is suspected that blissey are the reason that Australian predators evolved to be so deadly: if prey wasn’t killed immediately, that prey wasn’t going to be killed. Chansey primarily cure pokémon by giving them their egg. Even wild blissey appear to have some skill in other forms of healing. This appears to be a learned behavior passed down through generations; a chansey raised in isolation will learn no healing techniques outside of giving their egg.

Wild chansey tend to flee from all but the sickest and most depressed of humans. Even humans they feel compelled to heal will be approached with the utmost caution and ran from and the first sign of danger. They will almost always put their own freedom and welfare above the health of other creatures.

Happiny are not known to lay eggs, but they find and carry around objects that superficially resembles an egg and will fit inside of their pouch. Occasionally they will gift their ‘egg’ to a very trusted friend or someone they think needs healed; it is believed that happiny do not understand that their ‘eggs’ do not have any healing properties. The other quirk of happiny that is not present in their adult stages is that they appear to have a low opinion of their appearance. Mirrors anger them and they will attempt to use combs, sticks or anything they can grip to straighten their hair. They are usually unable to succeed. Since they cannot directly touch or see their hair they will eventually forget about the problem.

All stages of the line are highly social pokémon, but they greatly prefer interacting with members of other species. Unrelated individuals will only stay together when one is hurt. Most adults will only associate with their young daughters. When a happiny evolves, mother and daughter will part and then seldom interact in the future. Blissey and chansey tend to keep large ranges that other members of their species do not enter. While they do not fight over territory, the one whose territory is being intruded upon will usually run to the trespasser and puff her fur up. She will stand still, looking at the trespasser until they leave. On the rare occasion that the intruder ignores her she will continue to follow her unwelcome guest until they leave her territory.

When a happiny evolves, a new chansey or blissey is introduced, or a member of their species is captured or dies, all blissey and chansey in the area will assemble, work out new territory boundaries, and immediately go back to their homes. It is unknown how blissey can sense other members of the species entering their territory or know when a meeting is called.

Captive chansey working together in a hospital setting usually need to have individual wings they are responsible for. Working in close physical proximity with conspecifics upsets them.

Blissey will usually bond with one group of a single species. They tend to pick the species most closely related to them. If there are no egg-laying mammals, a placental mammal or a large bird or reptile will be befriended instead. Blissey will help protect the eggs and raise the young of the ward they have attached themselves to. In exchange they will sometimes ask for an egg (see Breeding).

Blissey spend a few hours a day foraging on their own if they are not attached to a ward of herbivores. Otherwise they rely on the ward to bring them food. Blissey’s short limbs make it difficult to pluck berries from trees, and their shape makes it impossible to bend down to eat grass. They can go without food or water for up to ninety days, although they will stop producing eggs if they have not eaten in over ten.


Chansey and blissey are the rare pokémon that do more to care for their trainer than their trainer will need to do for them. However, they are not a good team member for a trainer who does not wish to have much interaction with their pokémon. Blissey hate pokéballs and prefer to be with their trainer or the other pokémon on the team almost constantly. Fortunately for stationary trainers (and unfortunately for travelers), they sleep around fourteen hours a day.

Growing happiny, chansey and blissey will need about 10% of their body weight in food a week. Fully grown blissey will need to eat 3-5% of their body weight. Blissey that battle at the highest levels will require 6-8% of their body weight in food. They prefer berries, but they will happily eat most plant material and even honey. Blissey should be handfed due to their very limited use of their limbs. If a blissey is taught a telekinetic move such as psychic they will need much less assistance. Blissey get all the water they need from their diet.

Any blissey or chansey will adopt an abandoned happiny. If you find yourself caring for an orphaned happiny you should begin seeking out one of the older stages as well. Otherwise, the happiny will tag along with their trainer constantly and grow stressed if they are separated for a long period of time (including by pokéballs).

Never take the egg (or surrogate egg) of any stage of the evolutionary line. If the pokémon wishes for you or someone else to have an egg they will give it freely. Stealing their egg causes a great deal of stress, which in turn reduces the frequency of egg laying.

Blissey and chansey eggs are incredibly tasty and good for healing tissue, boosting the immune system and reducing pain. This makes the species especially popular among trainers with chronic illnesses. Blissey eggs are also powerful antidepressants with a side effect of greatly increasing the consumer’s desire for social interaction. There are presently no other known side effects aside from minor weight gain. Blissey trainers are well known for being calm, happy and helpful. The government still closely regulates the trade of blissey eggs. To be safe trainers should never own more than one blissey without a specific license to do so. If a blissey gives you an egg you should not redistribute it. This irritates the blissey and is often illegal.


It is very difficult to kill a blissey. Their body has thick layers of fat around all major organs. Blissey fur also dampens elemental energy. This means that only very, very powerful blunt force attacks and particularly deep and powerful cutting moves can knock a blissey out. Only unrestrained physical attacks from some of the most powerful pokémon in the world can actually kill a blissey. Even then they will almost always fully recover from attacks such as rhydon tail swings, rampardos head smashes, aegislash cuts, and machamp punches. To be safe they should never be left in a fight for more than one of those blows (and smart trainers will put considerable effort into avoiding them altogether).

If a blissey is knocked out in battle they should be immediately withdrawn into a pokéball (ideally a heal ball) and taken to a Pokémon Center as soon as possible. Blissey and chansey are quite good at tending to the wounds of their own species. Less than a handful of blissey have ever died when given proper medical care. Most leagues allow trainers to immediately send a pokémon to a nurse after it is knocked out. This option should be taken whenever available.

Well-fed blissey, chansey and happiny have never been observed catching an illness or having one of their wounds become infected. Adult blissey do not appear to age. Prolonged starvation can kill a blissey and dramatically reduces their ability to heal themselves and others. They become very vulnerable to injury or infection around three months after being withdrawn from food.

The juvenile forms, especially happiny, are somewhat less durable. Chansey can be outright killed by the sorts of attacks mentioned above, and even average high-power physical moves can take them out if left untreated. Happiny are almost always fine fighting baby, juvenile or adolescent pokémon. They can even safely take hits from some adult pokémon provided they are not trained for competitive play or exceptionally strong.

The main reason that blissey and chansey die in captivity is stress. A stressed blissey will experience many of the same symptoms as a starving one. They should be given near-constant social interaction, as much sleep as they want, and frequent access to wide-open green spaces. Confinement indoors or on a small ship is stressful. Some blissey have greater tolerances for battle than others. This should be taken into account when deciding whether or not to use them in a match.


Happiny evolve into chansey around their second birthday. The transition is gradual and the formal demarcation is the creation of their first natural egg. In the wild evolution is also marked by the new chansey leaving her mother. Blissey evolution is also gradual and the exact demarcation line between chansey and blissey is in dispute. The shedding of the last ear tuft, the development of white fur across their entire lower half, and the disappearance of their tail have all been proposed. All three events tend to take place around the same time in any case. Chansey evolve into blissey when they have been free from stress for a long period of time. Very close social bonds, particularly with their trainer, can lead to evolution even with low level stressors such as occasional battles.


Blissey is the premier special tank in international battling. There are very few elemental attacks that they even seem to feel. Even if they are damaged, they can heal themselves in a variety of ways (wish, rest, eating part of their own egg). They can learn a variety of utility attacks such as heal bell, reflect, light screen and stealth rock. Blissey don’t have particularly strong elemental attacks, although they can learn a wide variety. Their elemental well is simply too small to be of much use in high tier battles. Blissey do best stalling out opponents who have been inflicted with burns, curses, or poisoning. In a pinch they can also use counter to deal with physical blows.

Blissey can be overpowered by many physical attackers, particularly fighting-types. Taunt can also seriously limit blissey’s utility. Blissey are also a massive drain on momentum for both the user and the opponent. Those three drawbacks limit their use to defensive or balanced teams.

On the island challenge blissey are still powerful enough to deal with most opponents offensively, especially if they have a way to exploit a weakness. It’s still usually for the best to use them to wall a particularly difficult opponent that can neither switch out or harm blissey, such as elementally inclined totem pokémon.

Chansey play a similar role, although they are faster and somewhat less powerful and bulky. Blissey don’t really need speed for what they do, so chansey are a somewhat niche pick in competitive battling. Chansey are still quite capable of walling almost all elemental attackers on the island challenge, and they’re even capable of dodging or outrunning some projectiles or melee attacks.

Happiny have surprisingly strong tackles. However, they lack a way to reliably heal themselves and they aren’t particularly durable. They can be used to counter weak special attackers that can’t outrun them. Alternatively, a well-trained happiny can learn a utility move or two to help out the team while an opponent struggles to take them out of the fight.


All stages of the evolutionary line can be found throughout all four Tapu Islands. Because they are technically invasive, they can be captured in all protected areas without additional restrictions.

Federal law prohibits a private individual from owning two chansey or blissey at once. This is probably for the best, as outside of a happiny and a parental figure they do not get along when held on the same team.

Happiny can be captured, adopted or purchased with a Class II license. If the trainer also owns a chansey or blissey, only a Class I license is required. Chansey and Blissey can be captured, adopted or purchased with a Class I license.

The main problem with acquiring a member of the line is finding a wild specimen. They are quick to flee from trainers and their fur gives them a pretty good impression of their surroundings. Chansey and blissey are also rather light sleepers. Even if a trainer does find and corner one, her ward will usually come to her aid to avoid losing their resident healer.

In practice, only three types of trainers encounter a wild specimen: the patient ones, the injured ones, and the very depressed ones. In any case sudden movements should be avoided around a wild blissey. It is best to try and bond with the creature rather than capturing it outright as chansey and blissey caught by force tend to be very difficult to tame.

Capturing a wild happiny is also a tricky prospect as they will almost always be protected, either by their mother or by their ward. They are quick to flee, but a moderately fit trainer moving at a light jog can outspeed them. If it becomes clear that a captured chansey or blissey is caring for a happiny, that pokémon should also be captured.

As mentioned above, all stages of the evolutionary line prefer to be held in heal balls. Luxury, love and quick balls are also acceptable, although they will never like staying in the ball for long periods of time.


Contrary to popular belief, blissey are not parthenogenic. There are also no male blissey and there is no equivalent species they mate with. Chansey and blissey eggs are impossible to fertilize and are only used for healing purposes. When a blissey wants to reproduce (and only blissey have the ability to do this) they will approach a female in their adopted clan and request an egg. If the female agrees, the blissey will put the egg inside of her pouch.

Through a poorly understood process she will begin to convert the egg into a fertilized blissey egg. The amount of time it takes for the egg to be converted and hatch depends on how closely related the species is to blissey. Bird and reptile eggs can take years to convert. Eggs from kangaskhan, blissey’s closest living relative, can hatch in less than two months.

Blissey breed very rarely in the wild. They only do so when particularly content or when the local chansey population has declined.

In captivity blissey must be very happy and kept with another female member of an egg-laying species. Even under the best of conditions it is unlikely that a blissey chooses to reproduce. Given their very long life expectancies, aversion to their own species, and lack of natural predators, there are sound reasons for the species’ reluctance to have children.


Blissey are monotremes. Their pouch makes them an interesting link between monotremes and marsupials in Australia. Their bizarre reproductive scheme makes it probable that they were the true ancestor of the marsupials. It is far more likely that they are a living fossil from an era when the first marsupials were evolving. They may have even evolved alongside and in response to the true missing link species.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Snorlax (Munchlax)
Ursacrassus occidentum minor


Most invasive species in Alola eventually settle into a niche and the ecosystem rebalances, albeit in a way less favorable to the native species. But the Melemele ecosystem has yet to adjust to snorlax. Alolan snorlax are the smallest in the world and they can still eat up to 550 pounds a day. Their sheer size and appetite have put them towards the top of the local food web since they can bully away every other predator species on Melemele sans salamence.

In 1987, the Hau’oli Zoo acquired a snorlax named Danielle and she became something of a celebrity in the Commonwealth. Petitions surged to allow the importation of munchlax through the less restrictive Category B3 Importation process. An initial review from the United States Department of Agriculture concluded that the Alolan islands simply were not big enough to be able to support a wild snorlax, making the threat of a resident population establishing itself quite minimal.

It would later become evident that the government overlooked two major factors. Alola has the highest plant growth per acre in the world, allowing it to support a far larger food web than would otherwise be possible. The sheer number of large carnivores on the islands attests to this. Second, snorlax that are limited by food will simply reach maturity without reaching their maximum possible size.

The disparity in licensing required to possess the friendly and easy to care for munchlax and the monstrous snorlax has led to many young snorlax being released, particularly in the Hau’oli area. Most of these releases have not resulted in a stable wild population, especially since the DNR has classified snorlax as their “Number One Species of Interest.” But even the initiative to remove wild snorlax has left a large number of the bears in government hands with no clear place to send them.

At present, the Melemele Kahuna and the DNR have negotiated an agreement to allow wild snorlax to live freely within Route 1 to see how much damage they will actually do to the environment. The results so far have been discouraging, but the experiment has not been ended due to the difficulty of capturing and rehoming every wild snorlax. In the interim the importation of additional munchlax has been banned in almost all circumstances. Several of Alola’s top trainers have also added a snorlax to their team to take one out of the wild or the government’s hands.

One outcome of all of this is that one of the most powerful pokémon in the world can be freely adopted, purchased or captured without seasons or quotas. However, trainers should be advised that snorlax require a Class V license to possess and their owner must be prepared to purchase over one ton of food a week.


Both stages of the evolutionary line are classified as pure normal types. Neither ruling is contested.

Munchlax have a short, sparse coat of blue fur. The fur on the lower half of their head, back paws and part of their chest is usually cream-colored. Munchlax have five short claws on their forepaws and three long and sharp ones on their back paws. Their ears are quite long. Munchlax have rather sharp hearing, although they have a rather limited sense of smell. The relative strength of their hearing and smell slowly shift as they age; elderly snorlax are effectively deaf but can smell blood from miles away. Munchlax have two stomachs, each containing very powerful acid. They seldom chew their food and instead rely on their stomachs to digest it.

The vast majority of a snorlax’s bulk is in their large torso. Their limbs are relatively small and stubby, although they still end in sharp claws for traction, gripping food, and self-defense. While most of this mass is fat, snorlax are also quite muscular due to the need to support and move their own weight. Similarly, they have a very durable skeletal structure. The fur on their back is mostly blue, while the fur on their front and limbs is cream-colored.

Wild Alolan snorlax are smaller than their counterparts in mainland Eurasia, growing up to six feet in height and 800 pounds in mass. Captive-raised snorlax can reach heights of up to seven feet and masses of up to 1200 pounds. Both wild and captive snorlax tend to live for twenty-five to thirty years.


Most bear pokémon are physical titans that chase and kill their prey through any obstacle. Pangoro is an example in Alola. Snorlax can only move up to four miles per hour in short bursts. The average wild snorlax will only run once or twice in its life. Instead snorlax are the ultimate scavengers. When another predator takes down prey, snorlax will wake up and steadily move towards the kill. There are very few predators, in Alola or otherwise, that can take down a snorlax. Most don’t even try to defend the carcass. When the original predator has run away snorlax scarfs down the remains and immediately goes back to sleep. If there is no food to be had for over a week, snorlax will stir and begin to topple trees and eat fruit until it is satiated or something falls from the tree and dies on impact.

Munchlax occupy an ecological role somewhere between a scavenger and a decomposer. They use their acute sense of smell to find food, ideally somewhat rotten food that faster or stronger scavengers wouldn’t bother with, and then they walk tirelessly towards their meal. They gulp it down as quickly as possible and stand motionless until their meal is digested. Once their food has passed through the first stomach, they seek out another meal. Larger munchlax begin to behave more like snorlax, sometimes trying to bully smaller pokémon away from fresh kills.

Snorlax are neither social nor territorial. If there is not enough food in an area for two snorlax, one will eventually just move someplace else. In both the wild and captivity a sleeping snorlax will seldom object to small creatures (such as human children) playing on them while they slumber. This may be because they don’t find such small and agile prey worth the effort to kill.

Outside of Alola snorlax often hibernate in the winter when most other predators are asleep and fresh kills are less plentiful. Sometimes they retreat into caves or mountain ranges. Other times a snorlax will simply fall asleep in a forest or field and wake up a few months later. In the archipelago where predator hibernation is uncommon snorlax typically remain (relatively) active throughout the year.


Munchlax and snorlax are almost always very tolerant of pokéballs.

Munchlax used to be popular pokémon because they are quite easy to care for and some munchlax, particularly those raised by humans form a very early age, can be quite social. Unless a trainer goes out of their way to engage with one, they will simply stand still, half-asleep, between feedings. They produce rather little waste but should still be provided a tray or small pool near their preferred standing spot to catch what they do emit.

In the wild munchlax will often eat as much as they can and then stuff the rest under their fur for later. Unfortunately, their sense of smell and memory are quite weak, meaning that they often forget they put the food their in the first place. If a captive munchlax attempts to put food into their fur they should be allowed to do so. It is extremely unwise to get between a munchlax or snorlax and their food. The munchlax’s fur should be combed and any food removed should be either thrown out or put in storage for later. Munchlax should be bathed frequently to keep them clean. They do not mind water. If they are not fed somewhat regularly munchlax will begin to throw tantrums.

The main challenge with caring for both munchlax and snorlax is the difficulty in feeding them. Both stages require, at minimum, 1.5 times their body weight in food every week, but they will happily eat up to 2.5 times their body weight. Munchlax will eat virtually anything. Snorlax prefer relatively fresh meat, which means that very few trainers can afford to care for one.

There is a perception that snorlax are rather docile creatures. This is patently false, particularly for wild-caught snorlax. There is a case to be made that snorlax are the second most dangerous bear species on the planet. To start with, snorlax are strong enough to break spines with a half-hearted swing of their arms. A nearby adult human may be deemed large enough and close enough to kill and eat. They do not readily form bonds with humans as they are solitary in the wild. Their trust must be gained over months of associating their trainer with free and easy food. Only then can proper training of any sort begin.

Snorlax should be withdrawn when their paddock is being cleaned. This will allow their trainer to safely clean up any waste. Their enclosure should be well fortified, ideally with two sets of thick metal or concrete walls with a moat in between them. This prevents snorlax from walking off in pursuit of food when they get hungry or smell something in the area.

Despite appearances and reputations, snorlax do need and even want some measure of exercise. They should be forced to walk at least ten yards to access new food. Some snorlax are inquisitive or even playful. Most are not. If a snorlax regularly spends time awake when there is no food present they should be provided with toys or changes in their environment on a somewhat regular basis. They enjoy rubber balls that are large enough for them to maneuver and thick enough that they will not be immediately pierced.

Perhaps due to parental instincts or not bothering with small, living prey, snorlax are much more tolerant of children than adults and even wild snorlax will seldom kill a human child. There is some debate as to whether or not it is best to bond a wild-caught snorlax to a child before introducing them to their adult trainer. It is far more effective at acclimating the pokémon, but this method has led to at least four fatal errors.


Much like blissey, snorlax have highly effective digestive and immune systems that render poisons and infections all but irrelevant. They also have thick layers of fat and muscle around their organs. Snorlax heal well even by pokémon standards, although they will need larger, less frequent meals while they heal.

Munchlax are also resistant to infection and poison, but they can be injured by particularly strong attacks. It is recommended that munchlax trainers use normal precautions in matches (see Battle.)


Munchlax grow fairly gradually and steadily into snorlax and there are few major anatomical differences between the two. As they age munchlax begin taking more interest in progressively fresher kills and have deeper resting periods. They generally cross the formal demarcation line between munchlax and snorlax (a weight of 450 pounds) around their fifth birthday. Snorlax grow progressively larger as they age. They will stop growing at the point where they can no longer consume enough to put on weight.

Trainers wishing to evolve their munchlax more quickly should feed them the maximum amount they will eat. Battles are counter-productive in encouraging growth as they lead to the pokémon expending energy.


In the 1970s snorlax was the single most dominant pokémon on the competitive battling scene. The 1950s and 1960s brought advancements in transportation and pokémon care that allowed more trainers to use durable pokémon such as corviknight, steelix, milotic, avalugg and blissey. Hard stall, also known as slow stall, became the most common playstyle at the top levels of the battling world. Snorlax both fit on these teams and had the ability to shred through them.

Two events made the rise of snorlax possible. In 1963 Dr. Judith Black published a comprehensive guide to snorlax care. The guide’s techniques made it possible for individuals without large, well-fortified estates to raise snorlax. In 1969 the first mass-produced ultra ball was put onto the market, giving far more trainers a tool to contain or capture a snorlax with.

Snorlax is not quite as bulky as blissey but is still covered in thick layers of fat that make it difficult for all but the most physically powerful of pokémon to harm. They are also very strong and have a surprisingly deep and versatile energy well. Snorlax are also effectively immune to all but the strongest of poisons. The result is a pokémon too tough for the average defensive pokémon to hurt and strong enough to wear down walls. Snorlax’s main disadvantage, low speed, is essentially irrelevant against the slow walls on hard stall teams. The moves curse and rest allow snorlax to slowly become more bulky and powerful and heal off any weak blows that they take from stall teams.

Quick stall fares little better against snorlax, as their versatile ranged attacks means that it can take out most fast-but-fragile pokémon in time and most common quick stall pokémon can’t hurt it back.

These days any serious trainer attempting a stall team in a league where snorlax is allowed keeps at least one counter on hand. The best answers to snorlax are very powerful fighting-types, most notably machamp. Otherwise most very tough and very strong physically attackers can take down a snorlax without taking too much damage. In Alola large dragons, fighting-types, tyranitar, metagross, and gyarados are the only pokémon that can reliably take on a snorlax and win.

A trainer using a snorlax on the island challenge can break through almost everything without serious difficulty. But the high license requirement and enormous logistical difficulties make it inadvisable for a young traveling trainer to own one.

Munchlax are somewhat more difficult to battle with. They are fairly durable, especially for their age and size, and they are also deceptively strong. But most adult pokémon are too durable or too strong for munchlax to take down. Their energy well is also substantially smaller than an adult snorlax’s, and they will not have the experience needed to use the variety of elemental techniques that a snorlax can. By the end of the second island munchlax will almost certainly be at a severe disadvantage against almost all opponents.


Munchlax can be bought, purchased or captured with a Class II license. They are most frequently found along the outskirts of Hau’oli City, especially in Route 1.

Snorlax require a Class V license to possess or acquire. A wild population exists on Route 1, but it is far easier to adopt one from the Alolan government. Contact the Hau’oli office of the DNR for more information.


Snorlax mate in spring. If a female and male snorlax share the same range the female may approach the male. There is no formal courtship ritual, but sometimes the male does decline the chance to mate. This is usually expressed by the male lying down and falling asleep or not bothering to stand up to acknowledge the female.

Snorlax pregnancy lasts roughly seven months. In the late fall a pregnant female will begin eating with more frequency and even attacking any animal or pokémon that gets too close to them. It is difficult to tell a pregnant snorlax apart from a normal one (or a female apart from a male, for that matter) so extra caution is advised when traveling through snorlax territory in the fall. Trainers breeding snorlax should avoid any contact whatsoever after the first four months of pregnancy.

Snorlax typically hibernate for a few months after giving birth. The mother seldom wakes up for the duration of the winter while her babies are nursing. Do not approach a snorlax with cubs under any circumstances. In captivity a pregnant snorlax should be given a cool, enclosed space to use as a cubbing den. After emerging from hibernation, the mother will protect her cubs and share food with them for roughly two months. Then she will stop paying attention to her children and even scare them off if they try to take food from her.


The Alolan snorlax is the smallest (and most recently formed) subspecies. They descend from the much larger European snorlax, U. occidentum.

European snorlax are native to the foothills, temperate forests and grasslands of Europe. This subspecies is endangered throughout most of their range and has been extirpated from Eastern Europe. Most of the remaining bears live in the Wild Area of Galar, the Royal Lands in Kalos, Pyrenees Transnational Park, and a handful of private reserves in Western Europe.

The European snorlax is closely related to the somewhat smaller eastern snorlax, native to eastern China, Korea and Japan. The eastern snorlax, U. orientum has a slightly thinner coat and hibernates more regularly than the European snorlax. They are capable of running somewhat faster than the European snorlax and they often kill their own prey. Eastern snorlax have the deepest and most versatile energy well of any variant. Unfortunately, they are also the most endangered due to their encroachments into the ever-growing human settlements in their range.

The Himalayan snorlax, U. orientum johnstonii, has a very thick coat and hibernates for up to eight months a year. Their claws and paws are larger than the lowland subspecies and their lungs are substantially more powerful. Himalayan snorlax are prone to using their bulk, strength, and energy well to trigger small earthquakes, causing avalanches nearby. They will then dig through the amassed snow to find prey. This behavior earned them fear and veneration; although they are not endangered, they are protected by strict conservation laws. There are only three known Himalayan snorlax in captivity, all within Nepal and Bhutan.

The Siberian snorlax, U. permapruinae, probably has the highest population of any species, although it is difficult to research them. They are the largest of any snorlax species. Siberian snorlax spend almost their entire life burrowing through the permafrost, moving between a central chamber they live and sleep in and side tunnels they dig through in the hopes of finding buried carcasses. Siberian snorlax simply eat chunks of ice when they get thirsty. They are seldom seen on the surface and relatively little is known about them. The bears fare poorly in captivity due to the difficulty in replicating their natural habitat and diet.
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Infinite Screms
  1. mawile
  2. vulpix-alola
Slowpoke (Slowbro | Slowking)
Dormitabis arkos


Slowpoke are an extremely primitive amphibian. Fossil evidence of large turbann shells date back to the early Carboniferous, suggesting that slowpoke or their close relatives have been alive for hundreds of millions of years.

As out of time as they are, Alola’s population is equally out of place. The North Atlantic slowpoke is believed to have been declining long before humanity’s meteoric rise. The combination of hunting for their tails and to eliminate slowking and the end of the little ice age caused their already teetering population to collapse into extinction.

At the same time as sailors in the North Atlantic saw the last of the cold-weather slowpoke die off at the edge of the Arctic, a new population was discovered in the middle of the tropical Pacific. Scientists are still uncertain how a population of Arctic animals ended up in Alola. They do not migrate long distances. Few lapras are willing to carry a passenger non-stop from the top of the world to the equatorial regions. On Alola they are limited to the glacier-fed rivers flowing from Lanakila and a few subterranean caves on Melemele kept artificially cool by ice-types. The native Alolans claim that the slowpoke were already on the island when they arrived. A slowking features prominently in their myths as a cruel figure who taught the Alolans medicine but was nonetheless locked away to the edges of the islands for their experiments.

Slowbro are somewhat dim but very lovable pokémon that can hold their own through the end of the island challenge. Slowking are unpleasant to deal with and actively dangerous to all but the most experienced of trainers. Trainers are encouraged to obtain a slowbro only after it evolves to avoid the risk of an unfortunate evolution path.


Slowpoke are classified as pure psychic types. Slowbro and slowking are classified as dual psychic- and poison-types. Slowpoke are not yet particularly toxic and rarely employ poison moves. They also rarely employ psychic moves beyond borderline accidental releases of power. There are those who advocate for normal or water to be their primary type, or at least a secondary type. This remains a minority view as slowpoke and both of their evolutions are telekinetic.

Slowpoke are pink salamanders with a gold-colored forehead and tail tip. They are notable for their unusual tolerance for cool, saline water. While submerged in brackish water slowpoke will constantly shed salt through their anus and tears. They rarely submerge fully in seawater, preferring to simply dip their tail in. If they must they can swim in ocean water for up to a half hour before dehydrating. In brackish water they can survive for hours at a time. Near the Arctic slowpoke will sometimes hibernate in winter. Unusually for amphibians, slowpoke have a layer of subdermal fat that helps keep them warm. They also greatly enjoy basking.

Beyond their environmental adaptations, slowpoke’s galarica-heavy diet makes them mildly toxic. It also lets them emit a sweet neurotoxin from the tip of their tail that draws prey in and seriously disorients them when they get close.

Slowpoke have an extremely primitive nervous system. They are guided almost exclusively by instinct and rarely seem to understand what is happening around them. On occasion a slowpoke will have a moment of awareness and critically examine their surroundings before going back to their usual behavioral patterns. This still makes them considerably more intelligent than the other living slowpoke species.

When injured, slowpoke have shown a remarkable ability to regenerate body parts. With time and food they can fully heal almost any wound except shredding and decapitation. Even on the time scale of a single battle slowpoke can still begin to knit their injuries back together while resting in a habitat or heal ball.

Slowbro are far larger than slowpoke. They can also stand and walk bipedally, even if they usually prefer to swim. Slowbro have predominately pink skin with a gold or yellow belly and purple bands on their limbs and head. Three of their limbs are tipped in two sharp claws that can help them grip each other, the environment, or enemies. By far their most formidable weapon, though, rests on the second forearm. In slowbro turbann are modified into a cannon for launching poisons. The turbann contains pressurized air compartments to launch poison and multiple storage spaces for different blends. Their most common blend is a neurotoxin whose fumes daze enemies, allowing slowpoke to escape or finish them off at leisure. Their next most common projectile is a corrosive that steadily eats through metal and bone armor to get to the flesh beneath. The other poisons, if any, depend on diet, region, and experience level.

Slowking almost always stand bipedally. The turbann has latched onto their head and subsumed their nervous system. Only the slowpoke’s mouth is still visible from the original head. The turbann darkens in color and begins to develop external eyes to compensate for the loss of their host’s vision. A green pearl develops above the eyes. Slowking have a set of frill-like gills on their neck right beneath the turbann. These are kept cloaked in moisture when out of the water. Most of their upper body is purple. Slowking blood is extremely toxic and they are capable of emitting vapors that inflict seemingly random effects. They love to experiment with different plants, elemental inputs, and odd ingredients to make new potions they store in seashells or pilfered glass containers. Slowking do not seem to instinctively know what a potion does. Slowking rarely swim but are capable of dong so as needed. Unlike slowpoke and slowbro, slowking are incredibly intelligent creatures that are not to be underestimated. They are more than capable of learning to understand and telepathically speak human languages and manipulate others into doing their bidding.

Slowpoke grow up to three feet long and can weigh up to thirty pounds. They are functionally immortal if they do not evolve. Slowbro grow to be about six feet tall and weigh over 130 pounds. Slowking are usually about a foot taller due to the turbann and weigh about as much as slowbro.


All three stages have very different behaviors.

Slowpoke live in slumbers of ten to two hundred, depending on the availability of food. Despite living in large groups, slowpoke only seem to interact with each other when two or more are having a flash of inspiration at the same time. They spend most of their time fishing in cold streams by lowering their tail into the water and waiting for something to bite it or at least swim close enough to be disoriented. The slowpoke will then fling it onto land or go into the water to finish their prey off. Sometimes slowpoke will fall asleep with their tail in the water and only wake up when it is bitten. Usually slowpoke will choose to sleep in shallow water, often huddled against other slowpoke to preserve heat.

In addition to fish, slowpoke will also eat galarica reeds. Galarica is a mildly toxic plant that thrives in the same cold waters that slowpoke favor. It imbues slowpoke with poison and, in return, is protected by slowbro from any herbivores that would entirely uproot it. Slowpoke will also sometimes spread seeds by defecating at the far edge of their territory. Neither slowpoke nor slowbro are terribly mobile, so this is often only about one hundred yards from the plant’s location. It is still the only reliable way to spread seeds upriver.

Slowbro are more active and territorial. They use their telepathy to locate benthic organisms and dig them out of the substrate to eat. In a pinch they can also poison the water to kill off small fish around them. Slowbro can also use their cannon to kill and eat birds, but they will only do this for very large prey or in times of extreme scarcity. Using venom requires burning calories to replace it.

When they are not hunting, slowbro watch over a slowpoke slumber. They rarely interact with them, finding even their own limited intelligence to be far above that of the juveniles. If something tries to eat the slowpoke they will deal with the wrath of a slowbro. Most large slumbers have two or more slowbro. In smaller ones in areas with less abundant food it is common for one slowbro to decide the river isn’t big enough for the two of them and challenge the other to a duel. Outside the Arctic circle, duels occur when the sun reaches its zenith. One will toss a rock to the side. The moment it hits the water, both will raise their arm and fire. The first to launch an accurate shot wins the duel and keeps the territory. The other must find a new home. They are generally tolerant of humans passing through so long as they do not bother the slowpoke.

In more consistently cold climates, the slowpoke and slowbro will usually hibernate during the winter. If their water body does not entirely freeze or dry up they will rest at the bottom of the river. Otherwise they will dig into the snow and reemerge with the galarica. This is rare in Alola as both the Lanakila lowlands and the Seaward Cave are consistently both cold and full of running water year-round.

Slowking are known for their cunning and cruelty in equal measure. They tend to wander far more than slowpoke and slowbro, if only because they are kicked out of their old home. Slowking are boundlessly curious about magic, poisons, and the dead. They will often attempt to learn basic spells or other more arcane attacks. It’s common to hear the low chanting of a slowking when in their territory. Older slowking can come to master advanced ghost-type techniques and learn to cast status conditions in odd ways.

Many slowking can be found in the areas that ghost-types congregate in. They are fascinated by ghosts and will attempt to learn their secrets. The ghost-types tolerate them because slowking will help defend their home from outsiders and they generally do not feed on the same things. Slowking eat a mixture of galarica, seaweed, leafy greens, and animal meat. Slowking see hunting as a form of enrichment and will often hunt in inefficient (and spectacularly cruel) ways for the thrill of it.

Other pokémon tolerate slowking for their potions. Slowking experiment with different combinations of toxins, enchantments, and natural ingredients to form new potions. They are more than happy to give healing potions to volunteers. These work well about ninety percent of the time, although there are often curious side effects like an inability to see a certain color or increased sleepwalking. The remainder of the time the potions do not work as intended and can either fail to do anything or inflict far more suffering than the original injury. Slowking claim not to intend for these outcomes but do not seem to be particularly upset about them.

Scientists have sometimes attempted to learn magic from slowking in an attempt to recover knowledge that has been lost or closely safeguarded for centuries or millennia. Most give up rather quickly. Slowking are happy to have an apprentice and do make efforts to teach them, but the researcher inevitably becomes a target of experimentation. Most decide that the knowledge is not worth the price.

Aside from mating, slowking avoid conspecifics. Sometimes they will meet briefly and compare notes. Even cordial meetings usually break down when one purposefully or accidentally insults the other and a fight breaks out.

Slowking rarely hibernate, preferring to wander a bit further south or retreat into a cave with a stockpile of preserved foods. Most learn basic preservation techniques shortly after evolution and keep stockpiles of food hidden in the snow in case of future emergencies.


Slowpoke and slowbro’s diets should consist of a mix of seafood, galarica, and other greens. Seafood should make up about half of their diet. Slowpoke prefer fish while slowbro are happy with worms and crustaceans. Land-based meats make a good treat for slowbro. Galarica should make up another thirty percent. If the pokémon shows signs of hunger after their usual meal, more greens should be provided. Captive specimens can be quite greedy and are prone to obesity if given too much seafood. Cool, fresh water for bathing and drinking should be available at all times.

Slowking are intelligent and capable of telepathic communication. A trainer can give advice on their diet but for the sake of peaceful coexistence it is usually best to let a slowking plan and prepare their own meals. Shopping should be done by the trainer to avoid terrorizing service workers. Slowking are generally cordial with strangers, especially strangers who they stand to gain something from, but most people are still unnerved by them. This is generally good practice. Slowking are usually only cruel to those close to them or enemies on the battlefield, but they are mercurial and prone to atrocities when bored.

Enrichment for slowpoke and slowbro is very basic. They appreciate pools, occasionally having something to hunt, and a basic toy or two for slowbro. Slowbro also get along well with almost all other species with the exception of a few benthic species that are seen as prey and a few of the most aggressive or territorial pokémon. Slowbro are generally peacekeepers on teams that dislike conflicts and may resolve them by using paralytic venom or strong depressants to induce sleep on both parties until they agree to behave.

Slowking mostly keep to themselves. They enjoy the company of ghost-types and any fairy that will tolerate them. Poison- or grass-types with interesting venoms or other compounds can also be of interest. Slowking will usually expect trainers to occasionally test their spells or potions. If consent is repeatedly withheld for even relatively basic experiments they will either leave, ignore boundaries entirely, or both. Trainers should negotiate limits with their slowking early and be prepared to provide test subjects on a regular basis if they do not want to be experimented on themselves. Negotiations will inevitably involve compromise. Trainers who are entirely unwilling to compromise on their bodily autonomy should not raise a slowking.

While slowking do occasionally kill a teammate, intentionally or accidentally, they are far more likely to be killed by an aggressive pokémon that grows tired of them. Sometimes being put in their place non-lethally makes them tone back their worst tendencies until they are almost pleasant companions. It usually just makes them plot revenge. Slowking can be incredibly patient when it comes to dealing with enemies.


It is far more likely that slowking inflict illness on others than fall ill themselves. All three stages can recover from almost any flesh wound with enough time, food, and moisture. Limbs, tails, and even most of the torso can be healed. Only damage to the brain and heart can truly kill them. Slowpoke can even survive decapitation, although they will eventually succumb to starvation without IV drips or other alternative feeding methods.

The most common ailment in the line is hyperthermia. Arctic slowpoke evolved at high latitudes where near-freezing water is common and months at a time are spent in near-constant darkness. An extended period of time basking in the Alolan sun can cause serious metabolic disruption and lethargy that lives them unable or unwilling to eat or defend themselves. Air-conditioned buildings are cool enough for them. Dry, warm, sunny days should be avoided. If hyperthermia symptoms are observed the pokémon should immediately be withdrawn into their pokéball and be taken to a Pokémon Center to begin recovery.


It is a common misconception that slowpoke are bitten by shellder and evolve. This is not the case. Slowpoke evolve when bitten by turbann, an orthocone that has long lived alongside slowpoke at the edge of the world’s oceans. While slowpoke may have varied across time and space, turbann fossils from hundreds of millions of years ago are nearly identical to their modern counterparts.

When a slowpoke is sufficiently cognitively developed they will swim into deeper, saltier water and emit a chemical signal to drawn in turbann. One will eventually appear and the two will swim closer to shore. Then the turbann will bite the slowpoke on the arm or the head. If the slowpoke is bitten on the head, their nervous systems will fuse and the turbann will take control. If the arm is bitten, the two will retain separate central nervous systems with some interlinkage. The slowpoke has most of the control.

In either case, the slowpoke will begin to eat far more and grow rapidly over a period of weeks as they approach their final size. The turbann will also expand and change into its final role as a venom storage and deployment weapon or a large piece of head armor.

Trainers are strongly encouraged to obtain a slowpoke that has already evolved rather than risk evolution into slowking. There is no reliable way to guarantee which evolution occurs.


Slowbro do not have the most devastating venom in the world. They do not even have the most varied arsenal or the most reliable way to deliver it. Their accuracy and versatility, combined with their healing rate and lack of critical weaknesses, still makes them a reasonably popular pokémon in the circuits where they are native. Slowbro can reliably deliver paralytics, depressants, or hallucinogens straight to an opponent’s eyes from a range of fifty feet. Only very fast pokémon or illusionists can reliably avoid this. Slowbro can also learn a good variety of offensive moves and even some useful defensive ones like slack off. Their telepathic abilities are also useful against pokémon weak to them, although slowbro are not exceptionally powerful telepaths. They struggle against fast opponents and those whose physiologies make them highly venom resistant or too well armored to hit in a weak point. Against most organic pokémon they are a perfectly reliable but not particularly exceptional pokémon.

Slowking are neither reliably nor unexceptional. Their strange poisons, mystical connections, and amorality can make them brutal opponents on the battlefield. They are also far stronger telepaths than slowpoke and slowing down opponents with illusions and sudden, irrational bursts of emotion. This gives them time to deliver poisons or cast a spell. Unfortunately, slowking’s potions and sorcery are not always reliable and slowking are reluctant to only use old, proven attacks. They will always innovate, sometimes to devastating success and sometimes in ways that backfire on them. On balance slowking are versatile, powerful pokémon that can scare even hardened combatants before wearing them down with poison and curses. Sometimes they will go even further and dominate matchups they have no right to with techniques the opponent could not plan for. Sometimes they will fail spectacularly and accomplish nothing on the battlefield. Trainers usually only use one in matches where they are the underdog and need to gamble for a victory. When playing against slowking it is best to use mineral or phantom pokémon and try to take them out quickly. Dark-types can ignore telepathy and hit for super effective damage, but organic dark types can still be vulnerable if the slowking manages to hit them with a gaseous poison or a liquid that only needs skin contact to take hold. If this is not an option, hit the slowking hard and fast and hope for good luck.

It is not recommended to use slowking on the island challenge for reasons that have nothing to do with their strength. Slowking are clever and can sometimes take out a totem themselves if they get lucky. Even if they don’t they can still unnerve or weaken them for other teammates to take down. Their typing does leave them at a disadvantage in the later grand trials, though.

Slowbro are good at reliably poisoning a totem at the start of a battle. That might be all they can accomplish as they are quickly overwhelmed by multiple foes working in concert due to the sheer amount they have to process and their difficulty making quick decisions. Poison- and psychic-typing, while bad against the later grand trials, is still useful in the last two traditional trials. With clever maneuvering they can also come in late in a fight to finish off a totem once their allies are knocked out.

Slowpoke are best not battled with. They can defend themselves in a pinch but any kind of strategizing is next to impossible.


Slowpoke, slowbro, and slowking can be found at the base of Lanakila, especially along runoff streams, and around a few subterranean rivers on Melemele and along Kala’e Bay. Slowpoke and slowbro can usually be found at the water’s edge. Slowking prefer isolated caves or abandoned buildings. They are especially drawn to the ruins of the Tapu Village and their abundant ghost-types. One claimed an abandoned pharmacy in the aftermath of the village’s destruction and was only removed two years later with the aid of Tapu Bulu. The area was promptly sealed off. What was found inside remains classified.

Slowpoke can be adopted, purchased, or captured with a Class I license. There are slowpoke breeders in the island, including public aquaria, but it is generally not recommended to acquire a slowpoke if evolution is a possibility. Many people adopt slowpoke as a low-maintenance pet with no intention of evolving them.

Slowbro can be found interspersed along the rivers, ponds, and deltas inhabited by slowpoke. Wild individuals will usually accept the results of a proving battle and travel with someone who demonstrated that they can conduct themselves honorably and have things to teach them. Alternatively, they can be adopted or purchased from a number of aquaria and slowbro specialists. This is recommended to ensure the proper evolution. Slowbro require a Class II license to possess.

Slowking can be found in secluded areas around slowpoke habitat. They are most commonly seen out and about at night. Catching their attention is best done with an injured pokémon, a ghost-type partner, or simply by standing outside and chanting gibberish on the night of a full moon. Slowking may negotiate temporary capture in order to have access to more information and test subjects at the expense of some limitations on behavior. They will often chafe at these requirements. Unlike fairies, which will almost always follow bargained-for agreements to the letter but may violate the spirit of them, slowking can and will break negotiated pacts without warning if they no longer find them suitable. They require a Class IV license to possess.


Slowbro produce more turbann. Slowking produce more slowpoke.

Slowbro reproduce based on the sex of their turbann rather than their own anatomy. Two will meet, test each other’s power and accuracy, and potentially mate. The mating act involves pressing their turbann together and exchanging gametes through the tips. The slowbro with the female turbann will swim deeper than is normal for the species and deposit eggs on the seafloor. They will then return to shore and continue on with their life.

Slowking reproduce based on the sex of the slowpoke rather than the turbann. They mate infrequently, usually only when slowpoke populations become low. The slowking will meet and compare intelligence, potions, and magic. If one is obviously superior, they will refuse to mate with the other. Only an evenly matched pair will mate. Slowking give live birth to six to eight slowpoke after twenty weeks. The slowpoke weigh about ten ounces upon birth. A slowbro will supervise the offspring until they reach an acceptable size. Slowking take no part in child rearing.

Captive breeding of either slowbro or slowking is possible but rare. Breeding slowking requires having two trainers with similarly-powered slowking interested in reproduction or purposefully interacting with a wild specimen. Some captive slowking are eager to breed. Most are not. Even those that are usually just want more test subjects. When Alola’s slowking found out that their species were probably extinct in their home range they temporarily increased reproduction to provide more slowpoke for reintroduction efforts.

If two or more slowbro with opposite turbann-sexes are on the same team or held in the same area they may mate. This will produce turbann, who are difficult to raise in captivity and common in the wild. Few trainers bother to intentionally breed slowbro and usually just let them deposit their eggs in the ocean when the time comes.

Due to the significant differences in breeding methods between D. arkos and the other slowbro species, crossbreeding is impossible. Some taxonomists put the species in its own genus due to the significant differences between the species and the possibility that all remaining northern slowpoke have an extraterrestrial origin.


Northern slowpoke probably went extinct between 1760 and 1810. Sailors from the days of the Vikings onwards had intentionally killed slowpoke and slowbro to reduce the numbers of slowking. With the increase in long-distance voyages and the exploration of the remaining North Atlantic islands, the species gradually ceased appearing. The last confirmed sighting of a slowking was in 1795, although less credible reports continued for another fifty years.

Slowpoke, like many pokémon around Mt. Lanakila, are suspected to have traveled through ultra space from an alternate earth. Scientists continue to debate what sort of world would have Galarian slowpoke and an abundance of ice-types living in the tropics.

Temperate slowpoke (D. loricatorum and D. frigorepaludas) are split into three populations. D. frigorepaludas lives along the eastern coast of North America from Nova Scotia to Delaware. D. loricatorum lives in the Pacific from Japan through the Aleutians down to California. The third is an introduced population of D. frigorepaludas inhabiting portions of coastal Paldea and Kaloa. Both species are remarkably similar to each other and were long classified as a single species.

Temperate slowpoke are dual water- and psychic-types. They are barely sapient and operate almost entirely on instinct and habit. Any change in their environment can cause serious damage to the population as slowpoke continue trying to fish in polluted or frozen rivers. They are almost entirely carnivorous, rarely supplementing their diet of fish with cattails or other nearby vegetation.

Temperate slowbro have a turbann latched to their tail rather than their arm. They are incapable of launching poisons and have less accuracy in their ranged attacks. On balance, their regeneration is superior to that of northern slowbro and D. loricatorum are capable of mega evolution. The lack of poison and lower intelligence reduces their caloric needs, allowing them to stay motionless for months only to abruptly move when food comes near.

Temperate slowking are highly intelligent and curious creatures, but they are also generally benevolent. They are obsessed with learning everything from literature to philosophy to mathematics. Interest in the occult is rare. They seem to be deeply uncomfortable with their northern counterparts and some even assisted in their extermination. Temperate slowking have a fused nervous system, but the slowpoke is generally understood to be in control.

Temperate slowbro have their turbann detach entirely when they reproduce, returning to their base form if the slowpoke survives the experience. This is one of the only known cases of an evolution being reversed.
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