Toxapex
Persephone
Infinite Screms
- Pronouns
- her/hers
- Partners
-
Toxapex (Mareanie)
Duodecim acanthaster
Overview
Toxapex has an unfortunate reputation as the bane of reefs. It is true that they eat hard corals. If they appear in very large numbers they can even radically alter a reef. It is also true that they are natural denizens of reefs that play a vital role in maintaining the ecosystem. Without toxapex eating the fastest-growing hard corals, their prey would quickly outcompete the slow-growing corals. Toxapex also make a point of only eating the polyps and leaving the skeleton. This frees up space for new corals to grow. It is only when toxapex suddenly appear in much greater numbers than normal, or when a reef is much weaker than it should be, that there is a problem. Climate change, water pollution, and the removal of natural predators have all contributed to a toxapex population spike and a declining reef.
Captive toxapex are known more for their durability than their ability to menace reefs. Armor plating, potent venom, long spikes, and rapid regeneration make toxapex extremely difficult to take down. They have found a niche as one of the premier walls in the international metagame. Toxapex are also the rare pokémon that is both very powerful and easy to obtain. Multiple countries have declared open season on toxapex and even advertised themselves as a place where competitive trainers and world-renowned breeders can come to capture as many of the poison-types as they want.
Mareanie and toxapex are also water-types that can survive on land for several hours at a time. Traveling trainers still might want to opt for a friendlier and safer water-type. Mareanie are venomous, antisocial, and have a strange (and heavy) diet. Toxapex are somewhat friendlier and easier to train but are much more venomous. Trainers who want a bulky water-type are encouraged to look into slowbro, swampert, blastoise, gastrodon, mantine, or vaporeon instead.
Physiology
Both stages are classified as dual water- and poison-types.
Toxapex and mareanie come in a variety of colors. While light blue is the most common they can also be blood red, brown, purple, dark blue, black, or pink.
Mareanie are composed of ten legs, a discus, and a small head and body. The legs are just long enough that the head can take shelter under them and the discuss, separating it from water currents and potential annoyances. Long, sharp spines also cover the legs and discus. Beneath the spines are armored plates. The underside of the legs contains tube feet. Mareanie can grab coral and then rip it out with the powerful hydraulic pumps inside their legs. Every leg has an eye at the end, allowing mareanie to see everything around them.
The head is proportionally small and hangs from the discus. There are two more eyes on the head. A short ‘body’ hangs from the head. This body contains the stomach while it is inside the pokémon. Mareanie and toxapex feed by vomiting up their own stomach onto the coral they want to digest. The acids in the stomach break down their meal and cause the absorbed nutrients to stick to the lining. The stomach is then swallowed back up, bringing the food with it.
Mareanie rely on powerful venom for defense. All of their spines connect to a venom sac. Venom can be injected on contact. Toxapex venom mainly works by breaking down red and white blood cells. This induces anemia, shuts down the immune system, and eventually results in death. It also contains a neurotoxin that is tailored to inflict excruciating pain. The combined effects result in a slow, painful death for the target.
Toxapex’s head is about the same size as mareanie’s. The rest of the ‘body’ atrophies to nearly nothing as the stomach is now stored in the discus. The head is proportionally much smaller because the rest of the pokémon grows during evolution while the head does not. Two more legs grow in. All of the legs are now long and wide enough that they can be interlocked into a layer of armor that entirely hides the head. Toxapex also link their individual venom sacs so that all of their venom can potentially be injected through a small number of spines. A full injection can cause permanent injury or death to a wailord or gyarados.
Toxapex can reach diameters of five feet and weights of thirty-five pounds. They can live for twelve years in the wild and captivity.
Behavior
Mareanie comb the reef during the day. Their legs provide partial shelter while the head and stomach feast upon hard coral. In times of abundance they will descend to the reef’s floor when they are nearly full. While there they will search for corsola horns, their favorite food.
Toxapex can be a bit more active when hunting corsola. Sometimes they will rip one out of its place on the reef and eat the main body. Particularly audacious toxapex may even try to snag one out of the water column with their legs. The corsola’s horns are always left intact. Two are dumped into the crevasses, the remainder are left to fall to the ocean floor. Those that end up in tight crevasses will steadily regenerate into an entirely new corsola. The horns that fall are gifts to mareanie.
Both stages sleep at night. Mareanie will find tight or visually obscured places to hide and then draw their legs up around their head. Toxapex simply form a dome with their legs wherever they are standing when darkness falls. The dome is not or protection from predators: even venom-resistant bruxish will hesitate to attack a sleeping toxapex for fear of being stung. It is to protect the head from unnecessary disturbance by water currents. Even in strong storms toxapex can dig their legs into the coral, form their dome, and stay entirely unbothered near the surface. Even lightning strikes are seldom enough to kill a healthy toxapex.
Very young mareanie are preyed upon by baseline animals such as pufferfish and conches. Older mareanie only fear bruxish and human divers out to kill them. Toxapex are seldom bothered by anything at all.
Humans have targeted mareanie for many reasons over the years. The first inhabitants of the Pacific realized that primarina carrying spears in their mouth could impale the pokémon and bring them to the surface. The mareanie would be placed in a barbed pen often lined with the spines of dead mareanie. Eventually the pokémon would dry out and die. The needles were then carefully extracted and thoroughly cleansed. These were then used for giving tattoos and in some forms of medicine. There are still tattoo artists in Alola and New Zealand who use mareanie needles.
Modern mareanie culls rely on pokéballs. The captured pokémon are often sold to competitive trainers or private aquarists looking to raise a toxapex. The remainder are killed via dehydration and then incinerated.
Husbandry
Mareanie and toxapex should have tanks to themselves. Even mixing them with conspecifics is risky. Some aquarists have tried to put them in deep tanks with pokémon that swim near the surface but it simply is not worth the risk of injury to the poison-type’s tankmates. An adult toxapex will require approximately 3,000 gallons of water to be comfortable. They appreciate some rock or metal structures to climb on. Any coral left in the tank will be eaten. Some very large public aquariums have kept a single mareanie in their reef tanks. The reef regenerates fast enough for the mareanie to feed without destroying the reef. The major problem with the concept was that every pokémon that might cross paths with the mareanie needs to have grown up around them, either in the wild or in captivity. Otherwise, they might attack the pokémon and be killed, potentially taking down the mareanie with them. The last attempt at a multispecies tank with a living reef and a mareanie was abandoned in 2006.
Toxapex and mareanie prefer to be fed with slabs of hard coral. They will eat the polyps on the outside and leave the central skeleton untouched. The skeleton can then be used for decoration. The amount of coral area required is dependent upon the pokémon’s size. An eighteen-inch diameter mareanie will need about nine square inches a day. A fully grown toxapex will need about two hundred square inches of hard coral a day. This figure increases if the pokémon battles—and must regenerate limbs and venom—frequently. Corsola horns are comparatively dense in energy. A mareanie can eat a single horn and be content for days. A toxapex will need at least two every three days if this is to be the core of their diet. Toxapex are much more willing to eat corsola horns if the trainer puts two into a bag or other enclosed space while they feed the toxapex. This convinces them that the non-existent mareanie are being fed.
A coral-based diet is both heavy and expensive. Traveling trainers with a mudsdale and a thick wallet can make it work, but the pokémon is still best suited for professional aquarists and battlers with a semi-permanent home base. Toxapex travel surprisingly well in stasis or habitat balls. The minor side effects that can accompany days-long stays in a stasis ball can be healed in minutes or even seconds.
Toxapex and mareanie are perfectly happy to lead solitary lives with minimal interactions with their owner. Those wishing to properly train the pokémon for battle may want to take a more active role in the pokémon’s care. This can include playing games with them via strings with coral at the end. Surprisingly, toxapex will (slowly) chase laser pointers designed for use in the water. Behaviors can be rewarded by classical conditioning to gradually teach the pokémon how to fight. Over time toxapex will come to associate their trainer with food and entertainment. A sort of bond will be formed. Even the best trained of toxapex will (thankfully) never want to be touched. They will still try to keep an eye on their trainer, even following them out of the water to do so.
Illness
Almost nothing can kill a toxapex. Not even cancer. Their resistance to the disease has led to a good deal of medical research into their genome and regeneration. Bisecting the pokémon can result in two separate specimens regenerating in the original’s place.
Sodium bisulfate injections can kill a mareanie or even a toxapex, but this comes with a catch: getting close enough to the pokémon to inject them with poison gives them a chance to strike back with their own venom-filled needles. Mechanical arms can be used to achieve the same effect, but toxapex are deceptively good at shifting their body and armored plates around to avoid strange metallic objects.
The best way to kill toxapex and mareanie is by prolonged dehydration. Mareanie will die within three hours on dry land. Toxapex can survive for up to twelve. The next best alternative is to find a powerful psychic-type and assail their nervous system until even the pokémon’s regenerative capabilities falter.
Trainers should take some care to keep their pokémon out of prolonged fights with powerful psychics. Toxapex tend to play dead when they’re done fighting. Experienced referees will call a knockout at this point.
Evolution
Mareanie experience a rapid growth spurt around their third birthday. The discus will expand and open up a gap that will be filled by two new legs. A cavity opens in the discus and the stomach is sucked up into it. The ‘body’ will fall off the head shortly after. This process of growth, extra leg development, and stomach replacement occurs over the course of three days. The mareanie will eat far more than usual in the leadup to evolution and nothing at all during it. Over the next month the poison sacs will become interconnected.
Captive mareanie that evolve primarily or exclusively upon corsola horns mature faster than wild specimens. Evolution can occur around eighteen months of age with no long-term consequences.
Battling
Toxapex do not seem to mind battling. It is even seen as something of a novel or absurd circumstance. Something tries to break the toxapex and it gets to show that it cannot be broken. Eventually they will get fed up with battling and play dead, especially if they are concerned that regeneration from the fight will take more than half a day. It can take literal hours of abuse against some teams before forfeiting. Stall-based teams often cannot deal damage faster than toxapex can heal itself. On top of that toxapex are highly resistant to most toxins and pack a debilitating venom of their own. Every serious stall or quickstall team needs something capable of breaking toxapex.
Bulky offense also struggles with toxapex. Haze, scald, and venomous spines can make it hard for set-up sweepers to get past toxapex. Only brutes that have immense strength off the bat can really get through toxapex’s armor. This can still be played around. After exhausting the switch timer toxapex can be withdrawn into a ball that does not induce physical stasis. This will let them steadily heal themselves before being sent back into the fight later on.
Psychic-types are the most reliable way to break toxapex as they target the pokémon’s relatively simple brain rather than its armor. Alakazam is fast enough to avoid most attacks, can levitate above spines on the field, and deal enough mental damage to knock out some toxapex before the switch timer. Of course, alakazam is not available to non-psychics. These trainers often settle for espeon, gardevoir, or a rarer psychic-type.
Spectral and mineral pokémon are toxapex’s next best counters. Most of these pokémon are highly resistant to organic poisons. Toxapex is also not a strong enough hydrokinetic to seriously threaten bulky rock-types. They may still struggle to out-damage toxapex’s ability to heal itself via recover and time in a ball. Some pokémon are strong or stealthy enough to slip past toxapex’s armored legs and threaten the head. Toxapex can regrow their head if need be. The threat of serious injury to their central nervous system can still drive them to play dead.
Magnezone, hodad, and vikavolt can also threaten toxapex by sailing high above them, out of range of most of toxapex’s attacks. They can then bombard their opponent with lightning bolt after lightning bolt until the pokémon eventually gives up.
Toxapex’s venom is not as much of an ethical concern as tentacruel’s. Toxapex venom is very, very painful. However, it is seldom outright fatal if given professional treatment within a few hours. The venom is designed to cause pain and gradually break down blood cells, not to immediately destroy important organs. It is a deterrent rather than an offensive weapon. Wild toxapex want would-be predators to live long enough to show others why attacking them is a bad idea.
Mareanie are not quite as durable or venomous as toxapex. The general strategy is the same. Stay in place or slowly crawl across the battlefield. Scatter venomous spines around them. Use haze to deter set-up sweepers. Use recover as needed. Try to deal chip damage in the meantime. Losing matchups should be pivoted out of as toxapex and mareanie lack the tools to deal with their counters and are better served stonewalling something else.
Acquisition
Mareanie can be captured or purchased with a Class IV license. Toxapex capture is currently handled exclusively by the DNR to avoid amateurs getting hurt or killed while trying to catch them. They can be adopted purchased with a Class IV license. Mareanie are seldom available for adoption as shelters will rarely take them. They can be easily purchased from divers who make a living scouring the reefs for mareanie to capture. Toxapex can sometimes be adopted from the DNR after culls.
Capture of mareanie is legal with no limits on the reefs of Alola. They are most easily found during the day as they graze coral surfaces in broad daylight. Mareanie can be difficult to wear down before capture. Trainers should go into mareanie capture sessions with an idea on how to fight them successfully without electrocuting everything in the surrounding water. Psychic-types are the best way to do this.
Breeding
Toxapex can breed asexually by regeneration. When a full leg is broken off it can regenerate into an entire pokémon genetically identical to the original. Some well-intentioned divers have tried to kill mareanie by cutting them apart, accidentally creating ten times more mareanie than there were in the beginning. Professional trainers will often end up with severed arms during fights. The toxapex do not seem to mind losing limbs much at all, especially if they know their trainer will put it into a tank, feed it, and let it regenerate.
Toxapex are also capable of sexual reproduction. The act itself is a delicate one as both individuals try to avoid impalement on the other’s spines. Once intercourse is completed the female will move on to find a crevasse in the reef to lay her eggs in. Toxapex lay ninety eggs at a time and can reproduce once a month. They do not live in mated pairs and do not look after their children beyond ensuring that some corsola horns reach the seafloor for them to find.
Breeding toxapex sexually without artificial insemination can be difficult. Their sex can only be determined by x-ray. Toxapex introduced to a same-sex conspecific will either ignore or attack it. Opposite-sex pairs may attempt to mate if there is a suitable place for egg-laying in the tank. One female living in a room with multiple tanks was observed exploiting a faulty latch to climb out of hers and into another one to lay her eggs. There was another female toxapex living in that tank that allowed the intruder to enter, lay her eggs, and then leave. Some breeders have speculated that reproductive rates may be higher if lids are temporarily removed during mating so the female can pick which tank to lay her eggs in.
As with most echinoderms, artificial insemination is relatively easy. A combination of heat shock from being released into a tank between 85 and 90 degrees Fahrenheit and an injection of a chemical agent can induce spawning in a male. These gametes can then be collected and released into the same tank as a female. If the tank is small and has good circulation odds are good that the female will be fertilized.
Mareanie developing inside the egg have five-fold symmetry. As they develop they grow an additional five legs and then a pair of eyes and a mouth. They have bilateral symmetry by the time they hatch.
Relatives
Toxapex appear in reefs across the tropical and sub-tropical Pacific. How they get from reef to reef is a mystery as they are not broadcast spawners. There is some speculation that corsola rafts may allow toxapex to deposit eggs onto them. This is based entirely on evidence from traditional songs on the island of Tonga.
Taxonomists are torn between classifying all toxapex as part of a single undivided species or dividing them into one for every area they appear in. The consensus for now is to lump all toxapex together into D. acanthaster.
Duodecim acanthaster
Overview
Toxapex has an unfortunate reputation as the bane of reefs. It is true that they eat hard corals. If they appear in very large numbers they can even radically alter a reef. It is also true that they are natural denizens of reefs that play a vital role in maintaining the ecosystem. Without toxapex eating the fastest-growing hard corals, their prey would quickly outcompete the slow-growing corals. Toxapex also make a point of only eating the polyps and leaving the skeleton. This frees up space for new corals to grow. It is only when toxapex suddenly appear in much greater numbers than normal, or when a reef is much weaker than it should be, that there is a problem. Climate change, water pollution, and the removal of natural predators have all contributed to a toxapex population spike and a declining reef.
Captive toxapex are known more for their durability than their ability to menace reefs. Armor plating, potent venom, long spikes, and rapid regeneration make toxapex extremely difficult to take down. They have found a niche as one of the premier walls in the international metagame. Toxapex are also the rare pokémon that is both very powerful and easy to obtain. Multiple countries have declared open season on toxapex and even advertised themselves as a place where competitive trainers and world-renowned breeders can come to capture as many of the poison-types as they want.
Mareanie and toxapex are also water-types that can survive on land for several hours at a time. Traveling trainers still might want to opt for a friendlier and safer water-type. Mareanie are venomous, antisocial, and have a strange (and heavy) diet. Toxapex are somewhat friendlier and easier to train but are much more venomous. Trainers who want a bulky water-type are encouraged to look into slowbro, swampert, blastoise, gastrodon, mantine, or vaporeon instead.
Physiology
Both stages are classified as dual water- and poison-types.
Toxapex and mareanie come in a variety of colors. While light blue is the most common they can also be blood red, brown, purple, dark blue, black, or pink.
Mareanie are composed of ten legs, a discus, and a small head and body. The legs are just long enough that the head can take shelter under them and the discuss, separating it from water currents and potential annoyances. Long, sharp spines also cover the legs and discus. Beneath the spines are armored plates. The underside of the legs contains tube feet. Mareanie can grab coral and then rip it out with the powerful hydraulic pumps inside their legs. Every leg has an eye at the end, allowing mareanie to see everything around them.
The head is proportionally small and hangs from the discus. There are two more eyes on the head. A short ‘body’ hangs from the head. This body contains the stomach while it is inside the pokémon. Mareanie and toxapex feed by vomiting up their own stomach onto the coral they want to digest. The acids in the stomach break down their meal and cause the absorbed nutrients to stick to the lining. The stomach is then swallowed back up, bringing the food with it.
Mareanie rely on powerful venom for defense. All of their spines connect to a venom sac. Venom can be injected on contact. Toxapex venom mainly works by breaking down red and white blood cells. This induces anemia, shuts down the immune system, and eventually results in death. It also contains a neurotoxin that is tailored to inflict excruciating pain. The combined effects result in a slow, painful death for the target.
Toxapex’s head is about the same size as mareanie’s. The rest of the ‘body’ atrophies to nearly nothing as the stomach is now stored in the discus. The head is proportionally much smaller because the rest of the pokémon grows during evolution while the head does not. Two more legs grow in. All of the legs are now long and wide enough that they can be interlocked into a layer of armor that entirely hides the head. Toxapex also link their individual venom sacs so that all of their venom can potentially be injected through a small number of spines. A full injection can cause permanent injury or death to a wailord or gyarados.
Toxapex can reach diameters of five feet and weights of thirty-five pounds. They can live for twelve years in the wild and captivity.
Behavior
Mareanie comb the reef during the day. Their legs provide partial shelter while the head and stomach feast upon hard coral. In times of abundance they will descend to the reef’s floor when they are nearly full. While there they will search for corsola horns, their favorite food.
Toxapex can be a bit more active when hunting corsola. Sometimes they will rip one out of its place on the reef and eat the main body. Particularly audacious toxapex may even try to snag one out of the water column with their legs. The corsola’s horns are always left intact. Two are dumped into the crevasses, the remainder are left to fall to the ocean floor. Those that end up in tight crevasses will steadily regenerate into an entirely new corsola. The horns that fall are gifts to mareanie.
Both stages sleep at night. Mareanie will find tight or visually obscured places to hide and then draw their legs up around their head. Toxapex simply form a dome with their legs wherever they are standing when darkness falls. The dome is not or protection from predators: even venom-resistant bruxish will hesitate to attack a sleeping toxapex for fear of being stung. It is to protect the head from unnecessary disturbance by water currents. Even in strong storms toxapex can dig their legs into the coral, form their dome, and stay entirely unbothered near the surface. Even lightning strikes are seldom enough to kill a healthy toxapex.
Very young mareanie are preyed upon by baseline animals such as pufferfish and conches. Older mareanie only fear bruxish and human divers out to kill them. Toxapex are seldom bothered by anything at all.
Humans have targeted mareanie for many reasons over the years. The first inhabitants of the Pacific realized that primarina carrying spears in their mouth could impale the pokémon and bring them to the surface. The mareanie would be placed in a barbed pen often lined with the spines of dead mareanie. Eventually the pokémon would dry out and die. The needles were then carefully extracted and thoroughly cleansed. These were then used for giving tattoos and in some forms of medicine. There are still tattoo artists in Alola and New Zealand who use mareanie needles.
Modern mareanie culls rely on pokéballs. The captured pokémon are often sold to competitive trainers or private aquarists looking to raise a toxapex. The remainder are killed via dehydration and then incinerated.
Husbandry
Mareanie and toxapex should have tanks to themselves. Even mixing them with conspecifics is risky. Some aquarists have tried to put them in deep tanks with pokémon that swim near the surface but it simply is not worth the risk of injury to the poison-type’s tankmates. An adult toxapex will require approximately 3,000 gallons of water to be comfortable. They appreciate some rock or metal structures to climb on. Any coral left in the tank will be eaten. Some very large public aquariums have kept a single mareanie in their reef tanks. The reef regenerates fast enough for the mareanie to feed without destroying the reef. The major problem with the concept was that every pokémon that might cross paths with the mareanie needs to have grown up around them, either in the wild or in captivity. Otherwise, they might attack the pokémon and be killed, potentially taking down the mareanie with them. The last attempt at a multispecies tank with a living reef and a mareanie was abandoned in 2006.
Toxapex and mareanie prefer to be fed with slabs of hard coral. They will eat the polyps on the outside and leave the central skeleton untouched. The skeleton can then be used for decoration. The amount of coral area required is dependent upon the pokémon’s size. An eighteen-inch diameter mareanie will need about nine square inches a day. A fully grown toxapex will need about two hundred square inches of hard coral a day. This figure increases if the pokémon battles—and must regenerate limbs and venom—frequently. Corsola horns are comparatively dense in energy. A mareanie can eat a single horn and be content for days. A toxapex will need at least two every three days if this is to be the core of their diet. Toxapex are much more willing to eat corsola horns if the trainer puts two into a bag or other enclosed space while they feed the toxapex. This convinces them that the non-existent mareanie are being fed.
A coral-based diet is both heavy and expensive. Traveling trainers with a mudsdale and a thick wallet can make it work, but the pokémon is still best suited for professional aquarists and battlers with a semi-permanent home base. Toxapex travel surprisingly well in stasis or habitat balls. The minor side effects that can accompany days-long stays in a stasis ball can be healed in minutes or even seconds.
Toxapex and mareanie are perfectly happy to lead solitary lives with minimal interactions with their owner. Those wishing to properly train the pokémon for battle may want to take a more active role in the pokémon’s care. This can include playing games with them via strings with coral at the end. Surprisingly, toxapex will (slowly) chase laser pointers designed for use in the water. Behaviors can be rewarded by classical conditioning to gradually teach the pokémon how to fight. Over time toxapex will come to associate their trainer with food and entertainment. A sort of bond will be formed. Even the best trained of toxapex will (thankfully) never want to be touched. They will still try to keep an eye on their trainer, even following them out of the water to do so.
Illness
Almost nothing can kill a toxapex. Not even cancer. Their resistance to the disease has led to a good deal of medical research into their genome and regeneration. Bisecting the pokémon can result in two separate specimens regenerating in the original’s place.
Sodium bisulfate injections can kill a mareanie or even a toxapex, but this comes with a catch: getting close enough to the pokémon to inject them with poison gives them a chance to strike back with their own venom-filled needles. Mechanical arms can be used to achieve the same effect, but toxapex are deceptively good at shifting their body and armored plates around to avoid strange metallic objects.
The best way to kill toxapex and mareanie is by prolonged dehydration. Mareanie will die within three hours on dry land. Toxapex can survive for up to twelve. The next best alternative is to find a powerful psychic-type and assail their nervous system until even the pokémon’s regenerative capabilities falter.
Trainers should take some care to keep their pokémon out of prolonged fights with powerful psychics. Toxapex tend to play dead when they’re done fighting. Experienced referees will call a knockout at this point.
Evolution
Mareanie experience a rapid growth spurt around their third birthday. The discus will expand and open up a gap that will be filled by two new legs. A cavity opens in the discus and the stomach is sucked up into it. The ‘body’ will fall off the head shortly after. This process of growth, extra leg development, and stomach replacement occurs over the course of three days. The mareanie will eat far more than usual in the leadup to evolution and nothing at all during it. Over the next month the poison sacs will become interconnected.
Captive mareanie that evolve primarily or exclusively upon corsola horns mature faster than wild specimens. Evolution can occur around eighteen months of age with no long-term consequences.
Battling
Toxapex do not seem to mind battling. It is even seen as something of a novel or absurd circumstance. Something tries to break the toxapex and it gets to show that it cannot be broken. Eventually they will get fed up with battling and play dead, especially if they are concerned that regeneration from the fight will take more than half a day. It can take literal hours of abuse against some teams before forfeiting. Stall-based teams often cannot deal damage faster than toxapex can heal itself. On top of that toxapex are highly resistant to most toxins and pack a debilitating venom of their own. Every serious stall or quickstall team needs something capable of breaking toxapex.
Bulky offense also struggles with toxapex. Haze, scald, and venomous spines can make it hard for set-up sweepers to get past toxapex. Only brutes that have immense strength off the bat can really get through toxapex’s armor. This can still be played around. After exhausting the switch timer toxapex can be withdrawn into a ball that does not induce physical stasis. This will let them steadily heal themselves before being sent back into the fight later on.
Psychic-types are the most reliable way to break toxapex as they target the pokémon’s relatively simple brain rather than its armor. Alakazam is fast enough to avoid most attacks, can levitate above spines on the field, and deal enough mental damage to knock out some toxapex before the switch timer. Of course, alakazam is not available to non-psychics. These trainers often settle for espeon, gardevoir, or a rarer psychic-type.
Spectral and mineral pokémon are toxapex’s next best counters. Most of these pokémon are highly resistant to organic poisons. Toxapex is also not a strong enough hydrokinetic to seriously threaten bulky rock-types. They may still struggle to out-damage toxapex’s ability to heal itself via recover and time in a ball. Some pokémon are strong or stealthy enough to slip past toxapex’s armored legs and threaten the head. Toxapex can regrow their head if need be. The threat of serious injury to their central nervous system can still drive them to play dead.
Magnezone, hodad, and vikavolt can also threaten toxapex by sailing high above them, out of range of most of toxapex’s attacks. They can then bombard their opponent with lightning bolt after lightning bolt until the pokémon eventually gives up.
Toxapex’s venom is not as much of an ethical concern as tentacruel’s. Toxapex venom is very, very painful. However, it is seldom outright fatal if given professional treatment within a few hours. The venom is designed to cause pain and gradually break down blood cells, not to immediately destroy important organs. It is a deterrent rather than an offensive weapon. Wild toxapex want would-be predators to live long enough to show others why attacking them is a bad idea.
Mareanie are not quite as durable or venomous as toxapex. The general strategy is the same. Stay in place or slowly crawl across the battlefield. Scatter venomous spines around them. Use haze to deter set-up sweepers. Use recover as needed. Try to deal chip damage in the meantime. Losing matchups should be pivoted out of as toxapex and mareanie lack the tools to deal with their counters and are better served stonewalling something else.
Acquisition
Mareanie can be captured or purchased with a Class IV license. Toxapex capture is currently handled exclusively by the DNR to avoid amateurs getting hurt or killed while trying to catch them. They can be adopted purchased with a Class IV license. Mareanie are seldom available for adoption as shelters will rarely take them. They can be easily purchased from divers who make a living scouring the reefs for mareanie to capture. Toxapex can sometimes be adopted from the DNR after culls.
Capture of mareanie is legal with no limits on the reefs of Alola. They are most easily found during the day as they graze coral surfaces in broad daylight. Mareanie can be difficult to wear down before capture. Trainers should go into mareanie capture sessions with an idea on how to fight them successfully without electrocuting everything in the surrounding water. Psychic-types are the best way to do this.
Breeding
Toxapex can breed asexually by regeneration. When a full leg is broken off it can regenerate into an entire pokémon genetically identical to the original. Some well-intentioned divers have tried to kill mareanie by cutting them apart, accidentally creating ten times more mareanie than there were in the beginning. Professional trainers will often end up with severed arms during fights. The toxapex do not seem to mind losing limbs much at all, especially if they know their trainer will put it into a tank, feed it, and let it regenerate.
Toxapex are also capable of sexual reproduction. The act itself is a delicate one as both individuals try to avoid impalement on the other’s spines. Once intercourse is completed the female will move on to find a crevasse in the reef to lay her eggs in. Toxapex lay ninety eggs at a time and can reproduce once a month. They do not live in mated pairs and do not look after their children beyond ensuring that some corsola horns reach the seafloor for them to find.
Breeding toxapex sexually without artificial insemination can be difficult. Their sex can only be determined by x-ray. Toxapex introduced to a same-sex conspecific will either ignore or attack it. Opposite-sex pairs may attempt to mate if there is a suitable place for egg-laying in the tank. One female living in a room with multiple tanks was observed exploiting a faulty latch to climb out of hers and into another one to lay her eggs. There was another female toxapex living in that tank that allowed the intruder to enter, lay her eggs, and then leave. Some breeders have speculated that reproductive rates may be higher if lids are temporarily removed during mating so the female can pick which tank to lay her eggs in.
As with most echinoderms, artificial insemination is relatively easy. A combination of heat shock from being released into a tank between 85 and 90 degrees Fahrenheit and an injection of a chemical agent can induce spawning in a male. These gametes can then be collected and released into the same tank as a female. If the tank is small and has good circulation odds are good that the female will be fertilized.
Mareanie developing inside the egg have five-fold symmetry. As they develop they grow an additional five legs and then a pair of eyes and a mouth. They have bilateral symmetry by the time they hatch.
Relatives
Toxapex appear in reefs across the tropical and sub-tropical Pacific. How they get from reef to reef is a mystery as they are not broadcast spawners. There is some speculation that corsola rafts may allow toxapex to deposit eggs onto them. This is based entirely on evidence from traditional songs on the island of Tonga.
Taxonomists are torn between classifying all toxapex as part of a single undivided species or dividing them into one for every area they appear in. The consensus for now is to lump all toxapex together into D. acanthaster.
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