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Pokémon The Alola Pokedex

What summer project should I work on?

  • Walking With Pokemon: Clefable

    Votes: 0 0.0%
  • Walking With Pokemon: Mawile

    Votes: 2 25.0%
  • Walking With Pokemon: Vullaby

    Votes: 0 0.0%
  • Walking With Pokemon: Incineroar

    Votes: 0 0.0%
  • Haxorus Alola Dex Entry

    Votes: 0 0.0%
  • Steelix Alola Dex Entry

    Votes: 2 25.0%
  • Sandaconda Alola Dex Entry

    Votes: 0 0.0%
  • Aegislash Alola Dex Entry

    Votes: 1 12.5%
  • Landorus World Myth Encyclopedia Entry

    Votes: 2 25.0%
  • Zacian World Myth Encyclopedia Entry

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .

K_S

Unrepentent Giovanni and Rocket fan
Blissy reaction
Review blitz

Why am i not surprised they were the first. They probably looked at homo habilis and were like "poor things" and shuffled forward with omlets and hugs to keep the spieces from dying. Sorry but canines have nothing on free easy breakfast and a mon willing to be cosplayed.

(I mean the b.c picture showed the thing in clothes... Try that with a modern cat -or mon verse Persian- its like taking your life in your own hamds.)

The only reason there aren't any in antartica is because they looked at the terrain, at thier humans going into that terrain... And comandeered the ship to haul everyone back becuase they decided NOPE for everyone and then some. And as to why they're a relativly new invasive spiecies, they cant survive the insanity and stress humans did to get from point a to point b back in the day, plus the settling in process, makes sense. The whole spiecies screams homebody and settled really.

Love how nature gave chansey a time out pouch. I can see kangas popping roudy younglings in but chaseys with young trainers using it too made me laugh.

So the head frills work like whiskers then?

So chanseys use the power of irritation against thier own? Huffiness was supereffective? Its so wierd to imagine them as territorial considering how sweet thet are... I mean they're borderline asocial for thier own and attach to everything else... And catching one either rewuires a degree in klutz, an emergency medical situation, the patience of a saint (and a masters in negotiation between rhe chancy and the mon it bonded with), or a mental health episode... Not good odds i can see why no one uses the things.
 

K_S

Unrepentent Giovanni and Rocket fan
Vikavolt review
Blitz event

And on this here island you are going to need a bird counter. Possibly three. And no we aren't going to be logical... Its not a cat or a bigger bird you use in alola but a bug.

Love the nod towards why alolan culture is so mixed. They got invaded three times and thats got to have left a mark on just more than the pokemon populations.


I can imagine bugsy and burgh rustling through the undergrowth having the time of thier lives catching bugs out here... I also imagine that it jelps with the tourest industry a ton for the akala area since population elsewhere is limited.

I suppose its canon born paranoia but i get suspiciois when galar starts shoving scalds of money at things... Same for kanto actually...

Charjabug the angry zappy accordians of doom. I can only imagine pest control in alola.

"So your infestation signs are that your elecric bills goes up. Odd shorts. and you hear bad renditons or kaz's theme playing from your wall... Thats probably a Charjabug... I'd suggest plasticing everything..."

Also for a type that usually spawns and bails seeing vikavolt playing both avenging angel to its captured kin and wellfare checker is bith heartwarming and terrorfying. Although them using char's as a mobile battery (unless theye compatable then they hook up pernamently) is also a funny mental image. It also puts an unusual spin on the idea of speed dating. Quick pick up, a bonding combat experience, possible evolution assist, then mating for life? I dont see it catching on. I imagine electric moped motors might do in a pinch as well. Actually i suspect the whole battery service in alola is exciting due to these bugs.
 
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K_S

Unrepentent Giovanni and Rocket fan
Pikachu reaction
Review blitz

So a clutch of pikas are a battery. Nice. Wonder what they were called pre modern tech though. ?

So the verse has an ash spin off and pikas got popular ever after? Why am i not surprised? Yeah its odd how the adolescent pikachu is so much safer than its electric fire preevolution and its less attractive power generator later evolution. So where most think of adolecence as something to power through pika trainers savor that window of time dearly.

I can imagine from the articales tone that the author would really wish the masses would stop assuming hodad worship was a thing.

If they update hodad to triad typing i vote we update arceus to eighteenthupple typing... Yes its not a word. But it still kinda fits.

Honestly with raichus ears i could vote its ancestor was a flying type of some sort...

Love how owning a chu turns into a life lesson about advance electronics and electrocmagnetics when we are just chatting about the poor critters tail.

Kanto pika and ria's: were walking microwaves and nuke our food.

Alolan hodad: (looking up from psychically flicking the on switch to a blender, bowls and plates settling sides, smoothie cut waitong to be filled. ) "Thats nice..."

I'm imagining pika and ria's scaling powerlines and electric bathing on the cords causing wide scale power outages.

Hodads: "and why are they beloved again?"

So raichus carry pichus on thier back through advanced manipulation of static cling? Im imagining an oppossum like cling... And trying not to laugh at the image. And if hodad are that vicious and protective of route one then i suppose the kahuna are very adept at dodging lightning (glares at snorlax page).

Love how pikas go from being clung to (pichu stage) to being the clinger. I can only imagine how much wardrobe damage occures when a pika tries to static cling tonthier person when tired.

And i can see why people could hate riachus especially with how social media modern training settings are (galar for example) it could causenissues with streamers, gym recording equioment, ect.

I mean considering they are the epic center of explosions and chse lighting for a quick pick me up hard of hearing mice make perfect sense...

Now i get the hodad vikavolt debate... But let me counter with this. A vikavolt holding a raichu like a charjika... Thatd be a nightmare for everything and everything and if that rai knew protect or reflect or lightscreen they'd be unstopable.
 

K_S

Unrepentent Giovanni and Rocket fan
Zororak reaction
Blitz review

Honestly picked this one because the critters are so popular these days. Though i thought they were dark types? Not ghosts. (Keeps reading) alright so they turn into ghost vemgemce spirits if they get genocided... You'd think the first few.times that happened people would find a way to incorperate zoroaks into society rather than risk the consequences of them kidnapping kids.to get an in, revenge ghosting when hunted, and causing chaos.

And in this i can imagine zor's hate pokeballs since it tipped them from "begrudged citizens" to animals yet again. And hated animals at that. I'm surprised they havent caught themselves. Buried the pokeballs and moved to a different region tham the buried pokeball to be immune to getting caught.

Or would that now work?

I mean i get theyre precived as the bad guys but like other ghosty type mimiku i feel more bad for them than anything else. Ah zor' gamer mind games where they get food and entertainment all at once.. Its an unliving i guess.

Ah so now we're getting more on track with the zor' i'm familier.

With that mane i suspect regular trips to the hairdresser/groomer are going to be a must for antone training a zor'.

Laughs i am imagining a slew of male zor' tanding by illusions of varrying qualitt while a female mosys around checking validity... And the one that passes best muster gets the gal.

The blending of real world aspects (time, wars, theologys) and how zor's being tossed in would effect these things is an interesting touch that adds a level of realism to this (and really all) the entries you produce.
 

K_S

Unrepentent Giovanni and Rocket fan
Torracat reaction
Blitz review

Alright the only started from sun/moon that i loved to pieces... What i'm a cat person. Mr. Fire kitty himself. Nice nod to the gladiators in the latin blurb name.

Youre telling me, that biologically, torracats are weaponizong thier hairballs to use fire attacks? Snorts. I mean i can see it but thats still pretty funny. Still a hair salon could make a killing cleaning and donating the clippings to incineroar feed. Ditto for pet groomers. Do fire type's fur offer more kick, like an arcanine? Or should a starting trainer have a mareep backup support mon to tag along with thier flambe kitty?

I imagine hair loss would be killer for a feline. Would thenfire belt go out if that happened and the mon pass?

Sorry can you explain the three feet at the shoulder as i'm not following?

Love how them needingn thier fur for fire is what keeps them from being touchy feely. I can only imagine how bad esculation can get with a prickly fire type cat thats not cowed by the water bottle.

I'm sure many an abandoned litten thats been readopted by thier parents develop so many issues.

An overprotective fire kitty looming in battles probably got banned for freaking out a few people if not outright attacking oposing trainers/stressors. I can see that being a problem.

I suppose incineroars and charmanders can make support groups about too high water levels. I womder if aiming at the belt is illegal in league battles with inciniroar since thats a flat out assasination attempt when younthink about it.
 

K_S

Unrepentent Giovanni and Rocket fan
Furfrou reaction
Review blitz

So mon poodle time. I can see where the stereotype comes from considering thier hair style alone but i find it hilarious that they are both keet stereotypes and the himbos of the 'mon canine world.

I can only imagine a legend dog(either johtos or galars) reaction to this canine.

Of course kalos loved the things enough to make them a logo... I imagine buisness and old families have these things in droves for advertizing and coats of arms.

So a gathering of furs is a court. Snorts. Figures. They even act like the distractable noblemans son when on work duty.

So it was only the saving grace of lady appolline's nostalgia that saved the dogs from fading into obscurity? Talk about a lucky break.

I suppose in modern times they'd be adored by groomers and hair stylists.. But few else would have the time or patience. Well except for the obcenely rich and famous who use move tutors iv and ev manipulations and other services to support a middling mon.

I suppose in alola wild fur's break into pools, fridges, and ac buildings regularly since they cant trim themselves... Unless they bond to a wild scyther for trims of course.

So per hunting behavior descriptors... On a windy day if you tip a fur' just right you'll hear a whistling noise as the air goes in one ear and oit the other... Assuming you can hear anything under the wash of fur.

I'm surprised they don't gigmax evolve into a giant animate tangle and can only imagine what electric terraforming would do to thiwr coats.

Its probably trigger a heck of a thundershock though.
 

K_S

Unrepentent Giovanni and Rocket fan
Malamar entry
Review blitz

And into the oceans depths we go. I'm surpised psychic trainers havent bffed with water types and asked to tagalong in the mons head to see things. But maybe malamars a middle ground for that.

Love how light is both dangerousand survival below the surface. I mean it makes sense and all.

But with a buildup like that malamars may be willing to bridge that gap...

Keeps reading. Nevermind i guess captive domistic trained ones... Not so much. Oh well.

I can imagine all the poke scientists going "if we tripple type this one we have to retype so many others... Please no."

Also again.. Arceus and his 18th typing nightmare...

Vibrant little squids arent they. Honestly i thought they were cuddlefish... I can only imagine a novice trainers chirping for thier mal' to bite... Then lose thier minds as the squid does a ninty degree handstand and then plops what looks like thier bottom on an attacking mon.

Hope they dont follow it up with a toxic.

I wonder if malamar could be trained to use thier bioillumenence for aesthetic effect. Like a living lightshow with a circus del sol sort of thing...

Love how theyre like "track me will you" and then spit out the tracker without a seconds thought.

So of course they murder boats to.see how they work. I can imagine scientist boats packed with a satchel of puzzles that they throw overboard to keep troupes of mala' off thier backs. With rejected puzzles being tossed back on deck slathered in ink as a criticism.

I personally loved the octalus tales aquariums would trot out or better yet release.into the public domain. Its nice to see them get such a loving nod here in this articale.
 

K_S

Unrepentent Giovanni and Rocket fan
Lopunny reaction
Blitz review

Maximum familiar huh? With a prefix like that i suspect we are going to have a friendly mon. Though i cant imagine anyone besting a bonded chansey.

Of course if you can genetically manipulate it towards an idealized cute.. humanity will because we can...

Not very enlightened of the enlightenment to go after a desperation move for food by the lower class. Wonder if the fluff was used as doen for pillows and matresses. Also wonder what the next step in the desperation tangle was since they were eating thier own pets to not die...

God forfend the working class have anything nice like plush coats to keep from dying. As for not getting a full coat in alola it makes sense. Though i suppose if theyre kept in a.c. controlled pens or surrounded by benign ice types biology might be tapped and the market of "exotic fur" could spring up again...

I can see fur starved torra cats chasing lopunnys around for ages. A few documented incidents and the league had to put its foot down.

Since alola is also "bird land" i can see lopunny not lasting long at all. I imagine trainers have to take steps to keep them safe while traveling because, as usual, the pokeball isnt a long term solution.

Wild lopunnys: i am a nerotic bundle of fur...

Tame lopunnys: and by closing this door and window... Viola! Safe and sound.

Capture: just walk outside with eyes open you'll see one... Bur please take them off the route one dumpster fire....please...
 

K_S

Unrepentent Giovanni and Rocket fan
Spinarak reaction
Blitz review

So we got a two for onefer in spider land. Cue the dryest "yay" i can utter because spiders... Be still my heart... And my anxiety.

I am so glad there are no pictures.

Joy the base speices was a man eater. I imagine bug trainers were considered mad back in the day. Seriously they're insane in this day. But back then it wad a tjousand times worse. And every region has these monsters. But with the intro to the spiecies being that grim i can also imagine that the various pro spider mythologies and tales are not a thing in these regions.

Cuz you know.. Man eatters.

Gage you crazy lunitic of a man making clothes out of... Ung. This article is a "reasons to never go to alola" thats what it is... its insane he made it so well to challenge aether in fiscal scope and bredth.

I could see a novice trainer thimking picking up a "ultra gentle pea green spider" not realizing tjier damger umtil evolution kicks in... Or mama spider comes along.

Saddly these are all true to life spider hunting stratagies. The only one not mentioned is where they dig a hole, set up a shiny drag line, and haul victims in for a bite and or rush out and drag them under. Thanks for the nightmare fuel i now offer you some of mine.

Oh theyre gentle now per domestication but its all a front.. I guess i'm the misty of the forum hun?
 

K_S

Unrepentent Giovanni and Rocket fan
Ledian reaction
Review blitz

Alright lady bugs are no spider so lets get started.

Hm so lady bugs have ties to superstition (hopefully benign ones). Well theres some tales about starlight so it makes sense...

So the ledians were named after the scientist? How true to life.

They photosynthisis but at night? Thats neat. And through how they went "well is it dim light?" Nope. How about alternate types of light? Nadda... The lady bugs sound like a wonderful barometer for the health of an geological area and am surprised no ones actually studied them with that intent.

Tips head. Excuse me they're like those gear mon? I'm going to have to read that article soon because... How?

K_S exe: has shut down please stand by.

As ledian are so alien i suspect theyre the delight of ufo enthusiasts and conspiricy theroy fans and the bane of every mon vet in every region.

They went after vikavolt? mad props for guts but i feel a little cheated of the great bug negotiaton and ceasefire.... I supppse its one of lifes mysteries...

Ledyba are that skitish? An inch. I guess tall grass must be a nightmare for them... Or the world outside a pokeball... Ouch. It seems like thier evolutions of sterner stuff but i can imagine the preevolved bugs being a red sheet of skitish motion like certian fish under the sea.

Honestly between short life spans and complications in thier needs and cycles i'm surprised anyone is willing to train them or use them competativly... I can see why zookeepers and hard core specialists are needed for thier upkeep.
 
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K_S

Unrepentent Giovanni and Rocket fan
Yangoose reaction
Review blitz

Rat hated? Thats an odd latin title especially for the opening beimg they are beloved. An egyptian stock, they'll tackle alolas heat like a champ then some. Barks a laugh. I suspect if nintendo had foresight they'd of changed that crest a bit... I could see supremicists grabbing a yangoose as a logo just for that....sigh...which is a shame since they initially seemed a tribute towards detectives. Of course thier group name is a squadren.. It fits so very well in both cases.

I wonder if trainers are given a heads up about that so no ome accidentally wrecks a career or image.

Was it the social stigma that knocked the line off of the safe to use list? I mean needing other mon to encourage good behaviors a knock against it. Jist saying. And I've seen those teeth in the art, steel type might not be too off the mark when.those teeth are paired to that jaw..

Considering they love to bite the muscularity of thier throat and jaws makes sense.

Love how its recomended that to make sure you have multiple mon equal.to or stronger than this mouse to keep it in line. Also you need to be a winner and no one on one mano to mono will make up for it. Wonder if you can dodge that bullet by losinig whe nnot using the gum' and then not mentioning it? Or can they smell the loses?

I'm imagining a rabid gumshoes and i do not like the image. Shudders, well thats one reason to keep everytjing and everyone vacinated...
 

K_S

Unrepentent Giovanni and Rocket fan
Raticate reaction
Blitz review

A vulgar rat? I mean after f.e.a.r. i don't blame the namer but still...

How much do they eat to make the bill get that bad? Still rats as pets sound cute. And ease of care is awesome compared to the insane complexities of several other mon on this list.

Weird to think a whole speicies as deaf but if it dodges a supersonic. The impairment must make training am experience i'm surprised the guide doesnt make suggestions about work arounds. As for dark typing in alola never has survial of the fittest been proven so well. And the early bird beem sofirmly debunked. And the finicky best ingredients ever seems a nod to ratolie. Love how they're like "door, what door it see a tooth sharpener" and just nip right in... I swear i'll stop.

i wonder if the tapu challenges weren't inspired by ratata screaming for reinforcmemts over say a piece of bread. Just seeing mouse ww3 and theyre like... This way more dramatic then a one on one fight i cam use this...

After reading the a) sheer amount required and b) the sheer quality required i can now see the rat training problem. Wonder if normal rats are less fussy then dark type rats?

As for atomic raticates its rat godzilla and then some. The death rates are alarming and makes me wonder how anyones alive... Much less how they got them to an island and sealed it off. As to what they eat... I've heard of rat collonies sinking to canabalism when desperate? But thats just a guess.
 
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K_S

Unrepentent Giovanni and Rocket fan
Primarina review
Blitz event

So the name refers to singing? I dont remember the starter singing but then i either picked torracat or rowlet. I can imagine a seal is anything but familiar but i can imagine marinebiologists would have a field day. And it makes sense theyd need so much simulation between living in huge colonies and playful being thier main traits.

Wierd how its skin get thinner as it ages.

So thats how its music is produced. Magical antenna mane, and it makes.the water around it dance? Thats an intesting forum of hydrokenisis that is seems to practive in all its evolitions since its constantly singing at water. Little wonder a group is called a choir.

I can see tame brionne dragging thier trainer to preformamce anything with great enthusiasm.

And perhaps team members being designated as play mates but assigning shifts... Which means the trainer is going to have to have a very gregatious team to say the least. I'm also surprised that the trainer isnt recomended to get musical and or instrament training.

With thier vocal skills i'm surprised there isnt a mon ran translation service set up by primarena or that retired battlers arent absorbed into some sort of mon comunication program along with say psychics. I could also see battle mon retiring into the music scene after thier trial.

I wonder if the poison maned variation is a resident of galar verses alola. And how training and battle tactics would differ between the two kinds.
 

K_S

Unrepentent Giovanni and Rocket fan
Butterfree reaction
Review blitz

Delicates in the name thats ominous for the battling scene. Love how they are dropped off like so many other spiecies and the terrain as much as the wildlife thins the numbers. I wonder what the significance of a blue butterfree is and why its so adored in alola?

Man they live short lives. I suspect bug type trainers have it pretty rough with thier mon aging out from under them so fast. Considering an average trail amd gym run sounds like its about a year you'd have exactly one season to catch, rear, and train up a buterfree and if everything didnt go perfect then it'd die before you could try again.

Also life in the wild sounds like a horror story for butterfree. Everything mocks you defenses as a tummy ache and kills you at every level. I hope trainers are warned about keeping them near when going about as i suspect training one up is met with the pitfall of having to chase off predators.

I can also imagine the relief... Caterpie and butterfree articles each being twenty plus pages... Mr. Metapod "nothing to see here in all catagories" must of been a relief. Until you get to the bug slurry event of evolution... Then that goes right out the window.

Love how its all... You gotta raise them, slow and steady, through all the stages, wins the race... For one of the shortest lived mon on record. Seriously it sends mixed messeges.
 

K_S

Unrepentent Giovanni and Rocket fan
Abra line reaction
Blitz review

I wonder if abras anatomy is going to be as insane as ledian if it's status as an outsider is established. When its making scientific heads start to spin in the opening paragraph you usually have a problem.

Ah so they overload like a bad p.c. later in life. Too much data not enough processing power. I suppose a trainer with the t.m. calm mind or amnesia is a godsend to a 'zam later on in life.

So you have to pass a psychic exam to be partnered to an alakazam? Makes sense. Wonder with thier fixation with silver if abra could be bribed to join a trainer with the offer of nice spoons.

I mean with dementia and brain cancer being tail end result i can see trainers dropping abra like thier poison.

Its.fitting how that alakazams are such brainiacs they willfully anthrope to focus on thier minds and make up with pesky things as moving to brain waves though i imagine thats crippling if a dark type were able to interfere with the psychics ability to... Well psychic.

I can only imagine ground and subteranian mon hate the abra line as they dig through thier territory for silver. I could see some crabby tyranitar stomping down to investigate... As for expanding the silver i suspect its the mon version of the philosopjers stone. Or per the expert... Magic.

So the abra line is definitly o.p. in the competative scene. It makes sense considering but its gotta chaff the non psychic compatable trainers wonder if accomidations are made for that.

So baby abras are athenad into the world? Figures.
 

K_S

Unrepentent Giovanni and Rocket fan
Persian reaction
Blitz review

I figure i'd close my blitz pokedex run in my favorite cat'mon. I mean really is it no surprise (gestures to avatar, banner, and first 'mon on my companion train)

No latin name huh, ah well.

Laughs. I love how the kings all "take the bloody things!" And the giftees are like "here kitty kitty... Yay, free status symbol!". I think the kings intent to get rid of them backfired. I mean theyre out of his house but now they're everywhere else. And theres no garentee theyll stat out of his house. Cats take no as a challenge.

So persians got breeded into a whole other typing in alola? Makes sense with all the dark/fire kitties around. I can also see trainers refusing to shave a persian to keep its competative edge and there be scandles of groomers "trimming too close right before a competition to throw the odds".

I'm sure the police hate persians for all the false calls alone.

I dont know i thought persian were more couger sized... Still these bite sized ones are cute.

Meowths groups are called banks? I guess galarian ones would be steel deposits then?

"Alola police open up we gotta report of a woman screaming"

Sleepy trainer pokes head out. "Yeah sorry breaking meowsy into sleeping in his bed verses mine. Expect noise complaints for like a week"

I wonder if in double battles a persian might scale a team mate ro use as a pouncing oportunity. Or a bigger opponites mon? Could you imagine a persian verses an alolan exectudore or a trevenant?

Anouncer: and persian is using fury cuts to scale up, tech nature is making those hurt... And... Wait... Both trainers are gesturing...

Trainer with tree: my tree cant move because your cats stuck!

Trsiner with cat: well your tree treed my cat!

I imagine the league has to set up rules after a few rounds of that...
 
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Persephone

Infinite Screms
Pronouns
her/hers
Partners
  1. mawile
  2. vulpix-alola
Kecleon
Invisibiliacerta dedunes

Overview

Kecleon are famed for their ability to change color and even typing to hunt and avoid being hunted. They are excellent ambush predators that thrive in a variety of microclimates in their home range, from mountain peaks to tropical dry forests to the edge of the desert. Their iconic ability and relative ease of care have made them common pet reptiles. The pet trade has spread them to many more environments, including Alola’s, where they have been able to establish themselves and thrive. Even after three intensive extermination campaigns, wild kecleon can still be found on Akala.

There are many trainers kecleon might appeal to. Budding reptile enthusiasts often catch or adopt one for their ease of care. Many pokémon studies laboratories keep kecleon for educational outreach or research purposes. Science-minded trainers can get a head start by learning how to care for one of the most researched pokémon in the world.

Competitive trainers may find kecleon to be underwhelming. They are also relatively solitary and unintelligent compared to similar lizards and dragons, which makes them easy to care for but not particularly engaging. Partial invisibility, while useful in the early stages of the island challenge, has far more counters in the later stages. It can also make the pokémon difficult to keep track of.

Physiology

Kecleon is classified as a normal-type. This is at best misleading and at worst completely inaccurate, but there is no better designation.

Most kecleon have green scales in their base appearance. Some have purple or red scales. This color is what they revert to when asleep, frightened, distracted, or mating. In practice, their color is highly variable due to guanine nanocrystals beneath the skin. Kecleon can shift their scale color to match color and patterns around them, better blending in to their environment. They can do this in a matter of seconds. The exception is a jagged stripe, usually red, around the midsection that cannot change color quickly or at will. The stripe’s shade varies over time to signal strength, with brighter shades indicating a stronger kecleon.

Kecleon prefer to live an arboreal lifestyle. They are adapted to this with a prehensile tail and split-toed feet to better grasp onto branches, rocks, or anything else they are climbing. To help find and hunt insects they have turreted eyes that can swivel around for maximum field of vision and a tongue twice as long as their body. Anything caught in the tongue can be quickly hauled back to the main body to be killed and eaten.

These adaptations are all useful and make kecleon a nearly unparalleled ambush predator capable of blending into their surroundings and lashing out at anything that gets within two body lengths. While interesting, this is not their main appeal to scientists. That is their very interesting relationship to elemental energy.

Kecleon have a very shallow energy well and almost no distinctive elemental energy of their own. They struggle to perform more than basic physical attacks or the odd dark- or psychic-type move. Initial attacks against them have very little energy to react with and almost never deal more damage than their raw force would imply. As a battle goes on, kecleon will absorb ambient elemental energy into their subdermal cells, effectively changing their typing. This means that they will resist most other attacks of the same types while gaining increased power of matching elemental moves. Their scales will charge actively when the pokémon uses an elemental attack or passively from being hit by one. This is an involuntary process that kecleon have no direct control over. In the wild it lets them adapt to environments with clear and persistent hazards, such as extremely cold or hot temperatures. It also grants their follow-up attacks more power without having to generate and maintain a constant elemental reserve. The downside is that clever foes can exploit this weakness, opening with a coverage attack that makes kecleon more vulnerable to their most powerful moves. Kecleon’s first few attacks in a fight are also barely charged with energy and they cannot reliably ensure they can use more energy intensive attacks in a fight.

Kecleon typically grow to be three feet in length, tongue and tail excluded. With their tail they can be up to six feet long. Males are usually about 15% larger than females. Adults usually weigh between fifteen and twenty pounds. The typical wild lifespan is eight years. Captive specimens can live for fifteen.

Behavior

Kecleon are mostly solitary creatures that find a hunting grounds and rarely stray from it. They are capable of drinking droplets of water in dry environments, further reducing the need to travel. Kecleon are not territorial as long as there is enough food to go around. When there is not there are rarely fights. Kecleon will compare stripes to gauge strength. The subordinate individual will usually leave and seek out a different territory without insisting on a fight they would probably lose.

In Alola kecleon initially preferred the rainforests of Akala for their abundant insect and bird life and the dark forest floor and broken sightlines. The latter allow for the imperfections in kecleon’s invisibility to still blend in with the environment.

At present kecleon mostly live underground after repeated culls on the surface. There are still subterranean insects and small pokémon to consume, such as wimpod, salandit, and diglett. A camera trap once witnessed a kecleon attempting to eat a hatchling larvesta. The volcarona’s retaliation destroyed the heat resistant camera. Most hunt in the forest at night and retreat to the caves during the day to avoid humans.

Kecleon prefer to hunt by staying in place and blending into the background for hours at a time. They will strike with their tongue when anything gets within range, relying on the force of impact and subsequent crushing to kill their prey. Anything that survives can be attacked with claw strikes. The strategy is most effective against prey less than a quarter of kecleon’s size. While they can attempt to hunt larger prey, anything not killed or stunned by the initial strike will likely get away or injure the kecleon in turn.

In low prey density areas kecleon will sometimes adopt a more proactive strategy, looking in crevasses and cavities for insects before using their tongue to fish them out. The tongue is sticky enough that it can bind small insects to it and bring them back to the mouth to swallow.

Kecleon are relatively safe from predation so long as they remain hidden. Their predators tend to have either acute vision that can detect their exposed stripes in a dark environment or an excellent sense of smell or hearing that lets them bypass their invisibility. Salazzle can also enthrall male kecleon and get them to voluntarily reveal themselves. This makes them kecleon’s most effective predator in Alola.

Husbandry

Kecleon prefer live prey. It is best to let them hunt invasive insects in the first few weeks after capture before transitioning them to commercial insectivore mixes. About 15% of their diet should be made up of greens and fruit. Preferences for fruit and vegetables will vary by individual. There must be mist or water droplets available at least five times a day for drinking. Kecleon will sometimes refuse to drink from stagnant water sources.

Trainers have had mixed results housebreaking kecleon. The best way to do so is to show them other pokémon using their own trays of litter before presenting them with their own. Boxes are not optimal as the kecleon may hide inside of it.

Keeping track of kecleon can be an arduous task, especially outdoors. While not particularly intelligent, their climbing abilities can let them get into a surprising number of places and hide there in plain sight. Ideally kecleon should be kept in a sealed paddock, indoors or outdoors, with multiple enclosed hiding places and basking areas, as well as a climbing structure capable of supporting their weight. Heat lamps are necessary on rainy days and when direct natural sunlight is not available in the enclosure. On the trail it is best to always have another pokémon keeping track of kecleon. Radius-withdrawal balls can also keep the kecleon from escaping, but these are beyond the budget of the average trainer and must be replaced at least twice a year for best results.

Enrichment, such as simple puzzles to access food or new climbing structures, can increase some specimens’ quality of life. Others will not care. Most kecleon are at most tolerant of their trainer and teammates. A few, especially captive born individuals, can come to enjoy and actively seek out social interaction. Make sure that everything they are not supposed to get into is childproofed as kecleon have a habit of invisibly sneaking up to things they know they are not supposed to steal in order to take them.

Kecleon do best with similar sized or inorganic teammates that will neither threaten them nor be threatened in turn. Anything much larger will result in the kecleon spending almost all their time hiding and/or invisible. It is best to have at least two other pokémon that can sense kecleon at all times. Psychics, lucario, some ghosts, and echolocation users are the best choices.

Illness

The most common health problems in kecleon are respiratory issues. These are most often attributed to too much humidity or too little. Wild-caught kecleon have mostly adapted to the higher humidities of Alola and are more vulnerable to dry environments. Captive-bred kecleon can have trouble breathing in very humid enclosures. When possible it is best to keep humidity in indoor enclosures around 60%, adjusting based on the kecleon’s apparent preferences. Kecleon that primarily live outdoors should have access to a climate-controlled area during the wet season. Thankfully, most respiratory issues will go away in a matter of days.

Eye infections are also common. The causes are diverse. Due to the difficulty of telling if an infection is fungal, bacterial, or viral, any eye problem should result in an immediate trip to a veterinarian for a diagnosis and treatment plan.

Captive kecleon often have kidney issues, sometimes including fatal renal failure. These issues primarily stem from poor hydration. Kecleon require water droplets to drink. Too much moisture can lead to other health problems. This results in a delicate balance that many trainers fail to meet. Sufficiently large enclosures can include one area with a mister for drinking and another with dry, heated surfaces. The pokémon can go between the two as necessary. During the dry season kecleon may require a mister in outdoor enclosures to ensure adequate hydration. Vitamin A supplements can also reduce the rate of kidney failure and should be applied on all prey given. Commercial insect mixes should be checked to ensure they meet kecleon’s nutritional needs.

Thankfully, kecleon have an indicator of general health that’s easy to read. When visible, kecleon naturally adopt a darker color when healthy and a paler one when ill. Sudden or severe changes in base coloration are cause for a full examination.

Evolution

Juvenile kecleon are very similar to adult kecleon. They are, however, much smaller. Within a year of their birth kecleon will grow one hundred-fold to their adult size. This requires a great deal of food intake. Growing kecleon should have constant access to as much food as they want.

Battle

Kecleon might theoretically have some use in battling with their ability to change typing to alter their natural weaknesses and resistances. Unfortunately, kecleon are too frail and far too weak to be able to leverage this advantage in the competitive circuits. Even on the island challenge kecleon can find their lack of physical bulk to be prohibitive. Invisibility is a cool trick, but if even a handful of resisted attacks can knock them out it cannot carry the match. Kecleon also struggle in battle as they are initially weak, only gaining strength when they have the opportunity to use an attack multiple times in a row without getting hit. Finally, kecleon are naturally conflict-avoidant. They do not fight with conspecifics and prefer to ambush their prey. It can be difficult to persuade them to fight or even to train.

Kecleon can leverage their invisibility to confuse unprepared opponents and buy themselves time to use tricks such as thunder wave or stealth rock. They can also attempt to get a string of attacks going. They are not great at either, but they can be useful for trainers who insist upon using them. Even then they will fall off by the third island.

Acquisition

Kecleon can occasionally be found in the wild around and under the rainforests and volcanoes of Akala. They can be difficult to detect by sight. Trainers interested in hunting one down are better off tracking them by scent, thermal radiation, or psionic signature. At present they are most common in the densest forests and in large, open tunnels such as cooled lava tubes. A handful are open to the public.

Many reptile specialist breeders raise kecleon. The inability to import and scarce wild population drives up demand for domestic breeding. A healthy, even-tempered kecleon can easily sell for upwards of $1,500. Shelters will also occasionally end up with specimens purchased as pets and then rejected when the problems of caring for a secretive, invisible species became apparent.

Kecleon can be adopted, purchased, or captured with a Class II license.

Breeding

Females receptive to mating spontaneously develop blue spots across their body. This draws the attention of nearby males who will display their stripes to her. The most powerful male will usually win the right to fertilize her eggs, although on occasion a female will choose a subordinate male to mate with. She will then dig a burrow up to twenty feet deep to lay her eggs in. This is the only time kecleon burrow in the wild. She will lay about 100 eggs at a time and then cover the entrance in dirt to prevent discovery. The eggs then take roughly seventy days to hatch. At this point the baby kecleon will dig their way out of the burrow.

Kecleon grow extraordinarily quickly. Hatchlings weigh about two ounces. By their first birthday they can weigh up to ten pounds. They are sexually mature at five months. Males rarely gain a chance to mate until they reach full size around their second birthday. Females will often decline to mate until they are at least a year old. They will only breed at five months during times of extraordinary adult mortality.

In captivity kecleon have been known to mate with a number of other lizard species. Subordinate males are the most willing to mate outside of their species, leading some breeders to intentionally keep multiple males in a single large enclosure. After the burrow is sealed kecleon do not lash out if it is raided. They may even become receptive to mating shortly after if they know their last clutch was lost. Kecleon eggs can be incubated in a water-vermiculite mixture. They are far less sensitive to temperatures than most lizard eggs. Sex ratios are not determined by ambient temperature. Outside of acceptable temperatures the eggs can pause development for up to a month before resuming once conditions are good.

Relatives

The Arabian kecleon, I. dedunes, is one of seven species in the genus. Five of the others are all primarily native to tropical forests. These range in size from the dwarf kecleon (I. lewinsi) at just eighteen inches long to the five-foot long Malagasy kecleon (I. scanderevenator). The remaining species, the Sudanese kecleon (I. saraxrubra) is the Arabian kecleon’s closest living relative. They are critically endangered and limited to a four-mile segment of the Nile River basin. The Arabian and Malagasy kecleons make up the majority of captive specimens.

There have been persistent rumors and legends dating back centuries of a powerful kecleon species living somewhere in the deserts of the Arabian Peninsula. They are said to preside over a phantom bizarre that appears and disappears at random. They can and will sell and buy anything and everything at what they consider to be a fair price. Travelers who respect their rules and pay fully are let go with whatever they purchased. Those who break the rules or steal, even unintentionally, will be torn apart and devoured by the kecleon. Scientific expeditions to find the kecleon have been met with mixed results. Most have simply failed to find anything. A 1904 team never returned and their remains have never been found. In 2014 a team of Australian scientists initially claimed to have video evidence of the phantom bazaar. Later attempts to play the footage show the cameraman panning over and focusing in on random patches of desert while the lead researcher excitedly spoke to empty air.
 

Persephone

Infinite Screms
Pronouns
her/hers
Partners
  1. mawile
  2. vulpix-alola
Oranguru
Virsilvae mundiviator

Overview

Oranguru are among the closest living relatives to humans. And, with the possible exception of zoroark, no pokémon has posed a greater challenge to the concept of human superiority to pokémon. Were they more powerful, social, or ambitious they may have attempted to topple human civilization. As it is they are mostly willing to participate at the margins of it. Oranguru are highly independent pokémon that often resent trainers, especially inexperienced ones. At least one has attempted to be a trainer in their own right, leading to litigation that eventually reached the Supreme Court of the United States. The Court acknowledged that some species could hold some rights under the Constitution, but also held that they could not sue to enforce those rights in federal court. State courts have usually ruled that pokémon with human comparable intelligence may have a right to own themselves, but not other pokémon. Alola does not recognize a right to self-ownership but does allow for the DNR to require the consent of the captured pokémon for some species. Pokémon captured in a pokéball that is not under the direct, actual control of a human automatically become property of the commonwealth.

Trainers actively seeking a highly intelligent pokémon may be drawn to oranguru. And there are real advantages to adding one to the team. Oranguru are intelligent enough to mostly manage their own care. Most specimens are introverted and do not require constant social enrichment, although many captive specimens enjoy interactions with other species. Females, and some males, are generally good with younger pokémon and even human children. Sometimes they can even be protective of their own trainer.

Oranguru are also independent and prideful. They dislike being treated as subordinate and will sabotage or abandon trainers they don’t respect. Generally, there has to be a reason for an oranguru to partner with a human, however briefly. Trainers will need to find and provide that reason to add one to their team. And even if they do oranguru are not the strongest of battlers. Their strategies can make other pokémon more effective, but they themselves will fall off towards the end of the island challenge. If they agree to battle at all.

Physiology

Oranguru are classified as dual normal- and psychic-types. The normal typing is somewhat disputed, but oranguru are capable of wielding a number of elemental energies, and resistant to spectral attack, and have relatively standard animal anatomies. This supports a normal typing.

Oranguru’s biology is very similar to that of humans to the point that many human medicines work on them. The primary differences between the species, aside from oranguru’s greater physical strength and elemental ability, are in oranguru’s adaptations for an arboreal lifestyle. Their arms are 50% longer than their legs. Oranguru’s feet have elongated digits that can all move independently of each other like their hands. Their hips can rotate far more than humans to facilitate swinging through the treetops.

In addition to their limb structure, oranguru differ from humans with their full-body fur. Oranguru’s body fur is mostly white. They have a cape-like layer of purple fur on their back. The cape increases in length with age, going from scruff around the neck to almost full body length. All oranguru have black skin on their cheeks. In dominant male the skin, known as the flange, grows much larger and more prominent while the fur on the sides of the head falls out. Dominant males are known as flanged males, while subordinate males are unflanged and have a facial structure nearly identical to that of females. Males, flanged and unflanged, are about twice as heavy and 30% taller than females.

Adult males can weigh up to 300 pounds and stand six feet tall. Wild lifespans are typically about 50 years. Captive specimens can live for over 80.

Behavior

Oranguru have long been thought to be entirely solitary. This narrative has been consistently eroded over the last century. Wild oranguru are now believed to live in loose social networks of a flanged male and several females sharing a territory and occasionally interacting. Unflanged males sometimes form small bachelor groups.

They are also reasonably social with other species. After they have eaten for the day oranguru are prone to observing other animals for entertainment, engaging in games with other intelligent species, or even organizing mock battling leagues among wild pokémon where two oranguru will act as trainers. There are few records of this behavior until the development of the mass-produced pokéball, leading to theories that oranguru directly copied the behavior from the humans they had observed.

One captive-born oranguru in Alola runs a mock bar deep in the rainforest where in exchange for labor, fruit, or other items wild pokémon can sit and receive a mix of fruit juices and tree sap. The oranguru will also listen to the problems of wild pokémon and offer advice. The building of permanent structures is rare among oranguru. The conduct within it, acting as sages among wild pokémon that will trade goods or services for solutions, is not uncommon. It has been suggested that the ecosystems of Borneo and Sumatra are actually a complex society loosely overseen by oranguru diplomats and judges. Some scholars interpret an Indonesian legend about an ancient war to be about a conflict between humans and oranguru for superiority. It is still considered prudent to offer fruit to any wild oranguru encountered as they can offer information on recently changes in the jungle humans may be unaware of. Several researchers have attempted to pay oranguru to conduct studies of reclusive pokémon for them. Results have been mixed. Wild oranguru are generally wary of humans and have been accused of intentionally falsifying data to deter further encroachment.

Every night oranguru find a spot in the canopy to rest. They use their arms and telekinesis to pull branches together into a configuration capable of supporting their weight and pile leaves on top. In rainy weather they may create a second overhang above them lined in leaves to keep water off of them. They are remarkably good at assessing the strength of tree branches individually and when woven together.

Oranguru’s diet varies over time with the seasonality of berries. In times of abundant berries they are primarily frugivores. Outside of peak berry seasons they shift their diet to bark, leaves, and more fibrous, protein-rich foods. Oranguru can survive indefinitely without fruit in their diet. They cannot live on fruit alone. Even if they can survive without fruit, a chronic shortage of it is one of the leading causes of migrations.

Oranguru have always been travelers. They may have even arrived in Alola on lapras-back before humans arrived. Their fur and intelligence let them survive in relatively cold climates if necessary and they can learn to adapt to a variety of diets and ecosystems. When food and mates are in short supply, oranguru may travel in search of new lands. Following the introduction of fast, long-reaching supply chains, oranguru have mostly bargained with humans for transportation. This has let them establish a wide range. Outside of rainforests and some dense temperate forests, oranguru typically live around human settlements. They can fill a variety of roles in exchange for food, from battling to childcare to science. A few oranguru have even had successful careers as artists.

Husbandry

Oranguru strongly prefer to eat fruit, even if it isn’t necessary for their health. They evolved to eat wild fruits. Domesticated varieties are almost always higher in sugar and lower in fiber than their wild counterparts, making them unhealthy for oranguru to consume. Eating too much can lead to obesity and health problems late in life.

It can be difficult to impossible to control an oranguru’s diet. Attempts to restrict unhealthy foods can result in clandestine overeating, subversion of their trainer’s authority, or escape. Oranguru’s intelligence makes them excellent at all three. Captive oranguru are also likely to burn fewer calories through climbing, foraging, and other natural behaviors. The problem is offset for frequent battlers. Other captive oranguru will still constantly be struggling from both ends with risk factors for obesity.

The same strategies for encouraging healthy lifestyles in humans are often effective for oranguru. Some are easier. Oranguru provided with a great deal of climbing area and an incentive to stay off the ground are likely to live fairly arboreal lives, even if they travel less than their wild counterparts.

Ideally an oranguru’s diet would primarily be composed of leafy greens, primate biscuits, wild fruit, nuts, and grains. Animal products should be strongly discouraged. In the wild oranguru will occasionally eat honey, eggs, or insects, but never frequently or in large quantities. Oranguru are also prone to becoming addicted to caffeine in captivity. The health impacts of the addiction, if any, are unclear.

Oranguru are quite capable of using toilets and faucets to dispose of waste and obtain water. Almost all oranguru prefer bidets to toilet paper due to their fur.

In general, oranguru are more like roommates than most pokémon. This can be extremely frustrating, in particular for trainers who expect a certain amount of control over their team. Even more accommodating trainers can struggle to deal with a primate that is nearly human but not quite. They hold relatively little respect for privacy or private ownership and will frequently borrow or steal things they were not expressly forbidden from using. Overbroad commands are prone to being ignored. Oranguru are far more diurnal than humans and will resent loud noises more than an hour after dusk. They will frequently rearrange furniture for no apparent reason, only to move it back into its old position within a few days.

Oranguru appreciate having other reasonably intelligent pokémon as teammates, with some exceptions. Dark-types are often dismissed due to oranguru’s difficulties communicating with them. Metagross and some dragons are too aggressive for oranguru. Nocturnal pokémon can cause friction due to differing sleep schedules.

Less intelligent pokémon can sometimes invoke oranguru’s parental instincts. This is more common for female oranguru than males. In the wild males have essentially no role in parenting. Some captive-born males will become nurturing, but wild-born males often seem to dislike children and anything that reminds them of children.

Illness

The most common health problem for oranguru is respiratory infections. Warm, humid environments can encourage the growth of bacteria and fungi that can lead to infections. Cold, humid environments and long periods of exposure to dry air can also cause respiratory ailments. Furthermore, oranguru can catch most human diseases, including colds and the flu. It is currently believed that flu vaccines are effective for oranguru and should be received every year. Care should be taken to isolate oranguru from sick humans and vice-versa. Signs of respiratory ailments in oranguru are similar to those in humans. Oranguru are also capable of reporting distress telepathically. This makes them relatively easy to diagnose.

In general, most human medicines are safe for oranguru, although the dosages may need to be adjusted. Talk to a veterinarian before using any medication on an oranguru.

Neurological diseases are rare in young oranguru but become increasingly common as they outlive their wild lifespan. In most cases an oranguru with dementia or brain cancer will end their own life. Those that do not may need to be put down. Oranguru are strong enough to easily break bones and even accidentally kill their trainer in a moment of panic or forgetfulness.

Even outside of such extreme cases, brain health is still very important for oranguru. Suicide is the believed to be the leading cause of death among captive specimens, although the overlap with plausible accidents makes this difficult to confirm. Oranguru benefit from having multiple trusted confidants. Depressed individuals can sometimes benefit from therapeutic practices designed for humans. There are still relatively few therapists specialized in working with pokémon and their wait lists can be months or even years long. Oranguru trainers should do their best to be proactive in mental health management rather than simply trying to hire a professional in a time of crisis.

Evolution

There has been some academic debate as to whether flanged males should be classified as a separate evolutionary stage. However, the only external physiological differences between flanged and unflanged males are a small size difference and a few changes to the facial structure. Hormone levels are also altered to reflect their status, although unflanged males can still be sexually mature. The differences are so slight that few scientists consider the two to be different evolutionary stages.

Battle

Oranguru are intelligent pokémon with a reasonable amount of physical and elemental strength. They have still struggled to find a niche in competitive battling. This is partially due to their aversion to violence. Few oranguru enjoy the physical conditioning needed to remain in top form. Fewer still enjoy risking their health on the battlefield, even if the injuries can be healed. They have seen the most success in double battles where they can use supporting moves like trick room while advising their partner on what to do.

In singles oranguru can boost their elemental power with nasty plot and mitigate their slow walking speed with trick room. This takes up two of their moveslots, leaving them relatively little space for coverage. Oranguru do not hit hard enough to overpower more durable opponents without super effective damage, even when accounting for nasty plot boosts. While oranguru possess remarkable physical strength they are very reluctant to fight in close-quarters due to the risk of injury. They can deter frailer enemies that get too close but are unlikely to rely on their muscles for standard offense.

Any trainer capable of earning an oranguru’s respect is likely to have a full team of pokémon stronger than the oranguru. The ape may not pull their weight, but it probably will not matter on the island challenge.

Acquisition

Wild oranguru can be found throughout the rainforests on Akala and in a few pockets of lowland tropical forest on Ula’Ula. They rarely go to ground. Trainers wishing to get close to them will have to fly in dense forest or meet them in the trees. Wild oranguru will typically avoid humans who approach. Attempts to pursue may be met with force.

It is usually illegal to capture an oranguru without their consent. Oranguru must have some reason to join a team, then. This is most common in years of scarcity. Unflanged males are the most likely to want to travel and approach a human about facilitating it. While not on the same level as the fairies, oranguru will hold their trainer to any deals made and will exploit the wording of the agreement if they are unhappy with their current situation.

Proving battles are not helpful in gaining an oranguru’s trust. Few oranguru are seriously interested in bolstering their combat prowess. Trainers must find something else to offer, from comfortable arrangements to intellectual stimulation. Psychic specialists often have the most luck recruiting and retaining oranguru due to their intelligent team providing an enriching set of companions. Ghost and fairy specialists are the second most successful due to the general intelligence of their pokémon, even if they have no specialized experience in dealing with psychic-types.

Oranguru are not a good introductory pokémon. Trainers without experience with either primates or species with human-comparable intelligence should refrain from attempting to capture one.

It is exceedingly rare for a shelter to hold an oranguru. Generally, an oranguru without a trainer will either retreat into the wilderness, find themselves another trainer, or try to survive on their own in a human environment. The only oranguru that will find themselves in a shelter’s care are very young specimens in need of a surrogate. A handful of oranguru around the world run their own pokémon shelters. They do not put themselves up for adoption.

Opportunities to purchase an oranguru are exceedingly rare, often illegitimate, and questionably legal.

Oranguru can be obtained with a Class IV license and the pokémon’s consent.

Breeding

Wild oranguru live in loose social structures of a flanged male and nearby females. The females will usually mate with the dominant male when they desire offspring. Dominant males rarely initiate relationships and simply wait for females to come to them.

Unflanged males have to take a more aggressive approach. They will often attempt to copulate with a female involuntarily. When unflanged males are present, females are more likely to cluster closer to the flanged male in an effort to ward off attacks. Females are physically capable of killing a male in a compromised position but rarely do so. This has led to scientific debates on how unwanted the advances of unflanged males really are, a question that male and female oranguru have given mixed or non-committal answers to. Females seem less resistant to an unflanged males advances when they are not in estrous or are otherwise incapable of conception.

Oranguru are one of the only species known to deliberately terminate unwanted pregnancies through the use of mildly poisonous plants. Some nations have attempted to arrest or euthanize oranguru for terminating pregnancies. Others, even those with strict abortion bans, do not criminalize the behavior in oranguru due to different codes of laws governing humans and pokémon.

After an eleven-month pregnancy, the mother will give birth. There have been documented cases of twins in the wild and captivity, but it is believed to occur in less than 3% of cases. Most females will keep both offspring, although some will seek a surrogate for one. The baby oranguru will spend at least four months in continuous contact with their mother, clinging to her fur at all times. At four months they may begin to explore within arms reach of their mother. By ten months they are capable of climbing on their own but will not leave her sight. Oranguru do not achieve any measure of independence until they are about eight years old, at which point they may be allowed brief periods of unsupervised exploration. They are still expected to stay in their mother’s nest until they achieve full independence at fourteen or fifteen years of age. Oranguru mothers nurse their offspring until they are roughly eight years old, among the longest known nursing periods of any pokémon.

Captive breeding of oranguru is difficult. Females will only mate if they believe they will be secure for over a decade. Attempts to impregnate them through an unflanged male or artificial insemination are highly likely to result in a terminated pregnancy. Oranguru react poorly to attempts to manage their selection of partners. Any manipulation must be subtle enough that they do not notice it, something easier said than done when dealing with telepathic great apes. Oranguru will not accept any assistance with childrearing or even childbirth, seeing offers from humans as insulting.

Offspring that are rejected by their mothers for whatever reason can be assigned to another oranguru. Most females that do not currently have a child of their own will agree to take in an orphaned or abandoned infant. They can also be hand-reared by humans, but this usually results in maladaptive behaviors. Infants expect to be held at all times and become distressed when not in close contact with their surrogate mother. Any level of stress in the first three months of life can result in serious health problems.

Cross-breeding with rillaboom has been recorded, usually with unflanged oranguru mating with a female rillaboom. Rumors of oranguru-human hybrids have persisted for centuries. No credible evidence has emerged for the existence of a hybrid and there are serious questions as to whether it would even be possible.

Relatives

Relatives of oranguru once ranged across China, India, and Southeast Asia. The largest of these relatives, Gigansvir adsilvum, may have weighed up to 2,500 pounds, making them the largest known hominid. The family was reduced to a single species confined to the Indonesian islands in the immediate aftermath of the most recent ice age. As temperatures warmed and rainforest-dwelling hominids went extinct, oranguru began to spread again to fill the niche they left behind. They are currently most abundant in Indonesia and mainland Southeast Asia with small wild populations in rainforests across the world.

Oranguru initially had a fragmented population in the western portion of New Guinea due to competition with smaller, more aggressive primates. The presence of atomic raticate has killed off less arboreal competition and let them proliferate across the island.
 

Persephone

Infinite Screms
Pronouns
her/hers
Partners
  1. mawile
  2. vulpix-alola
Passimian
Superpatera bradi

Overview

Passimian are critically endangered in their homeland of Madagascar. Their relative ease of care and popularity as performers lead to a large captive population. This has further imperiled them on Madagascar but leading to smaller feral communities popping up around the globe.

Passimian are relatively social, compliant primates with a fierce competitive spirit. This has long made them popular for trainers on journeys. They are still primates with many of the associated problems such as aggression, a constant need for enrichment, and the risk of zoonotic disease. Still, trainers who want to test out primate husbandry or need a fast fighting-type for their team may find passimian to be more than worth the hassle.

Physiology

Passimian are classified as pure fighting-types. The designation is not disputed.

Passimian are arboreal lemurs. Most of their fur is white with black skin on their limbs and black bands on the shoulders and tail. Their tongue is purple.

Passimian have a number of adaptations for arboreal life. Their hands and feet are relatively large and dexterous. The feet have a large, semi-opposable digit to help with grasping. Their ankles have a wide range of motion. Unlike other arboreal primates, passimian do not have a prehensile tail.

In addition to climbing, passimian are also well adapted to throwing things. Their forelimbs are extremely strong and can be used to throw berries or rocks up to one hundred feet with enough force to wound or even kill their target. Passimian have unusually precise vision for a lemur and can instinctually gauge the trajectory of their throws.

Passimian can grow to be six feet long including their tail and can weigh up to seventy pounds. Wild lifespans are typically around fifteen years in Madagascar and ten years outside of it. Captive specimens typically live for thirty years but can live for up to fifty.

Behavior

Passimian live in teams of twenty to thirty individuals led by a dominant female. Dominance is established by the ability to throw things farther than the other females. The rest of the social order is relatively loose, save for the dominance of females over males. It is very rare for an adult female to treat a male as an equal, much less a superior. The sexes are similar in size and very difficult to distinguish at a glance. Field researchers often use apparent hierarchies as an easy way to sex wild individuals.

During the day passimian teams will split into two smaller groups. One stays back around the nesting site and watches over the young or improves the nests by replacing older bedding with new leaves. The other team goes deeper into the rainforest in search of fruit. Members will change between the two teams depending on the day, although the search team will almost always be predominantly female.

The vast majority of passimian’s diet is made up of fruit. The exact diet varies seasonally with availability. Passimian will also eat flowers, nectar, and seeds. They are known to pollinate some species of flower by sticking their snout in to obtain nectar. The pokémon will get pollen on their snout they will spread to other flowers.

Members of the foraging team will spread out over the day but will keep in frequent communication through the use of loud calls in call-and-response patterns or more synchronized choruses. Passimian are one of the loudest known primates and their calls can carry for up to two miles in dense forest.

Passimian’s natural defense is to throw objects at their assailant and get away. This usually takes the form of blinding enemies with fruit and then getting further into the canopy. Persistent predators can be hit with rocks or fruit pits to inflict severe and even lethal damage. When in larger groups passimian in the back of the formation will find suitable objects and throw them towards the front to keep the team continuously supplied with ammunition. The constant movement of objects can also disorient predators.

Passimian rarely have inter-group conflicts. Teams grow and shrink with food availability in a fission-fusion structure. When serious conflicts arise they are settled in one-on-one fights between the dominant females. Less serious conflicts can be resolved by play behaviors such as chasing members of the other team around the canopy and pelting them with soft fruit. Passimian also play like this within their own team to practice their marksmanship and teach juveniles how to work with adults.

Extensive tool use has been documented among wild passimian. This includes their use of improvised projectile weapons. It also includes their helmets which are usually split coconut shells worn to protect their head and, perhaps, for fashion. Passimian teams use distinct markings of different plants attached to their fur with saliva to identify themselves. These styles do not seem to be inherited and can change considerably within three generations.

Husbandry

Passimian are frugivorous in the wild. Between seventy and ninety-five percent of their diet is made up of fruit, depending on availability. This can be replicated in captivity. Ideally wild fruits will be used over domesticated ones as the latter contain more sugar and less fiber. If wild fruit is used, nectar, flowers, and seeds can make up the remainder of passimian’s diet.

If domesticated fruit is used then vegetables and primate biscuits should make up about half of the diet, with fruit comprising the other half. This ensures enough fiber and nutrients are consumed. Ideally passimian will be fed fruit in the morning and vegetables at night. This provides them with the quick burst of energy they need for the day and nutrients that can be digested while they sleep.

Wild and captive passimian will occasionally eat small amounts of dirt. This provides them with minerals and is not a cause for concern unless it is done multiple times a day or in large amounts. Passimian raised indoors or over unnatural or sandy substrate should be provided mineral supplements.

Caloric needs vary with activity levels. Elderly and sedentary individuals need less food than active battlers. They will still attempt to eat anything they can and are not above subterfuge to get it. Childproof locks should be employed on anything that passimian shouldn’t get into. These will often prove insufficient, necessitating full padlocks for particularly sensitive areas.

Passimian should be offered water at least once a day. They prefer having access to it off the floor. In general, passimian appreciate having environments with a great deal of verticality so that they almost never have to go to the ground. An ideal environment will contain nest boxes, a variety of ropes and enrichment objects, and places to feed and interact with the passimian. Live trees can also make a good a habitat. So can some playground equipment. They are large and active creatures that will need a great deal of space. Housing them indoors is not recommended. Unfortunately, they are also very loud creatures. Housing them outdoors in urban areas can lead to noise complaints.

Passimian are social and enjoy playing games with their trainer. Throwing games are their favorite. Humans will never be able to compete with passimian, but they will lose all respect for humans who cannot even aim well at relatively short distances. Trainers wishing to bond with a passimian should practice throwing pokéballs for at least a month before attempting to do so.

In addition to standard enrichment items such as toys, passimian also appreciate having new plants to decorate themselves with. Flowers and pine needles seem to be their favorites, behind coconut shells. Passimian should be provided with a new coconut at least once a week. This provides enrichment, water, and nutrients.

Make sure passimian do not throw the coconut at anything they are not supposed to. A passimian with a coconut can easily kill small to mid-size pokémon and cause serious property damage. Usually passimian will limit their aggression to throwing fruit at nearby annoyances, such as cats, loud dogs, early morning joggers, and delivery vans.

Wild passimian often engage in afternoon sunbathing in the canopy. While they can be very active for a few hours, afterwards they will need to sleep. Nesting boxes at multiple elevations and a platform to sunbathe on can help them relax after a long day of play, training, or battle.

Passimian appreciate other pokémon on the time who will play games with them. This is especially true for pokémon who can challenge them in projectile-based games. This works nicely with canines that enjoy retrieving thrown objects. Male passimian have the least difficulty fitting into teams. Females may fight to establish themselves on top of the hierarchy, potentially causing friction with other pokémon.

Male trainers may have some difficulty commanding the loyalty of female passimian. They can still usually raise males if their competitive spirit and aim are good enough.

Illness

Passimian have similar health problems to most primates. Obesity is less of an issue than many species as they are very active and almost exclusively frugivorous. Elderly and injured specimens unable to exercise may still become obese and susceptible to other health problems later in life.

Cross-species disease transmission is a serious risk. Sick humans should not be allowed to interact with them and vis-versa. Medical care of transmissible diseases should be handled by veterinarians in a sterile environment. Some human vaccinations can be beneficial for passimian.

Tuberculosis is a major health problem in passimian. Anyone who works closely with the species should receive a tuberculosis test once every six months.

Evolution

Juvenile passimian are very similar in build to adults. They reach their full size and sexual maturity around three years of age. No evolutionary stages are recognized.

Battle

Passimian are competitive and more willing than most species to train and fight. As fighting-types and primates they can be deceptively strong for their size. Passimian have the raw strength to tear off limbs and haul heavy objects into the canopy. However, their hands are not built for punching. In the wild they prefer headbutts and slaps in melee combat. They are nervous in close-quarters and will prioritize putting distance between themselves and their attacker over using their great strength. These instincts are very difficult to suppress.

Passimian’s thrown projectiles can be strong enough to knock out fragile pokémon in one hit and wound all but the most durable opponents. Unfortunately, most arenas do not have natural projectiles available. Flat battlefields also remove most of passimian’s natural mobility options. Moves like rock slide can create projectiles to throw, but they draw on passimian’s shallow elemental well. Anything that can catch up to passimian can likely end them in one or two hits. These factors keep them from realizing their full potential in competitive play. They have still seen occasional use, especially in conjunction with a stealth rock setter, but annihilape and hawlucha are preferred as fast fighting-types and lucario is usually the superior option for fighting at range.

On the island challenge battlefields are rarely free of debris and often have a good deal of verticality. Passimian can shine by finding objects and throwing them at opponents while doing their best to keep away and avoid opponent’s projectiles. Passimian is excellent at knocking out supporting pokémon in trials. As in competitive they are best paired with a stealth rock setter who can give them more projectiles to work with. Passimian should be trained to grab sharp rocks without hurting themselves and weave around a stealth rock-filled battlefield. These skills are more important than any individual moves.

When playing against passimian it is important to get in close and strike them hard. Faster projectile fighters can try to dodge their attacks while striking back with their own, beating passimian at their own game. Some tanks can simply ignore the hits. Psychic types that can form barriers or teleport can shut down passimian. Gaseous ghosts can also almost entirely shrug off small projectiles.

Acquisition

Passimian are found in Akala’s rainforests. Their loud calls make them easily tracked. Passimian do not typically respect the outcome of proving battles. Rather, they want a proving competition involving projectiles. Passimian will often engage in a game where a trainer who can successfully hit them with a ball while they try to evade earns the right to command them. Too many failed attempts will lead to them getting bored and either leaving or fighting back as a team. Most passimian that engage in these games are adolescent males seeking to leave their team. Females, especially adult females, rarely approach humans or regard them with anything but wariness.

Passimian importation is currently banned. Their popularity still leads to a number of dedicated breeders, most on Akala. They can also often be found in shelters as trainers will often abandon their loud, energetic pokémon at the end of a journey. Wild release is prohibited as passimian are invasive.

Passimian can be captured, adopted, or purchased with a Class IV license. Trainers should be aware of local restrictions on passimian ownership.

Breeding

Passimian do not typically mate for life. A willing female will evaluate potential partners and mate with at least one. She may mate with as many as three in a season, although this reduces the willingness of any one partner to assist with childcare. Mate selection usually favors the strongest males, leading to a situation where the dominant female commands the team but the dominant male has the near-monopoly on mates.

After three months of pregnancy, females give birth to a litter of two to six offspring. Passimian form dedicated nests for childcare that are maintained for months at a time rather than rebuilt every few days. The female will not leave her nest for at least three weeks as she relies on the foraging party to bring her food. Even as the offspring become more independent she will still spend most of their time near them and the nest. Nursing females have second priority access to food, after the foragers.

As the offspring age childcare becomes more communal. It is rare for a passimian under a year of age to be unsupervised. The supervisor can be one of their parents, a relative, or an unrelated female. Babysitting is one of the main jobs of the passimian that stay behind during the day.

Passimian are allowed to forage at a year of age, although they will still be closely watched by their mother. More independence is achieved around two years of age with sexual maturity at three. Actual mating is rarely observed before five years of age in females and ten years of age in males.

Cross-breeding is complicated by female’s reluctance to mate with males who cannot demonstrate their idea of fitness. Grafaiai should be suitable partners but the cross is very difficult to achieve outside of a particularly lax female grafaiai and a young adult male passimian. Primeape is the most common cross in captivity.

Breeders tend to rely on a fenced off section of forest and a team of ten to twelve males and two to three females. Passimian do not breed well without either a great deal of space or frequent travel.

Relatives

Passimian’s closest living relative, the red passimian, S. rufous, was long classified as a subspecies of S. bradi. Red passimian are about 20% smaller than black-and-white passimian and live in larger, looser fission-fusion societies. Their limited range and critically endangered status has made them less common in the pet trade, but they have still have established populations in Florida and Queensland.

Passimian’s next closest relatives are the members of family Lemuridae, a group of prosimians native to madagascar. Baoband are the most iconic species. They are visually similar to passimian but have a prehensile tail and more terrestrial lifestyle. Baoband are adapted to the more arid sections of the island. Their calls are slightly louder than passimian and can echo for miles. Over 200 calls have been documented, including several that mimic other species or even man-made objects. This has made them popular with entertainers and led to almost as many invasive populations as passimian.
 

Persephone

Infinite Screms
Pronouns
her/hers
Partners
  1. mawile
  2. vulpix-alola
Goodra (Goomy, Sliggoo)
Limaxcataracta titanus

Overview

Goodra are the second-largest terrestrial mollusk, only behind their close relative L. ferrea. They lack a shell, the traditional defense of mollusks, and instead rely on a mix of slime, caustics, and raw size and strength to deter predators. It works. Very few predators will risk a confrontation with a larger sliggoo or goodra.

Between their lack of predators, self-fertilization, and fecundity, goodra can quickly come to dominate environments they are introduced to, outcompeting other decomposers and decimating their preferred foods. This makes them a serious threat as an invasive that has never quite been eliminated from Alola. Thankfully, they are limited to very humid areas and mostly avoid live prey in favor of detritus. This turns their presence from a cataclysm for all of Alola to one for the rainforests and rain shadows of major mountains. This still constitutes about half of Alola’s territory.

Goodra are perhaps the easiest of the strongest dragons to acquire and tame. They are extremely sociable creatures with a generalist diet. Unlike their more cunning relatives, goodra are not overburdened by intelligence. This can become the biggest problem with caring for goodra — they are very friendly, rather stupid, easily startled, and can flood their skin with deadly nematodes or flesh-dissolving caustics. They are unlikely to actively harm their trainer but may do so accidentally. Still, the power they possess has made them much sought after. Trainers must simply be mindful at all times when interacting with them.

Physiology

All three stages are classified as pure dragon-types. Some scientists have advocated for a water- or poison-typing to be added.

Goodra can only thrive in very humid environments as up to 85% of their body weight is made up of water. They are not primarily aquatic or even amphibious creatures. While some goodra are powerful hydrokinetics, mastery of a range of elemental attacks is common for dragons.

As for the poison-typing, goodra can generate powerful caustics and have deadly larval nematodes living in their mucous. With all that said, goodra do not rely on or even possess conventional venom. They are also reluctant to use their caustics offensively in battle and must be trained and coaxed to do so. For now this is the most plausible secondary typing, but not one likely to be adopted within the next five years.

Goomy are slugs with white, pink, purple, yellow, black, or red mucous. The color morphs have few differences from each other and are not considered to be separate subspecies. It appears to be akin to eye color in humans. Most specimens will have at least three colors at different points on their body — one on the foot, one on the back, and one that appears in spots around the body. Their bright colors and spotted pattern are designed to draw attention to them and signal they are not good to eat. The moist mucous membrane also helps them with gas exchange. Respiration occurs through the skin and goomy and sliggoo lack either gills or lungs. Goodra have primitive lungs and a full mouth that can be used for respiration. They maintain their spicule as well and it is stored on the roof of the mouth when not in use.

While they have marks that are often mistaken for eye spots, goomy do not see through them. They sense movement, brightness, odors, and vibrations through the four sensory tentacles protruding from their head. These can be withdrawn to nubs at a moment’s notice. Sliggoo develop eye spots in the area that is only vestigial for goomy. Goodra have proper eyes, even if their vision is relatively weak.

Goomy move by contracting their foot in waves to slither along the ground. They are very slow, topping out at roughly eighty feet per day. They leave behind a trail of mucous that is used to reduce friction and contact with sharp edges. The mucous cannot be reabsorbed once shed but can be eaten to digest it for nutrients.

Goomy feed by sucking in food through their spicule. It is then deposited into their mouthparts where it is ground between a stationary jaw and a moving radula with tens of thousands of small teeth. Goomy can also eat larger meals by engulfing it with their mouthparts.

Unlike goomy, sliggoo and goodra entirely lack teeth. Or, rather, some sliggoo briefly have teeth before they are accidentally dissolved by the pokémon’s own caustics. They use their spicule to spit out a mix of hydrogen peroxide and hydroquinone to dissolve the flesh of their food before slurping it up with the same spicule. This allows them to have intestines but no stomach. Sliggoo can only spit about a pint of caustic at a time, compared to several gallons for goodra. This leaves them with few offensive options for hunting prey.

The other main difference between goomy and sliggoo is the mantle. Goomy lack a hard mantle and are capable of fitting their entire body through gaps as small as a hole punch. Sliggoo and goodra possess a calcium mantle in their back that provides some protection from attacks. This guards the ganglia in sliggoo, a mass of nerve cells that serves as their central nervous system, and a primitive brain in goodra. Goomy are simple creatures with a few small ganglia clusters scattered throughout their body to handle specific processes with little coordination between them.

Sliggoo have a spiraled hump on their back that houses the ganglia. Goodra have a smooth back, although the brain is located in about the same place. Sliggoo are notably taller than goomy. Two of their sensory horns are much longer than the others, allowing them to interpret the differences in light levels and vibrations between them to obtain a better image of their environment. They even have some ability to predict future precipitation. This also leaves them somewhat more vulnerable. Goomy lack any prominent features, meaning that anything that wishes to eat them will often have to try and swallow them whole or cut through the entire body. Their small size also makes it easier to hide. Sliggoo and goodra’s necks present a weak point, requiring more defenses in the form of caustics and raw physical power. Sliggoo are small enough that they can still hide in tall foliage.

Goodra cannot and do not hide from threats. Not many species like to eat goomy and sliggoo. Goodra have no predators anywhere in their range. Beyond their large size, gallons of potent caustic, and potentially lethal mucous, goodra are also among the strongest of dragons. They rely upon a combination of elastic energy and hydraulics to power their attacks, such as devastating tail swipes, punches, and strikes from their extendable sensory horns. Their head houses no major organs, aside from the retractable sensory tentacles, and is a decoy target and a weapon. Goodra’s headbutts are their strongest attacks and have been known to hit with over 400,000 Newtons of force.

Sliggoo have small nubs for hands. Goodra have fully developed arms and crude hands that can grasp objects with two curling digits. Goodra also have sturdy legs they stand on rather than moving with their foot. This makes them substantially faster, capable of moving at sustained speeds of three miles per hour, or five miles per hour in short bursts. This may sound unimpressive, but a goodra can outpace a goomy’s entire daily movement in roughly eighteen seconds.

Goodra can grow to be over nine feet in height, although average specimens are six to seven feet. Their maximum recorded weight was over 2,100 pounds, but 600 to 800 is more typical. Wild lifespans are poorly understood and almost certainly lower now than they were in the preindustrial era. Captive lifespans of twenty years are common with long-lived individuals surviving for over fifty years.

Behavior

Goomy need to maintain moist skin to avoid dehydration and continue breathing. This drives most of their behaviors. Goomy prefer to stay in dense rainforest. They may leave the forest on cloudy or especially foggy days. Around the world goomy flock to places with abundant fog and typically adjust their activity around it. Fog keeps them hidden and well hydrated while avoiding the sun. If necessary goomy can submerge themselves in water for short periods, but they prefer to stay on land. The lower oxygen concentration in water can lead to deprivation after fifteen minutes.

During the heat of the day goomy need a place to retreat to where they can stay in the shade and retain moisture. Abandoned burrows, tree cavities, and bushes will serve their purposes. They emerge at night or in the rain to look for food. Goomy are primarily detritivores that find dead and decomposing material to eat. Almost anything dead is suitable. Upon finding a larger kill, goomy will leave mucous all over it to prevent other scavengers from wanting to eat it. This will not stop snorlax, but will deter almost all others.

Sliggoo are somewhat more carnivorous. They have been known to eat small mollusks that cannot outrun them, although they rarely make an effort to chase down prey. Size of meals is less of a problem for sliggoo than goomy as they can melt down food that is too large to engulf. Multiple sliggoo will share larger carcasses.

While not actively social, they can often be found living in rafts of five to fifteen individuals in the shelters large enough to house them. Sliggoo are no longer concerned with hiding so much as retaining moisture, leading to them often sleeping in caves or shaded areas near or behind waterfalls. In times gone by they were often known as waterfall slugs and found themselves tied in myths to the rainbows near the falls. In areas near urban and suburban areas, they will often find shelter in abandoned buildings, basements, and other dark, moist places. They are not a direct threat to human health, although pets or children that eat the mucous can become ill. The mucous itself makes them a nuisance. Cities are torn between removing sliggoo in abandoned buildings to reduce risk of injuries and make eventual demolition easier or leaving them there to deter the homeless from living in them. Most have been persuaded to take action by gang activities. Leaving a body in an abandoned building can ensure that no one finds it in the short term and that the sliggoo living there will dissolve and digest even the bones in time.

Goodra are physically and behaviorally far more advanced than sliggoo. Sliggoo will investigate changes in their environment if they smell



food or perceive it to be a good source of moisture or shade. Goodra reflexively investigate any changes around them and will try manipulating objects. They are known to play with toys in the wild and captivity, although their toys are often simple objects such as garbage can lids or large sticks. Goodra also tend to fixate on a person, creature, or object and become distraught when this is removed. The fixation can be on another goodra but is just as often on another large pokémon, a human, a tree, or a boulder. Goodra become enraged when their object of fixation is harmed.

Goodra can spend a majority of their nights finding suitable food. They have a high biological load, requiring them to eat and excrete more than most creatures their size. This is challenging as they are large dragons that do not actively hunt. Goodra seldom find carcasses first given their slow speed. They are very effective at scaring off other scavengers and dominating the kill site themselves. Few scavengers want to pick a fight with a dragon. Even other dragons will usually hesitate to steal a goodra’s food, especially after it has been coated in caustics and mucous. Goodra will also eat decaying plant matter and dead trees, which can make up as much as 20% of their diet.

During the day goodra will typically retreat to a pond, slow moving river, or wetland to rest. This allows their skin to remain hydrated. Their lungs allow them to breathe even while most of their body is submerged. Goodra tend to spread out and rarely encounter other adults. They tend to get along well with conspecifics, but they need to maintain territories of at least ten square miles apiece to ensure enough food. They tend to socialize more with other species, typically those that cannot outrun them and escape hugs. Part of goodra’s fascination with human is that we are one of the only species that will, on occasion, actively walk into embraces and tolerate them for an extended period of time.

Husbandry

Goomy and sliggoo need a large amount of food relative to their body size to survive. Goomy in particular can eat up to twice their own body weight a day, although they only need about 80% of their weight on an average day. Goodra, thankfully, have a more efficient digestive system. They still need to eat roughly 30% of their weight each day.

The only saving grace for a goodra trainer is that they are not picky. They will eat almost any type of food, from raw meat to herbivore mixes. Their diet can be shifted to match their teammates so that food can be bought in bulk. Goodra must still be fed separately or taught to leave their teammates’ food dishes alone. In temperate climates goodra trainers can often feed their pokémon by offering them as a leaf disposal service. Goodra can potentially digest hundreds of pounds of leaves in a single day. Some property owners are still reluctant due to the mucous that will probably be left behind on the property. Goodra do not leave behind a trail like goomy and sliggoo and can eat their own shed mucous to recoup calories, but they are rarely 100% efficient at cleaning up after themselves. As a result, it has become more popular to take leaves, roadkill, and dead wood to goodra for decomposition. All stages can also digest essentially any dead organic matter, including spoiled food and parts inedible for humans. Just make sure that sliggoo and goodra have a place where they can safely spit caustics and eat.

Goodra are extremely affectionate creatures that will need lots of physical contact. This is usually safe. They know how to control their strength and their mucous, while sticky and sometimes unpleasant, is not dangerous unless eaten. Even then it is rarely fatal if meningitis vaccines are up-to-date. Goodra mucous can be difficult to remove from skin and clothing. Some products help with the latter but are usually too harsh for skin. Scraping it off during a hot shower is the most effective way to remove it from skin, although this can be time consuming and will clog drains. Alternatively, goodra can siphon the mucous off and eat it.

All three stages need to constantly stay moist. This can be done by providing environments with misters or humidifiers for goomy and sliggoo. This would ordinarily present a mold problem, but both stages will eat any that they come across. Goodra can also use humidifiers but prefer having access to pools they can almost entirely submerge themselves in. Water should be kept warm but not hot. It must not be chlorinated. Any water provided for drinking must be dechlorinated. Treated water can cause serious health problems for all three stages, but especially for goomy. In general trainers will need to watch what disinfectants and cleaning progress are used on surfaces goomy could climb. Most chemical products are toxic to mollusks.

Goomy and sliggoo will need shelters to retreat to. These can simply take the form of boxes. Ideally surfaces will be hard and smooth for ease of cleaning. Goomy seem to prefer these surfaces to soft ones so long as they can climb on it. Every goomy will need their own box. Sliggoo can share very large boxes. If goomy and sliggoo are held in an enclosure then special care will need to be taken to ensure that air can flow into it without letting the pokémon out. Fabric filters will usually achieve this goal, although a determined sliggoo can simply dissolve them. It is also hard to keep sliggoo from entering spaces like pantries and refrigerators. Goodra can usually be taught what areas and objects are off limits. Sliggoo will either fail to retain these instructions or deliberately ignore them.

In terms of enrichment, goomy appreciate having interesting surfaces to climb on. Slow-moving inorganic pokémon that will tolerate being used as an enrichment object are their best partners. Goomy also appreciate puzzles that require them to move through tubes and small spaces to reach food. It is harder to design puzzles for sliggoo due to their mantle. In general, their favored enrichments are new scents and textures. They can become familiar with humans and teammates and even learn what behaviors to expect from them and exhibit in turn. They will rarely engage in any form of play with conspecifics or other species.

Goodra’s preferred enrichment activities are spending time with their trainer and teammates and soaking in water. More complex toys will often confuse them and quickly lose their interest. Many teammates will not tolerate goodra’s physical affection. This is especially true for vain pokémon such as fairies or compulsive groomers like cats. Inorganic pokémon like gigalith are some of goodra’s best partners as they will not make any reaction to being cuddled by a large, slimy dragon for several hours a day.

Goodra have major attachment issues, usually towards their trainer. They grow distressed when held in their ball or if their trainer is out of sensory range for more than a few minutes at a time. Visual contact is unnecessary. Audio or olfactory sensing is usually fine. If the trainer must be separated, leave another bonded pokémon behind along with multiple soft toys and clothing items that carry their scent. Audio recordings can also help. Separation during the day is more tolerable than separation at night. Trainers should make some effort to get goodra attached to other pokémon and objects as well, such as exercise balls, scratching posts, or other large toys that withstand their affection.

Illness

Goodra are remarkably resistant to illnesses in nature. This is in large part due to the microbiology of their mucous. Multiple species of nematode and bacteria are symbiotic with goodra. In exchange for having a constant stream of material to feed off of, they dispatch any foreign bacteria or parasites. One of the most dangerous inhabitants of goodra mucous is a larval nematode. In its adult form it can cause meningitis in humans. Anyone who routinely interacts with a goodra should receive regular meningitis vaccines to avoid potential infection. This also applies to any pokémon who are frequently around goodra and can receive this vaccination.

In captivity and the modern, industrialized world goodra are far less resilient. Pesticides are usually designed to kill mollusks like goodra, making fields of crops unsafe. Sprays meant to reduce insect populations can also harm them. Even drinking chlorinated water can make goodra ill or kill goomy. This makes invasive populations somewhat easier to control, but risks harming local insects and mollusks at the same time.

All three stages have an incredible ability to heal. Because they are constantly eating a great deal of food and excreting the biomass as mucous they can simply produce less mucous for a time and devote their caloric intake to regenerating lost tissue. Goomy can survive the loss of up to 70% of their mass. Sliggoo and goodra have vulnerabilities in their ganglia and brain. While these are protected by a mantle and, in goodra’s case, are located deep into the body, their destruction can kill the pokémon outright or result in memory loss, radical personality shifts, or other cognitive damage.

Because most common medicines are dangerous to goodra many veterinarians are unsure how to treat their illnesses. Ideally goomy trainers should find a specialist they can call for advice in an emergency. The best solution to most problems is to simply give the pokémon food and time to recover on their own. Natural healing products like sitrus berries and blissey eggs can also facilitate the process or help purge toxins.

Evolution

Goomy steadily grow until around their second birthday, at which point the surviving goomy begin to evolve. This takes the form of steady upwards growth, the development of the mantle, and the growth of one set of sensory tentacles. The process takes about six months. The formal demarcation line is one set of sensory tentacles growing to be three times the length of the others.

Sliggoo rarely evolve into goodra in the wild. Goodra simply require far too much food to make high populations sustainable. Evolution tends to occur when moisture and other conditions are adequate and food is abundant for a period of six months or more. Combat may slightly increase the rate of evolution but further increases caloric needs, in turn making evolution less likely in the wild. Sliggoo flash evolve into goodra, usually during a rain storm.

Goodra

Most large dragons specialize in offense. Even dragonite and garchomp, too relatively durable dragons, are incredibly fast and powerful. Goodra specialize in defense. Their organs are buried under layers of mucous and fat that serve to negate all but the most powerful of physical attacks and the longest of blades. Their mucous can also be caustic enough to make contact dangerous. Ranged attackers have to contend with goodra’s absurd ability to tank elemental damage, behind only blissey and some fairies. It is very difficult to hurt goodra in a way that matters.

Goodra are not the strongest of dragons, but they are still dragons. Their headbutts and horn attacks can deal serious damage to anything that gets in range. Even their arms can stretch surprisingly far during attacks. Goodra are somewhat weaker elementally but can still hit decently hard and learn a wide variety of moves. However, their low intelligence will keep them from knowing all of their options at once like dragonite or hydreigon can.

There are still noticeable drawbacks for goodra. They are very slow and will not outrun anything but immobile walls. Physical attacks depend on enemies coming to them. Even aiming at fast-moving enemies is a struggle. Goodra are also easily overwhelmed, distracted, or confused. Sometimes they seem to forget that they are battling and just stare into space. They may be reluctant to press the offense against foes that are not currently or effectively attacking them. Goodra also lack the rapid healing and support options that would allow them to act as full walls rather than tanks.

Still, goodra usually deal a lot more damage than they take. Fast ranged attackers that can take advantage of their slow reaction times usually can’t hurt them much at all. They are large dragons, even if they fight at a slower pace than most. Outside of powerful fairies and the strongest ice-types there are few reliable ways to deal with a goodra without losing at least one pokémon.

Armored goodra (L. ferrea) are larger and physically stronger than unarmored goodra, as well as being naturally proficient with steel-moves. They also have even more durability. They are also even slower and have less elemental resistance. The armor is mostly unnecessary: it only covers part of their body without fully withdrawing and goodra already have ways to take hits. The physical power is only useful if they can get in melee range. The main advantage is the steel-typing, which gives them a better way to deal with fairies. in exchange, armored goodra are even more timid than unarmored goodra and will retreat into their shell at the first sign of danger. The lower elemental resistance also gives them less staying power in a fight, despite their armor and larger size. The two species see about equal use on the competitive circuits.

On the island challenge goodra may struggle with the Poni Island trials. They can probably take on every other totem by themselves and win. Any trainer strong and skilled enough to have a goodra will likely find the island challenge to be fairly easy.

Sliggoo have access to mucous and caustics that make them difficult to hit with physical attacks and a pretty good resistance to elemental attacks. They just have few ways to reliably deal damage outside of their caustics, which are telegraphed and easily dodged. Some trainers attempt to make the best of the situation and use curse to try and fix the problem, but sliggoo will rarely get the chance to land a physical attack. TMs are necessary to get sliggoo fighting decently, but even with a few ranged attacks they will struggle to keep up by the third island.

Goomy are among the weakest dragon-types. Aside from their mucous they have few ways of deterring attackers. Outside of a dragon pulse TM they have almost no way of dealing meaningful damage. They can stall out foes that have already been injured but have few other uses.

Acquisition

Goomy have been almost entirely eliminated from Melemele Island. They are still abundant in the rainy areas of the other three Tapu Islands and Exeggutor Island. It is easiest to find them during rainstorms, especially at night. They adjust well to captivity after a few weeks of reliable feedings and safe places to retreat to. Both stages can be captured with a Class III license. Newly evolved goodra are captured as soon as possible by the DNR. Trainers can enter a waitlist to capture new goodra. Any that are not claimed by a trainer will be put into a shelter. They used to be culled before public backlash led to a reversal. Now goodra take up a disproportionate amount of shelter resources. Many are simply shipped off the islands when the shelters run out of space. Goomy and sliggoo are still regularly culled and are rarely available in shelters. Goodra can be adopted or captured with a Class IV license.

Trainers caring for the line often accidentally produce offspring. This leads to many trainers having goomy for sale. Goomy and sliggoo can be purchased with a Class III license. Goodra can be purchased with a Class IV.

Breeding

Goodra and sliggoo are hermaphrodites capable of both sexual and asexual reproduction. At the start of the rainy season they will seek out acceptable partners and mate with them. Depending on suitability, one or both will fertilize the other. The fertilized partner will then eat the fertilizing partner’s penis off to provide more nutrition for their eggs. Goodra regenerate their penis during evolution but can only lose it one more time. After this they can only be fertilized and cannot self-fertilize. This is the only reliable way to sterilize a goodra. As a result, goodra often keep a single self-fertilizing goodra rather than a pair or group.

In captivity it is harder to stop goodra from breeding than to get them to do it. If a mated pair are held together, they should each have plenty of space and their own pools to retreat to if they want to avoid interactions. Ideally, they should only be held together a few days a week with periods of solitude between them.

Goodra have cross-bred with other gastropods in the wild and captivity. This is most commonly seen with sliggoo. Goodra typically see smaller creatures as unsuitable for mating.

After a gestation period of a week sliggoo will lay 20-30 eggs and goodra will lay 70-100. The eggs are translucent and highly elastic. Sliggoo will lay them on the bottom of a leaf or in a bush and then abandon them. Goodra prefer to lay theirs in a shallow depression in the ground and then guard it until the eggs hatch. Goodra will slow down all biological processes and only react if something approaches. Once the eggs hatch they will leave. Neither stage has any sort of parental relationship with their offspring. Unlike other gastropods, goodra rarely cannibalize their own offspring or other young goomy. The few cases observed were likely accidental.

Relatives

All slug pokémon are believed to have evolved independently from snails. Goodra are therefore more closely related to the average snail pokémon than to other slugs. The unarmored or slug goodra evolved from the armored or snail goodra. Armored goodra are native to areas with high iron loads in the soil and water. They evolved to incorporate metals into their shell rather than being harmed by them like many mollusks. In areas with low iron loads they evolved to have smaller shells and then, eventually, no external shell at all. Armored goodra are native to portions of Russia, China, Japan, and Korea. They were extirpated from Japan after Sinnoh’s harvest of failed in 1961 due in part to goodra overpopulation.

Unarmored goodra have been more successful, spreading through moist temperate and tropical forests from China to Paldea and along the Pacific Coast of North America. Goodra deal with temperate environments by entering a stage of dormancy, usually inside of a cave or a stolen burrow.
 
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