Post 2-10
- Partners
-
RESULTS
Rocky Tackle!
Considerations:
- (1) I need to be careful not to let N get hurt!
-
- (∞) Just don't kill them.
Marshtomp catches up to you quickly. You make quick work of finding your footing, glancing back to see that N is going up to the police and asking something.
"Go in there, it's safe!" the police say, pointing at the restaurant. The title looks familiar. Did Millie mention it in passing? Maybe that was where she worked. Was, because, well...
No time to think about that. Maybe finding the cause of the Dungeon would restore things.
Once Marshtomp gets close enough, you take aim with a good Rocky Tackle, slamming directly into Marshtomp with a sudden burst of speed. It was more like a headbutt, except the force came not from your legs but your chest. What an odd feeling.
Marshtomp reels from the attack and slams into two lamp posts consecutively like a pinball. That was a good hit... but Marshtomp was still getting up. Persistent thing...
Rocky Tackle deals 5 damage to Marshtomp! Energize means the attack is free!
However, Marshtomp retaliates, and you're still a bit slowed down from that last Mud Shot. He strikes with a weaker attack--is he out of stamina from your Enervation?
Marshtomp strikes you with Water Gun! You take 1 damage!
"Agh!" You stagger. "Hey, Weavile - do you know any ranged attacks?"
Weavile's hand shoots a set of icy shards at Marshtomp, but you're too slow and he staggers out of the way. But now that you think about it, do you have any ranged attacks to synergize with it? The sudden lack of ranged options to actually hurt something is getting in the way...
N looks back at you just as you shiver from the cold water. Even for an Ice body, something about the water is chilling. The elemental energy, no doubt.
"We need to be careful come this way!" N calls.
Shelter in the restaurant. Druddigon--you see him in the corner of your eyes. He's found his way back and will arrive soon. Marshtomp, barely standing, could also be trouble. N still has that Blast Seed for some insurance, though that would probably scare a few of the humans.
But just before you go to follow N, one of the police's communication devices buzzes harshly. "Need backup in district, uhhhh---HELP!"
"District where?"
"Sir, I can't tell where anything is anymore! But--but one of the apartments is... um, doing something?!"
"Can you be even slightly more specific?!" He barked an order to one of his Pokemon, who quickly felled another incoming feral in a seemingly endless wave. "Why are these Pokemon so aggressive? This is nothing like a new Dungeon--"
"It's... exploding! Slowly! But there's no explosion!"
At this point, the police officer shoves his communicator onto his belt again and focuses on the immediate task. It seems they were in no position to provide backup anyway. It was looking dire.
You can't help but feel like something is amiss. You have never been in a Dungeon before that you remember, yet you do feel that if all Dungeons were this dangerous, the caution around them would have been much higher.
But what was... going on to bother you otherwise? Instinct?
Still, it seems clear that you should take shelter with N for now and fight from the shelter. Hopefully, the ferals would eventually thin out, once Druddigon and Marshtomp were taken care of.
But why does it feel as though something else is calling you? Or... is that a trick, a trap?
DECISION
What is your general plan of action?
1. Defend N and the restaurant with the police.
2. . . .
Druddigon is going to enter the fray soon!
Fallen Knight Druddigon
HP: 9
Fallen Knight Marshtomp
HP: 1
Slightly enervated
Current StatusHP: 6/5+5
Energy: 8/9
Offense: 3+2
Defense: 2+1
Mobility slightly down!
Considerations:
- (!) I need to be careful not to let N get hurt!
-
- (∞) Something's wrong.