Post 2-3
- Partners
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RESULTS
Considerations:
- (1) I need to persuade Weavile to tell me where Millie is located!
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- (∞) [UNKNOWN]
You aren't sure what to say, not immediately. But your goal remains clear. You need to save Millie. If she's a hostage, they won't kill her, not unless they think there's no use to her at all. And if they value 'life,' maybe they won't kill her anyway? That's a real gambit, but... was there really any point in risking her like that?
The best option would be to rescue her so they can't hold it over your head. That's your conclusion for now.
But as for what to say, or how to say it...
"This is between your Knights and me," you say. "Don't include innocents in it."
"Why is that human important to you?" Weavile asks.
"She happened to find me first; that's all. I didn't know anything about being Yveltal when I'd met her."
"Then... sentimental. And that's all," Weavile replies, looking confused. "You aren't the sort of person to care about a single mortal. You claimed to be above individual cares."
"Well, I don't remember that," you say simply. "How long have I been dead? Maybe I'm the good side of me."
"You have been missing for centuries," Weavile says. "Only recently did you start to reawaken. We traced you via the Dungeons your awakening is causing. The Dungeons in this realm."
"Do I... make Dungeons, too?"
Weavile shakes his head. "We don't know why Dungeons and you are linked. Only that it is a link determined by Command. You entered in Kalos, where another world's Yveltal had once been. Then, you relocated here, somehow, over those centuries."
"Kalos..." The region-sized Dungeon.
"As for the 'good side'... no. You are all of Yveltal. You were diminished and nearly killed, but then you escaped with what little of you remained. We thought you were dead, up until the Dungeons arose."
Well, so much for that. Still...
The light got too strong. You squint and look up, raising your transparent wing. Weavile says something--it sounds cautionary, or perhaps threatening?--but you can't make it out.
And then...
<><><>
Fish.
You smell fish. It smells amazing. It must be something to do with the new body, but your nose twitches with reflexive sniffs and you blink yourself awake.
That Zoroark -- N -- is there. In front of him is a tray of food that seems to be human-made, perhaps from the city. You aren't sure how he acquired it. But it looks good. You don't feel hungry, but you do have an appetite. How strange.
"Hello I got you a meal that should agree with you I'm sorry if it isn't what you like," N says.
"I'm... That's fine. Thank you," you reply, moving in your new body again. You don't hear Weavile this time. Maybe he only gets in the way if you do something objectionable.
"Who are you?" you ask. "Your name is... N. Are you with the Knights?"
"No I am from Unova but I know of the Knights I have been investigating them for some time since their arrival it seems they are different factions from the same world the Prism Knights are the ones who are after you the others are neutral and do not know the extent of why they are here."
His blazing speaking pace is... disorienting. For one reason or another, N seems used to it, and patiently waits for you to understand it.
"So the other Knights might not know how to help me, but the Prism Knights are... directly against me." You place a claw on your chest. You can vaguely sense that your true core is lodged in there.
"They believe that you are a problem but I do not believe that is true I think there is something more going on the Prism Knights behave very strangely."
"I see..."
You aren't sure how much you want to tell N. He seems trustworthy, if not eccentric. You don't get a sense that he's lying. But he did see you kill someone, claim their soul, possess their body, and then walk around in it. The fact that he isn't unnerved... unnerves you.
The fish get your attention again. Smoked and over a bed of rice and some thin, brown sauce. You nod in thanks when N offers one to you, and as you enjoy the flakey, savory goodness--such a novel experience after all this time--you mull over what to tell N about.
N starts with one conversation already. "While I was purchasing food I saw the news about last evening Lenora is fine and recovering at the hospital Millie's whereabouts are unknown and the Amber Knights do not know about any of it officially."
"So Millie isn't... around, she's missing. But Lenora is okay. That's good." You don't know what to think about the Amber Knights. They are the official protectors of Unova for all things Dungeon related. You know that much.
You feel that staying here for long is unwise. The Prism Knights are likely hot on your trail... Perhaps you can walk and talk later, but for now, you consider a specific topic for what to do next...
DECISION
What major topic should you plan with N? (Side topics can be done via the Telepathy Action)
1. Getting back to Lenora. The Elite Four would know what to do about all this.
2. Getting away. It's too dangerous to stay here with the Knights swarming.
3. Rescuing Millie. I need to save her before continuing.
4. Nothing. I should keep these problems to myself.
Current StatusHP: 10/5+5
Energy: 9/9
Offense: 3+2
Defense: 2+1
Considerations:
- (!) I need to win over Weavile, so that he can help me find Millie.
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- (∞) I must not allow Yveltal to harm another Prism Knight.