RESULTS
Flee
Considerations:
- (1) I need to find where the Prism Knights took Millie!
-
- (∞) I must warn the Prism Knights of Yveltal's awakening.
Time seems to slow down to a crawl once again. Trapped by a bunch of police and no time to give your story, in the body of the Pokemon who had just assaulted the retired Gym Leader. Fighting seems out of the question, even if perhaps you would have done well against mundane Pokemon in this state. Negotiating... You don't want to take your chances. Surrendering? You'd be at their mercy.
Fleeing... that appeals to you the best right now. Buy time. Get away. Maybe find Millie, or at least a clue...
You're starting to feel fatigued anyway.
Lenora... She would be fine. You're confident of that. But she would certainly wonder what happened. In that split second, considering your options, you glance at her and think,
"I'm sorry, Lenora... I'll be back, and I'll explain everything then. But for now, I need to go!"
You don't know how much of that promise you can keep. But it's how you feel; that's good enough. In your new limbs, familiar thanks to the fragment of Weavile that remains with you, it seems that you and Weavile agree that getting away is a good idea. And so, in this brief harmony, you move with Weavile and slip into darkness.
A volley of attacks strikes where you were and where you might be, but all of them miss. You're too fast. Perhaps you could have used that to your advantage against them, but not now. Weavile's body moves like lightning. Being a rock before, you almost laugh at the sheer freedom you now have. You might even be able to outrun your Catapult, ignoring any obstacles!
You're so swift as you flee into the forest again that you're caught off guard when something grabs your torso. Two clawed hands. You're pulled into the treetops, one hand letting go to cover your mouth.
"Shh be quiet," he says, voice faster than your legs.
You nearly shout, but obey on reflex. Something about this person... You don't sense any malice in the way he holds you.
For a while, you stay in the treetops, marveling at the police simply unable to find you. You're not being very stealthy. You're nearly out in the open. You have a concept in your mind that if you can see them, they can see you, or at least a chance. Yet they don't sense you at all.
Your rescuer has clawed feet and matches the profile of those missing footprints. In fact, with more time in that tense silence, you see that his feet match the print exactly in shape. A... Zoroark.
Yes. You know this--or, perhaps Weavile does. It's getting hard to tell. Zoroark are illusion masters. Hidden so perfectly that the police wouldn't think to search for you. Perhaps if they
knew a Zoroark was involved, this would have been different. But for now, you have that to your advantage.
"Who are you?" you ask. Something about this Zoroark is different from other Pokemon. Aside from the fact that he talks, he has no badge, no supplies. Somehow both feral and speaking. Or... something else. The sense you have of him is that he is not one of the Knights, of any division. That makes him an anomaly... perhaps just like you.
"My name is N," Zoroark says, though he speaks so quickly you needed a second to catch up to his words. Mercilessly, he continued to talk, "I've been watching you ever since the distortions appeared here you seem to be related to it and the Knights want to find you for one reason or another but we can't be sure which formula is the correct one to take I am buying time to figure that out I'm glad I was able to get you if you were out of my reach this would have been a much more complicated formula to solve."
You blink. You try, valiantly, to process all that he said.
"Are you okay are you tired it might be that the technique you used is still draining you of energy do you need to find a place to rest I have a shelter that will be safe for the night."
"Shelter?" you repeat. "I..."
Your heart throbs suddenly and you wheeze, holding your chest. That wasn't good.
Get out of me, you hear.
Oh, that's very not good.
"Hello are you okay answer me," N says.
You open your mouth to speak. The edges of your vision are getting dark and the rest of your body isn't replying. You feel like Weavile is trying to take over, but can't. Instead, he's only stalling you and draining your energy. That... would have been bad, back with the police.
"I'm," you start.
And then it all goes black.
<><><>
END OF ACT I
Act II will begin on Friday, May 17th!
While blacked out, you are fully restored as N allows you to rest and recover...
DECISION
You grow stronger from your trials. You gain +1 HP, Energy, Offense, and Defense! What would you like to strengthen even further?
1. Endurance. I can't be so vulnerable. (+2 HP)
2. Energy. I need a reserve in case unexpected trouble arises. (+2 Energy)
3. Power. I need to strike down whatever stands in my way. (+1 Offense)
4. Durability. I need to block the strikes of what comes my way. (+1 Defense)
Current Status
HP: 10/5+5
Energy: 7/7
Offense: 3+2
Defense: 2+1
Considerations:
- (!) I need to find where the Prism Knights took Millie!
-
- (∞) I must warn the Prism Knights of Yveltal's awakening.