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Marowak (Cubone)
Neodinosauria iawekapuna
Overview
Marowak are a peculiar remnant of the non-avian dinosaurs that survived in Australia. Yet even the Australian dinosaurs are on their last legs, limited to only three species. Before Europeans landed on Australia they believed that tropius were the only remaining non-avian dinosaurs and the scientists of the time were fiercely divided as to whether they were the last remnant of a long-gone era or mere plants in the shape of a sauropod. Marowak are the only one of the non-avian dinosaurs not to be partially composed of plant cells. This made them an invaluable genetic resource when the first attempts to revive their Mesozoic ancestors were made. Most of the early specimens used marowak DNA to fill in gaps.
The first settlers of Australia bonded with the species and subsequently spread them across the Pacific isles. They were regarded as the embodiment of the ancestors, keepers of cultural knowledge, and judges of character. Some cultures used them as literal judges when guilt and innocence were in dispute. It was believed that a marowak’s flame would pass harmlessly through the innocent and burn away the soul of the guilty. The actual frequency of this practice is disputed by historians. It may have been exaggerated by European missionaries. It may also have been a means of execution instead of adjudication, with anyone the marowak spared deemed to have been innocent and the judgment overturned.
Marowak are reasonably intelligent and powerful creatures with complex emotional lives. They can carry trainers through the end of the island challenge and be endearing, if high-maintenance, pets after it ends. Marowak are recommended as an early fire- and ghost-type for trainers looking to specialize in them. They are even rising in popularity as a non-traditional starter.
Physiology
Cubone are classified as pure ground-types. Marowak are classified as dual ghost- and fire-types. Their fire-typing is disputed. Marowak are highly resistant to flames and show some ability to manipulate them. However, their own fire is spiritual in nature and behaves very differently from standard flames. It can pass harmlessly through wood without igniting it, cannot be extinguished by sand or water, and inflicts a painful localized curse that can last long after any physical damage is healed.
Cubone are small dinosaurs with armored skulls. They have no feathers or scales. Instead they have a tough leathery hide. Their stomach is a lighter shade of brown than the back. Cubone typically walk on all fours but can stand and walk bipedally when surveying the terrain, eating, or engaging in combat. Their short, stout tail is used to provide balance and support while standing. They have molars and other flat teeth to masticate food, as well as a gizzard where it is further masticated. This is necessary because of the tough, woody plants cubone feed on. Cubone have some of the strongest spines and neck muscles of any known reptile to allow them to move with such a heavy head.
Contrary to popular belief, cubone’s skull is not exposed. Instead, there is a thick layer of ivory above it that covers all the head except the eyes, nostrils and mouth. The ivory, but not the skull itself, has two horns, two small tusks, and an armored fringe beneath the ears. The ivory is not stolen from the corpses of fallen adults as some folktales state. This is the result of a mistranslation. The Polynesians believed that marowak are protected by the spirits of their ancestors and use the power to watch over the next generation of cubone. The European explorers mistranslated this as cubone’s armor, their skull, being literally taken from their ancestors. The story was quickly enshrined in European pop culture before a more accurate translation could be spread.
Marowak have a dark brown or black hide with a white stomach. A black patch forms on the ivory above the eyes. The shape is subtly different for each individual and is used for identification. Marowak are ghost-types but not true ghosts. They are still tangible creatures with ordinary biological functions. Marowak are classified as ghosts because they are excellent at spotting spirits, casting curses, and have some ability to linger on after death. Marowak may also be able to communicate with the dead and borrow knowledge from them. Beyond the coloration and increased affinity for ghost- and fire-energy, marowak are extremely similar to a fully mature cubone.
Marowak and mature cubone grow to a maximum size of forty inches from the tip of the muzzle to the end of the tail. They can weigh upwards of seventy pounds. Cubone can survive for forty years in the wild or fifty in captivity. Marowak’s wild lifespan is estimated to be around one hundred and thirty years. Captive lifespans are not well enough understood to determine an average, but are probably similar to those of their wild counterparts.
Behavior
Cubone have become ingrained in popular culture as lost children mourning their parents. There are elements of truth here, but the context is often missing. Marowak are solitary creatures outside of the semiannual festivals. Males and females mate and then go their separate ways. Mothers will actively guard their eggs and care for their offspring for the first year of their life. Then she will once again go off on her own, becoming increasingly ill-tempered towards her children until they get the message and leave. Cubone often experience some distress following this event. Some scholars theorize that this distress is intentionally inflicted to allow for evolution in the future. Mature cubone and marowak are also often killed for their ivory, leading to many cubone still in their mother’s care being orphaned.
Cubone also do not inherit the bones they use as clubs from their parent’s corpses. For one thing, the bones are simply too big. Cubone and marowak prefer the femurs of large mammals and reptiles, ideally smaller dragons. Human femurs are close to the right size. In some Polynesian cultures the femurs of priests were removed from the corpse after death and given to the local marowak. This was considered to be part of the price for the marowak’s continued goodwill and protection. Fossilized bones are especially popular with the species when they can find them. At least one major fossil site in Australia was discovered by noting the large, strange bones the local marowak were carrying.
Both stages will eat the meat of any abandoned carcasses they come across in addition to salvaging usable bones. However, they are primarily herbivorous. Marowak are adapted to life in harsh, arid environments. During the day they tend to hide in burrows they dig with their paws and terrakinesis. At night they emerge to feed on shrubs and brush. Marowak are capable of feeding on the toughest of plants given their combination of molars and a gizzard. They can also regurgitate their food to further chew it if necessary. This diet is not rich in nutrients and marowak will do their best to also feed on succulents, roots, and any other plant matter they come across.
Young cubone are often preyed on by larger raptors and mandibuzz. In Alola they can also fall victim to salazzle attacks. Marowak can punish failed attempts to kill them with curses and are usually avoided. Only desperate salazzle will take them on. Any mature cubone or marowak that are killed may also have the ability to linger on as a true phantom for a matter of days or weeks to protect the spot they were killed. The sentience of these remnants is hotly debated. It is also not understood at present why only some deceased individuals leave remnants.
Marowak and cubone are capable of manipulating the minerals in bones to make their weapons strike harder, return when thrown, or move at heightened speeds. Marowak are either incapable of manipulating bones inside of a living body or refuse to do so as a matter of principle. Captive-bred, hand-raised cubone seem unable to manipulate living bone, lending credence to the former theory. It is theorized that living cells may hinder rock and ground elemental energy.
Marowak and mature cubone can also use terrakinesis to amplify ‘drumbeats’ on rock and the ground, carrying messages for miles in all directions. Over fifty different signals have been identified. On Mauna Wela rumblings underfoot are more likely to be the work of marowak than activity within the volcano.
All the marowak and mature cubone in an area gather twice a year on the spring and autumnal equinoxes. They perform elaborate dancing rituals and exchange information. At the end they may pair off and mate. Not every individual mates every time they are able to. Young cubone are taken to the second equinox gathering in their life. Mothers stay home with their children for the first gathering after the eggs hatch.
Captive marowak are invited to these events. Trainers tend to be ostracized or attacked outright. It is perfectly safe for marowak to attend unsupervised and then return to their trainer afterwards. The area around the gathering site at the peak of Mauna Wela is restricted for a few days before and after the gathering. Capture is also prohibited during these times.
Marowak are known for their elaborate dances they perform during the ritual and occasional territory disputes. Some of these dances appear to be innately learned upon evolution, although others appear to be learned, transmitted, and modified like a standard piece of culture. The indigenous peoples of Australia and the Pacific have added cultural significance to many of these dances and learned to perform modified versions themselves, often with torches. The dances appear to have originated with the marowak, however, and some are practiced almost identically across the species entire range.
Husbandry
Both stages are herbivores. They are capable of grazing but enjoy being fed. Tougher shoots, rinds, and shrubs should be mixed in with a softer diet of grasses, hay, lettuce, and vegetables. Marowak will not gorge themselves and should be offered slightly more than they will eat. The line are used to living in arid climates and do not require access to water at all times. It should be offered at least twice a day.
Both stages are intelligent enough to be housebroken without issue. They can either use a litter box or be trained to relieve themselves on walks. The latter is usually more useful for traveling trainers, while the former is easier for stationary ones.
Cubone and marowak need bones to feel secure. In the wild high-quality bones are often passed down for generations. Recent advances have allowed high-quality artificial femurs to be manufactured in laboratories. The bones are designed to be even easier for marowak to manipulate than natural ones. Most cubone will gladly accept one if offered. This is the easiest way to coax one to join a team. Marowak are often attached to theirs but will accept an artificial bone as a replacement if their primary one is broken.
Marowak, and especially cubone, are burrowers that will need holes, hiding places, and cover to feel fully comfortable. Deep boxes of sand or dirt to dig in are very popular enrichment items for the species. Traveling trainers will need to be mindful of the pokémon so they don’t dig in a place where they aren’t supposed to, such as indoors or in a public garden. This is a common problem for ground-types in general.
Marowak are unusually safe fire-types as their flames cannot ignite something unless they want to. There will be no accidental bedding fires. This means that they could, theoretically, sleep cuddling their trainer. Most do not like this. Marowak are solitary creatures in the wild. They will accept petting, especially on the neck, and full body baths with a wet cloth or sponge. These feel good for them, improve hygiene, and help deepen the trainer-pokémon bond.
Cubone are not intelligent enough to need very advanced toys. Balls of varying sizes, simple puzzles, and pulley-based toys will keep them occupied. Marowak will need some advanced enrichment such as exposure to different types of dance and music, spaces to perform, and even trips to art museums. Marowak that have been in captivity for some time can learn enough spoken language to understand stories and movies. They seem to greatly enjoy visual media as a whole.
Young cubone will need a great deal of affection, including the ability to frequently hug or cuddle their trainer. They will also want protection. If their trainer does not take a stand against perceived threats the cubone will lose faith in them. Older cubone can battle and even younger ones can be coaxed into fights against creatures they are not scared of. Care should still be taken to make sure they are comfortable at all times.
Marowak dislike having birds of prey as teammates and may act aggressively. Cubone become extremely timid when kept on the same team as carnivores, especially avian carnivores. Good teammates for marowak appreciate dance. The ideal teammates for cubone are affectionate but not aggressive, able to comfort the pokémon when their trainer is otherwise occupied.
Illness
Cubone are so far removed from most other species that they are not prone to catching the common diseases that affect them. They also have sturdy bodies that can brush off most wounds. The most common illness for them in most of the world is hypothermia. They grow uncomfortable in temperatures below 60 degrees Fahrenheit and can be in danger of dying below 45 degrees Fahrenheit. This is rarely a problem in Alola so long as they are kept sheltered at night and not taken out of their ball on Mauna Lanakila.
Marowak are not aminovores. They are not prone to the usual ghost illnesses. They also lack open flames. Neither cubone nor marowak are strong swimmers but mere contact with water ordinary will not harm them. Marowak are not vulnerable to hypothermia, either. Prolonged starvation and untreated injuries can still hurt them. Both stages of the species also need calcium supplements in their diet. They are otherwise quite hardy.
Evolution
Most non-Pacific countries call mature cubone ‘marowak.’ This is common in Japan, China, and Europe. Polynesians historically did not differentiate between mature cubone and young cubone. Both were the same form. The awakened cubone, marowak, were a distinct stage. Not all cubone will evolve into marowak. Almost no cubone outside of the Pacific will evolve into marowak. There is something special about the land, or perhaps the spirits, of the area that lets them evolve. The details are poorly understood. Cubone seem to evolve into marowak after reaching some sort of spiritual revelation. This generally is preceded by resolving past anxieties and trauma and finding a purpose to strive towards. Although younger cubone have evolved, it is extremely rare. Usually only mature individuals will. Cubone undergo a modified flash evolution where spiritual energy courses through their body, changing the color of their scales in a matter of seconds. The process is abrupt and irreversible, like flash evolution, but lacks the distinctive blinding light and major changes to body shape. Following evolution the new marowak will begin to discover their pyrokinesis and other spiritual abilities.
Captive evolution is more common than wild evolution but difficult to force. The best way to manage it is to regularly comfort and care for the cubone without smothering. In other words, raising a cubone to evolution shares many similarities with raising a well-adjusted human child. It is often easier for older trainers than younger ones.
Battle
Marowak hit very hard. Their spiritual flames can burn through almost all forms of armor and inflict debilitating pain that does not fade until the battle ends, even if the marowak is knocked out. Even protective shields can be broken with feint. Marowak can shroud their club in ghost- or ground-type energy to power extremely strong melee attacks or throw the bone in an arc so it returns to their hands for another attack. This does leave them vulnerable to reprisal. It is also possible to catch the bone, although the ghostly flames around it mean that doing so will almost always inflict a burn. If the attack is dodged then the marowak will temporarily be exposed. Most of marowak’s strength comes from the energy channeled in their bone. When disarmed they can be easily overwhelmed. The species also has some utility in setting up stealth rocks.
Marowak hit very hard. They are also slow and have inconsistent durability. Marowak’s top speed is around six miles per hour. Their reflexes are sharp enough to react quickly, but they cannot easily catch up to foes. Even bulldoze can rarely make up the difference. Marowak’s skull is armored and their scales are thick. They still lack the full-body armor of many tanks such as tyranitar, rhyperior, and aggron. The strongest attacks can easily pierce their scales. The ghostly aura around them also leaves them vulnerable to hits from other ghost-types, who are often able to outspeed and outmanuever the marowak while striking from a distance. Water-types can sometimes drown them by filling the arena or knocking them into a water feature. They have no particular resistance against most elemental attacks.
Marowak have their uses. They are excellent wallbreakers, especially when allowed a chance to set up with swords dance. Slow walls can find themselves overwhelmed by marowak’s ghostly flame and the ground-type energy in their club. Trick room teams can let marowak sweep two or even three opponents in a row in the right circumstances. Trick room specialists and trainers in dire need of a wallbreaker can be well served by marowak. They just are not suitable for every trainer at the higher echelons.
Marowak will remain relatively durable through the end of the island challenge. This makes their overwhelming power a little easier to use. Spiritual flames can be imbued with a curse that keeps them burning until the end of the trial. This allows marowak to land a few hits at the start and then slowly wear down the enemy as their allies fight. The strategy may not work against extremely agile opponents. Theoretically marowak should struggle with three of the four kahunas. In practice their ghostly flames make them quite good at hurting Olivia and Hapu’s slow, bulky pokémon. Nanu can be a challenging matchup as most of his pokémon can resist spiritual attacks and attack the ghostly aura around the marowak.
Cubone are slow, relatively durable pokémon that pack a punch. This makes them very good in the early stages of the island challenge where most pokémon have only physical attacks. Cubone are also accurate enough with their bone throws that they can strike birds in midair, something few other ground-types can do.
Acquisition
Cubone can be found in the scrubland of Wela National Park. They avoid the summit and base but can be found on the rest of Mauna Wela. They are easiest to spot around dusk and dawn. Cubone will respect proving battles. Showing them a very good artificial bone is more likely to pique their interest. Most trainers need both to earn a cubone’s trust. Cubone can be captured, adopted, or purchased with a Class II license.
Marowak capture is currently prohibited by the National Park Service to keep the population stable. They can still be adopted or purchased with a Class III license. Adoption is most common when marowak outlive their previous trainer. A handful of breeders, performers, and battlers will also put marowak up for sale when they retire from the field.
Breeding
Marowak and mature cubone evaluate each other’s performances at the equinoxes. If two are satisfied with each other they will engage in one final ritualistic dance before mating. Both will then go their separate ways. The female will dig a burrow and lay three to five eggs. She will not leave the burrow until they hatch three weeks later. Very young cubone lack ivory armor. This helps them move and avoid notice. Their mother can provide the protection they need in a fight. The ivory begins to develop around three months of age. Cubone stay very close to their mother at all times until then. Between three months and one year they begin to show gradually more independence until they are kicked out entirely.
Marowak will need to evaluate each other before mating, ideally during the equinox. Do not approach the marowak while she is guarding her eggs, no matter how close you are to her. It is also best to give her room until the cubone are one month old. They can be taken from their mother and sold when she begins to kick them out.
Crossbreeding marowak is extremely difficult due to their ritualistic mating and unique phylogeny. The only viable crosses known at this time are with tropius, meganium, and fossils partially stabilized with marowak DNA. These crosses can only be done by artificial insemination, ideally crossing a male marowak with a female of another species. Female marowak can react very poorly to being inexplicably pregnant.
Relatives
Taxonomists debate whether each island population of marowak should be its own subspecies or species. They rarely crossbreed with each other. However, they have remarkably similar appearances and behaviors. The spiritual influence on marowak may keep the populations somehow linked together over long distances. For now there is only one recognized species with no subspecies. This may change in the future, with marowak being split into as many as eight different species.
Marowak’s only close living relatives are tropius and meganium.
Neodinosauria iawekapuna
Overview
Marowak are a peculiar remnant of the non-avian dinosaurs that survived in Australia. Yet even the Australian dinosaurs are on their last legs, limited to only three species. Before Europeans landed on Australia they believed that tropius were the only remaining non-avian dinosaurs and the scientists of the time were fiercely divided as to whether they were the last remnant of a long-gone era or mere plants in the shape of a sauropod. Marowak are the only one of the non-avian dinosaurs not to be partially composed of plant cells. This made them an invaluable genetic resource when the first attempts to revive their Mesozoic ancestors were made. Most of the early specimens used marowak DNA to fill in gaps.
The first settlers of Australia bonded with the species and subsequently spread them across the Pacific isles. They were regarded as the embodiment of the ancestors, keepers of cultural knowledge, and judges of character. Some cultures used them as literal judges when guilt and innocence were in dispute. It was believed that a marowak’s flame would pass harmlessly through the innocent and burn away the soul of the guilty. The actual frequency of this practice is disputed by historians. It may have been exaggerated by European missionaries. It may also have been a means of execution instead of adjudication, with anyone the marowak spared deemed to have been innocent and the judgment overturned.
Marowak are reasonably intelligent and powerful creatures with complex emotional lives. They can carry trainers through the end of the island challenge and be endearing, if high-maintenance, pets after it ends. Marowak are recommended as an early fire- and ghost-type for trainers looking to specialize in them. They are even rising in popularity as a non-traditional starter.
Physiology
Cubone are classified as pure ground-types. Marowak are classified as dual ghost- and fire-types. Their fire-typing is disputed. Marowak are highly resistant to flames and show some ability to manipulate them. However, their own fire is spiritual in nature and behaves very differently from standard flames. It can pass harmlessly through wood without igniting it, cannot be extinguished by sand or water, and inflicts a painful localized curse that can last long after any physical damage is healed.
Cubone are small dinosaurs with armored skulls. They have no feathers or scales. Instead they have a tough leathery hide. Their stomach is a lighter shade of brown than the back. Cubone typically walk on all fours but can stand and walk bipedally when surveying the terrain, eating, or engaging in combat. Their short, stout tail is used to provide balance and support while standing. They have molars and other flat teeth to masticate food, as well as a gizzard where it is further masticated. This is necessary because of the tough, woody plants cubone feed on. Cubone have some of the strongest spines and neck muscles of any known reptile to allow them to move with such a heavy head.
Contrary to popular belief, cubone’s skull is not exposed. Instead, there is a thick layer of ivory above it that covers all the head except the eyes, nostrils and mouth. The ivory, but not the skull itself, has two horns, two small tusks, and an armored fringe beneath the ears. The ivory is not stolen from the corpses of fallen adults as some folktales state. This is the result of a mistranslation. The Polynesians believed that marowak are protected by the spirits of their ancestors and use the power to watch over the next generation of cubone. The European explorers mistranslated this as cubone’s armor, their skull, being literally taken from their ancestors. The story was quickly enshrined in European pop culture before a more accurate translation could be spread.
Marowak have a dark brown or black hide with a white stomach. A black patch forms on the ivory above the eyes. The shape is subtly different for each individual and is used for identification. Marowak are ghost-types but not true ghosts. They are still tangible creatures with ordinary biological functions. Marowak are classified as ghosts because they are excellent at spotting spirits, casting curses, and have some ability to linger on after death. Marowak may also be able to communicate with the dead and borrow knowledge from them. Beyond the coloration and increased affinity for ghost- and fire-energy, marowak are extremely similar to a fully mature cubone.
Marowak and mature cubone grow to a maximum size of forty inches from the tip of the muzzle to the end of the tail. They can weigh upwards of seventy pounds. Cubone can survive for forty years in the wild or fifty in captivity. Marowak’s wild lifespan is estimated to be around one hundred and thirty years. Captive lifespans are not well enough understood to determine an average, but are probably similar to those of their wild counterparts.
Behavior
Cubone have become ingrained in popular culture as lost children mourning their parents. There are elements of truth here, but the context is often missing. Marowak are solitary creatures outside of the semiannual festivals. Males and females mate and then go their separate ways. Mothers will actively guard their eggs and care for their offspring for the first year of their life. Then she will once again go off on her own, becoming increasingly ill-tempered towards her children until they get the message and leave. Cubone often experience some distress following this event. Some scholars theorize that this distress is intentionally inflicted to allow for evolution in the future. Mature cubone and marowak are also often killed for their ivory, leading to many cubone still in their mother’s care being orphaned.
Cubone also do not inherit the bones they use as clubs from their parent’s corpses. For one thing, the bones are simply too big. Cubone and marowak prefer the femurs of large mammals and reptiles, ideally smaller dragons. Human femurs are close to the right size. In some Polynesian cultures the femurs of priests were removed from the corpse after death and given to the local marowak. This was considered to be part of the price for the marowak’s continued goodwill and protection. Fossilized bones are especially popular with the species when they can find them. At least one major fossil site in Australia was discovered by noting the large, strange bones the local marowak were carrying.
Both stages will eat the meat of any abandoned carcasses they come across in addition to salvaging usable bones. However, they are primarily herbivorous. Marowak are adapted to life in harsh, arid environments. During the day they tend to hide in burrows they dig with their paws and terrakinesis. At night they emerge to feed on shrubs and brush. Marowak are capable of feeding on the toughest of plants given their combination of molars and a gizzard. They can also regurgitate their food to further chew it if necessary. This diet is not rich in nutrients and marowak will do their best to also feed on succulents, roots, and any other plant matter they come across.
Young cubone are often preyed on by larger raptors and mandibuzz. In Alola they can also fall victim to salazzle attacks. Marowak can punish failed attempts to kill them with curses and are usually avoided. Only desperate salazzle will take them on. Any mature cubone or marowak that are killed may also have the ability to linger on as a true phantom for a matter of days or weeks to protect the spot they were killed. The sentience of these remnants is hotly debated. It is also not understood at present why only some deceased individuals leave remnants.
Marowak and cubone are capable of manipulating the minerals in bones to make their weapons strike harder, return when thrown, or move at heightened speeds. Marowak are either incapable of manipulating bones inside of a living body or refuse to do so as a matter of principle. Captive-bred, hand-raised cubone seem unable to manipulate living bone, lending credence to the former theory. It is theorized that living cells may hinder rock and ground elemental energy.
Marowak and mature cubone can also use terrakinesis to amplify ‘drumbeats’ on rock and the ground, carrying messages for miles in all directions. Over fifty different signals have been identified. On Mauna Wela rumblings underfoot are more likely to be the work of marowak than activity within the volcano.
All the marowak and mature cubone in an area gather twice a year on the spring and autumnal equinoxes. They perform elaborate dancing rituals and exchange information. At the end they may pair off and mate. Not every individual mates every time they are able to. Young cubone are taken to the second equinox gathering in their life. Mothers stay home with their children for the first gathering after the eggs hatch.
Captive marowak are invited to these events. Trainers tend to be ostracized or attacked outright. It is perfectly safe for marowak to attend unsupervised and then return to their trainer afterwards. The area around the gathering site at the peak of Mauna Wela is restricted for a few days before and after the gathering. Capture is also prohibited during these times.
Marowak are known for their elaborate dances they perform during the ritual and occasional territory disputes. Some of these dances appear to be innately learned upon evolution, although others appear to be learned, transmitted, and modified like a standard piece of culture. The indigenous peoples of Australia and the Pacific have added cultural significance to many of these dances and learned to perform modified versions themselves, often with torches. The dances appear to have originated with the marowak, however, and some are practiced almost identically across the species entire range.
Husbandry
Both stages are herbivores. They are capable of grazing but enjoy being fed. Tougher shoots, rinds, and shrubs should be mixed in with a softer diet of grasses, hay, lettuce, and vegetables. Marowak will not gorge themselves and should be offered slightly more than they will eat. The line are used to living in arid climates and do not require access to water at all times. It should be offered at least twice a day.
Both stages are intelligent enough to be housebroken without issue. They can either use a litter box or be trained to relieve themselves on walks. The latter is usually more useful for traveling trainers, while the former is easier for stationary ones.
Cubone and marowak need bones to feel secure. In the wild high-quality bones are often passed down for generations. Recent advances have allowed high-quality artificial femurs to be manufactured in laboratories. The bones are designed to be even easier for marowak to manipulate than natural ones. Most cubone will gladly accept one if offered. This is the easiest way to coax one to join a team. Marowak are often attached to theirs but will accept an artificial bone as a replacement if their primary one is broken.
Marowak, and especially cubone, are burrowers that will need holes, hiding places, and cover to feel fully comfortable. Deep boxes of sand or dirt to dig in are very popular enrichment items for the species. Traveling trainers will need to be mindful of the pokémon so they don’t dig in a place where they aren’t supposed to, such as indoors or in a public garden. This is a common problem for ground-types in general.
Marowak are unusually safe fire-types as their flames cannot ignite something unless they want to. There will be no accidental bedding fires. This means that they could, theoretically, sleep cuddling their trainer. Most do not like this. Marowak are solitary creatures in the wild. They will accept petting, especially on the neck, and full body baths with a wet cloth or sponge. These feel good for them, improve hygiene, and help deepen the trainer-pokémon bond.
Cubone are not intelligent enough to need very advanced toys. Balls of varying sizes, simple puzzles, and pulley-based toys will keep them occupied. Marowak will need some advanced enrichment such as exposure to different types of dance and music, spaces to perform, and even trips to art museums. Marowak that have been in captivity for some time can learn enough spoken language to understand stories and movies. They seem to greatly enjoy visual media as a whole.
Young cubone will need a great deal of affection, including the ability to frequently hug or cuddle their trainer. They will also want protection. If their trainer does not take a stand against perceived threats the cubone will lose faith in them. Older cubone can battle and even younger ones can be coaxed into fights against creatures they are not scared of. Care should still be taken to make sure they are comfortable at all times.
Marowak dislike having birds of prey as teammates and may act aggressively. Cubone become extremely timid when kept on the same team as carnivores, especially avian carnivores. Good teammates for marowak appreciate dance. The ideal teammates for cubone are affectionate but not aggressive, able to comfort the pokémon when their trainer is otherwise occupied.
Illness
Cubone are so far removed from most other species that they are not prone to catching the common diseases that affect them. They also have sturdy bodies that can brush off most wounds. The most common illness for them in most of the world is hypothermia. They grow uncomfortable in temperatures below 60 degrees Fahrenheit and can be in danger of dying below 45 degrees Fahrenheit. This is rarely a problem in Alola so long as they are kept sheltered at night and not taken out of their ball on Mauna Lanakila.
Marowak are not aminovores. They are not prone to the usual ghost illnesses. They also lack open flames. Neither cubone nor marowak are strong swimmers but mere contact with water ordinary will not harm them. Marowak are not vulnerable to hypothermia, either. Prolonged starvation and untreated injuries can still hurt them. Both stages of the species also need calcium supplements in their diet. They are otherwise quite hardy.
Evolution
Most non-Pacific countries call mature cubone ‘marowak.’ This is common in Japan, China, and Europe. Polynesians historically did not differentiate between mature cubone and young cubone. Both were the same form. The awakened cubone, marowak, were a distinct stage. Not all cubone will evolve into marowak. Almost no cubone outside of the Pacific will evolve into marowak. There is something special about the land, or perhaps the spirits, of the area that lets them evolve. The details are poorly understood. Cubone seem to evolve into marowak after reaching some sort of spiritual revelation. This generally is preceded by resolving past anxieties and trauma and finding a purpose to strive towards. Although younger cubone have evolved, it is extremely rare. Usually only mature individuals will. Cubone undergo a modified flash evolution where spiritual energy courses through their body, changing the color of their scales in a matter of seconds. The process is abrupt and irreversible, like flash evolution, but lacks the distinctive blinding light and major changes to body shape. Following evolution the new marowak will begin to discover their pyrokinesis and other spiritual abilities.
Captive evolution is more common than wild evolution but difficult to force. The best way to manage it is to regularly comfort and care for the cubone without smothering. In other words, raising a cubone to evolution shares many similarities with raising a well-adjusted human child. It is often easier for older trainers than younger ones.
Battle
Marowak hit very hard. Their spiritual flames can burn through almost all forms of armor and inflict debilitating pain that does not fade until the battle ends, even if the marowak is knocked out. Even protective shields can be broken with feint. Marowak can shroud their club in ghost- or ground-type energy to power extremely strong melee attacks or throw the bone in an arc so it returns to their hands for another attack. This does leave them vulnerable to reprisal. It is also possible to catch the bone, although the ghostly flames around it mean that doing so will almost always inflict a burn. If the attack is dodged then the marowak will temporarily be exposed. Most of marowak’s strength comes from the energy channeled in their bone. When disarmed they can be easily overwhelmed. The species also has some utility in setting up stealth rocks.
Marowak hit very hard. They are also slow and have inconsistent durability. Marowak’s top speed is around six miles per hour. Their reflexes are sharp enough to react quickly, but they cannot easily catch up to foes. Even bulldoze can rarely make up the difference. Marowak’s skull is armored and their scales are thick. They still lack the full-body armor of many tanks such as tyranitar, rhyperior, and aggron. The strongest attacks can easily pierce their scales. The ghostly aura around them also leaves them vulnerable to hits from other ghost-types, who are often able to outspeed and outmanuever the marowak while striking from a distance. Water-types can sometimes drown them by filling the arena or knocking them into a water feature. They have no particular resistance against most elemental attacks.
Marowak have their uses. They are excellent wallbreakers, especially when allowed a chance to set up with swords dance. Slow walls can find themselves overwhelmed by marowak’s ghostly flame and the ground-type energy in their club. Trick room teams can let marowak sweep two or even three opponents in a row in the right circumstances. Trick room specialists and trainers in dire need of a wallbreaker can be well served by marowak. They just are not suitable for every trainer at the higher echelons.
Marowak will remain relatively durable through the end of the island challenge. This makes their overwhelming power a little easier to use. Spiritual flames can be imbued with a curse that keeps them burning until the end of the trial. This allows marowak to land a few hits at the start and then slowly wear down the enemy as their allies fight. The strategy may not work against extremely agile opponents. Theoretically marowak should struggle with three of the four kahunas. In practice their ghostly flames make them quite good at hurting Olivia and Hapu’s slow, bulky pokémon. Nanu can be a challenging matchup as most of his pokémon can resist spiritual attacks and attack the ghostly aura around the marowak.
Cubone are slow, relatively durable pokémon that pack a punch. This makes them very good in the early stages of the island challenge where most pokémon have only physical attacks. Cubone are also accurate enough with their bone throws that they can strike birds in midair, something few other ground-types can do.
Acquisition
Cubone can be found in the scrubland of Wela National Park. They avoid the summit and base but can be found on the rest of Mauna Wela. They are easiest to spot around dusk and dawn. Cubone will respect proving battles. Showing them a very good artificial bone is more likely to pique their interest. Most trainers need both to earn a cubone’s trust. Cubone can be captured, adopted, or purchased with a Class II license.
Marowak capture is currently prohibited by the National Park Service to keep the population stable. They can still be adopted or purchased with a Class III license. Adoption is most common when marowak outlive their previous trainer. A handful of breeders, performers, and battlers will also put marowak up for sale when they retire from the field.
Breeding
Marowak and mature cubone evaluate each other’s performances at the equinoxes. If two are satisfied with each other they will engage in one final ritualistic dance before mating. Both will then go their separate ways. The female will dig a burrow and lay three to five eggs. She will not leave the burrow until they hatch three weeks later. Very young cubone lack ivory armor. This helps them move and avoid notice. Their mother can provide the protection they need in a fight. The ivory begins to develop around three months of age. Cubone stay very close to their mother at all times until then. Between three months and one year they begin to show gradually more independence until they are kicked out entirely.
Marowak will need to evaluate each other before mating, ideally during the equinox. Do not approach the marowak while she is guarding her eggs, no matter how close you are to her. It is also best to give her room until the cubone are one month old. They can be taken from their mother and sold when she begins to kick them out.
Crossbreeding marowak is extremely difficult due to their ritualistic mating and unique phylogeny. The only viable crosses known at this time are with tropius, meganium, and fossils partially stabilized with marowak DNA. These crosses can only be done by artificial insemination, ideally crossing a male marowak with a female of another species. Female marowak can react very poorly to being inexplicably pregnant.
Relatives
Taxonomists debate whether each island population of marowak should be its own subspecies or species. They rarely crossbreed with each other. However, they have remarkably similar appearances and behaviors. The spiritual influence on marowak may keep the populations somehow linked together over long distances. For now there is only one recognized species with no subspecies. This may change in the future, with marowak being split into as many as eight different species.
Marowak’s only close living relatives are tropius and meganium.