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In-Group Out-Group Bias

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
This oneshot involves a loose pov of experiencing delusions brought on by psionic causes.
All three are gonna of these are gonna be along the lines of horror theme-wise, and I'm doing my best to tag them appropriately.
Feel free to let me know if something else would have been a better tag

🛑 Content Warning 🛑
Mild xenophobia, murder ideation
🛑 Content Warning 🛑

It had been a pretty good cook all things considered when they'd made camp. He could down some pretty big cognions caught grazing while on a traipse, but cooking? Being stranded out in the void had some ways of reminding him of his homeplanet.. as he always needed someone else on a hunting trip to cook what he caught without burning the best parts.

Only problem with it was that he was still adjusting to.. well just about everything about it.

VerdanDeLyon wasn't a monospecial demiplane in makeup, but he could easily be accused of being a stranger to the myriad species of the void. It had been what.. a couple weeks? That slime chick who'd been showing him around had found someone who could play "navigeer" for the newfound trio while she was doing the 'seer' shit, and as it turned out it was pretty good at the role of a trail quartermaster as well.

What bothered him was that it just didn't fit in.

At least to him, he thought as they trudged through the marshes. The water was tinged red like blood, but the air smelled sweet.. he wouldn't be surprised if when they got back and he touched his boots they'd be sticky. The shit looked less the consistency of blood (and wasn't warm from what he could feel through the boots), and more like what results when you try and make fake blood at home.

That was probably what it was from the smell... but that's... that's a lot of fake blood since it's as far as he could see around him.

What she'd said a couple weeks back was "If you were in a videogame I'd just say that" when he'd asked about shit like this.

So sure, maybe it did fit in with all the weird shit he found himself putting up with... but this 'new friend' shined like it had a carapace along its body... and he knew from how it shined back that it was definitely made of metal... but it ate.

Always asked him to look the other way or let it do that in private, and sure he'd let go, but that wasn't normal.

The whole time he'd known it... he'd never seen its head connect to its neck. Always floating just out of reach, but it clearly was supposed to connect. Sure it tapered but that was a fucking neck, animals have necks.

The slime chick was an amoeboid colony or something right, or she'd somehow turned her (probably human, he hadn't asked, who knows maybe she was an elf first) body into that slime gunk.

He was a primate.

And this thing? Aliens didn't have to fit into taxonomies, and he knew this.

It still annoyed him.

Same went for the magnetic field power shit it tried to explain away what questions he had for it to answer... at least until it looked uncomfortable.

It always seemed afraid of actually getting into a fight.

As it lead the way the moonlight caught the edges along it's pentagonal pyramid body, and he could swear there was a gap.

If it couldn't stop him, the thought came, he could just rush it. Bowl it over, unsheathe his hunting knife, and pry open the seams to see how it worked on the inside.

Learning about any animal was done through dissection sooner or later, and all of us were animals when it came down to it-

It had turned around.. for the least part, but also what mattered. Its body was still facing their route, but its head had spun about to face him, and was saying something from the way it's head flapped open and close...

"Are you hearing me?" It said, clank-clanks happening as it's hinged jaws closed back again, "Declan, do you feel alright?"

He answered with a frustration in his voice with little need to think further before he said aloud, "What color comes out when you bleed?"

That trio of eyes tilted back to widen at him, "Something has gone.. awry.."

His hand went to where his knife had been sheathed on his belt, "Yeah.. and I'm wondering if all this is really worth not working retail.."

The knife wouldn't come free, as if held in place, as he heard it say "I'm sure you're wondering a lot right now. That is the problem."

"Like you wouldn't do the same to me-"

"In the right mind I would not." It said, and it spun its head about to sweep, "We are alone, yes, but how long will that last? Do you have any idea what follows when you act on those thoughts?"

His breath hitched as he wondered if it had been reading his thoughts the whole time.

"I won't blame you." It said, all three bead-like eyes locked on him, "We are within the sway of something horrid, and whatever misgivings you may have are that much worse for it.. and I can promise you that you will only feel worse if you succeed." And it raised one of its three legs to take another step across the marsh, "If you can control your impulses long enough for us to break free, I'm sure Lysojenni can explain to you.." it waved its disembodied metal hands about as if to gesture to whatever the fuck it was on about, "Look. Just. Keep moving, and start thinking about why you feel this way."

🛑
Mild xenophobia, murder ideation
🛑
 
Abattoir

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
This oneshot involves a loose pov of experiencing delusions brought on by psionic causes.
All three are gonna of these are gonna be along the lines of horror theme-wise, and I'm doing my best to tag them appropriately.
Feel free to let me know if something else would have been a better tag

🛑 Content Warning 🛑
Butcher's Workshop stuff? Borders murder ideation, this one's probably the most tame.
🛑 Content Warning 🛑

She looked around at the bloodsplattered tiles. The space practically spoke to her about how the same beige and dirtied tiles were once white and pristine. "We're in a fucking Nest!" Tess practically hissed out as she received yet more.

"Cmon, I know it looks weird-" One of the other party members, a spooper, said in earnest to reassure her.

"You don't feel the opportunity to skewer one of us on a hook, Gourdie?" She cut them off and gestured to one of the bloodstained hooks hanging from the racks around them, as the segpock spoke to her about how the hooks were cleansed, renewed, and polished.. but only to keep up the appearance of a maintained space for inspections.

"...wtf" another party member, a kilon man who began to reconsider the impulses that had begun to play out, and why he was having them, said. He'd only recently joined.. and of course now would be when she forgets. It had to have started with an 'e' right?

Gourdie shifted from one vine entangled skeletal leg to the other as they replied, "-no? I know I've got some aura resistance but-"

They were too loud for this to be safe.

What would a pumpkin-headed skeleton that celebrates a grisly farce every day of its life think was wrong with this place? She didn't normally have contempt for them.. but this was the exact situation where they'd be blind to what was going on, wouldn't it?

She'd already tried to keep her volume down when she'd first started, but she needed to ensure the point was made, "Please tell me I'm not wrong here." she said, looking to a fourth member of their group, and this time in hopes that someone not running seerage would know what's wrong without the segpock having to tell them how warm the embrace of blood was.

"I.." The fourth started, a hadrophont, she'd been told.. they varied a bit but this one clearly looked to her like an upright parasaurolophus. "I'm.. I'm uh.." She always struggled to get a word in edgewise in a normal situation, but now? Fretting with the bow at her neck with one hand..

"Just fucking say it for once."

"Uh.." She mumbled again, and the hand at her bow swung down to take the other grip of her stave into the free palm she had to spare, "Uh.. I just... I dont..."

"You don't have to be an ass about it-" Gourdie snapped, and reached out to pat the stuttering mahou, "It's okay, we have time.."

Knowing she was beat, and that sure it really doesn't help any to upset someone anxious without a pursuer's miasma clouding the senses, Tess groaned "Can we just leave??"

"I don't.." The mahou continued to stutter, "I dont think she's wrong?"

Tess wanted to shout 'HA' at that. She wanted to.

At times like this it was important to balance that with not pissing off the other people... who probably had been provided the same intuited weight limit for the meat hooks surrounding them.

"Is.. is this.. is this what they're all, y.." she said, and tightened the grip on that stave like her own personal worrystone, "You know, like?" She said, and turned her head back and forth around as though she was sensing the same bullshit.

"Yeah." Tess said.

"Yeah.." The kilonnese man said, "A lot of them are just fucking like this."

"I want to get out of here now." Tess whispered pointedly once more.

"Everything's been fucked up since the shuffle.." Gourdie groaned.

"So we're fucked?" The kilonnese man asked with what Tess wanted to call a displeased look, but she could never be sure when only so much of that intertwined sigil-like head actually had eyes to emote at her with.

All she had to offer was, "Not if we keep moving."

"I'd.." The mahou said, and began to take steps with the combat boots that clashed with the rest of their frilly ensemble, "I'd like that.. I can't stop thinking about.." The hadrophont tipped their staff to drag the back end through a pool of congealing blood, "Uh.. the stains look like they'd taste good, right?"

Gourdie stiffened up and moved pass Tess, "Hallow's sakes.. okay you're right.."

Dangerous as it was, Tess's own face became plastered with a grin.

🛑
Butcher's Workshop stuff? Borders murder ideation, this one's probably the most tame.
🛑
 
NER Exploration - The Desert - 3

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
Well, I was and am intrigued by the sign, but... for whatever reason I really want the flowers more at the moment, lol. Can never have too many pretty flowers. Let's do it.

[X] Klevas: Pick Flowers
[x]Klevas: Collect buttons
[x]Klevas: Collect fallen sign
[x]Klevas: Pick flowers

[x]Klevas: Ask Korite if putting oneself in their own inventory is a bad idea.
[x]Zippi: Attempt to climb the rest stop
Depending on the outcomes of both of those, i.e. a go-ahead from Korite and actually climbing the rest stop,
[x]Klevas: Put self in inventory and then remove self.
Aww, heck, then let's take the sign, too!

[X] Klevals: Collect fallen sign
🛑 This update contains animated glitch distortions.
🛑 This update contains music.

[x]Zippi: Attempt to climb the rest stop​

Depending on the outcomes of both of those, i.e. a go-ahead from Korite and actually climbing the rest stop,
Klevas stands near the roof of the rest stop structure and lifts Zippi atop vaer tendril arms and head
Vae realize it's going to be difficult for vaem to climb up, so Klevas calls out a whistling note to get Zippi's attention.
If vae can't climb easily, vae can always give vaer starter a boost up right?

Vaer starter is a bit heavier than vae had expected... but once they were overhead it became a matter of stamina holding the position while they got a grip.

Their tail swung back and forth the same way it did when vae called them over, and it gave vaem the sense that if Zippi wasn't careful that oversized clip could take a chip out of vaer instrument!

Vae did find it awfully cute the way they swung it about while trying to get a grip on the ledge. Limbs made out of wrapper foil, animated or not, didn't exactly make for the best ones to grasp objects with vae supposed..

[ Zippi attempts to climb the rest stop ]​


The tail though... that presents a thought to the forefront of vaer mind..

[x]Klevas: Ask Korite if putting oneself in their own inventory is a bad idea.​

Klevas speaks, asking a question with tendril coiled wryly beneath vaer mask. A scribly Klevas hops off from an imagined platform and into Zippi's tail portal and into vaer expo center memory, portal dropping into the space. A hologram of Korite squints from the opposite side of the screen
If vaer inventory links to vaer inner world, and zippi's tail can open pretty wide... Could vae just hop in?
"So.. weird question.." vae starts, and the look Korite gives vaem does not fill vaem with an excess of confidence as vae continues "but I can just put myself in my inventory right? Would that be a bad idea?"

[ Zippi needs a 65 or higher to succeed ]​


A hologram Korite squints and frowns as they answer Klevas's question
"Yes." They say immediately.
Several seconds pass before the acolyte fills the silence once more, "Yes, it would."
"Most sophonts, in fact, would advise against you doing that."

[ Rolling . . . ]​


Klevas emotes with happy eyes at the sides of vaer hoodie-like head, keeping the tendril coiled wryly. A noeme-like manifestation emits underneath Klevas's Curious Trait, showing vaer mask. Zippi dangles precariously to and fro behind Klevas in the background, and Korite frustratedly squints with a closed mouth as their hologram glitches back and forth like extra thick palpatine hologram meme
[ curious ]-ity sparked, Klevas feels the need to ask, "Okay, but Why?"

Korite speaks, their hologram progressively more glitched out this time as they grin wide. A symbolic representation of them stands with their innter world opened to retrieve an incense cone, and in their inner world lies a dilapidated structure, outside of which a pile of incense cones and their cognion sits.
"Your inventory rather directly links to the interior of your Self." They say, "Being within your own metaphysicality is by no means the problem, countless people do it all the time. Your's Truly prefers slumbering within the comfort of my innerspace, for instance."

Korite speaks further showing an office space. The inner world cubicle space Korite operates from is overlayed like a tessaract onto the office area, implying that all office cubicles are larger on the inside than their exterior seems.. at least while in use. The diagram is simplistic aside from the glitchy and dreamy interior of Korite's monochrome cubicle representation

"Where the bad part of this idea comes from is doing it without any precautions." They expand, "Where I work allows and encourages us to have an altered version of the memory of our office cubicle to enlarge and personalize the space. This office may not be perfectly private, but it is not open to the public nor do cognions wander it."

The space Korite worked in did seem to be an office cubicle of sorts, and from what Klevas could remember they didn't tend to be so spacious.. vae would wonder if everyone worked in such a setup in the same place as Korite, but that seemed the case from what they'd just said.

The sound of a soft thudding and sand being displaced from behind vaem makes Klevas say "One moment."

Klevas can hear Korite sighing and saying "yes, do as you will, my expositories will await you." as vae turns about..

[ Zippi rolled a 53. ]​

[ Roll Failed. ]​

Klevas stands before an upturned Zippi at the base of the rest stop.
It seems Zippi fell while trying to climb atop the shelter..

Klevas considers checking them out thoroughly, but Zippi rolls over to upright themselves fairly readily and shakes off the dirt without too much delay. Vae can clearly see that vaer starter has some dented and dirtied glazing, but Zippi doesn't seem particularly injured or upset about their fall.

"Sorry about that.." Klevas says, as vae realizes that they probably fell because vae got distracted, "You okay?" vae asks to be sure.

Zippi's tail swings back and forth as it did before and they hum a couple notes at the chriilth'tyn as if to confirm they are fine... and steps closer so that they can nuzzle Klevas. It seems to vaem like vaer starter isn't mad at vaem either.

Well, I was and am intrigued by the sign, but... for whatever reason I really want the flowers more at the moment, lol. Can never have too many pretty flowers. Let's do it.

[X] Klevas: Pick Flowers

a closeup shot of the blue flowers in front of the rest stop, that are the same as the rest in the NER. The images I edited for the flower sprites are likely Phacelia Minor, also known as Whitlavia, or Wild Canterbury Bells. These have been edited to blue, but the originals were purple with reddish leaves.

It comes to mind that while vae're on a break from Korite's explanation, vae could collect flowers for later.

Klevas holds vaer sleeves out and takes a good look for any spots where vaer coat weave has grown in long enough, and sets to tugging free strands of fiber vae'd be shedding anyway from vaer hoodie. After this vae sorts through the flower bed at the bathroom to find points where the plants diverge so that vae're not taking the whole plant, and constricts a tendril around the base to weaken the connection before breaking it off. All vae has to do is repeat the process enough times, and then bind the collected sprigs with shedded strands.

[x]Klevas: Collect buttons

As Klevas is about to get up vae takes another look at the entrance to the button staircase, and begins to group some of vaer digit tendrils to form a holding space, and the others to funnel the buttons to scoop handfuls to fill vaer pockets. The way the magenta and mint tinted buttons caught the light told vaem that they'd make a good accent for whatever project vae worked them into. Vae only gets the single scoop from the doorway, and has to take from the landing where the stairs turn about from the doorway to scoop more out.. though it doesn't take much more effort to grab a few more scoops for vaer bag, so they opt for that as well.

It's almost a shame vae didn't get to pack away the buttons before they changed colors in the NER's restructuring, but vae feels accomplished in doing that now rather than having to backtrack for it.. from the sound of things there wasn't any guarantee that the stairway would be here linked to the bathroom if vae came back again. The magenta and mint buttons are vaer's now, however, so it's some consolation that vae wont miss out on this version of them.

Klevas turns vaer attention back to vaer conversational partner and waves a couple unoccupied tendrils poking out the side of vaer instrument to signal that vae're ready for the acolyte to continue.


A symbolic representation of two individuals in a NER. one party member has entered their inner world through a summoned doorway while the other stands guard using their psionic abilities. It is the middle of a forest path like in prologue update 2

Korite readily picks up from where they left off, "Voidtraipsers, those who delve into and traipse from NER to Demiplane to Folded Worlds and beyond alike.. if for whatever reason they deem it worthwhile to explore themselves while out in the open, often observe a more layered 'buddy system'." The alien acolyte brought up a visualization of an individual walking into a free-standing doorway through which elsewhere awaited. "If one person is within, another is without and watching guard." They state, as another figure stands with what looks like crackling electricity orbiting them.

A brief period of time has passed. One party member is exploring themselves. The other stands gaurd as a predatory cognion has wandered through the brush to the disturbance that attracted them. It is the middle of a forest path like in prologue update 2

That same visual changes to one of the portal standing idle while the other fends off a tripedal wolf-like beast, "The idea is that no uninvited guests begin to explore one's innerscape.."

They shudder before saying "and I want you to understand that there is something uncomfortable about visiting a cherished memory to find things are not as you left them.. this is also why a common piece of ettiquette is that you shouldn't leave your innerscape standing wide open in the middle of a public space." The visual cues up to be one of a more populated environment as more placeholder people pass by the same open door, "It's all well and good to take a nap or to retrieve something, so long as you don't find some stranger has wandered in and decided to go through your things.. let alone if an antagoniste wanted to ply their trade upon you."

The word 'antagoniste' comes off with a twist in how it's said that keys Klevas into it being another of those 'void things', that Korite isn't talking about a book's plot, but vae opts to not derail and smooth the moment over by offering "Have you ever heard the phrase 'an open door is an invitation' ?"

Korite blinks their glowing eye at the chriilth'tyn from across the telepathic conduit, "I.. I think I understand the expression?"

"I think if I left my memory open to others and someone took something they needed I dont think I'd mind too much?" Klevas says, "But, hm, if I needed it.. but I guess if I'm doing that 'in public' like you said, I'd know then?" Mulling it over, Klevas turns about towards the picnic table to look over things. The segpocks vae'd traipsed through weren't the same as someone's personal memories, "I was unsure of taking things back when I woke up even when I hadn't seen anyone around for.. it felt like I might never run into anyone right?" Vae says with the answer clearly being otherwise now "Sometimes that's how it could be on the surface, but.. it still felt like I was being watched, or like I was in someone's nesting site. I know other species build on the surface and stuff.." and vae couldn't always count on others holding the same values, and begins to find vaemself rambling..

Vae comes to realize vaer point probably isn't any clearer, and that vae're not quite sure what the point of this was.. trailing off as a consequence.

Korite seems as though they aren't sure what to say either, but tilts their head as if to ask if vae had more to say on the matter, as if to ask if it was rude to interrupt vaem..

So vae says, "It's not important.. please, continue"


Korite speaks in front of a visualization yet again. Klevas and zippi walksprites stand on a 3d plane. A bubble shows that while Klevas is hanging out on their side of the alternate example, Zippi chills insider vaer core memory. While Zippi is exploring alone, Klevas is in their own core memory chilling. The core memory is cluttered, and Zippi's open tail shows a second vision of the core memory with Klevas walking around.
"Your innerscape is anchored to You and Zippi alike. When Zippi is ensouled within you, your innerscape is still attached to you, and so they can return wherever you traipse. When within your Self, Zippi remains an anchor."


A visualization of a park space. Zippi wandered about aimelssly while Klevas stands inside unaware of the outside world. A hungry cognion spots sippi. Korite's hologram is wryly grinning as they talk about the implications of this scenario's dangers, and in the second slice the hunting cognion has ambushed and killed zippi, and feasts on their remains. Without anything to anchor itself to, Klevas's core memory and inner world unmoors from the NER and falls into the void, glitching away in a spiral.
"You are in a NER presently, and not within a segpock intended for sheltering. This introduces such problems: How will you know if another cognion, hunting, thinks Zippi looks delectable? What happens should Zippi perish while you are inside yourself?"

There's a pit growing at the core of vaer skeletal system.. the chriilth'tyn is at a loss for what to really say here to the idea of Zippi being hurt while vae weren't around..

That contemplation isn't given long before Korite continues to press by asking "What happens if both you and Zippi occupy your innerscape? And what of the NER's layout shuffling once more while you occupy yourself?"

Vae mostly wants to say that vae understands the concepts being talked about.. but this one.. "I'd still be in the NER?" Klevas asks as to offer something so that there isn't another silence left to sit.

The acolyte merely shakes their head, "What fragile connection you both had occupying the NER comes undone and you come unmoored. This is the same were your Zippi to perish, were you both to occupy the innerscape, or the NER to shuffle its layout once more."

That phrase... 'unmoored', it's connected to how they talked about an anchor.. but ensouling, was that the same?

Vaer inventory is something vae can use with Zippi's help, and Zippi's core thing is connected to vaer core memory.. which is the innerscape, Klevas thinks, but wonders if vaer assuming anything there.. and that when Zippi is within vaer inner world, Zippi is inside them? Klevas figures the 'ensoul' thing is about being inside vaer soul, probably?

Klevas realizes Korite has been looking at them waiting for some acknowledgement, so vae asks, "Ensouling?"


Korite talks answering a question, and gets momentarily distracted, going from a casual eye roll to looking over their own logs of the call so far, and finding that they are in-fact wrong.
"I believe I.." They say, pausing, and you can see their eye repeatedly bounce back and forth from the top to the bottom of the bounds of their incense cloud, "Wondrous... .... .... I had not explained that.."


Korite summons a diagram from the past wherein a cognion tamer summons their cognion from their inner world.
"I had however shown you this visualization of a keeper, their cognion, and their innerscape." They say, "This is ensouling.. You'll probably want to do that before traipsing down the stairs all things considered, but.." They pause again, and hum to themselves, "It sometimes phrased as welcoming something into you? Think of it like putting Zippi in your inventory.."

They huff, and look back to their end of the telepathic conduit, "Now, to return to what I was saying.. we will assume you were to add yourself to your own inventory, to ensoul yourself, to visit your innerscape, and all was fine..." They say, and shrug, "All is fine, of course, but I will remind you: NERs are not static in their composition or layout. At any time the NER may decide it would be best if two segpocks were not connected to each other," Korite adds onto their explanation yet further, "And were Zippi to be within either segpock while you were traipsing your innerscape, there would be a risk of You coming unmoored from the NER all the same."

Klevas decides now would be best to interject, "when you say unmoored..."


A glitched korite hologram speaks as Klevas and Zippi explore in the background
"I mean that you would not be within the NER. You would be nowhere... and everywhere at once. Complete and total immersion within the void itself," They say, and sigh, "Well the good news is that you'd likely just get spat back out into another NER, the same as if you were to die and not embrace oblivion.."

Korite seems to understand now is an alright time to speak, "It is only a bad idea in the wrong circumstances. If you were at a dormitory, a safehouse, or somewhere else that offered both stability and privacy.. both you and Zippi could co-occupy your innerscape swimmingly."

"Frankly, I will be distraught if you were to vanish, but it would not be the first time some acolyte was working on a questant call from a shrine, only for the questant to vanish from the NER entirely." They say, "So while I may caution you... it is always your right to act on bad ideas... ill-informed as they may be."

Klevas tilts vaer instrument to the side to show a touch of confusion, prompting the acolyte to say further, "I don't see any merit to exploring your singular accessible memory at present. At best you could move some chairs around manually, or manually retrieve tablecloths." They say, and lean back into the cushions of their office chair, "It isn't as though you could be breaking down the contents into their component noemes and doing any sort of crafting with them, nor do you have a need to retire and rest within your innerscape. The Safehouse is close enough that you could traipse there before you tire out."


Pensively Klevas speaks to Korite in an attempt to convince them that vaer plans aren't such a threat.
Vaer left to hum as vae considers everything Korite's been saying, and decides to voice that "I won't be in there long?" vae says, "In and out isn't that much of a risk it sounds like.."

The corner of their mouth curls as they say "This came off as condescension and a scolding hasn't it?" The chriilth'tyn isn't sure vae'd go so far so vae only shrugs as the acolyte continues, "My response may seem odd.. Im sure for folded folk the idea of visiting and rifling through cherished memories, places that no longer materially exist on your folded homeworld.. I'm sure that is a gland stimulating experience," They say with a mock wonder to their voice, and Klevas is glad vae cannot 'frown' the way a creature like Korite can..

Their attention drifts as they look off as though distracted by something on their end.. but they still look back to Klevas and rounding off what they'd said, "But in-and-out, a short while only, well that is your risk to take."

They sit back up enough to look at Klevas, "Sometimes it is best sophonts learn from doing, so please continue at your leisure. I will await you when you finish."

[x]Klevas: Put self in inventory and then remove self.

By the bench Zippi trots about the rest area idly. They prod at the grill a few times, and if they had a nose or muzzle Klevas expects they'd be sniffing for whatever might be inside it.

Zippi turns about when they hear Klevas play a couple notes to grab their attention, and as they come over Klevas asks them to open up their zipper.

The starter's tail flicks from one side to the opposite, and they tilt in some seeming of confusion.

You decide to try out another gesture, and Klevas this time raises up one of vaer arms and asks them to open up their zipper as vae lowers vaer arm. Vae repeat the command, and this time Zippi's zipper moves a bit as though to confirm what Klevas is asking for. Vae tilts vaer mask and torso in a nodding motion and plays a couple notes, and the starter opens further.

The chriilth'tyn isn't terribly concerned whether the bench will hold vaer weight as vae climbs atop, but vae are concerned about if vae'll be able to hop into the cognion's aperture..

Vae makes the leap anyway, and feels the wisp-like membrane separating the NER's space from vaer inner world spread like a mist as the tendrils poking out the bottom of vaer jeans.. a sudden shift in the humidity to something less arid, and a stable temperature compared to the muted warmth of a desert approaching midday.


Something goes here about Klevas finding the room familiar, albeit a bit cluttered

Well.. this is messier than Klevas remembers the place.
With a memory as an inventory system vaer head could get cluttered fast, vae realizes..

The clutter could be worse, but Klevas has a hunch sorting it all out would take a little more time than they have to scope the area about... it isn't particularly well-lit in parts, and it feels like there's a literal brainfog clouding those areas as well. Klevas finds vaemself wondering if this is just a normal part of amnesia, but vae also knows being able to actually explore a memory isn't normal for most people at this point. Well at least people they would've known back home, as it sounds like the people (sophonts?) Korite knows do this sort of thing regularly.

Vae doesn't delay in playing out a few notes in hopes of getting Zippi's attention.

It takes a couple tries, but eventually vae see a zipper open jsut a bit in front of the doorway, and vae ducks to step through and back into the desert.. yeah it's definitely a little warmer out in the segpock.


Aww, heck, then let's take the sign, too!

[X] Klevals: Collect fallen sign

There wasn't much left to stick around for Klevas reasoned. Vae could maybe gather some of the other things within the segpock, but otherwise? Vae had a safehouse to find.

The sign did stick out though.. so vae looked to Zippi and played out a couple notes, lifting up an arm. Zippi wags their tail out and up to let the zipper keychain slide down it's length and over to the front of their body, opening up to vaer core memory.

The sign is definitely a long piece of metal vae supposes from the weight, and vae manages to lift it up over the opening before dropping it down and watching it disappear into vaer starter.


Zippi happily fidgets as Klevas drops the fallen directional sign down into vaer inventory.

Zippi tilts themselves to 'look' up at Klevas expectantly, and vaer left to think what else vae could do before moving on..


The [ Party ] can be given commands
They could Investigate their surroundings, Examine what may stand out, or even use Abilities they may have.
They can also always Talk with those around them, and Traipse Elsewhere when the time comes.

Klevas will Traipse down the stairway next update.
You can read the mirrored update on Sufficient Velocity, and see commands voted for there.
Voting closes June 5th at 3 pm PST.



WELP. I was hopeful I could get a few updates out in May, but various things had other plans. Whether it was a series of errands needing to be run during the time I set aside for working on this comic, or personal life / mental health needing attending to, or getting sick with strep again... I was able to work on this update over the last month, buuuut not as much as desired. This is about a normal update's week or two's worth of work that got spread out over a month.
This update got reworked a bit here and there. I realized I'd hit the image limit for a single post on SV during planning and went from "nah I dont need to split this update" to "no, this update needs splitting"... soooo I'll be trying to get a shorter update out next week. The voting choice I'd planned for this update will be in the next one.

Current pipeline will range from
  • Finally setting up the new profile page for Klevas
  • Prologue update 5 (part 1), whenever it happens
  • Rough drafting models for Act 1's opening animation / the background art for that
  • Background images for the next few updates
  • Character and Cognion designs, whether for the extras I'll be uploading to SV or updates.
Hope you're looking forward to summer! Happy pride!!
 
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Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
hey there, I'm unlikely to get an update out this week due to a mixture of factors.
Due to existing plans for next week, I dont think I'm going to get an update out next friday either.

Due to my pacing issues, I'm not confident I'll be able to get things to where they need to be before the 1 year anniversary. I've had plans for a while to try and animate an intro to Act 1, but as it's looking right now I'd need to juggle trying to work on weekly updates, the prologue updates, and animating while juggling everything else in my life.
There's a chance this is the depressive episode talking, but I am otherwise concerned making further updates may be a matter of sunk cost fallacy thinking. I may cancel the project and move onto something else in the same setting, idk.
 

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
Depressive episode seems to have passed, kinda frustrating that I'll be pretty deep in it until suddenly I'm just not, but hey, I got some work done today.

This is a test post. The actual content is an animated webp I'm testing out on both forums, but I'll be redacting it due to update spoilers.
nothing here anymore
and it worked!
 

Negrek

The One Star
Staff
I'm glad you're feeling better! The last update was a lot of fun. Love that someone asked to have Klevas put vaemself into vaer inventory, lol.
 
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tomatorade

The great speckled bird
Location
A town at the bottom of the ocean
Pronouns
He/Him
Partners
  1. quilava
  2. buizel
Here for catnip. Covering pro-logue numero uno.

What you've got here is veeeeery interesting. Honestly, this is a little bit out of my wheelhouse as I've never really interacted with this sort of experimental, interactive text multimedia thing before.

Thankfully, that happened to make this very exciting. Surreal is a great word for it, though it was still more grounded than I expected. The prose was generally very easy to read, it flowed and let into itself and the multimedia stuff very well. You've got a good use of image here, too. Great integration. I was a little worried at first, but You've got enough description to make sense of the prose without the image without making it bloated or repetitive. The images are very good in general. I like the subtle changes you make in response to the story and the kinda grainy found footage-esque nature of them. Very grainy and fittingly surreal.

Another brave choice is second person. Kinda necessary in this format, but it's always fun to see how authors use it because of how difficult it use to get a handle on. In particular, I think fanfic authors tend to lean too far into the blank protagonist thing when they really should be leaning more towards strong personalities. It's a little early in my reading journey to make too much of a read on... me, but I was pleased to find that the mc/reader/protag/whoever definitely has some stuff going on. Sly little asides like 'yep, that's a wall' are great. Feels very reactive to the audience choices, makes me think this might become some kinda stanley parable meta thing where the mc starts rolling their eyes at the narrator lol.

Anyway, I like seeing the glimpses of personality, here. On to the vote, I've missed the boat a little bit so it's hard to say how much audience decisions affect the story and character, but that' something to keep my eye on.

It's difficult to say how this will go, which is both a strength and weakness of the format, I think. Exciting if you're in the moment, but a little confusing on the outside. There's no real action needed to take on this, but I thought that was worth mentioning. I did end up glancing at some other parts and saw the beginnings of a pokemon-like system of catching lil guys and getting a starter and such, but this chapter doesn't really hint at that so I wonder where that fits into this puzzle. Beside that, one thing I picked up on was the reaction to the pen and notebook. Interesting. It feels like there's some significance there, but how that fits in, I can't say yet.

Anyway, I think that's all my thoughts for now. This definitely feels like something I'll have to return to to get a better understanding of ,but I did enjoy this chapter and my vague, confused scrolling of some of the others lol. Keep it up!
 
Reading Order

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse

Whether here for Catnip or not, let me give you an idea of 'where to start'​

New readers are encouraged to choose one of three options:
  • start with Questant itself
  • start with Questant Prologue
  • start with some Oneshots in this setting
when I start "act 1", new readers will be invited to start from Act 1's first update!

Remember to pace yourself.
Given the review windows for catnip there's the opportunity to look at the wordcounts and spread your reading out over a day, or even do only one update per day.
whether you binge read or just piecemeal things, I wanna hear what pace you read at.
If this ends up being easy reading, feel free to read more than listed as well.



Questant​

Questant started 'in media res' within a tutorial environment.
An individual reaches a safe place to rest for a moment, and has been told that if they seek help from a 'shrine terminal' they will be granted it.
What follows is an extended character creation sequence.


The main route here would be to read at your comfort what comes close to 10k words.
I've blocked out the options so that it's easily divided, as sadly the threadmark index lies due to text elements in panels not being counted (despite the image descriptions being Right there)

Character creation doesn't end until NER Exploration - The Desert - 1.
You could theoretically skip ahead and start reading there if that's more your speed.
You'll miss some worldbuilding passages until I make a proper place to encompass lore, but The Desert Exploration passages near about 10k for 1 through 3 combined.





Prologue​

I decided I wanted to run a "here's how to play" prologue of what happened 2 or so hours before Questant's first update.
It's a little bit silly of an idea. Questant's prologue is unfinished at 4/8 updates I have planned out.

You'll want to start with one, but here's the links and wordcounts.
Overall under 5 k words.

Due to pacing issues, I won't be doing Prologue Updates again until I'm done with Act 1's opening.




Oneshots​

Standalone oneshots within the same setting.
These were written for the TR Fic Bingo. All are under 1.5k words each.
🛑Content warnings are at the start of each entry🛑
Due to lack of images they have an accurate wordcount on the threadmark index.

They each take a lens on an in-universe concept: a [ Pursuer ], a sort of entity that exists and behaves along a series of compulsions and constraints.
In order to safely traipse a [ NER ] one will want to avoid the potential [ Pursuer ] lurking inside.
The horror is intended to not go past pg-13 mild, but I also know each probably focuses on something that might squick a reader enough to pass on reading them.

Characters in these oneshots may reprise as recruitable background non-player characters



Other Info​

Questant's origin started as a sketch experiment posted to a discord server to get some commands for the first update. This happened early september 2023, and then I posted the thread in early october 2023.

Update Schedule?
I'd love to do weekly, but you'll probably only see twice monthly updates except for when everything's already drawn and I can get everything done in a timely fashion.
My goal was to have weekly questant updates, and weekly prologue updates... and that quickly went awry.
 

Spiteful Murkrow

Busy Writing Stories I Want to Read
Pronouns
He/Him/His
Partners
  1. nidoran-f
  2. druddigon
  3. swellow
  4. lugia
  5. quilava-fobbie
  6. sneasel-kate
  7. heliolisk-fobbie
Heya, back for another round of Catnip, with the same reviewing format that I used as last time. This time, I just went in order from where I left off last time and read up to the first part of the Prologue. Not fully sure if that’s the intended reading order, but I figured that it was good enough:

I am Klevas Mil’zante

- Oh, so the PC is an instrument maker, huh? Though I wonder if he, or I suppose “vae”, can actually play them as well as vae makes them.
- Just filing away that note of there apparently being an “elder diaspora” for Chriilth'tyn, since I’m sure that that’s not the last that we’ve heard of this
- Trippy speech text on the image is trippy
- Ah yes, there’s our PC’s name there. Though the mention of ‘tendrils’ kinda gives me vibes akin to the Hugarok from Halo. Though be mindful that you had a ‘their’ instead of a ‘vaer’ for a pronoun there
- >Your instrument, your mask, and your face. Ogerpon would like to know your location
- Huh, kinda trippy how those tendrils extend and retract based off consciously thought commands
- Korite sure seems giddy that we’ve plopped a PC in front of him. I suppose that’s a sign that he hasn’t dealt with this a whole lot. Maybe.
- “cone incense”, huh? I wonder what that’s for, since that feels like a very specific thing to specialize in making
- Wait, Korite has an inner world? I realized that time and space were a bit trippy here, but clearly I underestimated just how non-Euclidean things were going to get. .-.
- And now we’re asking Korite if he’ll share the love secrets of making those incenses
- Huh, that’s a bit more openness than I was expecting, but Korite more or less has stated that we’re not going to learn too much from him, so that’s probably our sign to move along
- >burning voidclams . Well, that got ever so slightly unhinged there. Maybe. I do feel the topic of voidclams coming up feels a bit sudden here relative to the earlier conversation about incense
- Oh, so voidclams are basically the “fast travel” cognion given how they apparently have uses for crossing planes… which I’m pretty sure that is as big as clue as any that the audience didn’t pick one for Klevas
- >”phantom qualia” . Not sure what that is, but I’m sure this isn’t the last we’ve heard of it
- NERs are apparently unstable and unpredictable spaces. Kinda reminds me of Mystery Dungeons from the various series that incorporate them, dunno if that was an inspiration here
- Oh, so voidclam smoke also can be used as some sort of indicator of stuff that’s around us. Sounds like that’d be handy for warning of incoming hostile encounters
- And they’re apparently used to seal off parts of NERs that degrade too much to be safe. Definitely handy
- Oh, so Korite straight up advises us to get a voidclam. I mean, they certainly did sound handy earlier, so…
- And it’s time to pick a core memory, and just like us, Klevas’ reaction can basically be summed up as:
fa5.jpg

- Aaaaand it’s time to pick a core memory. Let’s just go ahead and move on to see what that entails.

Core Memory Selection

- Oh, so that’s why we had that diversion into the scrapbook last time. Those pictures sure are familiar-looking
- Also, Klevas sure put a lot of emphasis on that bird. Wonder if it’s a sign of something deeper with him, or if he’s just a bit ADHD
- And Korite apparently finds our own memories a bit weird given that they’re raising questions for him
- >"How peculiar.. you have a tautologically infinite memory going on here." Korite states, and continues to inform you that a self-sustaining setup could be easily built within.
i-know-some-of-these-words-mhmm.gif

- >the skybox of the memory . Oh, so these memories we’re navigating are meant to have finite dimensions… I think, anyways.
- Oh, so we’re basically picking an environment to go looking for our first thought buddy/Pokémon thingy. I suppose that’s why this is called Core Memory Selection here
- Oh, so whatever memory gets used as a core can’t be explored later? Or at least I think that’s the implication behind Korite’s recommendation to use the memory of the workshop as a nest and not a core
- >”ensouled wild cognions”. Wait, so what are unsouled ones like then? :copyka:
- And Korite is apparently quite taken by the dumpy office space option. Might have been priming the audience a bit, but I suppose that from the perspective of someone reading this after the fact, that it’s a good way to keep suspense… well, mostly, since there’s a result post like two right after this.

Prolo 1

- Ah yes, time for something completely different. Though if this is not meant to relate to the main plot thread, it probably makes sense to say so a bit more bluntly in your author’s notes
- You’re missing some apostrophes for your “don’t”s in this opening bit here
- IMO, for these sample choices, it probably makes more sense to show the full range the players would’ve gotten to choose from since this is effectively serving as a tutorial for the game
- >”There are more important things, right? Such as whether you're somewhere safe or not.” Which is as sure a sign as any that we’re not safe right now
- Lotsa exits, even if only one is passable at the moment. Though I suppose that it’d be on brand for a tutorial to be a bit more linear than normal
- Ohai, messenger bag. Let’s see what’s inside.
- Ohai gel pen and scrapbook. Though did you doodle these figures yourself? Since they have a nice style to them
- I actually wonder if this is the same scrapbook that was posted earlier in this RP, since that can’t have been a coincidence, right?
- Whelp, looks like we’re not repeating the contents of whatever’s in that thing if it really is the same scrapbook
- >”Write on the wall ‘SOS’” . Bruh, this is a room with only one functional exit at the moment? Who on earth is going to see this thing?
- Wait, was it already mentioned that we had protein bars prior to this point? Since this feels a bit sudden
- >”All you need to do is play the waiting game.”
de7.png

- Well, that’s already something going wrong in live-time, even if it wasn’t quite as dire as I assumed
- Wait, wait, so did we put up a new message? Or was the SOS strikethrough what our message was supposed to be? If this is meant to be a mockup a player playthrough, it might have made sense to include some sort of “pick a message” stub prompt or something like that
- That… doesn’t look like a normal air vent, just saying.
- Bruh, how many times have we gotten jerked around thinking we were out free only to discover we weren’t? Why are you so reflexively convinced the light at the end of the tunnel is going to be different?
- >tunnel with stars visible in it . Just what on earth are we tunneling through? .-.
- Oh boy, we’re apparently in SPAAAAACE. And somehow still have gravity, but let’s not think too hard about that
- And we seem to have stepped outside into some woods near a sketch-looking bunker. In broad daylight. Looks like we’re going through all the trippy non-euclidian travel in this RP
- >[X]Go around and greet the voices . This is either going to be a really good, or really, really terrible idea
- >these messages on this image . Yeah, I’m leaning towards the “really, really terrible” end of the idea scale right now
- And we’re apparently headed off towards those ominous voices in the background… somewhere. To be continued whenever Prolo 2 rolls around.

Alright, that was a bit of a trippy ride, and I’m not fully sure what on earth just happened here. But given the thread name, that was probably the point. The dreamy and surreal experience is back as firmly as ever, and the parts of the RP I read did a good job at selling the sense of there being a big world with more stuff out there for the audience to want to get to learn about and discover. Klevas as a PC seemed to have some interesting character quirks to him, though I’m wondering if and when the players willl actually get to do something with that instrument-making skill of his.

As for flaws, I’m not sure if it was fully intentional or not given that Klevas is meant to be a proxy for the audience, but I found myself getting lost with a lot of the jargon. It might make sense to maintain some sort of glossary of terms introduced by the RP for players to cross-reference, especially if they’re coming back to the RP after a bit of a hiatus. I felt that while Prolo 1 worked in the sense of a narrative, that as an update that is meant to have “example commands”, that it probably would’ve made sense to include full mock-ups of the commands and choices that players would’ve selected, even if they’d ultimately have been hidden in spoilers for the sake of visual neatness.

But altogether, I thought that things were a fun ride @Meridian , even if I didn’t fully understand what was going on sometimes. But you clearly put a lot of work and effort into this RP, and even just reading back what’s there of it is a bit of an experience of itself.

Hope the feedback helps, and best of luck with your writing and GMing.
 

Blackjack Gabbiani

Merely a collector
Pronouns
Them
Partners
  1. shaymin
  2. dusknoir
Oh, an interactive fic? I'm curious, and also a bit confused.

What stickers? You mention them but don't tell us what they are. And if we missed an exit how do we know that?

You did these pictures? They're neat.

I don't understand the point of crossing out the SOS message.

How long are we in the underground?

Ooh I really like the way you convey the idea of corrupted and hard to hear speech. Though I almost...wouldn't use the transcript. Not being able to make it out is more impactful, especially since we aaaaalmost can, so it's tantalizing! I wonder why the people can't hear us.

Hmm I was trying to read the full prologue but the second link is broken and it says you won't be updating until you're done with another part so I assume that's intentional.

I'm curious where this will go but it's also very hard to wrangle without pages to turn through. Then again, it doesn't seem as if it's going to let us choose our own adventure despite giving the presentation of one of those books, so I'm wondering if the rest of it will turn out that way. As I said at the top, I had thought this would be interactive, and yet it was just straight down. The multimedia is a nice touch though!
 
Loose update hopefully soon

Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
hey there 💃

I've been busy in real-life and otherwise. The usual "life keeps going faster and faster" trying to keep up with any number of things.
Questant definitely could've been paced better, and the track I'd wanted to get things on by the 1 year anniversary were a bit different than the latest accidental hiatus.

The plan so far is to get 1, maybe 2, very loose updates put out.
They'll be different, however:
  • The next couple updates will be 'on-rails', so there wont be any choices.
    • I really wanted to give yall a narrative puzzle, but I designed it assuming I could get all the prologue updates done in-time. I got a bit too in my head about drafting those last four updates, and work on them hasn't happened in a while, so while I may go back to them, the 'prologue' is a perma-hiatus
    • Questant as it stood was meant to be a tutorial dungeon before opening into a sandbox. The tutorial dungeon hasnt panned out as intended, and while I could keep doing sporadic updates, it truly is something I struggle to put my adhd attention into even with medication, caffeination, and a couple supplements intended to work with my adhd meds.
    • All that together? these updates will be messy. they might be 'clip show' with scene skips.
      • "here's that lore talk, some light setup, the puzzle, the puzzle solved" - Klevas takes the shortest route, and gets a new usable item.
      • Caestellau rejoins the party, interaction with The Cleric (talksprite will be... placeholder sketch =w=;;), interaction with Caestellau's friend (may reuse the panel sketch). This one will host the only choice, if I manage it
      • Loose animation prelude to what comes next
    • So that's 1, maybe 2 updates. A lot lower quality on any account for my standards, but this sometimes feels torturously slow of a narrative to run, and I expect for readers it's about the same. This was meant to be gradual, but oh boy weekly updates weren't something I could manage.

What comes after this? New thread. I want a cleaner slate for newer readers to be introduced to, and less of a slow-burn.
If people want the vibes, the backstory, they can check this thread out, but otherwise? I'll have a loose recap.

What creative time I've had has gone into either Bioship's prep (which is nearly done, so that'll resume sometime october / november - I may cancel it, but optimistic right now), and chipping away at how I want to open Act 1
I'm not 100% sure I'll manage it for the oct 1st deadline, but we'll see.

edit: I was in a rush to get these posted before a date night, so oops. "bioship" is a side-project on sufficient velocity that took a bit of my time back in late june through mid august. I may do an Act 1 thread on this forum, but I may keep it in the same thread.
 
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Negrek

The One Star
Staff
Thanks for the update! Good luck getting everything wrapped up here--I know you're excited to get on to other things.
 
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Meridian

local liminal entity
Location
The Casca Region
Pronouns
any/all
Partners
  1. aromatisse
Anniversary post to wrap things up may not happen. If the abnination happens it wont be until end of october at earliest.
Swapped to a new med, not doing well / havent been able to work
 

Spiteful Murkrow

Busy Writing Stories I Want to Read
Pronouns
He/Him/His
Partners
  1. nidoran-f
  2. druddigon
  3. swellow
  4. lugia
  5. quilava-fobbie
  6. sneasel-kate
  7. heliolisk-fobbie
Heya, I spent a good chunk of my day today stuck AFK and in a car, so that kinda crimped my ability to write reviews in my normal style. So I decided to do the next best thing and try to get caught up a bit on Questant through my phone.

Once again, the review is written in the style of the past ones that I’ve done for this series, so let’s go:

Klevas’ Starter Ritual - Reagent Selection

- Oh, hello opening dialogue pictures
- >chriilth'tyn I don’t recognize what this is but I suppose we’ll find out soon enough. (Kinda makes me wonder if you should keep some sort of running almanac of in-setting terms like this.)
- Huh, giving that warping memories is a part of this process, I wonder just how accurate they are or will be after we get our cognion
- You have some scattered typos here and there with stuff like not putting in apostrophes for contractions like “doesn’t”. Take some time to spit shine those out
- Oh, so Korite is basically conjuring a simulcrum of the surroundings of our memory. I think
- Aha, so we went with the memory of the convention, does that mean we’re getting a nerd for a cognion?
- Ambient temperature, huh? That feels like a very peculiar question to ask about a memory
- And the seats apparently sucked, feels like a curious thing to recall, though I’m now wondering if the specific pieces of our memories here will influence the cognion that we get
- Oh, hello, convention center rendering. A bit simple, but effective
- >”you may feel a pinch” Should we be worried? I feel as if we should be worried
- Oh, so memory accuracy *is* potentially going to be an issue, since Klevas’ memories of the con are a bit muddled on its fine details
- Ah yes, I see Klevas is also getting nervous about that “little pinch” there
- >Those ethereal tendrils had firmly locked Klevas' own into place, and you do not know exactly when they will release Klevas. Uh oh
- Wait, are we about to have an out of body experience? Since it sounds like we’re about to have an out of body experience
- >soul is a mutable thing
Klevas:
chuckles-im-in-danger.gif

- Oh, so we’re just *aware* of our memory being snooped in on. Boy that must feel awkward as an experience. I sure hope Korite can’t just casually hop over from memory to memory as he pleases
- Oh, so Korite is straight up pulling stuff *out* of our memories. I guess that’s why this is the “reagent selection” update, huh?
- Ah yes, just casually editing our memories there. Though that makes me wonder what will happen if Klevas compares things to whatever’s in his scrapbook afterwards
- Trippy grid image is trippy
- Oh hi, memory bottle. Though I wonder if this process can also be used to clone valuables or heirlooms or if these dream items have properties that would give them away
- Oh, so this process *was* painful. I wonder if it should’ve been played up more in the narration
- >medique >maxigenn Those two don’t ring a bell, kinda wonder if Klevas should give a brief explanation of these terms if he’s familiar with them
- Oh so *we’ll* be able to pull things out of our memories ourselves down the road, duly noted
- So these memory item yoinks have to be done in places called NERs or else we risk getting yeeted into a void. Wonderful. Though I suppose that’s why we’re trusting Korite to do this for us and not bumbling into it ourselves
- Time to form an “inventory core”, though Korite is advising us to find a NER(?) in a quiet place for the future
- Dead image there. You probably want to repost it somewhere else
- Aha, decision time again, I’m just going to breeze past that since that was handled a while back on Sufficient Velocity

Prolo 2

- For a second, I thought the text was in an alien script, but no, that’s just English. The transcript was definitely handy for reading on mobile. Whoever’s in the woods is definitely sus there
- Not sure if it’s a good sign or not that that animal didn’t bolt on us there. Though I suppose we should be more worried about the ominous conversation of ominousness
- Ah yes, getting closer and closer to the sus brigade
- And the sus brigade is a relatively small group that are likely friends of some sort. I feel as if that’s kinda cold comfort when we’re all alone right now if their intentions aren’t particularly nice
- > you dont think you want to trip here I feel as if there was a deeper reason beyond “because the sus brigade would overhear things” and that something was up with the scenery, but I can’t place my finger on why. It might’ve merited giving a bigger hint about what was going on
- And we come to a fork in the road, with the direct route after the sus brigade basically being a gigantic tempting of fate from how the script emphasizes how likely we are to trip while getting past that fallen tree
- The protag makes an attempt to keep pace and is kinda having problems on that front. Oh, and there’s also a beast in the woods with us, so you know, things are going well™
- Oh, are these votes from another update in the story? Since the topic of conversation sure feels like it’d be one
- And the sus brigade is just straight-up ignoring us. Rude
- And the protag is about to call it quits on following the sus brigade, which is probably a strong sign they’re not going to remain out of sight for long. Probably. Maybe.
- And we just crashed into someone’s home and- oh, the voices are back again
- Huh, I wonder if the sus brigade is on a different plane of existence or something, since we can hear them but not see them, while they seem to be clueless about our presence… or else treating us as the equivalent of white noise in the background
- Ah yes, what’s a little home invasion among protagonists? Though the place sure feels swanky right now
- And that beast is making cries in the woods. Uh… yeah, that sounds like a good reason to just go full home invasion and not wait on the porch
- Well, it’s nice to have some peace and quiet for the five or so minutes it’ll last

Sorry I’m Late - I Brought Sketches 1

- Oh hey, an intermission update. Imma just skip over the scheduling info since it’s about 10 months too late to be relevant for me and move onto the good stuff
- Huh, neat art credits, I’ll check out the webcomic sometime later, but what I glanced through looked promising
- Oh, so you use dice rolls to control certain junctures of the plot. Wasn’t expecting that one, but it’s helpful for keeping everyone on their toes
- >those roll results
giphy-downsized-large.gif

though the TL/DR is that we failed two rolls, passed one that gives us a choice between our Cognion making music or being a Chatot, and just barely passed the last one which will do… something
- Oh hey, you’re showing design notes for NERs
- It might make sense to link to the concept series with a pothole since it kinda went over my head when you talked about it
- Oh, so this is essentially play-by-post surreal Pokémon. Neat, ditto the battle update mockup
- Oh, so we’re basically getting a preview of two cognion, a dinosaur and a block toy. I’m just going to take the two different color schemes they’re presented in as a sign that colors can vary in this game. Which makes sense given that we’re forming these little buggers from bits and pieces of our/Klevas’ memories
- Some more Cognions without art get mentioned in passing and we got to see some art for some space fox character that was left on the cutting board. Shame, I hope you get to reuse him sometime later in the campaign
- Bunch of Q&A stuff that Imma just zoom past since I assume you already settled that months ago. It’ll be interesting to see what your players chose
- Oh, so Loineurs aren’t cognions but other species in this setting abd are more technicolor trash pandas than foxes. They’re apparently are the creators of a type of cognion called cachelithes that are created from some sort of big beastie. Duly noted, though I really do hope this comes up in the actual campaign sometime since this info sure sounds fun
- OwO, what’s this? A new major NPC? The bug queen look is definitely a big contrast from Korite
- Some lore about Castellau’s species and heritage, interesting stuff, though you have another dead image link just afterwards
- Oh, never mind, the dead picture is meant for a character called “Ey”. I wonder how annoyed they’d get from some sort of “Eyyy” joke greeting or response
- You were getting some decent mileage from this update laying out some of the lore and backstory of Questant’s world. I do hope that at some point you compile some sort of glossary of all these terms that’s a bit more searchable, though
- And a couple more dead pics right before the end of the update, looks like the intermission’s over, so moving right along

Prolo 3 - The Cabin’s Interior

- Well *that* interior is significantly less inviting than the porch that we saw earlier. The ominous whisper isn’t helping the vibe either
Oh right, this is part of a tutorial series. I was going to ask how the readers chose what door to check, but that kinda resolved itself
- We open the door and…
DguYTZx.gif

- Oh, so the space isn’t a vacuum, I was about to ask how on earth we weren’t dead yet
- And we apparently walk down the hall where there’s some more ominous voices talking about some sort of formation. Wonder if this’ll finally be the update that we get to see what’s going on with these mystery figures
- And another dead image, but it looks like our mysterious whispers might have just noticed us
- Some more spots where the tutorial character is examining things that I assume were in the missing image. Though I see that he has a bit of a klepto streak given that he was weighing whether or not to walk off with a new pelt rug
- I mean, at least we recognize the faces in the photos as faces? Even if they’re all literally whos for us
- And on the move again as the whispers are readying… something that probably isn’t any good for us. Also, you have a stray typo in the transcript
- Sounds like we might be locking up something from those mystery figures fast, also weird protein bars are weird, though they at least *sound* edible?
- >source token Wait, are these guys making a cognion, too?
- And we opt to leave behind the towel(?) and bounce, let’s see where we go from here
- Ah yes, a literal pottery barn. Though scratch that about the whispers trying to make a cognion, sounds more like they’re trying to go somewhere
- Annnnnd there’s another dead image, though from the choice prompt, I see the protag really *is* a little klepto
- Ah yes, we’re breaking *all* the pots right now, but it’s for a good cause: [cash_money_youtube]
- Or there could be sticky notes inside, that works too
- Wait, these pots are *actually* screaming right now? .-.
- Oh, the whispers are here too. Cute Legend of Zelda nod from the invisible peanut gallery
- And as the fruit of our rewards for our wanton violence against pots, we get some post it notes and a zipper. Plus lots, and *lots* of pottery shards
- Another dead image for the prompt to go and check out the archway. Though it sounds like someone is there and our hero, making *all* the good life decisions, opts to head straight for them to check them out
- Oh, this prologue follows *Klevas*. I don’t know if that was mentioned before and I just forgot, but it might have made sense to give more hints/reminders of “this is Klevas” in the narration

Sorry I’m Late - I Brought a Website

- Ah yes, another intermission update, though an entire website, huh? Let’s see what that’s like
- Pretty neat with some trippy looks, though some of the links didn’t look functional or else were unfinished.
- Might be worth putting your glossary of terms here if you ever get around to implementing it
- Oh, so you also have another website, which appears that it basically *is* that glossary I keep recommending you to make. Not sure about the wisdom of allowing anyone to submit, but I suppose you have guidelines, so it should help filter out the crazies
- Ahh, right, the audience is literally making Klevas’ cognions, that explains why you’re so open to others getting touchy-feely over this site
- Wow, you’ve been updating the bestiary for this RP for *10 years*? You’ve clearly been at campaigns like these for much longer than I thought. I’m impressed
- Trippy hotel room(?) image from Blender is trippy
- And Ze’s apparently some sort of trader that we’ll be buying stuff from and unloading vendor trash onto. I’ll keep an eye on your later updates when I get there to see what their name wound up being
- Money here is called “Essencia”, duly noted
- And glossing over the prompt section at the end, but from the update list, I’m guessing NER 101 won out

Trippy ride as always, and even if there was a bit more out-of-campaign content this time around, it was still informative and neat to see. The Prologue updates were the real standouts for me, since we got to see a bit more of the plot flowing forward and the ever-so-:copyka: journey of how he came up to the point of being this RP’s PC. That’s not to say that the intermission updates weren’t fun in and of themselves, it was a lot of fun to get a chance to peek behind the curtain of the making of this story and things that may be yet to come in them.

I noticed some small errors here and there in the prose, and a few of your updates had dead images that you probably either want to rehost or add transcripts to since it basically left me guessing at what was supposed to go down in them. Once again, I found myself in want of some sort of glossary of terms for this RP, since there were a number of points where I saw names that obviously meant something in-setting that were just blanks for me and having a resource to get up to speed about the ones that aren’t meant to be giant spoilers that can be justified in-story as Klevas getting spotted a “Hitchhiker’s Guide to Questant” by Korite or something like that.

Getting there little by little @Meridian . My ability to catch up further with things will probably be determined by whether I have another long AFK spell before the event is over since my reading list was kinda crowded, but thus far, it’s been a fun if sometimes confusing ride with Klevas and the gang, and I’ll be looking forward to getting caught up sometime soon.

Hope the feedback was helpful for your GMing, and best of luck with the campaign.
 

Spiteful Murkrow

Busy Writing Stories I Want to Read
Pronouns
He/Him/His
Partners
  1. nidoran-f
  2. druddigon
  3. swellow
  4. lugia
  5. quilava-fobbie
  6. sneasel-kate
  7. heliolisk-fobbie
Heya, I was stuck in the back of a car for a good chunk of my day today, so with my normal method of reviewing cut off, I decided to come back to review a few more updates of Questant:

Klevas’ Starter Ritual - Resulting Starter

  • Oh, a musical update, huh? Let’s see where that one goes
  • Mobile YouTube to the rescue for the music. It happens to work well here
  • >”I sing” so wait, is Klevas meant to literally be vocalizing this background music right now?
  • Korite explains a bit about how cognion formation works. Sounds like he’s finally about to work his magic
  • Yup, here we go. Though I wonder if this volunteer is Klevas or someone else
  • So we’re trying to merge our memory with what we want it to become. I wonder if that will also impact Klevas’ recollection of the convention after the fact
  • And cue the theme music: [what kind of Pokémon are you yt]
  • Another dead image link, fortunately the transcript is here to save the day
  • Neat animation for the altar(?) there
  • Another animated image. How long did these all take you to make? Since this is a quite impressive amount of effort for a play-by-post RP
  • Oh, we have an out-and-out YouTube embed. That one’s new. Looks like it’s basically an extended version of the earlier gifs
  • Ah, yes, tasting ozone. Good thing we’re not human right now since I’m pretty sure this is poisonous
  • Um… is Korite adding his own *blood* to this ritual right now? Since I can see that mention of “ichor” there :copyka:
  • Klevas to ritual [I have no idea what I’m doing meme]
  • Fortunately, we have offsite rolls to the rescue, let’s see what we’re doing here:
  • Which turned out to be an across-the-board failure. Let’s see what the consequences of that all was
  • More rolling, this time is more or less the polar opposite of the earlier results
  • Oh, *hello* Cognion’s claw
  • We get a little help from Korite and get some sort of… split-faced snake thingy. I think. Wonder what it can do
  • We get a brief rundown of our cognion’s abilities. I see that we’ve basically used everything we came across between the earlier updates and the prologue. Lots and lots of types of damage mentioned here. I wonder if you have a chart anywhere
  • So our cognion is basically covered in holofoil and sugar. And we can apparently eat it or parts of it. Uh… well then :copyka:
  • Klevas is clearly having fun with our holosugar snake. I wonder if it’ll have much of a personality or else if it’ll basically be an automaton
  • And Korite tells us to get an exam (presumably to make sure we’re not totally incompetent about dealing with this thing) and now it’s naming time it’s a moot point now, but I’d have volunteered “Sparklesugar”
  • Oh, and there was a choice of abilities, just zooming right along to see what the players picked

Prolo 4

  • Oh, hello meadowlands. Hello stranded boat
  • So our mystery voices were trying to grow plants, huh? Somehow I doubt they’re growing petunias
  • -checks title- Oh, so *this* is going to be Castellau’s RP debut. Duly noted
  • Oh, so we’re in a NER right now. That would explain the surreal and dreamlike feel of everything up to this point
  • Aha, we’re using game style highlighting of key terms, but Castellau didn’t exactly answer the-
  • Well, scratch that, we get a definition after all: “Non-Euclidean Reflection”
  • Oh, so it *wasn’t* Castellau who explained this all to us. Was it the NER itself that did it? Or is there a third party chilling somewhere in here with us?
  • Klevas: “Wait, what do you mean ‘fall’? Aren’t we on solid ground right now?” .-. Castellau: [well_yes_but_actually_no]
  • Castellau figures out very quickly that we have no freaking clue as to how we got stuck in here. Which was probably a safe guess given that we didn’t know what a “NER” was at first
  • Castellau apparently makes a living helping out folks who are lost and in over their heads like Klevas, good to know
  • Oh, so Castellau’s the one who brought us to Korite. Or at least I think that’s the implication there
  • Oh, so a “segpock” is essentially a room in a NER. Also, this entire time we’ve essentially been: [haha_im_in_danger]
  • And *now* Castellau is in our party
  • And apparently Nintendo in Questant went back into love hotels, there’s clearly a story behind that one
  • So there are “safehouses” in NERs, duly noted
  • And Castellau confirms that NER safehouses are exactly what they say on the tin
  • Castellau takes us to the top of a hill and we see… glowing trees?
  • Trippy image is trippy
  • Oh, so changes we make in one part of the NER will affect others. Wonder what was happening to mess with the sky in that case
  • And Castellau takes us down an amazing technicolor staircase. I see we’re just having *all* the trippy scenery this update
  • Yeah, see above. Hello, green button pile
  • So things degrade here in NERs, does that mean that they’re inherently volatile places?
  • Whelp, Castellau more or less confirms that for us. It’ll be neat to actually see this in the RP at some point
  • And now we’re in some sort of hotel space here. I know that we saw some of this earlier in the profile but boy these transitions in NERs are *wild*
  • I think you misspelled “sit” there in Castellau’s dialogue
  • So Castellau is a “Stalwarte”, whose job is basically to save the bums of clueless day trippers like us in NERs. So there *is* a title for his day job
  • And the disembodied exposition fairy makes a return, walking us through different Stalwarte specializations. Escortes help for getting from point A to point B while Patronnes apparently do some sort of mimicry thing… I think.
  • Another dead image, though there’s apparently hybrids in this setting, with Castellau being one eyrself
  • Boy Castellau was fast to get off the topic of eyr heritage. Wonder what the story there is
  • And Castellau offers to either take us home or help set us up for NER exploration. We already know where this one’s going, but I suppose it’s the thought that counts
  • Castellau’s apparently a beeg fella, but that makes sense for someone who’s day job is swooping in to the rescue for hopelessly lost people like us
  • And our loadout was apparently laughably meager. Makes me wonder what we’re going to do back in the present day since iirc we burned through most of our inventory making our Cognion
  • Castellau getting a bit of meta lampshading as to how we need an inventory and a starter Cognion, alas, ey won’t be doing Korite’s job for zyr
  • Castellau reminds us that we’re not in a super safe spot at the moment and catches a glimpse of our scrapbook. Though I take it that these call forwards were basically meant to prime players to understand what was going on with Koritw later
  • And Stalwartes can be artificieres as well. I’m going to guess that more or less does exactly what it says on the tin
  • Another dead image, but Castellau apparently engaged some sort of night light mode. Neat
  • And Castellau breaks a pen of ours. Thanks, Castellau /s
  • Weird and concerning light show is weird and concerning
  • So our pen wasn’t broken after all but rendered constructed. Not sure *what* that just did, but I suppose that’s a story for later
  • And some author’s commentary at the end. “Gentle Xenogiant”, huh? I think that came through pretty well in this sequence

Zippi’s Name - and Inventory Management

  • Oh, so *that’s* what our cognion is going to be named, even if it’s a bit of a spoiler. Part of me wonders if this should be something like “Starter’s Name” to be more suspenseful
  • Dead image where we talk with Korite, but ooh, there’s more gifs this time
  • > Zippi will die in Klevas's stead. Wait, whaaaaa? .-.
  • And yes, Zippi is indeed our Cognion’s name after all
  • Lol, I like how Klevas almost leaves without knowing how to open vaer inventory
  • Aaaand our inventory is: 3 protein bars, 2 bottles of water, and the pen that Castellau made funky. Uh… Castellau wouldn’t happen to stop be around, huh? Since this feels woefully inadequate to go exploring with :copyka:
  • Oh right, we also have a sticky note pad, a plastic cauldron, and Cranberry Entrafresh. Boy I sure hope the players didn’t blow off Castellau if they had a chance to team up ^^;
  • Some more voting which I’ll just be skipping over since it’s now a fait accompli

Alright, and that's all I have this time. This was a bit of a slower update this time around for me, but I thought there were still some pretty memorable highlights. The thing that immediately stood out to me was the multimedia integration, both with the animated images and the music links, which is... uh... a lot more effort than I was expecting to be put into a Play-by-Post RP, so nice work there. The main highlight in terms of actual plot was the fourth part of the Prologue which kinda won by default, but it was a genuinely fun peek ahead at who Castellau is as a character and it helped ground some of the terminology that had kinda just wooshed over my head in some of the earlier updates in this RP.

In terms of things that didn't quite stick the landing for me, it's mostly the same things as last time. There were occasionally times where I found myself a bit lost at terminology that didn't have much context provided in the story (still rooting for that glossary/almanac, for the record), and I noticed that some of your image links were dead (fortunately this time around, they were all transcripted from what I could remember). I do wonder if it'd make sense to indicate a recommended reading order someplace on your first post for people catching up from the beginning. Since while I could ultimately piece things together at the end of the day, it does feel like the Prologue clears up a lot about the actual start of the campaign, and it might make sense to more explicitly highlight it as a "tutorial" to how the proper campaign works.

That's all for this time, @Meridian . I can't say if I'll have the bandwidth to come back for more of this story before Review Blitz is over, but I've had fun catching up so far, and I'll be looking forward to getting current with this campaign sometime this year. ^^
 
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