Dorien Bonhomme
Ability: Manipulative Bastard (Mailman)
Some "game" this is. If these fools had any idea what it takes to survive in high society, they'd count themselves lucky that a little gang of incompetent traitors was all they had to worry about. There's hardly anything to worry about here; you know exactly how to handle yourself in these sorts of situations. The right words in the right ears will get you far in life--or the right texts in the right phones, perhaps. It seems some strange property of this place will let even the truly depressing creatures without phones receive your messages. Convenient. A little nudge here, an innocuous suggestion there, and you'll get where you need to go in the end.
You'll play along, then. If ingratiating yourself with these clowns is what it takes to stay alive, well, you won't be proud of it, but needs must.
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose to target one other player and send them a message up to 250 characters long. The contents of the message can be whatever you wish so long as it doesn't violate any of the community rules or contain a literal copy and paste of your role PM (i.e. this message). The contents of the message need not be truthful. When choosing to use this ability, simply send a private message to Negrek with the player you would like to target and the contents of your message to them. Negrek will relay the message. The target will not be informed who sent the message.
If you have any questions, please don't hesitate to ask!
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Muse
Ability: Troubling Visions (Custom/Self-Watcher)
The sleep that takes you at the end of each day in this strange place is deep. Unnatural. But even worse, it's still seething with visions. Not visions of destruction now, no, but still of death--of shadowy figures moving among this group of what should be allies, of heinous acts carried out in the dead of night. Some of them come to visit you, even, pause right beside where you sleep, locked in troubled dreaming. It seems the others forget, come morning, what goes on in the night, or perhaps they simply can't see. Your visions remind you, as does the constant dull pain in your horn. In the morning, you still can remember the faces of those you encountered in the night. You don't know if you can believe that it's a blessing.
You are aligned with the Town and win when all Mafia players are jailed. At the end of each night, you will be informed of any players that targeted you, but not what they targeted you with.
If you have any questions, please don't hesitate to ask!
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Antares
Ability: Glorious Combat (One-Shot Gladiator)
All these people arguing, investigating, wanting to
talk things out--bah! Since when have words ever solved a job for claws and teeth? You know perfectly well who's causing all the trouble, and you're going to settle the matter yourself in a good, old-fashioned test of strength. Once you've overpowered the evil that lurks here, you'll return home a hero--and what's better, everyone here will get to witness your triumph!
You are aligned with the Town and win when all Mafia players are jailed. Once per game during the Day phase, you may post "CHALLENGE: <Player>" in bold text to initiate a duel with that person. Once you do, other players will only be able to "cheer" for either you or your target--they will only be able to cast votes for you or for the target of this ability. Any previous votes on players other than you or your target will be nullified. At the end of the Day phase, the player with the most cheering (i.e. votes) will win the duel, and the loser will be eliminated from the game. You must activate this ability with at least six hours remaining in the Day phase, or it will fail.
If you have any questions, please don't hesitate to ask!
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Altair
Ability: Sailor's Knack (Universal Backup)
A sailor's got to learn fast out on the high seas. If the mate falls overboard, you can't exactly be sitting around expecting the ship to steer itself! You've picked up your fair share of oddball skills over the course of your adventure, and you're ready and willing to pick up a few more if that's what'll get you through this "game" alive (or "alive"?). You've seen enough of these games now to know that flexibility is the key to victory, and victory is what you need if you're ever to find your way back to friendly seas.
You are aligned with the Town and win when all Mafia players are jailed. The first time that a Town-aligned player with an ability you're capable of emulating is eliminated, you'll quickly learn to take over their role in the game, and their ability will become yours for as long as you remain in the game. You will receive a PM from Negrek informing of you of this change and the details of your new ability when this power triggers.
If you have any questions, please don't hesitate to ask!
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Kichiro
Ability: Iron Fist (One-Shot Strongman)
You're used to being painted as a villain, a criminal, an outcast--let those idiots think what they want. You've seen a way out of this, and you're going to take it, you and the only other people with any sense in this godforsaken place. They may not be any more competent than the crew you left behind, but you're used to that, too. You'll do what it takes to get home, and damn anyone who wants to stand in your way. You may be a ledian and more accustomed to scouting than front-line combat, but you're a pirate, after all--no weakling could survive as an outlaw on the high seas. Besides, it seems like the power of this strange place has lent you a little extra strength, enough for one critical blow, perhaps.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Archie (Starlight Aurate) and Steven Stone (Panoramic_Vacuum). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/gnpsGEdC
Once per night, you may choose to make the Mafia factional kill. If you do, none of the other Mafia players will be able to log a kill action for the night. Once per game, you may use your Strongman ability to make the factional kill pierce any protection on the target and ignore any powers that might redirect it to an unintended target.
If you have any questions, please don't hesitate to ask!
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Burhalla
Ability: Hero's Duty (Bodyguard)
You may be in a strange place surrounded by strange people, but you know what you have to do. It's what you've always had to do: help people. Protect the weak. Be strong for people who can't be strong for themselves, no matter how scared you are deep inside. Push comes to shove, you'll do whatever it takes to defend the innocent--and who cares how much it costs you?
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose another player to defend. If that player would be eliminated as the result of becoming the target of a killing role, they will survive and you will be eliminated instead.
If you have any questions, please don't hesitate to ask!
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Ekunasic Karo
Ability: Magnetic Malarky (Custom/Third-Party Bus Driver)
All these people getting worked up about the "Mafia," spending the days yelling and arguing and getting in each other's faces--why are they taking everything so seriously? It's just a game! If you're all trapped here for a while, you might as well have a bit of fun.
And what's extremely fun, of course, is when everybody freaks out because their uptight plans ended up going completely wrong and they have no idea why. A little chaos is good for everyone! And if you're counting on tiny flying bits of metal to get your job done for you, well... Sure would be a shame if a magnetics expert stuck those somewhere unexpected instead of their intended targets, wouldn't it?
Once per night you may choose two other players to swap. If you do, any other night actions that would have targeted the first player target the second player instead, and vice versa.
You are aligned with neither the Town nor the Mafia. You win when you successfully use your ability to redirect two kills into unintended targets. A redirected kill only counts if it actually causes its target to be eliminated. For example, if you swap player A with player B and a kill was aimed at player A, you earn one point towards your win condition if player B is eliminated as a result. If player B is Bulletproof or under some kind of protection and therefore remains in the game, this will not be counted as a successful redirect. The source of a kill action does not matter for the purposes of this ability.
You will be informed whenever you successfully redirect a kill. If you win, your victory will be announced in the thread and you will be removed from the game, and then the remaining Town and Mafia players will continue playing for second place.
If you have any questions, please don't hesitate to ask!
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Archie
Ability: Targeted Propaganda (Mailman)
Your reputation among landlubbers is of a brutal fighter with the power to back up even your wildest ideas, and that's true, as far as it goes. But you know your real power is in your charisma, your voice, and your ability to inspire. You've been swaying people to your cause for years now, and you know how to change hearts and minds. A knife in a back or two helps, of course, but it's persuasion, not brute force, that'll ultimately get the job done.
Looks like it's time to get people on your side once again. Time to rely on the power of your words. That's all right. They'll come around. They always do. And if they don't, well. You've got to break a few eggs to make an omelette.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Steven Stone (Panoramic_Vacuum) and Kichiro (Virgil134). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/gnpsGEdC
Once per night, you may choose to make the Mafia factional kill. If you do, none of the other Mafia players will be able to log a kill action for the night. If you choose not to make the kill, you may instead choose to target one other player and send them a message up to 250 characters long. The contents of the message can be whatever you wish so long as it doesn't violate any of the community rules or contain a literal copy and paste of your role PM (i.e. this message). The contents of the message need not be truthful. When choosing to use this ability, simply send a private message to Negrek with the player you would like to target and the contents of your message to them. Negrek will relay the message. The target will not be informed who sent the message.
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Steven Stone
Ability: Champion's Fiat (Roleblocker)
By now, you're used to wielding power. When you command something, things
happen. Or don't, if that's what you ordered. Your authority seems to have taken on a supernatural quality in this strange place, but its effects, yes, they're familiar.
You only hope that what you're doing with it is right. Someone has to bring this awful game to a close, and if most of the rest don't agree, that's all right. You're used to trusting your own instincts and going your own way when you need to. Even so... you hope what you're doing here is right. You really, truly do.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Archie (Starlight Aurate) and Kichiro (Virgil134). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/gnpsGEdC
Once per night, you may choose to make the Mafia factional kill. If you do, none of the other Mafia players will be able to log a kill action for the night. If you choose not to make the kill, you may instead choose to target one other player and prevent them from taking any action that night.
If you have any questions, please don't hesitate to ask!
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Nefari
Ability: Fox's Tricks (Jack of All Trades)
Another one of these games? Hopefully everyone will leave you alone again. The outcome last time wasn't exactly
ideal, but at least no one gave you trouble. And you've remembered more of your moves this time, too. If anyone tries to get you, you'll be ready. Your attacks may not be the most powerful on their own, but with your cunning behind them, you're sure you can walk away from the game unscathed this time. With the rest of your "team" along for the ride, if that's what it comes down to.
You are aligned with the Town and win when all Mafia players are jailed. Each night you may choose to use up to one of the following attacks:
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- Foul Play: A little misdirection, a little distraction, and the people causing problems for you will end up completely turned around. On the night when you use this attack, choose two other players. All actions targeting the first player will be redirected to target the second and vice versa.
- Protect: No one can touch you behind a good protect shield... if only it wasn't so taxing to keep making them. On the night when you use this attack, any actions targeting you will be reflected back at their users and have no effect on you.
- Taunt: You hate to stick your neck out, but sometimes you find another person messing with someone they shouldn't be. A few taunts and they'll turn their attention away--and to wherever you want them to instead! On the night when you use this attack, choose two other players. Any actions performed by the first player will be redirected to target the second.
- Thief: People shouldn't be passing the good stuff off to others--it should all be coming to you! On the night when you use this attack, choose another player to target. Any actions targeting that player will be redirected to target you instead.
After you've used an ability once, you won't be able to use it again for the remainder of the game.
If you have any questions, please don't hesitate to ask!
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NeoLurosa
Ability: Enhanced Telepathy (Mailman)
Two minds, one body. It can make getting around a little tricky--there may be some disagreement about when it's Neo's turn to control the paws--but your mental abilities have only increased. What's perhaps more amazing is that even the humans around here can hear you and understand phttps://discord.com/channels/568956erfectly well. Whether that's because of bedoubled psychic energy amplifying your thoughts or some other property of this strange place, it's a relief to be able to make yourself heard. In fact, you can even communicate with the others in their sleep! That would come in handy if you wanted to fill someone's dreams with bacon instead of scary things... but for now, at least you can use it to let others in on your insights. There's no way to win this if people won't talk to each other, after all.
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose to target one other player and send them a message up to 250 characters long. The contents of the message can be whatever you wish so long as it doesn't violate any of the community rules or contain a literal copy and paste of your role PM (i.e. this message). The contents of the message need not be truthful. When choosing to use this ability, simply send a private message to Negrek with the player you would like to target and the contents of your message to them. Negrek will relay the message. The target will not be informed who sent the message.
If you have any questions, please don't hesitate to ask!
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Qitlan
Ability: Expert Interrogation (Cop)
You're accustomed to working alone, and the thought of needing to work together with this ragtag group of incompetents to survive is, frankly, quite distressing. At least they seem content to leave you be for the most part. You can make your own investigations, seek out the real truth of this "game"--you are an expert at gathering information, after all. The poor fools drawn here are hardly the caliber of soul you've had to deal with in the past, after all. All you need is a little bit of time with your top suspects, and they'll be spilling all their darkest secrets in no time at all.
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose another player to interrogate. At the end of the night you will receive a PM disclosing that player's alignment.
If you have any questions, please don't hesitate to ask!
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Jet
Ability: Sniffing Out Trouble (Tracker)
Truth be told you'd rather be taking the fight right to the bad guys, showing off your skills and saving everyone in the process, of course. All this sneaking around, all this blah blah blah--boring! But it's hard to take the fight to the bad guys if you don't know who they are.
They won't escape you for long, though! You're an expert hunter on top of everything else--there isn't much that can fool a keen floatzel nose. Track down some of those people who've been roaming around at night, catch them in the middle of something incriminating, and wham! That's your moment to shine.
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose another player to track. If you do, at the end of the night you will be informed what player(s), if any, they targeted with an ability during the night.
If you have any questions, please don't hesitate to ask!
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Rascal
Ability: Big Bite (Odd-Night Vigilante)
Another game? Another game! You might not recognize anyone here, but you know exactly how this works. And this time, you're prepared! You're going to bite the bad guys. You're going to bite them really hard! They won't be able to hurt anybody when they have to fight you off instead. It's a brilliant plan!
You are aligned with the Town and win when all Mafia players are jailed. Beginning on Night One and once per odd-numbered night thereafter (Night Three, Night Five, etc.) you may choose another player to bite. If you do, they will be eliminated at the end of the night.
If you have any questions, please don't hesitate to ask!
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May Victoria Wallace
Ability: Not Me (Doctor)
A healer? You? It has to be some kind of cruel joke. Someone who knows about--? They'd have to. You don't know what kind of sick people, or
things, run this place, but you want them out of your head.
Mark's the one who would be a healer. Or Alan. Not you. But if this is the only way for you to get out of this place, healing is what you'll do. And strategizing. Your power might be a joke, but at least whoever runs this place hasn't taken away your mind.
You are aligned with the Town and win when all Mafia players are jailed. Once per night you may choose another player to heal. If you do, that player will be immune to any attempts to eliminate them during that night.
If you have any questions, please don't hesitate to ask!