Hey, Ambyssin! I've been meaning to check this story out for a while now, so I'm glad that BLC prizes gave me a good excuse to do so. I'll be talking in general about the chapters posted so far for this review.
I really like how you capture the feel and themes of the different pokémon generations with your stories, then go on to put your own spin on them and use them to build something new. Guiding Light was obviously very Gen VII focused, and I'm enjoying the Gen VIII here in this story quite a bit. In particular I'm intrigued by the parallels between Vortex/Arianna and Rose/Oleana. Rose's whole "energy crisis in 1k years so I'm gonna awaken dynamax demon" thing was handled so, so badly in SwSh, but it had the potential to be a really interesting, so I'm really curious to see where you go with it. Vortex is probably one of the most interesting characters to me thus far; it's clear he's not nearly as ditzy as his posturing would suggest, and I'm curious just what his almost rabid focus on hope means. In a PMD world where you have something like Dark Matter floating around, it almost seems like you might develop some kind of focus on hope, happiness, positive thinking, whatever to try to counteract the fact that your negative thoughts will coagulate into the literal embodiment of despair, but no idea if that's related to this somehow. I'm definitely interested in learning more about his energy crisis, why exactly he's so insistent on the Crowne Cup going on as planned, and in general what he's angling for in the midst of all this mess. I'm also curious to see whether/how you incorporate any of the DLC lore into the story, in particular because a lot of it concerns legends, and it seems like the Radiant Guard has a surfeit of those.
Yuna's a soft and good bean, and I think she's going to be a fun character to follow throughout the story. Despite her timidity, she already shows some flashes of spine, and she seems to have rather heroic inclinations. Her devotion to Bahamut is also interesting... Of course, I know him mostly through RP, so I have no idea to what extent he'll actually appear in this story, but it's intriguing all the same. In general you have a knack for creating heartwarming and quirky characters; Yuna's whole retinue is a bunch of sweeties. Noctum in particular, with his stamp collection and eternal enthusiasm, is just adorable. Ordinarily I would say I sure hope nothing bad happens to him, wink wink nudge nudge, but I'm honestly not sure at this point if we're going to run up the huge "cute secondary character dead or worse" count of Guiding Light! There definitely are some dark elements at play here, which is notable even from the opening scene. Which is a fun one, for that matter; the Galarian birds literally being corrupted versions of Kanto's trio is a fun concept and fits well with what we know about their lore.
At this point I don't know how much I can say about the broader plot; we've only gotten little glimpses. The structure of the Crowne Cup just got explained, but even there I feel like there's loads of places you could take it, all sorts of different challenges you could come up with. The boarding school format is an interesting one to work with, since it gives you so many opportunities for adventure in the form of the Crowne Cup activities, while also providing a cozy, familiar setting where your characters can hang out and interact in their downtime. You clearly enjoy designing elaborate battles and dungeony environments, so it'll be fun seeing what you come up with for this story! Meanwhile, the idea of spreading dungeons and distortions is a threat that's pretty common among PMD stories, but is always a fun one, IMO. You can do a lot with that creeping sense of dread and familiar places slowly getting warped beyond recognition. I'm looking forward to when that threat starts to hit closer to home and even the noblest kids find themselves in danger. Lots of opportunities there for character development and shifting attitudes and loyalties!
Right now I feel kind of overwhelmed by the number of characters that have been introduced. We haven't really gotten to spend a lot of time with the various students in particular, so they're still pretty firmly settled in their various archetypes: the rebellious devil-may-care troublemaker who secretly cares a lot, the stuck-up rich popular kid, etc. We've kind of been flung facefirst into the plot, both with the Crowne Cup and whatever's going on with the phantoms and the Radiant Guard and so on, but what I'd like to see is a little space to let the characters and setting breathe a bit. You've dropped a fair number of worldbuilding tidbits to do with the dungeons, the Aeon Kingdom vs the Kingdom of Radiance, the whole thing with ether (which basically seems like it powers magitek?), but I still don't feel like we've seen a great deal of it in action in the story so far. Yuna's noted a couple of times that something seems to be ether-powered, but it seems like those sorts of technological advancements should have made life in the Kingdom of Radiance way more different than it is in the Aeon Kingdom beyond a few gadgets Yuna's unfamiliar with. All in all it doesn't seem to me like Yuna's really had a chance to really flounder in that "fish out of water" feeling of being in a completely different culture up until now--there's simply been too much else going on to distract her. It feels to me like you've constructed a pretty lively world, here, but I don't have much of a sense of what it looks like or how it works yet. I'd love to see more of those gemstone-crusted houses, etherworks marvels, this big old school full of noble kids! Doesn't need to be chapters' worth of exposition by any means, but I think taking some time to let Yuna explore the setting a little more, kind of hang out and feel what the rhythm of normal life is like at the academy would give you a nice opportunity to expand on both the world and the characters and give them a bit more life and color.
I also think that giving Yuna a break from momentous events would also help me get to know her a bit better. In the story so far she's pretty much been crashing from one crisis to another and simply having to deal with things being thrust upon her: new (and difficult) Crowne Cup teammates, multiple attacks by forces both mundane and sinister, and even this whole deal of being sent to a different kindgdom for school. She hasn't really gotten to do what she wants, but... what does she want? In the conversation with her parents she makes it clear that she'll do whatever she needs to to become the sort of ruler the Aeon Kingdom needs. Is it down to a sense of duty, or coming from a real love of her country and its people? Is she eager to grow up and take her place at the helm of the kingdom, or is she more frightened and uncertain? Wishing someone else could be princess, or secure with her place in the world?
There were a couple minor things that confused me. First, it seemed like Yuna suddenly gained knowledge of the Crowne Cup in Chapter Four. Even when her parents showed up, she was still saying she didn't know what the whole thing was about, and we don't actually hear anything about the mechanics at the opening party, but then when it comes to talking strategy, Yuna seems to know what's up with the labyrinth and so on without anyone needing to explain. She also seems unfamiliar with dungeon items when she's out with Noctum and the cart and wondering how she'd even hold any of them, but then when the actual Crowne Cup challenge starts she's sling orbs around like nothing could be more natural.
Minor point: at one time Nikki's goggles are referred to as wise glasses, and at another as choice specs. Presumably they're wise glasses, since we see her use electric attacks after her boomburst and before they get removed.
Now that the team is stuck in detention, I wonder whether we'll get more of an introduction to the school side of things. If nothing else, it seems like we're going to get to prod at Nikki a bit more; she sure seemed distressed all of a sudden after her ruse got found out! The team's only just met up, so hard to say how the character dynamics are going to shake out long-term, but it's going to be fun seeing how things develop and to learn more about them. To whatever extent we can, since most of them are pretty closed off! There's a lot going on in these opening chapters, and it looks like you've got another grand adventure in the works. It's great to see you getting started on another story, even if you can't devote as much time to it as you'd like, and I hope you have a good time trying out a new genre and a new world!
I really like how you capture the feel and themes of the different pokémon generations with your stories, then go on to put your own spin on them and use them to build something new. Guiding Light was obviously very Gen VII focused, and I'm enjoying the Gen VIII here in this story quite a bit. In particular I'm intrigued by the parallels between Vortex/Arianna and Rose/Oleana. Rose's whole "energy crisis in 1k years so I'm gonna awaken dynamax demon" thing was handled so, so badly in SwSh, but it had the potential to be a really interesting, so I'm really curious to see where you go with it. Vortex is probably one of the most interesting characters to me thus far; it's clear he's not nearly as ditzy as his posturing would suggest, and I'm curious just what his almost rabid focus on hope means. In a PMD world where you have something like Dark Matter floating around, it almost seems like you might develop some kind of focus on hope, happiness, positive thinking, whatever to try to counteract the fact that your negative thoughts will coagulate into the literal embodiment of despair, but no idea if that's related to this somehow. I'm definitely interested in learning more about his energy crisis, why exactly he's so insistent on the Crowne Cup going on as planned, and in general what he's angling for in the midst of all this mess. I'm also curious to see whether/how you incorporate any of the DLC lore into the story, in particular because a lot of it concerns legends, and it seems like the Radiant Guard has a surfeit of those.
Yuna's a soft and good bean, and I think she's going to be a fun character to follow throughout the story. Despite her timidity, she already shows some flashes of spine, and she seems to have rather heroic inclinations. Her devotion to Bahamut is also interesting... Of course, I know him mostly through RP, so I have no idea to what extent he'll actually appear in this story, but it's intriguing all the same. In general you have a knack for creating heartwarming and quirky characters; Yuna's whole retinue is a bunch of sweeties. Noctum in particular, with his stamp collection and eternal enthusiasm, is just adorable. Ordinarily I would say I sure hope nothing bad happens to him, wink wink nudge nudge, but I'm honestly not sure at this point if we're going to run up the huge "cute secondary character dead or worse" count of Guiding Light! There definitely are some dark elements at play here, which is notable even from the opening scene. Which is a fun one, for that matter; the Galarian birds literally being corrupted versions of Kanto's trio is a fun concept and fits well with what we know about their lore.
At this point I don't know how much I can say about the broader plot; we've only gotten little glimpses. The structure of the Crowne Cup just got explained, but even there I feel like there's loads of places you could take it, all sorts of different challenges you could come up with. The boarding school format is an interesting one to work with, since it gives you so many opportunities for adventure in the form of the Crowne Cup activities, while also providing a cozy, familiar setting where your characters can hang out and interact in their downtime. You clearly enjoy designing elaborate battles and dungeony environments, so it'll be fun seeing what you come up with for this story! Meanwhile, the idea of spreading dungeons and distortions is a threat that's pretty common among PMD stories, but is always a fun one, IMO. You can do a lot with that creeping sense of dread and familiar places slowly getting warped beyond recognition. I'm looking forward to when that threat starts to hit closer to home and even the noblest kids find themselves in danger. Lots of opportunities there for character development and shifting attitudes and loyalties!
Right now I feel kind of overwhelmed by the number of characters that have been introduced. We haven't really gotten to spend a lot of time with the various students in particular, so they're still pretty firmly settled in their various archetypes: the rebellious devil-may-care troublemaker who secretly cares a lot, the stuck-up rich popular kid, etc. We've kind of been flung facefirst into the plot, both with the Crowne Cup and whatever's going on with the phantoms and the Radiant Guard and so on, but what I'd like to see is a little space to let the characters and setting breathe a bit. You've dropped a fair number of worldbuilding tidbits to do with the dungeons, the Aeon Kingdom vs the Kingdom of Radiance, the whole thing with ether (which basically seems like it powers magitek?), but I still don't feel like we've seen a great deal of it in action in the story so far. Yuna's noted a couple of times that something seems to be ether-powered, but it seems like those sorts of technological advancements should have made life in the Kingdom of Radiance way more different than it is in the Aeon Kingdom beyond a few gadgets Yuna's unfamiliar with. All in all it doesn't seem to me like Yuna's really had a chance to really flounder in that "fish out of water" feeling of being in a completely different culture up until now--there's simply been too much else going on to distract her. It feels to me like you've constructed a pretty lively world, here, but I don't have much of a sense of what it looks like or how it works yet. I'd love to see more of those gemstone-crusted houses, etherworks marvels, this big old school full of noble kids! Doesn't need to be chapters' worth of exposition by any means, but I think taking some time to let Yuna explore the setting a little more, kind of hang out and feel what the rhythm of normal life is like at the academy would give you a nice opportunity to expand on both the world and the characters and give them a bit more life and color.
I also think that giving Yuna a break from momentous events would also help me get to know her a bit better. In the story so far she's pretty much been crashing from one crisis to another and simply having to deal with things being thrust upon her: new (and difficult) Crowne Cup teammates, multiple attacks by forces both mundane and sinister, and even this whole deal of being sent to a different kindgdom for school. She hasn't really gotten to do what she wants, but... what does she want? In the conversation with her parents she makes it clear that she'll do whatever she needs to to become the sort of ruler the Aeon Kingdom needs. Is it down to a sense of duty, or coming from a real love of her country and its people? Is she eager to grow up and take her place at the helm of the kingdom, or is she more frightened and uncertain? Wishing someone else could be princess, or secure with her place in the world?
There were a couple minor things that confused me. First, it seemed like Yuna suddenly gained knowledge of the Crowne Cup in Chapter Four. Even when her parents showed up, she was still saying she didn't know what the whole thing was about, and we don't actually hear anything about the mechanics at the opening party, but then when it comes to talking strategy, Yuna seems to know what's up with the labyrinth and so on without anyone needing to explain. She also seems unfamiliar with dungeon items when she's out with Noctum and the cart and wondering how she'd even hold any of them, but then when the actual Crowne Cup challenge starts she's sling orbs around like nothing could be more natural.
Minor point: at one time Nikki's goggles are referred to as wise glasses, and at another as choice specs. Presumably they're wise glasses, since we see her use electric attacks after her boomburst and before they get removed.
Now that the team is stuck in detention, I wonder whether we'll get more of an introduction to the school side of things. If nothing else, it seems like we're going to get to prod at Nikki a bit more; she sure seemed distressed all of a sudden after her ruse got found out! The team's only just met up, so hard to say how the character dynamics are going to shake out long-term, but it's going to be fun seeing how things develop and to learn more about them. To whatever extent we can, since most of them are pretty closed off! There's a lot going on in these opening chapters, and it looks like you've got another grand adventure in the works. It's great to see you getting started on another story, even if you can't devote as much time to it as you'd like, and I hope you have a good time trying out a new genre and a new world!