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Hello! I am unable to stop working, and have decided, now that Dodra is complete, to finally get to a CYOA idea I've had in mind for a while.
This is the rules/discussion thread for this Choose Your Own Adventure story that's just game-like enough to be put in this thread as opposed to the fic thread. Maybe when it's all over, it can be migrated to the fics for people to read. But as of now? It's a game!
Here's how the game is going to go.
Well, "game."
It's going to be much like a CYOA, with timings where every other day I'll make a post, such that it's in response to what happened in the first one. Each post will be a little substantial, not too long, enough that it reaches a stopping point for more input from the audience. I'll be playing scheduling by ear for the first week or two just to get a good "feel" for what people want to see, and I might also adjust based on response volume.
You will be controlling a character, your "avatar," throughout this story. Every input from you all will contribute to how they behave, and it will be done in the following ways listed below. Each person may only post once between responses, and your actions will be limited to being able to only do one of these things, each, when relevant, per post.
Your actions are...
Decision
If there is a decision to do something, the decision with the most votes will be what your avatar will decide to do. This is the simplest part of any collaborative CYOA.
Considerations
At any point, you may also include "thinking" as part of your post. A single thought, vibe, and so on. This will be a thought in their minds, mostly at the forefront of their considerations. Your avatar will start with 2 "consideration" slots, and it may grow as the story progresses. Thinking is hard! Every "thought" will get 1 point of "lasting," which will decay after every post. A Consideration at 0 will be marked with a "!" to indicate that if it is not renewed, it will fade by the start of the next post.
Special Action
As the story progresses, your character will gain Actions. Specify a target or a way to do it, and it will be performed, so long as...
Rejection
If a Special Action is rejected by someone, it will not happen. Special Actions can be repeated by others and must be Rejected by an equal or greater number of people. Rejections can also be applied to Considerations, which will decrement their Persistence by 1 per rejection. However, if a Consideration is brought to 0 in this way, it will instead become Conflicted instead of fading entirely, still on their mind for the next post, but in a way that can be easily swayed by things that happen in the next post. It will then fade as normal so long as nothing lasting happens.
--
And that's it! Compared to other games that I do, this will be much simpler. Yes, there will be new complexities introduced as the story progresses, but it'll be nothing like Blacklight. After all, you're all only controlling one character!
Ah, and that leads me to my final twist in this CYOA.
Your avatar... will be a rock.
This is the rules/discussion thread for this Choose Your Own Adventure story that's just game-like enough to be put in this thread as opposed to the fic thread. Maybe when it's all over, it can be migrated to the fics for people to read. But as of now? It's a game!
Here's how the game is going to go.
Well, "game."
It's going to be much like a CYOA, with timings where every other day I'll make a post, such that it's in response to what happened in the first one. Each post will be a little substantial, not too long, enough that it reaches a stopping point for more input from the audience. I'll be playing scheduling by ear for the first week or two just to get a good "feel" for what people want to see, and I might also adjust based on response volume.
You will be controlling a character, your "avatar," throughout this story. Every input from you all will contribute to how they behave, and it will be done in the following ways listed below. Each person may only post once between responses, and your actions will be limited to being able to only do one of these things, each, when relevant, per post.
Your actions are...
Decision
If there is a decision to do something, the decision with the most votes will be what your avatar will decide to do. This is the simplest part of any collaborative CYOA.
Considerations
At any point, you may also include "thinking" as part of your post. A single thought, vibe, and so on. This will be a thought in their minds, mostly at the forefront of their considerations. Your avatar will start with 2 "consideration" slots, and it may grow as the story progresses. Thinking is hard! Every "thought" will get 1 point of "lasting," which will decay after every post. A Consideration at 0 will be marked with a "!" to indicate that if it is not renewed, it will fade by the start of the next post.
Special Action
As the story progresses, your character will gain Actions. Specify a target or a way to do it, and it will be performed, so long as...
Rejection
If a Special Action is rejected by someone, it will not happen. Special Actions can be repeated by others and must be Rejected by an equal or greater number of people. Rejections can also be applied to Considerations, which will decrement their Persistence by 1 per rejection. However, if a Consideration is brought to 0 in this way, it will instead become Conflicted instead of fading entirely, still on their mind for the next post, but in a way that can be easily swayed by things that happen in the next post. It will then fade as normal so long as nothing lasting happens.
--
And that's it! Compared to other games that I do, this will be much simpler. Yes, there will be new complexities introduced as the story progresses, but it'll be nothing like Blacklight. After all, you're all only controlling one character!
Ah, and that leads me to my final twist in this CYOA.
Your avatar... will be a rock.
Lifesense
Passive
If you strike an enemy and they aren't defeated, you can learn about their remaining HP. You can also sense the life of others nearby if you Consider things about them...
Telepathy
Energy cost: 0
Action Limit: Unlimited
Target: Single (30 feet) or Everyone (30 feet)
You can talk! You may project your thoughts into a single target, or broadcast your thoughts for anyone in range to hear you.
Synergize
Energy cost: +1 to base energy costs of move
Action Limit: Must be used with an Attack. Not all Synergy combinations will work.
Target: Self
Tap into the power of a Claimed body's power and combine it with your regular Attacks for dynamic bonuses. Consider carefully how to use these advanced techniques, and be wary of the body's desires. Going against their interests may backfire...
Passive
If you strike an enemy and they aren't defeated, you can learn about their remaining HP. You can also sense the life of others nearby if you Consider things about them...
Telepathy
Energy cost: 0
Action Limit: Unlimited
Target: Single (30 feet) or Everyone (30 feet)
You can talk! You may project your thoughts into a single target, or broadcast your thoughts for anyone in range to hear you.
Synergize
Energy cost: +1 to base energy costs of move
Action Limit: Must be used with an Attack. Not all Synergy combinations will work.
Target: Self
Tap into the power of a Claimed body's power and combine it with your regular Attacks for dynamic bonuses. Consider carefully how to use these advanced techniques, and be wary of the body's desires. Going against their interests may backfire...
In this game, there will be five types of attacks.
1. Self. It only affects you.
2. Melee. It only can target things that are nearby, ~5 feet or so in range.
3. Ranged. You can target anything you see, ~30 feet or so in range.
4. Pulse. You target everything nearby, ~5 feet radius. These are split into Pulse and Pulse*, where the * indicates friendly fire.
5. Wave. You target everything you see, ~30 feet radius. Like Pulse, it has a * variant that has friendly fire to be wary of.
Known attacks:
Rocky Tackle
Melee
Energy: 1
Bonus damage: 1
Fling yourself like a tossed stone at a nearby enemy.
Aura Shroud
Self
Energy: 2
Effect: Lower Aggro
Hide in the shadows, making foes less likely to detect you.
Catapult
Melee
Energy: 2
Bonus damage: 2
Effect: Far travel
Fling yourself very far, potentially hitting an enemy in transit. Can also be used as a stronger Rocky Tackle.
Enervate
Ranged
Energy: 1
Status
Debilitates the enemy, making them perform badly in future exchanges. Fades over time. If it fully connects, gain 1 energy, and your next attack costs half energy, rounding down, as the Energized status.
Reaper's Harvest ~ Claim
Melee
Energy: 0
Status
If the target's HP is 0, overtake the target's body and claim their soul. The target's body becomes The Reaper's Avatar. You gain their max HP on top of your own and restore your energy by their remaining energy, but it is otherwise merely a vessel. You can only have a single Reaper's Avatar. If a new body is taken, the old body becomes lifeless stone.
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1. Self. It only affects you.
2. Melee. It only can target things that are nearby, ~5 feet or so in range.
3. Ranged. You can target anything you see, ~30 feet or so in range.
4. Pulse. You target everything nearby, ~5 feet radius. These are split into Pulse and Pulse*, where the * indicates friendly fire.
5. Wave. You target everything you see, ~30 feet radius. Like Pulse, it has a * variant that has friendly fire to be wary of.
Known attacks:
Rocky Tackle
Melee
Energy: 1
Bonus damage: 1
Fling yourself like a tossed stone at a nearby enemy.
Aura Shroud
Self
Energy: 2
Effect: Lower Aggro
Hide in the shadows, making foes less likely to detect you.
Catapult
Melee
Energy: 2
Bonus damage: 2
Effect: Far travel
Fling yourself very far, potentially hitting an enemy in transit. Can also be used as a stronger Rocky Tackle.
Enervate
Ranged
Energy: 1
Status
Debilitates the enemy, making them perform badly in future exchanges. Fades over time. If it fully connects, gain 1 energy, and your next attack costs half energy, rounding down, as the Energized status.
Reaper's Harvest ~ Claim
Melee
Energy: 0
Status
If the target's HP is 0, overtake the target's body and claim their soul. The target's body becomes The Reaper's Avatar. You gain their max HP on top of your own and restore your energy by their remaining energy, but it is otherwise merely a vessel. You can only have a single Reaper's Avatar. If a new body is taken, the old body becomes lifeless stone.
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The power of a lost hero:
World's Guardian: Before an attack that deals damage resolves, you may sacrifice HP. In doing so, that attack gains 2 points in offense for each HP sacrificed. This attack cannot be used at 1 HP, nor can it take you below 1 HP.
The power of a resourceful jeweler:
Lifegem Essence: After expending Energy, gain HP by the same amount before discounts after the attack resolves. Cannot overheal, and HP is only restored after everything else of the attack is completed.
The power of Death's avatar, and the power of Life's disciple:
Boundary of Life and Death: Once, and only once, if your HP is reduced to 0, instead heal to half your max HP.
World's Guardian: Before an attack that deals damage resolves, you may sacrifice HP. In doing so, that attack gains 2 points in offense for each HP sacrificed. This attack cannot be used at 1 HP, nor can it take you below 1 HP.
The power of a resourceful jeweler:
Lifegem Essence: After expending Energy, gain HP by the same amount before discounts after the attack resolves. Cannot overheal, and HP is only restored after everything else of the attack is completed.
The power of Death's avatar, and the power of Life's disciple:
Boundary of Life and Death: Once, and only once, if your HP is reduced to 0, instead heal to half your max HP.
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