PREGAME [Day 0]
Inkedust
Harbinger of Sunrise
In the whiteness of the void, there is nothingness. No sight, no sound, no touch, not even yourself. In fact you, yourself, are nothing. There is a warped sense of comfort to it, so you continue to drift, ready to fade away.
But then, there was something.
A feeble tendril of existence gently caresses your nonexistent being, beckoning you to follow it towards that something. And as you do, the growing sensation of pins and needles dances across your nebulous form, melting the numbness away. Continuing further, the whiteness of the void begins to blacken until you are left in darkness, engulfed by the coldness of a hard floor.
Seconds tick by as you are roused by the placid passage of a draft, the muffled sound of a distant waterfall, and perhaps, the feeling of something tied around your neck, that makes a small jingling sound whenever you move.
Picking yourself up from gleaming mahogany floors, you quickly realise that you're in some kind of mansion, the entrance hall not far off. If you try to go deeper into the hallways, you will quickly find yourself lost amongst its twists and turns. Perhaps now would be the best time to investigate yourself as you might notice that things are a little different about yourself. Wandering through the entrance hall, you might notice a few things such as the way outside being completely blocked off to you—no matter how hard you jostle them, the doors and windows will not budge, appearing moulded to the walls—or other wandering pokémon, looking just as confused as you.
The only place you can really go is the dining hall, located just beyond a flight of stairs. Entering the grand room, you are greeted by a large table covered in all sorts of cuisine, a pair of glass doors that lead to a balcony with the view of an immense waterfall, and a grandfather clock ticking away. Before the doors lies a small stand with some kind of gameboard on it, each glass piece being a miniature figure of the pokémon you might've encountered during your exploration of the building, and an ornate, silver box sits below some kind of perch.
As your investigations come to an end, you are left with a simple question:
What to do?
But then, there was something.
A feeble tendril of existence gently caresses your nonexistent being, beckoning you to follow it towards that something. And as you do, the growing sensation of pins and needles dances across your nebulous form, melting the numbness away. Continuing further, the whiteness of the void begins to blacken until you are left in darkness, engulfed by the coldness of a hard floor.
Seconds tick by as you are roused by the placid passage of a draft, the muffled sound of a distant waterfall, and perhaps, the feeling of something tied around your neck, that makes a small jingling sound whenever you move.
Picking yourself up from gleaming mahogany floors, you quickly realise that you're in some kind of mansion, the entrance hall not far off. If you try to go deeper into the hallways, you will quickly find yourself lost amongst its twists and turns. Perhaps now would be the best time to investigate yourself as you might notice that things are a little different about yourself. Wandering through the entrance hall, you might notice a few things such as the way outside being completely blocked off to you—no matter how hard you jostle them, the doors and windows will not budge, appearing moulded to the walls—or other wandering pokémon, looking just as confused as you.
The only place you can really go is the dining hall, located just beyond a flight of stairs. Entering the grand room, you are greeted by a large table covered in all sorts of cuisine, a pair of glass doors that lead to a balcony with the view of an immense waterfall, and a grandfather clock ticking away. Before the doors lies a small stand with some kind of gameboard on it, each glass piece being a miniature figure of the pokémon you might've encountered during your exploration of the building, and an ornate, silver box sits below some kind of perch.
As your investigations come to an end, you are left with a simple question:
What to do?
The game has officially entered the pregame phase! Feel free to roleplay and interact with each other. This part of the game is entirely optional, so don't feel pressured to do so if you don't want to.
Roles and alignments have not been distributed yet and any roleplay/character flavour will not affect said role and alignment. That's up for RNGesus to decide.
Roles and alignments have not been distributed yet and any roleplay/character flavour will not affect said role and alignment. That's up for RNGesus to decide.
Signups will remain open until November 30th, 12AM UTC. Night 0 will begin December 1st, 12AM UTC.