Windskull: Kyros
Ability: Breaking Point (Custom)
You were supposed to be a hero. If there was anything good about being transformed into a litten, it was a chance to start over again and do things right this time. You don't
want to kill, either for the Mafia or the "Innocents." You don't
want to fight all the other people who washed up here, even if that's supposedly the only way to escape this place. But neither can you stand to hang around doing nothing while one person after another vanishes, while your teammates--not that you care about your teammates, you only happened to end up working with them anyhow--disappear. You don't want to get more blood on your hands.
But it seems like that's all the force that organized this "game" want to see: more death, more violence. And as people drop around you one after another, it looks as though that really is the only way forward. What else are you going to do? What else unless you want to give yourself up for dead yourself? You won't. You're done. You'll do whatever it takes. Are you happy, then, mafia-game gods? You give up. If you have to kill to escape from this hell-world, then kill you shall.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Alexander (Namohysip), Altair (Inkedust), Lusamine (Shiny Phantump), and Mewtwo (Equitia). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/QzVsTKE8
But wait. There seems to be someone missing... Weren't you supposed to have five teammates? Pehaps there's someone else with your interests at heart playing innocent amongst the crowd. If only you could reach them; how unfortunate if you were to eliminate them by accident.
At the outset of the game, you have no ability. Immediately once at least three Mafia-aligned players have been eliminated, you will gain the ability to eliminate players during the day. You may use this ability no more than once per day and no more than twice total. In order to activate this ability, make a post in the game thread including the phrase, "Shut up, [character name]!"* in BOLD font. The target character will be eliminated immediately and play will continue as normal for the duration of the day. Your post must be made at least two hours before the end of the day phase in order for the kill to go through.
If you have any questions, please don't hesitate to ask!
* If it would be in character for Kyros to say "Fuck you, [character name]!", feel free to use that as the trigger phrase instead--just make sure it's in bold font!
--
AbraPunk: Chappie
Ability: Volt Switch (
Bus Driver)
You don't know how you ended up here, and it seems this is a dangerous place. But at least you have a team on your side, and your lightning intact--it's not like you're some sitting duck these "Mafia" can just ignore. It seems to have taken on some new properties in whatever this world is, though. Before your volt switch let you make a quick swap with one of your own teammates; now you can suddenly use a pulse of charge to make
two other people switch places instead! It's kind of neat; pity you won't have a lot of opportunity to experiment with it, given everything that's going on.
You are aligned with the Innocents and win when all non-Innocent players are jailed. Once per night you may choose two other players to swap. If you do, any other night actions that would have targeted the first player target the second player instead, and vice versa.
If you have any questions, please don't hesitate to ask!
--
DawningWinds: Nefari
Ability: Dark's Cunning (Custom:
Rolestopper or
Firefighter)
If there's anything worse than being dragged away from your home to play some stupid "game," it's getting dragged away from your home to play some stupid game that requires you to work with
other people. Keep your head down, stay out of trouble, don't attract the Mafia's attention--that's good enough for you. But as more and more people disappear, you reluctantly have to admit that maybe you
do need to do something. Help out a little bit. Or there's a chance that everybody, including you, is going to die. It's truly unfair that you got stuck working with so many people who clearly can't match your skills but, well, here you are. You have the chance to show off how good you are at this game, you suppose.
You are aligned with the Innocents and win when all non-Innocent players are jailed. You have no ability to use at the outset of the game. However, on the night immediately following the elimination of the fourth Innocent-aligned player, you will be prompted to choose one of the following options to use that night and to serve as your ability for the duration of the game:
- Howl: Nickit might not be very large or intimidating, but you can certainly sound big and scary if you try! A few ghastly howls will be enough to send most suspicious characters fleeing--nobody dead-set on murder, maybe, but you should be able to scare off most minor nuisances. If you choose this ability, once per night you may select another player to guard. If you do, all actions targeting that player besides killing actions will fail.
- Knock Off: A number of people around here seem to have acquired some strange psychic mark--and they don't even seem to realize it! You're not entirely sure what it is, either, but you know it's nothing good--when is it ever anything good with psychics? And all it takes is a little jolt of darkness to remove. If you choose this ability, once per night you may choose another player to purify. If that player had previously been marked by psychic interference, that mark will be eliminated; if anyone tries to use the psychic mark to attack them on the same night you target them with this ability, you will prevent them from being eliminated in addition to removing the mark.
[/b]
If you have any questions, please don't hesitate to ask!
--
IFBench: Arctozolt
Ability: Two Heads are Better Than One! (
Universal Backup)
"I'm pretty sure this moron counts as -1 heads, actually."
Look who's talking. If it weren't for me, I'm pretty sure you would've gotten us both killed ages ago.
Who asked you, you literal asshole?
...in theory, anyway. Having the benefit of two minds to work things out gives you the ability to pick up new skills twice as quickly once you're sure what will be most useful. If the Innocents lose one of their special powers, it stands to reason that the thing they'll need most is someone to step in and take on that same role. With a little practice (easy) and some cooperation (very difficult), you'll be able to replicate what was lost in no time flat, ensuring that the Innocents have their full complement of abilities available for as long as possible.
You are aligned with the Innocents and win when all non-Innocent players are jailed. The first time that an Innocent-aligned player with an ability you're capable of emulating is eliminated, you'll quickly learn to take over their role in the game, and their ability will become yours for as long as you remain in the game. You will receive a PM from Negrek informing of you of this change and the details of your new ability when this power triggers.
If you have any questions, please don't hesitate to ask!
--
Seren: Miyako
Ability: Summon Secrets (
Oracle)
You may be trapped here, cut off from the outside world, but it seems this place has a weaker hold on Nephthys. Her understanding of the "game" is nearly as foggy as yours, but perhaps she's closer to its creators than you, because she's able to divine something of their intent from whatever realm they've banished her to. Give her a question, and she'll do her best to find the answer before daylight separates you again; perhaps if you work together, the both of you will come through this unscathed.
You are aligned with the Innocents and win when all non-Innocent players are jailed. Once per night you may ask Negrek a yes or no question about the game setup and receive an answer back at the end of the night.
These questions must relate to the initial setup of the game, when the roles included had been decided, but before they were assigned to any particular players and before alignments had been determined. Therefore, "Is Negrek a doctor?" would not be an acceptable question, as it couldn't be known prior to role assignment. On the other hand, "Is there a doctor in this game?" would be an acceptable question. Likewise, "How many Mafia-aligned players are there?" would not be acceptable because it's not a yes or no question, but "Are there three Mafia-aligned players?" would receive an answer.
If you have any questions, please don't hesitate to ask!
--
Equitia: Mewtwo
Ability: Heal Pulse (
Doctor)
You can hardly imagine a less pleasant scenario--all these people, all these
humans, and you trapped in with all of them. Clearly the best course of action is to play this game, to
win this game, as swiftly as possible so you can escape be out of here. Nevertheles, you have no stomach for killing, however bloodless it might be in this strange land. Your powers of destruction are immense, but you don't want to use them unless your hand is forced. For now, you will simply do your best to keep those working with you safe, even the human. It's disgusting, the company this strange world has forced you to keep. But with the "Innocents" out for blood as much as the Mafia, it hardly feels as though you'd be better off on their side.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Alexander (Namohysip), Altair (Inkedust), Lusamine (Shiny Phantump), and Kyros (windskull). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/QzVsTKE8
But wait. There seems to be someone missing... Weren't you supposed to have five teammates? Pehaps there's someone else with your interests at heart playing innocent amongst the crowd. If only you could reach them; how unfortunate if you were to eliminate them by accident.
Once per night you may choose another player to heal. If you do, that player will be immune to any attempts to eliminate them during that night. But beware--if you and at least one other Doctor target the same player during the Night, that player will be eliminated instead of healed.
If you have any questions, please don't hesitate to ask!
--
DeliriousAbsol: Spark
Ability: Berry Feast (
Doctor)
An extradimensional trip, huh? It's a good thing you brought snacks! Lots of snacks! Snacks that weren't really meant to be shared, but... perhaps other people might need them more than you. It's remarkable how much a good sitrus or hearty oran berry can do for almost any ailment. You're willing to go hungry if it means you can stop other people from disappearing. Those awful Mafia, though--now they're to blame for your empty stomach on top of everything else! They really are the worst.
You are aligned with the Innocents and win when all non-Innocent players are jailed. Once per night you may choose another player to heal. If you do, that player will be immune to any attempts to eliminate them during that night. But beware--if you and at least one other Doctor target the same player during the Night, that player will be eliminated instead of healed.
If you have any questions, please don't hesitate to ask!
--
Fusion: Cold Fusion
Ability: Greater Transformation (Custom:
Roleblocker or
Vigilante)
You were hoping this "mafia game" would be just a bit of casual fun, but with people disappearing, tensions running high, and weird abilities flying every which way, it seems like you're going to need to get serious. The weird energies of this place should give you enough power to properly unlock your combat abilities, provided you manage to tap into them. It might be a pain, but you suppose you can't just stand around and watch people get disappeared. If you've got to fight, well, the Mafia had better watch out.
You are aligned with the Innocents and win when all non-Innocent players are jailed. At the outset of the game, you have no night action. Once you have been targeted twice during the night by other players, you will be prompted to choose one of the abilities below, which will serve as your power for the duration of the game. You may use it immediately and once per night thereafter.
- Imprison Ball: One of your psychokinetic orbs should be more than enough to hold anybody else here at bay. There won't be any mischief if they're trapped in one of these! If you choose this ability, once per night you may choose another player to trap. If you do, that player will be unable to use any of their abilities during the night.
- Death Beam: The name says it all, really. A straightforward solution to a wide variety of problems. If you choose this ability, once per night you may choose another player. That player will be eliminated at the end of the night.
If you have any questions, please don't hesitate to ask!
--
Namohysip: Alexander
Ability: Oderint Dum Metuant (One-Shot
Strongman)
In theory, you're annoyed to have been yanked into this strange world to be a part of some strange powers' game. You have a kingdom to run, after all, and certain
pressing concerns there to attend to. On the other hand, the waves of fear coming off the other fools brought to this place as they watch their comrades vanish one by one are delightful. And there's a certain satisfaction in being able to immediately deal with anyone who annoys you, in an entirely
direct and
permanent way. Perhaps a little vacation is exactly what you need.
Your connection to shadows is weakened here, but with enough time and concentration you can summon enough of them to properly corrupt another spirit. Once your darkness has invaded your target's spirit, there's no hope for escape; as the shadows grow, they'll consume their host from the inside out, only working faster the more the doomed soul struggles. What a pity the process takes so much out of you. The effects on the target are
delightful.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Altair (Inkedust), Lusamine (Shiny Phantump), Kyros (windskull), and Mewtwo (Equitia). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/QzVsTKE8
But wait. There seems to be someone missing... Weren't you supposed to have five teammates? Pehaps there's someone else with your interests at heart playing innocent amongst the crowd. If only you could reach them; how unfortunate if you were to eliminate them by accident.
Once per night you may choose another player to strike. If you do, they will be eliminated at the end of the night. Once per game you may choose to make a "strong" attack that cannot be blocked, healed, redirected, or otherwise tampered with; the target chosen for such a "strong" attack is guaranteed to be eliminated at night's end.
If you are eliminated from the game, your fellow Mafia will inherit this ability--losing their own ability, if any, in the process--in the following order based on which players survive: windskull, Equitia, Shiny Phantump, Inkedust.
If you have any questions, please don't hesitate to ask!
--
Navarchu: Lance
Ability: Maverick Conviction (
Arsonist)
You know what it's like to be controlled. To be someone's pawn, a plaything, nothing more than a tool. You thought you'd left that behind long ago. And yet here you are, stolen from your home and asked to dance for someone else's amusement.
You aren't going to play their game. The Mafia, the Innocents. They're just acting out the roles thrust on them by whatever force brought you here. Joining with them isn't the way to bring this to an end. The only way to win this is to destroy the game itself. All of it. You don't like to think about what might happen to the other "players"--if they're even real people. Whether or not they are, they seem content enough to go along with this awful "game."
They don't matter. What matters is that you won't let yourself be controlled again.
You are not aligned with the Mafia or with the Innocents. Instead, you win the game if you are the only player remaining. Each night, you may take your choice of one of the following actions:
- Mind Reader: This ability lets you study a character's every tic and habit, ensuring that they will have no way to defend themselves from your attacks. On a night where you use this ability, choose another player without an active Mind Reader on them. That player will have a Mind Reader set over them for the duration of the game unless they are struck by an Extremespeed or have the mark removed by another player's ability.
- Extremespeed: On a night when you choose to use Extremespeed, you will dash from one sleeping target to the next, striking every one that you were able to successfully lay a Mind Reader on so swiftly and brutally that they will neither be able to see it coming nor defend themselves in any way. On a night where you take this action, all players that successfully had a Mind Reader laid on them will be eliminated, and this effect will overcome most standard protections (e.g. they can't be healed by a Doctor, a Bulletproof target won't survive, etc.).
If you have any questions, please don't hesitate to ask!
--
Mellow: Namco
Ability: Shadow Blast (Odd-Night
Vigilante Traitor)
How on earth did you get caught up in this silly little game? You have far more
important things to be doing. Far more
entertaining things as well. The Mafia may have the right idea, eliminating these tedious outsiders, but you hardly want to join their little club. Why bother? You're more than strong enough to bring this "game" to a close all on your own.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. You are aware of which other characters are Mafia-aligned: Alexander (Namohysip), Altair (Inkedust), Lusamine (Shiny Phantump), Kyros (windskull), and Mewtwo (Equitia). However, the other members of the mafia ARE NOT aware of your alignment, and you MAY NOT communicate with them outside of the game thread.
Beginning on Night One and once per odd-numbered night thereafter (Night Three, Night Five, etc.) you may choose another player to attack. If you do, they will be eliminated at the end of the night.
If you have any questions, please don't hesitate to ask!
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Inkedust: Altair
Ability: Siren Song (
Roleblocker)
You've always enjoyed a good shanty, the freedom to bellow at the top of your lungs as you enjoy the wind and waves. In this strange place, though, your song seems to have taken on strange new properties--or perhaps it's not the world, but some power of your new, ghostly body.
Whatever the case, those who hear your song become entranced, unable to do anything but simply wait and listen. Sitting ducks, in other words, and you know the best way to deal with those. It'll be a messy business, but the sooner you finish this game, the sooner Yveltal will have to resurrect you, right?
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Alexander (Namohysip), Lusamine (Shiny Phantump), Kyros (windskull), and Mewtwo (Equitia). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/QzVsTKE8
But wait. There seems to be someone missing... Weren't you supposed to have five teammates? Pehaps there's someone else with your interests at heart playing innocent amongst the crowd. If only you could reach them; how unfortunate if you were to eliminate them by accident.
Once per night you may choose another player to sing to. If you do, they will be too distracted to take any action during the night.
If you have any questions, please don't hesitate to ask!
--
Shiny Phantump: Lusamine
Ability: Wormhole Swap (
Bus Driver)
What a pity that your Ultra Wormholes can't connect you back to your home dimension, for whatever reason. This tedious game isn't worth your time, and the scruffy group that's been brought together to play it is just as distastefu. At least you still
can open Ultra Wormholes here, and far more easily than you could at home; they're quite convenient for moving things from one place to another, and you've got a strong suspicion that in this little "game" what you'll be wanting is to move a lot of things
away from you.
You are aligned with the Mafia and win when Mafia-aligned players make up the majority of remaining players. Your associates are Alexander (Namohysip), Altair (Inkedust), Kyros (windskull), and Mewtwo (Equitia). You may communicate freely with other Mafia-aligned players outside the game thread on the scumchat Discord server: https://discord.gg/QzVsTKE8
But wait. There seems to be someone missing... Weren't you supposed to have five teammates? Pehaps there's someone else with your interests at heart playing innocent amongst the crowd. If only you could reach them; how unfortunate if you were to eliminate them by accident.
Once per night you may choose two other players to swap. If you do, any other night actions that would have targeted the first player target the second player instead, and vice versa.
If you have any questions, please don't hesitate to ask!
--
unrepentantAuthor: Jesse
Ability: Self-Reliant (
Jack of All Trades)
Out on the frontier, as the only one with the power to stand against all the shit the wilds can throw at you, you've had to learn how to fend for yourself. You've had to pick up a bit of everything--telepathy, divination, flameweaving, and even a smidge of healing--and no doubt your human background helped with that. These "Mafia" had better watch their backs; you've had years of experience dealing with just their kind, and they won't even be able to guess how you're going to fuck them up in this here killing game.
You are aligned with the Innocents and win when all non-Innocent players are jailed. Each night you may choose to use up to one of the following abilities:
- Future Sight: Something 'bout this place clouds your proper telepathy. It ain't right, and it ain't comfortable, being blind to what people are thinking. But with enough concentration you can still use your precognitive abilities--enough to catch the odd flash here and there. And that's enough to tell if an apple's going to turn out rotten. On the night you use this ability, choose another player. You will receive a PM indicating that player's alignment.
- Wish: You ain't really a healer, but you give what succor you can. In a desperate situation like this, that has to be enough. On the night you use this ability, choose another player. That player becomes immune to any attempts to eliminate them during that night. But beware--if you and at least one other player heal the same target during the night, that player will be eliminated instead of healed.
- Hypnosis: A sleeping opponent can't make trouble; that's basic stuff. Nighttime's supposed to be for sleeping, ain't it? How 'bout y'all actually sleep? On the night you use this ability, choose another player. Any actions that player attempts to take during the night will fail.
- Mystical Fire: There's some outlaws don't understand nothing but force. It ain't a pleasant business, but sometimes all you can do is put a rabid dog down, and if it comes to that, you won't hesitate for a second. On the night you use this ability, choose another player. That player will be eliminated.
After you've used an ability once, you won't be able to use it again for the remainder of the game.
If you have any questions, please don't hesitate to ask!
--
Chibi Pika: Lexx
Ability: Network Probe (
Cop)
A lot of people around here sure are getting worked up, rushing around, shooting each other, that sort of thing. It's really all too much effort. Much smarter to hang back and do a bit of poking around before flinging accusations everywhere. These "Mafia" obviously haven't invested much in securing their communications; just a little light hacking, and you'll have their identities in no time.
You are aligned with the Innocents and win when all non-Innocent players are jailed. Once per night you may choose another player to probe. At the end of the night you will receive a PM disclosing that player's alignment.
If you have any questions, please don't hesitate to ask!
--
Dragonfree: Dave
Ability: Reluctant Avenger (Custom:
Tracker or Weak
Hider)
Another one of these games? Lovely. Another great oppportunity to dance for some sadistic assholes' amusement. Why even bother? It's not going to change anything anyway. Whether you win or lose or even fucking "die" here, you'll probably just end up back here, ready to go through this all over again. At this point, the only winning move is not to play and give them the satisfaction of watching you enage with their stupid "game."
Of course, pointless isn't the same as
not real, and some of the people who've gotten dragged into this... Goddammit. You're fucking tired of losing people. You don't know most of the ones who've been brought here, hell, you don't even
like most of them, but you're tired of watching people fucking
disappear. Maybe if you can do something to help stop this, you can at least spare them the
You are aligned with the Innocents and win when all non-Innocent players are jailed. At the outset of the game, you have no night action. During Night Zero, select one other player. In the first night phase after that player is eliminated, you will be prompted to choose one of the abilities below, which will serve as your power for the duration of the game. You may use it immediately and once per night thereafter.
- Odor Sleuth: What the fuck? You aren't a fucking Poochyena here. You can't "sniff out" the bad guys. Even if sometimes you feel like you get a faint sense of where people are or where they're going, it's not the same at all. One thing's for fucking sure, you aren't playing puppy for whatever twisted bastards are running this horrorshow. If you choose this ability, once per night you may choose another player to tail. If you do, at the end of the night you will be informed what player(s), if any, they targeted with an ability during the night.
- Run Away: As you seem adept at letting other people take bullets for y--wait. What the fuck? Who the fuck wrote this? Do you think this is fucking funny? You're all fucking sick. If you choose this ability, once per night you may choose another player to visit. If you do, any actions targeting you during the night will fail. However, if your target would be eliminated by a killing power during that night, you will be eliminated along with them. You should also be careful of who you choose to drop in on--no doubt the Mafia won't appreciate a visit and will make sure you know it. If the player you target with this action is aligned with the Mafia, you will be eliminated at the end of the night.
If you have any questions, please don't hesitate to ask!
--
elyvorg: Tefiren
Ability: Unkillable (One-Shot
Bulletproof)
Oh? Another one of Their games? Finally! Hopefully it'll be better than the last one. That was
too easy! They hardly put up any fight at all!
They must have been thinking the same thing, because it seems They've sealed off your tricks somehow. You can still fly, you can still attack, but something feels... missing. Somehow your tricks aren't as special as they once were. They must be afraid of all the things you can do.
Even better! It's no fun to win when you outmatch Them so clearly anyway. And losing your tricks isn't about to slow you down. You've been playing Their games all your life; you know Them too well to be caught off-guard by their attacks, even without tricks to keep you safe. Let's just see Them try to get you this time!
You are aligned with the Innocents and win when all non-Innocent players are jailed. Once per game, if you would be eliminated during the night, you will survive instead. You will be informed when this ability has been activated, but not why or by whom.
If you have any questions, please don't hesitate to ask!
--
HelloYellow17: Wes
Ability: Reluctant Protector (Custom:
Doctor or
Firefighter)
You don't want to be here. You have your own life to look after, your own plans--how do you keep getting pulled in to deal with other people's problems? It's like the universe has it out for you or something.
And it's not like you care about these people anyway. You don't know them, and you don't
want to know them, either.
But watching them get picked off one by one, seeing how scared they are, the Pokémon and even the humans--look, you still don't care about them, okay? But it makes sense to stop the Mafia from bumping any more of them off. As much as it sucks, they might be your ticket out of here. So if that means you have to help some of them out a bit, whatever. As long as it means you can finally go home.
You are aligned with the Innocents and win when all non-Innocent players are jailed. You have no ability to use on either Night Zero or Night One. However, on Night Two, you will be prompted to choose one of the following options to use that night and to serve as your ability for the duration of the game:
- Item: You're a trainer, after all; of course you brought a decent stock of potions. They work great on Pokémon, and who knows, in a weird place like this, maybe on other things, too. If someone's about to die otherwise, whatever, you can spot them a Potion. Only thing you're not sure of is if there will be any weird interactions with other forms of healing... If you choose this ability, once per night you may choose another player to heal. If you do, that player will be immune to any attempts to eliminate them during that night. But beware--if you and at least one other Doctor target the same player during the Night, that player will be eliminated instead of healed.
- Call: You have all too much experience with what can happen when some evil group's been messing with a Pokémon's (or human's?) head. You don't want to see anybody subject to that kind of awful violation--it'd get in the way of your escape plan, right? If you choose this ability, once per night you may choose another player to purify. If that player had previously been marked by psychic interference, that mark will be eliminated; if anyone tries to use the psychic mark to attack them on the same night you target them with this ability, you will prevent them from being eliminated in addition to removing the mark.
If you have any questions, please don't hesitate to ask!