Flyg0n
Flygon connoisseur
- Pronouns
- She/her
- Partners
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Welcome to Keys to the Kingdom RP!
What is it?
Keys to the Kingdom; KtK; is an experimental RP campaign meant to channel the energy of raid dens from mainline pokemon. Instead of either one “short”(lol) isolated campaign like AQ, or a longform campaign going for a year+ like Blacklight, KtK is meant to be a series of loosely related missions run periodically throughout the year, but much shorter in length (about two to three weeks each) and scattered about with breaks between. Essentially, isolated “missions” ran from a sort of ‘Hub’.
Players will only need to commit to a single mission at a time, as they are able to or interested. Also, the missions are intentionally fairly disconnected in nature, so missing a few won’t necessarily mean ‘falling behind’. It’s meant to be decently light on any overarching story elements and instead be episodic. Each mission will have a slightly different flavor and premise. This means it's very flexible for players both old and new, and hopefully a little more on the casual side for people not looking for a long committment.
In-universe, the concept is that the pokemon Klefki, keeper of the Key Realm, needs the help of some amiable spirits! The Key Realm (as AQ players may remember), is a space between a world’s reality that has doors leading to various special domains each belonging to a mythical or legendary pokemon in the world of this setting, gardr (earth). There use to be a short about this but its hard to find. You can read about it here.
However, a mysterious aura has recently corrupted the domains and the inhabitants. Klefki needs help to destroy the corruption and free the legends and mythicals. This involves getting summoned and going to each domain to free the legend.
Over a 1-3 week span of time, players will engage in a short, guided RP mission run by me, with a small climax near the end, in which they will hopefully be able to rescue the corrupted legend. This may require solving a puzzle, engaging in RP combat, or other roleplay scenarios unique to each mission. In the rare event players are unable to win, it will still be possible to ‘rerun’ the mission (although I don’t foresee this as being necessary, just an optional fail clause).
After the mission is complete, there would be an optional cooldown RP time, where characters can hang out and say their final goodbyes before returning to their respective worlds.
In-universe, Klefki and Terapagos can only keep ‘interlopers’ in this timeline/reality for a limited time period, so if players can’t accomplish a goal they may get sent back! Don’t worry though, they can get resummoned in a bit.
(This is to give me and players a meta reason for short missions and/or meta reasons to leave)
Missions will vary and may have interesting special conditions. Expect things like being turned into a pokemon, a human, trainer only, pokemon only, bodyswap,etc and so forth, depending on the scenario. Players can also change characters between missions if they want to try someone new and explore different relationships! I intend to make broad details of a mission clear beforehand so players can choose a character they think would be most fun.
I hope this format will allow me and players the needed downtime and RP time to have lots of fun and explore various scenarios in a lowkey way.
Please read the following Lore, Rules and FAQ carefully! Though I’m happy to answer questions, it makes my job a lil easier to not have to answer things already covered. Of course, if something is ever unclear please do let me know, as I can sometimes be biased/GM-blind!
Who should I bring?
KtK is meant to be flexible and have opportunities for lots of kinds of characters, and who you want to bring may change from mission to mission. There may sometimes be special requirements, such as a human or pokemon or trainer, etc. In such cases, always defer to mission specifics.
However, there are a few general guidelines that will apply to every mission unless otherwise stated:
- No self inserts. Period.
- Character must not be a “child”. They should be able to handle themselves without a parent or guardian. Due to the nature of the pokemon world, this obviously is a bit different than our own world. A character like the mainline humans for example, who are stated to be 10, is fine. Silver, Red, Ash etc are acceptable, as they often travel on their own and deal with crises alone. A regular as-written child however, is not.
Generally, a character should be independent and reasonably self sufficient, capable of acting of their own volition and making decisions - Character should be of reasonable mental fortitude. This doesn’t mean without significant problem or flaw, it simply means they should be able to reasonably handle themselves in a variety of potentially stressing situations without a breakdown or some kind of episode, or disruptive reaction, or outburst (if someone accidentally steps on your characters toe and they try to stab them, thats a no no); and not a literal child
- Characters should not be overly antagonistic or incapable of working in a team. Characters of questionable moral alignment or prickly natures are fine, but characters prone to violence or who would run off from a group, or otherwise disrupt the narrative/situation are not. The nature of the summoning means that characters called should be of decent ability to make an attempt to work together
(of course, spicy interactions and clashes of ideals are great and welcomed!) - Legendaries are permitted in body but will find that in this world, they are only as strong as an average pokemon, and possess only a fraction, if any, of their source material powers, usually in some kind of dampened or reduced form (so Dialga can come, but he can’t control time, but I might consider allowing him to briefly slow it for a second or two during battle).
Legendaries canonically massive in their home universe may experience a size reduction. - Must be from a pokemon universe, whatever that looks like for your canon. Whether it's anime, PMD, games, or something else, they must be sourced from some kind of pokemon setting
- Not an Anthro/gijinka/morph/hybrid/etc (exception to be made likely to allow one of these to be transformed into a pokemon)
Lastly...
[This is a general faq, but expect that mission guidelines may supersede these]
- Is this [human/pokemon] only? Nope! Expect it to vary from mission to mission, and in some cases there may be restrictions. Although frequently it may just be free for all, players choice
- Can I bring a non-canon evolution/regional variant?Yes, if its the following:
- It's within reason (so Typhlosion can’t get a 4th stage, but if you had a regional variant that's fine).
- A unique lateral variant like a crystal Onix
- Locked gender fan evos or forms, like a male Salandit or Kangaskhan.
- It's not OP/immersion breaking (Ash greninja would probably not fly)
- You’re comfortable with some alterations to powers/abilities
- Can I have appearance changes or non-canon appearances?Yes:
- Minor cosmetic changes are fine, such as reasonable color differences or fur patterns
- As above, some kind of region variant is permitted as well
- Reasonable size differences are okay, like a bit bigger than canon Nidoking's 4ft
- Can I bring a fakemon?I don’t recommend it, but you may, with a couple caveats:
- Non-canon powers/moves may be converted to canon moves and abilities
- If they are from a pokemon based setting still (so no digimon/mon hun/spectrobes etc)
- They are an actual character, as opposed to just picking a species for the sake of it
- You are okay with their powers and capabilities looking a little different
- If it's for flavorful purposes, since even a fakemon legendary will be depowered. Thus if you don’t feel comfortable playing a fakemon in this manner, it may be best to pick another
- Can I bring a canon character? Canon characters are welcomed! They may or may not get recognized by characters from canon-compliant worlds, or this world. As long as your goal is not to be narrative centralizing or OP, I don’t mind.
Sorry Aura!Psychic!OP!Edgy!Dark!Ash, but you’re not allowed- On that note though, canon characters possessing abnormal powers may find those powers altered here (such as Sabrina the psychic or Aaron and his aura powers). Please ask me first in such cases!
- What about legendaries?Legendaries are welcomed, as mentioned above! However, some special restrictions apply:
- Legendaries will not be able to have their full power/influence (for example, Dialga cannot control time, though I might allow slowing time for a second or two)
- Gigantic legends in their home canon may have their size reduced
- They may not be significantly stronger than anyone else
- As long as you are comfortable with playing them as less powerful in this world, go ahead! Alternatively you may be able to transform them to a ‘mortal’ body, depending on the mission
- Can I bring a villain/morally questionable character? Only under the following conditions:
- Capable of working within a team in a non-narrative disruptive manner (even if they believe its for their own goals)
- This means they cannot attempt to command control of the narrative, attempt to kidnap, world domination, steal power, etc
- If a mission is specifically villain centric
- If you're comfortable playing your villain in a way where they are a ‘team player’
- Capable of working within a team in a non-narrative disruptive manner (even if they believe its for their own goals)
- But my character is just naturally argumentative/stubborn/harsh/violent/nervous because of [insert reason here]! Then you won’t have been summoned, pick another character! In-universe Klefki is reaching out to ‘amiable souls’ so a crazed axe murderer won’t get summoned, heh.
In this case, amiable means ‘willing to help someone in danger or dire circumstances and work with others’ - I don’t want to change my character's body/species etc! Understandable! Not every mission will require this. Some may be free for all, some may call for specific types, such as only pokemon, only human, etc. If it's not your speed, feel free to wait for another mission, or experiment with something new and try it out!
- Can I bring [insert number here] of extra characters? The number of characters in a mission is dependent on a variety of factors. I may sometimes allow a trainer with their pokemon to bring two but this is narratively different from three PMD-setting main characters being brought. While I do my best to accommodate players, I also will have restrictions sometimes to preserve game and story integrity, and space.
FURTHERMORE, two pokemon per trainer is truly intended for pairs, not as a reason to squeeze one extra guy in. It might be harder than you think to balance three characters, so think long and hard about that - Am I allowed to bring items? No items beyond clothing and jewelry/things worn will come with a character, and any benefits or powers conferred by said items will have no effect here. No bags will come with the player character.
- What if I can’t be available for the entire length of a mission? This is up to your best judgment, but in general if you expect to be away for several days in what is (hopefully) only a two week mission, it may be best to wait for another.
- Is there a minimum post amount? Not exactly (I won’t kick anyone) but I do recommend two per day minimum. The idea is that these will be shorter and lower long term investment, but with a bit more happening each day. If you go several days without a post you will miss events and chances to participate, as I may have to move things along for the sake of other players and time constraints, so you may get left behind
- Can I bring non-pokemon characters? Unfortunately, I will request that per lore of summoning, all characters would be from some kind of pokemon world. Expy’s are fine, but they should have some familiarity and ties with pokemon and the pokemon world
(so if you somehow had a fanfic where a digimon was isekai’d into PMD and then summoned here that's fine, but you can’t have Agumon just show up) - Do I need experience in role plays to participate? Nope! It’ll probably help since you’ll be familiar with the general vibes, but the missions themselves will hopefully be friendly to all levels of players
- How does combat work? Is there a system and math? Not every mission will involve combat, but those that do will vary. Generally, expect creativity and teamwork based combat (akin to AQ’s final fight). This means the fight is mostly turn based flavor combat, not number crunching. More weight is placed on fun combos and working as a team, as opposed to min-maxing.
You will not need any math or knowledge beyond the basics used in the game and/or anime, such as can be found on Bulbapedia (like remembering if a move lowers defense or has a high critical hit ratio, that kind of thing)
DO NOT overthink the whole 4 move thing. Do NOT worry about power or accuracy or stats too much, pick moves that are fun or you want to creatively fuse etc. Sure, a Flamethrower is stronger than an Ember, but don’t start breaking down a Manectric’s Sp Attack vs Attack and using Thunder Fang vs Thunder Bolt depending on the nature. I am NOT giving extra points for that lol, i ain’t keepin track.
Essentially, you will have some time to discuss a move ooc and coordinate briefly, then write your flavor-based turn. Once everyone’s turns are in I’ll write the opponents reaction.- There will be an in-universe way for characters to excuse learning a different move before embarking on a mission so if you feel like your character might change their mind once arriving, thats cool
- What if my character has a special non-canon power? Depending on the nature of the power, it will either be blocked, or I may allow a flavorful variant. For example, if your character had a power to teleport through shadows, they might have a slightly dampened version of that. Please be sure to specify up front and discuss with me about powers, to avoid any kind of unexpected things popping up during battle, which I may choose to not accommodate for balance's sake.
Rules, Etiquette & Lore
All TR and Discord rules apply
The following rules are to be obeyed within reason, and remember the spirit of RP is to have fun! Please be flexible, open, resilient and thoughtful. Be empathetic towards fellow players, act in good faith and be willing to make compromises, and see how things play out.
The following rules are to be obeyed within reason, and remember the spirit of RP is to have fun! Please be flexible, open, resilient and thoughtful. Be empathetic towards fellow players, act in good faith and be willing to make compromises, and see how things play out.
- Respect your fellow roleplayers: This is the first and golden rule of RP. Respect their time and effort, and treat them how you’d like to be treated. This means no attention hogging, no OOC drama, no passive aggressive behavior, and think before you speak (obviously that doesn’t apply to in-character drama, heh).
This also means you should also give others a chance to be the focus of a scene the way they would show the same courtesy to you.- This also includes making a reasonable effort to be timely on replies or at the very least communicate if there's a delay. We all have personal lives and that takes priority but it's important to let folks know so they're not left hanging!
- No overly disruptive antagonistic behavior or in-universe harassment. This goes for behavior of a sexual or violent nature especially. Arguments and disagreements are fine and welcomed, but acts of violence or forcing negative interactions with another character is not permitted. Within reason, no one summoned would be ultimately antagonistic to the group as a whole
(E.g. provoking a fight, hysterical breakdowns, or flirting unwelcomed is forbidden, but two characters naturally having a heated disagreement would be fine, as is two adults flirting if the players don’t mind)
This applies as well to any high emotional outbursts to an excessive degree
{At the sight of the ghost, Xanadu began screaming and crying and blubbering, clinging to the other characters as he wailed in absolute despair} - No godmodding.This means no controlling another character’s reaction, or writing reactions for them or the mods characters. The only exception is if you have discussed beforehand OOC with a roleplayer how a scene will go.
This also means that you should not do anything extreme to another character without specific consent. - No power playing. This means no trying to bring characters who are OP and expecting to solve everything. It is also forbidden to play in such a way where your character has OP powers and perfect knowledge of a situation and never makes mistakes. Nor should you play a character who never gets hit, never takes damage, and/or is never wrong.
This includes behavior such as “But Xanadu could perfectly foresee X’s attack and dodged because of his expert training”/”Xanadu used his super soul reading abilities and immediately saw through Z’s disguise/Xanadu could just tell everything about [player] and knew them so well”
Remember, RP is about exploring a character, and a character being all knowing isn’t very fun for mods or other players to interact with! - No dominating the narrative.Try to be mindful of waiting to give others a chance to post or checking in to see if someone who hasn’t had a chance to participate wants to be involved, and support people when they have a chance in the spotlight! Constantly playing backseat isn't fun for anyone.
- This also includes extremely lengthy posts and writing in long stretches of conversation between only your own characters.
In the same way, if you have an idea for something you’d like to have happen to your character, feel free to ask. I can’t promise I can accommodate but I’ll try.
- This also includes extremely lengthy posts and writing in long stretches of conversation between only your own characters.
- Keep the rating PG-13. TR is a PG-13 server, meaning serverwide rules apply. This means excessive gore and explicit material of a sexual or violent nature should be avoided. Some swearing and such things is fine, or mild flirting/romantic things, as long as both players are fine with it.
- Keep OOC to a minimum or to the discord. In order to preserve the integrity of the campaign, I request that forum posts be primarily IC. If you have OOC comments or reactions, please use the discord channel or the forum thread.
- No drama. This means that IC posts should not be taken personally, as well as speaking to either me or a mod if you have a problem or feel uncomfortable with someone. Keep in mind IC responses =/= reality, and try to not take offense if a reaction is different than you hoped. You can always chat with the player if there’s a particular goal you seek from an interaction.
Also applies in reverse, do not use your character as a way to bully someone IC. If you feel someone’s behavior is inappropriate, please contact a mod - If someone is bothering you OOC please inform a mod; for smaller requests feel free to reach out over discord to the player themselves (do you mind if I hug your character/hit them; can you clarify what your character meant here, etc)
- Practice etiquette for scenes. This means being mindful of ongoing conversations between characters and not interrupting or forcing your character into another characters conversation, unless you check in
- Be sensible. This is not a chaos or haphazard Rp, either in or out of universe. Chaotic, antagonistic or reckless actions can affect the narrative outcome, so be prepared for this. Generally I’ll try to be as clear as possible if anyone is about to do something ill advised though. Remember this is a group effort, so sabotage and disruption for the lols is not permitted.
- When possible, ask the GM about unknown or ambiguous aspects of the lore and setting that are relevant to the scene – don’t make your own calls on how the world works or how a species functions, or a characters story (You character is free to assume of course, just don’t expect them to always be right).
(note: this obviously does not apply to your own characters or their stories, in cases where they retain their natural bodies etc) - GM's word overrules/finality. This just means that due to the fluctuating nature of RP, if aspects of the game change that conflict with what's established, my word will be the final say. I will of course do my best not to have wild unexpected changes to the game or mechanics, but since this is my first time trying a campaign like this, I have no idea how things will go. Please be patient, and I will do the same!
These are not rules so much as soft suggestions that will help you have a good time!
- Save the long posts for big moments! This RP in particular is meant to be pretty short. Not everyone has time to read a mini novel :P so try to save those big epic posts for a special moment. If all your posts are extra long it risks your special moments being overlooked. You don't have to react to everything that happened since you were away, pick one or two important things instead
Also a couple paragraphs does more than you think! Try to emphasize key details instead of filler or summarizing reactions to everything - Communicate with your fellow players! If you might be delayed for awhile, just let folks know
- Light hearted jokes and communication ooc help break up tense interactions in-universe. Friendly dunking on your own character can help avoid any badfeels (‘classic Koa, picking another fight bc he got mad. Forgive him, he’s a silly shonen boy’)
- Keep reaction images to a minimum of about three a post, if at all. They can take up quite a bit of space so use them tastefully!
- Engage with others/the plot when possible. The core of fun RP is collaborating with others! Even if you play a loner, try to find ways to get them into situations, don’t be afraid to be flexible
- Cooperate! In RP it is normal and expected to have characters grow in unexpected ways, or even shift their character in small ways to make the RP aspect more accommodating, like softening an aggressive character slightly, etc
- Compromise: Be willing to concede ground on small things to make the experience better. Accept that maybe your character isn’t the strongest, smartest, coolest, etc. Maybe there’s a fight and you decide to write your super cool OC losing. Or maybe you let someone get the proverbial drop on your character. Don’t think of these as losses! These are just fun adventures.
- Collaborate: Roleplaying is ultimately collaborative storytelling. Work together with others and discuss desires so you can have a fun experience together
If something isn’t listed here, feel free to ask! This is to cover broad basics. Feel free to have anything here as being found out/inferred by the character.
- Language is autotranslated into a universal tongue. Accents are preserved but how they are interpreted may vary from player to player (some may not recognize french = kalosian depending on their source world)
- ;] Don't think about it too hard lol
- KtK’s ‘earth’ is sometimes referred to as gardr or garde
- Summoned characters will be brought and returned as if they never left, via timeline shenanigans (thanks Terapagos!)
- Summoned characters are canonically coming in the body from their own world, save for cases where a transformation happens, however they inherit the properties of native pokemon insofar as aura/move use
- Summoned characters cannot be “killed” here, only snapped back to their timeline
- “Think of your life as a big rubber band. By bringing you here, I’m just stretching it in another direction. But if you let go, whhhp! Back to where you were.”
- For trainer-verse worlds, trainers retain the same bond and degree of understanding between human and pokemon they had at home, unless otherwise stated
- Their ability to interpret another trainer-characters pokemon is dependent on first the universe rules from which they hail, and the other player
- Thus if type specialists can understand pokemon of that type, they would be able to here to a limited degree, unless the player indicates otherwise
- This does not apply to PMD-verse summoned mon, or regular summoned mon, as they speak “english”.
- Memories will refresh upon being resummoned, if they were in a previous KtK mission
- Players may optionally have characters remember other RP things like mafia or AQ
- Humans and pokemon obtaining new bodies will receive instincts on how to use it. Uncomfortableness is to be expected, but they will still be reasonably battle ready and not inept
- In the KtK world, pokemon attune their auras to easily and reflexively call on four moves during combat, with other learned moves taking several seconds to call to use. In combat, only four moves can reliably be called upon during the heat of battle
- However, outside of battle, moves from the pokemons natural movepool are available
- A ‘Move’ is anything that is a Move in the canon games universe. A Move involves channeling inner aura energy into a consistent outward form, and while it can be painful, is not lethal (Sludge Bomb will not dissolve someone, Flamethrower will not turn a Bulbasaur to ashes. It’ll burn a bit tho)
- On gardr, Moves are aura based attacks that are not the same as the act of biting, flying, digging, etc. Thus, a Fearow can still fly without using the move Fly. But Fly the Move is an attack that generates damage in combat via aura
- Thus, a pokemons natural abilities are not the same as a Move (like a Roserades natural poison vs the move Toxic)
- Pokemon and human turned pokemon here will find their auras a bit more flexible and may be able to invoke some kind of power based on their homeworld soul/aura. Thus, an illegal move based on flavor may be permitted, within reason (like a Umbreon using Hypnosis); as well as reasonable ‘illegals’ from the homeworld carrying over
- This is not an excuse to fish around for weird moves, this should be only for flavor/fun! You’re not at a disadvantage if you don’t have weird moves
- That said, pokemon will also find their rough raw power levels end up ssooort of equalized here, in universe, or at least boosted in the case of weaker characters (though actual familiarity with tactics will be up to players).
- Pokemon bodies both native to and summoned to the KtK world have a natural sturdiness and protective aura. Accidental death and maiming during regular combat is not possible here, unless maiming a downed foe or if other extraneous conditions apply
- This doesn’t mean pokemon can’t be injured/experience pain or even be targeted on purpose to be injured; simply that regular sport combat won’t maim
- Humans also retain a high degree of sturdiness, being able to get battered by but not necessarily killed by an attack (but don’t tempt this lol). Think anime sturdiness. Still hurts though.
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