- Partners
-
Alright everyone, this is a big one. Reply to anything that catches your eye.
Boss 1 post-round retrospective
I have a lot of housekeeping that I intend to do for the following things after seeing everything that happened over the course of this boss fight, most of it having to do with game balance. As expected, things to do with the new system are going to change a little. Small game-balancing tweaks as Diyem adjusts to strengthening your characters' bodies.
Announcements:
I am still working on the Story So Far for round 1. For round 2, I am opening the floor to volunteers to handle the Story So Far from here on! Those who volunteer will have to summarize all major and optionally minor events that take place during the week or round, and then provide that to me as a document for me to proof and post, giving credit to you. Volunteers will be awarded 1 BLEC and the equivalent of 1 review's worth of challenges filled out for each week of events covered. This is a rare instance where direct work for Blacklight will count toward points and BLECs. Please contact me first to get approval before working on this, as only one person can cover any given week or round!
By the way, after the time-skip, the move and ability shop will open! With it, you can spend 5 points to learn or relearn any legal Egg, Transfer, Tutor, or TM move! For 10 points, you can also change Abilities. In-universe, there are certain NPCs that are responsible for these changes, and can optionally have a scene with for flavor. Additionally, Support players can reconfigure their Support tree, if desired, for 5 points, as if they were relearning a move. Note that purchasing new Support skills with your new Level does not cost points.
Along with that... The mysterious stones discovered at the impact site, called Useless Lumps, can now be purchased for 10 points, limit 1 per person. Note that you need at least 1 BLEC to unlock this item. These items can be purchased by both Front Line and Support units. When on the Front Line, the Useless Lump can be repeatedly used to inflict 10 fixed damage to an enemy if used as a bludgeoning weapon. As Support, the Useless Lump will be on the Support unit's person during their actions. They have no other effect.
Any further questions or inquiries can be asked here or on the discord as usual, and any major announcements will be posted here!
Boss 1 post-round retrospective
I have a lot of housekeeping that I intend to do for the following things after seeing everything that happened over the course of this boss fight, most of it having to do with game balance. As expected, things to do with the new system are going to change a little. Small game-balancing tweaks as Diyem adjusts to strengthening your characters' bodies.
- While the specifics are not yet hashed out, I intend to buff the Strike and Heal support classes, and possibly modify some of the others slightly. This will overall have a benefit to their impact, and will make them much more useful in the early game.
- Across the board, healing moves have had their stamina costs significantly reduced.
- AoE 50% healing moves such as Wish and Morning Sun have been reduced to 30 stamina.
- Single-target healing moves such as Synthesis have been reduced to 15 stamina.
- Life Dew costs 15 stamina.
- Due to some feedback near the beginning of the fight, all users were given a single "Support" freebie. The system as it had been proposed in the hotfix was that everybody who had been in the Front Lines in one fight would get a single "free Support" action in the next fight, if they were brought down to Support.
The logic behind this is that Front Line players would have spent a lot on items the previous fight, and other hypothetical FL-exclusive expenditures, and would therefore be less willing to spend points on Support if they think they'll need those points for a future Front Line expenditure, and 30 points is significantly more than what most have spent on their item loadouts. Therefore, Support feels like a waste to a Front Line player in Support for a round.
However, after further deliberation, I and the balance team have found that the Support pricing was indeed balanced against item expenditures and other FL-exclusive things, aside from, ironically, the move shop that was just unlocked. Therefore, the freebie system will not be staying for long, if at all. However, I am willing to let you as a community decide when and how it goes.
There will eventually be an upgrade to the shop. There, items will be stronger, but also more expensive. Eventually, being FL will cost more than using a single Support action per round. You gain, at max, 60 points per round, but only spend 30 per fight. The extra 30 could go to savings for double-Support in a future round, or other expenditures. Front Line users may spend more than 30 per fight at some point, depending on what happens and what they buy.
Therefore, Support is overall balanced across the entire campaign, but is relatively more costly in the early rounds. That being said, here are possible solutions, which can be voted on here. It's multi-select: pick all of the options that appeal to you and I will choose the most popular one. No matter what is picked, Support freebies in general will go away when the shop gets its first upgrade, at the latest. With that in mind, here are the options until then:- Keep things as they are until the first shop upgrade. This means that any Front Line player will get a Support freebie every time they go from FL to Support round-to-round.
- Make freebies instead be "half-off" on the first Support, such that it will cost 15 instead of 30.
- Let everyone keep the freebies they currently have, but grant no more.
- Set all players to having 1 freebie now, and then grant no more.
- Get rid of freebies entirely, now, rather than waiting.
- I'll be keeping this poll up for 24 hours before making a decision.
Announcements:
I am still working on the Story So Far for round 1. For round 2, I am opening the floor to volunteers to handle the Story So Far from here on! Those who volunteer will have to summarize all major and optionally minor events that take place during the week or round, and then provide that to me as a document for me to proof and post, giving credit to you. Volunteers will be awarded 1 BLEC and the equivalent of 1 review's worth of challenges filled out for each week of events covered. This is a rare instance where direct work for Blacklight will count toward points and BLECs. Please contact me first to get approval before working on this, as only one person can cover any given week or round!
By the way, after the time-skip, the move and ability shop will open! With it, you can spend 5 points to learn or relearn any legal Egg, Transfer, Tutor, or TM move! For 10 points, you can also change Abilities. In-universe, there are certain NPCs that are responsible for these changes, and can optionally have a scene with for flavor. Additionally, Support players can reconfigure their Support tree, if desired, for 5 points, as if they were relearning a move. Note that purchasing new Support skills with your new Level does not cost points.
Along with that... The mysterious stones discovered at the impact site, called Useless Lumps, can now be purchased for 10 points, limit 1 per person. Note that you need at least 1 BLEC to unlock this item. These items can be purchased by both Front Line and Support units. When on the Front Line, the Useless Lump can be repeatedly used to inflict 10 fixed damage to an enemy if used as a bludgeoning weapon. As Support, the Useless Lump will be on the Support unit's person during their actions. They have no other effect.
Any further questions or inquiries can be asked here or on the discord as usual, and any major announcements will be posted here!
Last edited: