• Welcome to Thousand Roads! You're welcome to view discussions or read our stories without registering, but you'll need an account to join in our events, interact with other members, or post one of your own fics. Why not become a member of our community? We'd love to have you!

    Join now!

Search results

  1. Namohysip

    Pokémon Pokemon Mystery Dungeon: Hands of Creation
    Threadmarks: Chapter 178 - World's History

    Chapter 178 – World’s History Owen sat in the back of the room, arms and legs crossed, with his tail curled around. The flame sat ahead of him like a campfire. From it, with some fiery conjurations, Owen created a projection to help illustrate his history. It started with an outline of an...
  2. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-17

    There it is. The answer, or at least, the first glimmer of the answer. Despite being so dark, it was a light to your forgotten past. Perhaps... you could work with some of this. Still, it doesn't comfort you. this person possessing Millie... this Dark Matter. You do recall some of it as...
  3. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-16

    You can still sense Weavile's uncertainty. He wants to leave, but ultimately, you are in control. You can only feel some of his impulses. For something like this... No. You must press on. "I know you want to leave, but I need to know more. I have to understand what's happening. I promise we'll...
  4. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-15

    "Not one for intrusive thoughts, Weavile? Hah. Relax - just because I feel the urge to Claim doesn't mean I'll act on it." As tempting as it is, you knew that getting Druddiugon now would probably bite you later... maybe. He was certainly a lot stronger... No, no. Weavile is your ally, for...
  5. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-14

    "Thanks for your help! Just a little bit more..." You shout this over to N just as Druddigon comes rushing your way. You already know your plan. Moves are hard, but you have a Seed to help against him. Your movements are hampered, yet you muster the strength to toss a Stun Seed from Weavile's...
  6. Namohysip

    Pokémon Pokemon Mystery Dungeon: Hands of Creation
    Threadmarks: Chapter 177 - Negative Empathy

    Chapter 177 – Negative Empathy Aramé, Zena, and Nate flew over the southern fields of Kilo. On Zena’s back was Mu, while Aramé withdrew Ire into her Orb’s realm. Atop Nate’s back—the shadowy, many-eyed leviathan—was Owen, completely out cold and spasming. Zena worried about him, but… Well, it...
  7. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-13

    Your Enervation pattern has been working well so far. Druddigon is fast, but not unmanageably. Once he's staggered again, you make a rush for him and dodge one of his Dragon Claw attacks, seeing it coming from far away. Then, you tap into one of your tricks, mentally speaking with Weavile to...
  8. Namohysip

    [Discussion] You Are a Rock

    You're not sure generally what happens, but you have to possess a living body in order for Harvest to work, and Weavile seems to think that there's no leaving you now. Leaving the body behind will kill Weavile for good -- but his soul will probably still linger with you.
  9. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-12

    With most of what Marshtomp had done to you no longer lingering, you focus on Druddigon again. You shoot more enervating energy at Druddigon--and while it seems to work, Druddigon seems to be a lot more resistant to it than others. Perhaps stronger foes are not debilitated as easily, or as...
  10. Namohysip

    Pokémon Pokemon Mystery Dungeon: Hands of Creation

    Thanks for the review, Makuro! Glad you enjoyed this chapter. It's definitely when things really get kicking off for the story. The Orbs, when you think about it, are very disturbing in what they can do and what effects they would have in the wrong hands, one way or another. Haunting is a very...
  11. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-11

    You know that no matter what you do, you have to take Marshtomp out and subdue him. Even though you feel Weavile is distracted by something, and perhaps you could have killed Marshtomp right then... you don't want to. You want to respect your host's wishes for the time being. You wonder if...
  12. Namohysip

    Pokémon Pokemon Mystery Dungeon: Hands of Creation
    Threadmarks: Final Special Episode - The Thousand-Year Plan

    Thanks for reading, Blackjack! Like the little theories you have going on. Now, moving to a landmark chapter... Final Special Episode ~ The Thousand-Year Plan Nothing was left to chance. From behind the veil of the Worldcore, Owen took hold of the ‘Hand of Fate,’ feeble as it was, and tried...
  13. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-10

    Marshtomp catches up to you quickly. You make quick work of finding your footing, glancing back to see that N is going up to the police and asking something. "Go in there, it's safe!" the police say, pointing at the restaurant. The title looks familiar. Did Millie mention it in passing? Maybe...
  14. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-9

    Cornered. You know that much. And the best way to get rid of that would be to clear a path. But more than that, perhaps you can also take Marshtomp down while Druddigon is away--you think Druddigon is stronger. Marshtomp would surely go down faster. Just as they get close, you toss your Warp...
  15. Namohysip

    [Discussion] You Are a Rock

    Pokemon of this world follow four moves that they can actively call upon, but like in Legends Arceus, they can 'swap out' which ones they can readily bring about. However, you have to learn those moves yourself. If a host is uncooperative, you may simply not know what they had channeled. Night...
  16. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-8

    Night Slash. That's a thing Weavile know a lot about, right? You heard about it from... somewhere. Yeah. Weavile know Night Slash. That is their thing. You flex your claws and wait for an opportunity. You channel Dark energy in your claws... Any seconds now... aaany second now... "Why are you...
  17. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-7

    A direct strike seemed like a bad idea right at the start. With Arcanine lunging right for you, it seemed like the best time to go for something weakening. You point at Arcanine and shoot a mysterious beam from your claws. You sense a hint of disgust from Weavile, but he does nothing to stop...
  18. Namohysip

    [Discussion] You Are a Rock

    You have the same kinds of attacks, though you do not know just yet how they will interact with Weavile's body specifically. You also will want to take into account Arcanine's unknown Defense value, which will reduce the damage you deal.
  19. Namohysip

    [CYOA] You Are a Rock
    Threadmarks: Post 2-6

    "I think the Amber Knights may be this way," you say to N, steering clear of Druddigon for now. "Perhaps they can help us." N eyes Druddigon with uncertainty, but relents and follows you. The Pidove glares, but has enough sense not to attack both of you. It would likely do very little. "The...
  20. Namohysip

    Fifth Anniversary Banner Collab

    Here's one for me! This is the only image I could find that was appropriately full-body and a png with no background, but I think it's very fitting.
Top Bottom