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Pokémon Pokémon Mystery Dungeon: Reflections in Amaranthine Steel

zion of arcadia

too much of my own quietness is with me
Pronouns
she/her
Partners
  1. marowak-alola
Pick clean the bones of Pokémon caught in the sea or stream.

Thank them for the meals they provide, and pick their bones clean.

When the bones are as clean as can be, set them free in the water from which they came.

The Pokémon will return, fully fleshed, and it begins anew.


The magician arrived on the fifth day.

Some said there were only two types of stories: one where a person went on a journey, one where a stranger came to town. The town in question was called Cottonshire, closer to a provincial village, with sod houses and dark burrows tunneled into the cradle of the surrounding moors. When dawn had not yet quite touched the thick, dew-crystalled grass, and soft wind breathed through the heath and the harebells, the quiet slumber of dreamers beneath still earth could almost be felt, a subtle vibration.

The grass was baby blue in color, thick-rooted prairie grass. Once night fell, it would glow phosphorus like bioluminescent creatures hovering upon the surface tension of the sea. It was called The Plains That Never Slept, yet the grass was a blanket that beckoned and whispered: Lie in me. Open, slowly, to me, to a legion of blades made tender and supple-sweet. Forget your worries for a time.

Two pokémon were indulging in just that, on the outskirts of Cottonshire. They lounged about the curve of a gently sloping hill, briefly freed from trouble, the oft-taut lines of their frames slack. Beside them a brace of gutted turkeys hung swaying from a spit, blood creasing the cavity along their bellies as they air-dried in the light of dawn. A pouch full of heart, liver and gizzard had been tucked into the cool shade of shallow earth and rock piles, underneath the spit. Occasionally the two pokémon would glance over at the turkeys, assure themselves that none had been stolen, before returning to their repose.

They were a study in contrasts:

One was squat and leathery, skin the color of dusk. Burns decorated her muzzle, flaps of puckered scars conjoined upon a curiously shaped face, as though it had been squashed flat. In her lidded gray eyes gleamed moonflame, the tide pulled loose. On her back was an unstrung bow, forged from the antler of a twenty-tine spring sawsbuck. It was meticulously curled, layered, glued; bent and shaped and molded into the hybrid wood-bone composite bow. She puffed contentedly on a hawkbill pipe, smoke spirals curling upward where the blue dome of the heavens met the blue dome of the earth.

The other pokémon was a tall, slender humanoid figure of greens and whites. Their forearms had been replaced with iron prosthetics, curved blades painted red to match the spike in their chest. The gallade was focused on the marowak skull situated in their lap. Ink dripped off the tip of their right arm, and they traced long waves of dark red upon it, the waves accompanied by dotted patterns against the grain of the bone. They were entirely absorbed in their work, as though nothing existed beyond it. Just a gallade, an inkstained blade, a half-painted skull.

When they spoke, it was in a solemn contralto, eyes still fixated on their task: "Wanderer. Hark, strangers approach."

Wanderer the dusk-skinned marowak stirred. She had begun to doze, to drift and swoop in the seams of waking dreams, that inbetween where reality and fantasy blurred, became one, lulled by the serene dawn and the comfort of charcoal settling in her lungs—but now she heard the faint rattle of a loose wheel, heard distant calls from some unseen creature.

She straightened and belched, lowering the pipe with more than a tinge of regret. Smoke unfurled around her, dark and black and tar-like, the eyes of an otherworldly being—watching, ever watching—caught within the ash-stricken clouds, but she waved the smoke away and they were only a past flicker. Wanderer reached for the skull situated upon the gallade's lap. The gallade spoke:

"The mind treads incomplete paths. You are lost in the dark."

"Keep saying that, Sticks, and eventually you're gonna hurt my feelings."

Their name was Rowan, not Sticks, but they chose not to remark upon it. Wanderer took the skull and Rowan let her, reluctance obvious in the downward curve dominating their face. They were the sort to smile rarely but also rarely frown, facial expressions almost an unknown concept, reactions stilted and opaque as a result.

The skull molded to Wanderer's skin once she slipped it on, sealed off at the neck. It remembered always those who wore it. Memories were a house, bones the base, a ghost choir nestled in marrow's dense webwork. Legends, and rumors, myths forged from recollection—what was true, what was false—that she made of herself. And, even worse, of others. The skull of a lover lost, from which smatterings of stars in the crypts of kings rose, affixed with a plaque that read, TO FALL ON YOUR KNEES IS SURRENDER.

On the other side of the hill snaked a gravel trail, meandering its way toward Cottonshire. Wanderer and Rowan collected their spoils and crept around the ridge, settled low in the grass to observe these new arrivals. They did not wait long.

The carriage was a tottering amalgamation of scrap wood and patchwork linens. Pots and pans hung outside its frame, clanging like corrupted wind chimes, and a trailer attached to the back dragged along hunks of plated steel riveted together to form a cylinder. It was a hodgepodge collection of treasure and junk in equal measure, the peddler's hoard, and astride it all sat a clefable.

They had a portly shape and pleasant pastel coloration, the golden ring in their left ear yellow like a city lamp at night. But there was a solemnity to their black gaze, eyes narrowed in concentration as they poured over a manuscript while the drampa harnessed to their carriage worked against the strain. The drampa emitted the loud noises Wanderer and Rowan had heard earlier, labored pants and guffs that echoed ungainly through the elegant moors.

Their movements were equally inelegant, a sort of stumbling shuffle that caused the carriage to shudder and judder along the path, amplifying every bump, at constant risk of toppling over. And yet it never did, and the clefable showed no concern that it ever would, aside from reaching out to brace against the railing after a particularly ornery lurch. It also meant they moved at a rate some might generously describe as deliberate.

Wanderer, having determined the duo not a threat, stood and revealed herself. She ignored Rowan's muted dismay and slid down the ridge to wait before the oncoming carriage. The drampa spotted her first but reacted slowly, several full seconds required for the mind to comprehend what the eyes understood. He did stop, eventually, although Wanderer had to step backward several paces to avoid being trampled underfoot by the drampa's crawling cloud-shaped appendages.

"Ah, what's this? A helpful traveler? Or perhaps some vile ruffian, come to rob us of our wares?" asked the clefable, his voice light and smooth. It recalled the image of a struck bell, clear and pure in its peal of sound, rigid in its patterns. His gaze remained fixed on the manuscript.

"Helpful, I'd hope. Not many strangers come this way—are you lost?" Wanderer asked. "Call me Wanderer. This here is Rowan."

Rowan silently joined them, the brace of turkeys slung over their shoulder, attached to the joint of their arm with twine. The drampa shifted his doleful yellow eyes to gawk at the turkeys, a low whine coming from his throat.

"Don't be crass, Grimble!" called the clefable. "If I understand this map correctly, we're near civilization. No doubt we'll be able to resupply there."

"Sorry," Grimble rumbled, the bass of his voice a tremor deep in the sternum.

"Don't mention it. And it's true," Wanderer said. "Matter of fact, you're on top of it already. Welcome to Cottonshire."

"Indeed? Marvelous! Oh, but I forget myself. I'm Altair and this is Grimble. And Skygge is, ah, Skygge! Don't be shy, now! C'mon out and say hello!"

There was a faint prickle on Wanderer's skin. She tensed, as did Rowan, taken by surprise as a third presence revealed herself. Two angular red eyes and a broad grin emerged from the carriage's shadow, a swirling chiaroscuro miasma of ill intent, malice so overt it pierced them like an ice shard through the breast. Wanderer was already reaching for her bow and quiver, Rowan sliding into an aggressive stance, when the presence vanished—gone as swiftly as it came.

"Ah, well. Skygge is an excellent bodyguard, but her skills as a conversationalist leave much to be desired," Altair said, unperturbed.

Wanderer and Rowan looked at each other, wary. Grimble the drampa continued to watch them, thick brows lifted in surprise and a vague sort of amusement, the sort he seemed to want to invite them to share. It was such an open, earnest expression that both Wanderer and Rowan relaxed, set at ease. Altair continued to prattle on, oblivious to the exchange.

"Now that the pleasantries are out of the way, I don't suppose you could lead us to the appropriate entrance? We've journeyed long and far, and could use food, rest, shelter, new company. Good company! That's very important."

Wanderer thought about it. Then she shrugged.

"Yeah, sure. No problem." The pouch full of organs was tied around her waist; she removed a piece of liver, slimy and glistening salmon colored in the morning light, and held it up. "Here. A gift, goodwill, if you wish."

Grimble fixated on the liver as soon as it emerged from the pouch, large nostrils flaring at its pungent scent. He started to nod, paused, then twisted his long, serpentine neck to glance back at Altair. Altair was focused once more on his manuscript, but waved a claw flippantly in acceptance.

"Good, good. Do as you like. And if you want a lift, you're more than welcome to it. Your friend is a tad large though, will probably have to ride in the back."

"I can walk," Rowan said.

Meanwhile, Wanderer tossed the liver at Grimble. He watched it smack the bridge of his snout and fall to ground, round pink eyes glimmering. Then, after careful consideration, Grimble lowered his head and snarfed up the liver, noisily chewing and gnashing and grumbling his contentment. Specks of spittle flew from Grimble's maw, catching in his beard and upon anyone in a nearby radius. Wanderer decided to retreat and take Altair up on his offer.

She circled around to the carriage's broadside, which had a step leading to its interior. However, the interior was crammed full of an assortment of useless trinkets. Wanderer could make out the silhouette of a sundial propped at an awkward angle and what seemed to be half of a couch, alongside various knicknacks, before she neatly pivoted to haul herself up to the driver's seat, a hardwood bench, alongside Altair. Huffing and puffing, she settled down left of him, taking out her hawkbill pipe and inhaling more charcoal.

Altair clicked his tongue and, after several seconds, Grimble jolted forward. Their stately pace meant Rowan barely had to break stride to remain even alongside the group, a solemn sentinel, their wine-red eyes fixed on the horizon, ever onward. If Wanderer concentrated, she could catch a dim awareness of Skygge, hidden malevolent in the shade of creation.

"Bit unusual to have a pokémon do grunt work for you," Wanderer commented, needing a distraction. "You couldn't have just bought a couple beasties or something?"

"Have you heard the story of a magikarp who swam alongside a goldfish? When he looked the goldfish in the eye, do you know what he saw reflected back at him?"

Wander had in fact heard the story before. "Nothing."

"Very good." Altair giggled, another bright peal, and peered at her with the lower half of his face masked by the manuscript. "The real reason, though, is that an animal would not answer my questions. I do so love to have questions answered. Isn't that right, Grimble?"

"Mmhmm." Grimble was still chewing on the liver, regurgitating it like cud and then swallowing again, only to spit it back up. After a moment he spoke, words muffled: "The pay is good."

"That too!"

"I see. You'll be disappointed if you've come to Cottonshire for some sort of symposium, you know."

Altair laughed again. "Well, aren't you well-informed? But not to worry, it's nothing so stuffy. I care about magic. What's an unusual marowak like yourself doing out here in the middle of nowhere, anyway?"

Wanderer yawned. The sun was rising higher in the sky and she was beginning to drowse again. "Name says it all, really. But I've been here before, a long time ago. It was different then. There were mienfoo, an elderly mienshao: Luang, He that Slew Buluramba the Terrible, the Great Red Gyarados. I met him in the twilight of his life, and he chose not to dwindle."

That's a lie. Rowan's voice in their heads was deeper, more overtly masculine. Both started with surprise.

"And that is rude," Wanderer said once she recovered. "Besides, some of it is true. The parts that matter."

Rowan continued to stride forward, taking the right path as they came to a fork in the road, the turkeys swaying over their shoulder. The eyes of the dead birds stared vacantly back at the carriage. Grimble followed Rowan without comment.

"What an odd fellow."

"They," Wanderer said, stressing the word, "are a good, loyal friend. We've been out hunting most of the night and Rowan is tired. As am I."

Altair's mouth remained hidden by the manuscript, but she had the sense he was smiling, lilting toward a smirk. However, he said nothing in response. Wanderer blew out a smoke ring and watched it spiral up into the clear blue sky. It wavered then dissipated, naught but traces of the scent of faded charcoal left behind. They continued on their way.

Softly rolling hills became smaller, more misshapen, flat-topped and shaggy with straw. Dark mouths into them faced outward, toward the road, the occasional bright gleam of myriad eyes seen from within. Dandelions sprouted atop the blue roofs of the sod homes, yellow dollops upturned toward the sun. They would soon whiten and scatter; young eldegoss and whimsicott would drift with the seeds like windswept snow, to leave Cottonshire—seek new sights, new sounds, new smells, new worlds. Locals called it the summer blizzard.

The path before them opened, marked by a stone tablet inscribed with footprint symbols. It meant, roughly: WELCOME TO THE CENTER OF COTTONSHIRE. The space plateaued, broadened and flattened, surrounded by more densely clustered sod houses built into the surrounding hills.

They had entered the town square. A leavanny was already outside his home, weaving silk and cotton together on a loom, the hybrid textile a Cottonshire staple, his green leaf-shaped limbs plucking at the loom much like a musician might pluck an instrument. He nodded at Rowan as they strode past—who offered a stiff salute in return—his inquisitive gaze locked on the carriage and its newcomers.

Wanderer pointed at him. "That's Chester. Might as well be in charge. Any questions you have, he can answer."

"Oh, most excellent! Did you hear that, Grimble? You can stop now!" Altair folded his manuscript into a square, precise in how he lined the edges perfectly together, the creases pinched together by two of the three fingers on his left hand. He tucked it into the bag cinched around his broad pink belly.

They were already past Chester when Grimble decided to halt, even further when he actually halted. Then he awkwardly tried to back up, the entire apparatus groaning protest, only to be assured by both Altair and Wanderer that no, truly, that was unnecessary, they could walk the rest of the way. At least Grimble had finished the liver.

Wanderer yawned again, skull helmet split in two to reveal a dark mouth and pink tongue. Small, neat fangs poked out from under the curve of bone. She leaned over the carriage's edge to call out, "Oi, Sticks! I'm gonna hit the hay. Want me to bring the game to Brekken first?"

"I'll take care of it. Rest well, Wanderer." Rowan was already striding away, toward the orange glow of a hearth on the opposite end of the town square.

While dismounting from the carriage, one of the steps loosened and Wanderer lost her footing. She fell to the ground with a heavy thump and lay there, winded, then pushed herself upright, muttering curses under her breath. Altair lightly skipped down to join her, almost seeming to float upon the air. He tutted.

"Oh dear. Are you all right?"

"Just pechy." But she took his outstretched hand and let him haul her back on her feet. Wanderer dusted herself off, checking her bow remained in pristine condition—it had survived the tumble without a scratch, though her tail ached with a bone-deep weariness—then nodded curtly at Altair. "Later."

"Sweet dreams!"

Altair was already turning away to assist Grimble with his harness. Wanderer took in the strange sight one last time, the dragon and his fairy retainer, the carriage and the curious cargo it brought with it, inscrutable, then began to walk home. Her abode was far from the town square, almost on its outskirts; a lone vacant sod hut shared between her and Rowan, they were welcome to it provided they pitched in around town as needed.

The interior was warm and dim, smelling of dried soil. Wanderer headed further inside, shying from the light spilling through the entrance, to where her nest awaited her. First, Wanderer took off the bow and quiver, carefully set them aside. Next, the bone helmet was removed, placed beside the hay bed. Finally, one of the turkey hearts was withdrawn from the pouch.

Wanderer buried the pouch again in the shallow earth. She settled into bed, curled in a thatch of hay around her food, an organ the size of a walnut that she worried at, as though nursing a secret. It tasted rich and thick and gamey and she swallowed the rest whole, propriety forgotten. Sounds of gnashing and squelching filled the darkness—briefly, Wanderer too became a wild thing.


Wanderer awoke from a dream where flower buds burst out hollowed skulls, winding through cracks of anguished marrow to seize and clutch and penetrate. The ague of the skeleton, secrets caught between dried ribs. She framed them as a portrait, carried them out to rest in the shade of the mountain range.

She was not alone. A jagged crescent smile peered through the darkness, ivory piano keys stripped of music. The gengar was here. Wanderer fumbled for her helmet and jammed it on, wary. With it came a sense of stability, of emotions filtered and brought under control.

"What do you want?" she asked.

"I know what you are." Skygge spoke the language of spirits, those that had glimpsed beyond, voice sibilant like sand falling down a flight of concrete stairs. "You are the Eternal Flame, the dusk-skinned marowak that stole a chandelure's wick. Incapable of death, a vagabond cursed to roam the countryside for all eternity. I know you."

"If only you knew your manners half as well." Wanderer reached for her bow now. A blanket slid from her shoulders, undoubtedly placed there by Rowan. "Did no one teach you not to barge into rooms while ladies are sleeping?"

Skygge's form was almost indistinguishable from the night, despite the phosphorescent echo at the entrance. She was but a burning pair of eyes and a looming grin. Wanderer was tumbling down into that grin—dropping through a soundless tunnel toward the Graveyard, a pit of sorrow and buried memories. Skygge would have let her fall, she realized, down and down toward poisonous muck and tapeworms. No one could have been more disinterested; no one could have been more alien, alien to the core.

Then Skygge spoke again, or rather laughed, and the spell broke. She broke it not out of kindness, but because of her cold pleasure in knowing what she knew about Wanderer. Skygge saw the cracks in her bone helmet, saw the regrets that festered like dust and lice there.

Skygge chuckled, low and hoarse. She said, "Altair knows more than he says. It may be of interest to you."

Wanderer paused in the act of stringing her bow. A blink, and Skygge was gone; Wanderer was alone once more.

"Fucking ghosts," she muttered.

After several fruitless minutes spent searching for her hawkbill pipe, Wanderer gave up and headed outside. It was evening, the sun set, moon and stars peeking in and out behind sullen clouds. The air tasted thick with the promise of rain and the hills were alive with lights, as though the aurora borealis had been brought down to mantle the earth.

Wanderer held out a hand, absentminded, aquamarine light flecked with purple reflecting patterns on her leathery skin. It was almost like being underwater, distorted rays of the sun streaming through from above. Twin motes of blue flame came to life in her palm, warm and smooth there, and rose upward in slow revolutions. Every so often, the glimpses of whimsy and wonder in the aftermath of darkness caught Wanderer off guard.

She turned away with a sigh and made the trek back to the village center. Pokémon were resting atop their homes, watching the stars; when Wanderer reached her destination, they were instead watching Altair. A small crowd gathered around him, most of them hatchlings, primarily sewaddle and cottonee and gossifleur, but also pichu and rattata and even a machop. They were small enough that Wanderer could easily see the clefable over them.

Altair's carriage, once full of enigmatic mystery, had been emptied and, strangely, diminished as a result. It seemed bereft now, ramshackle nature harder to ignore, the cylindrical steel rising behind it like a smokestack. Altair stood beside his sundial and held a familiar hawkbill pipe in one hand, drawing voluminous streamers of brightly colored silk out of it with the other. The hatchlings ooh'd and aah'd, excited, their excitement louder the longer Altair drew from the pipe. He giggled at their reactions, obviously delighted, then caught sight of Wanderer and winked.

Annoyed, Wanderer pushed through the hatchlings to the forefront. Some began to protest, recognized Wanderer, and wisely changed their minds and held their tongues. She stood before Altair, arms folded. He finished drawing the silk from the pipe and looped it around his head like a headscarf, smiling serenely. As Altair approached, he took a gold coin of poké from behind where the skull covered her left horn and showed it to everyone. They laughed; Wanderer huffed.

"We need to talk."

"Hmm. Well, it has been fun, young ones, but now our time has ended. Yet only for the moment is parting such sweet sorrow! So long, fair thee well," Altair declared, words punctuated by an elaborate bow.

There was protest and milling about from the hatchlings, but the parents in the crowd managed to usher their attention away like a stream diverted. Altair walked over to the trailer and hopped up to sit on it, stubby legs dangling over the ledge. The lights from the hills cast the metal cylinder in a strange green pallor akin to rust. Wanderer followed Altair, slower. Cautious.

"Where's Grimble?"

"Hmm?" Altair twirled Wanderer's hawkbill pipe between his fingers. The silk sash sagged and slid down his back, snagged on those strange wing-shaped ridges of his. "Ah. He retired early. It has been a difficult journey."

He left the sentence hanging, almost a question that Wanderer chose not to oblige. Instead, she said, "That's not yours."

"Very perceptive! You dropped it when you fell. I would've returned it sooner, but, well, you rather left in a hurry." Altair extended his hand, the stem of the pipe facing her, then flipped it at the last second. "A favor for a favor, no?"

Wanderer considered him silently. After a moment, she leaned forward and snapped two digits above the pipe's bowl. A small blue flame flickered to life and smoldered within; Altair brought the pipe to his mouth and puffed on it for a time. Wanderer waited, always waiting. When Altair blew out smoke it bore closer resemblance to pink mist, strange shifting images of mad dancing creatures half-seen within. He returned the pipe to Wanderer.

"Your bodyguard made an unwarranted house call," she said, finally, taking a pull herself. There was a lingering sweet aftertaste to the charcoal now.

"Skygge? That's not like her. You aren't dangerous, are you?"

"Very. The little ones tremble in my wake."

Altair giggled. "So I've seen. I can speak to Skygge, but she is who she is."

"She also implied there's more to this trip than meets the eye."

"I don't know about that. I have always been passing through; I simply have not shared my ultimate destination."

"And do you have any interest in sharing?"

"Perhaps. But there's a cost."

Wanderer gave the pipe back to Altair. The air was thick with the scent of smoke and something cloying, perhaps saccharine, maybe even fermented. A wine no one had a name for anymore. Eventually, Altair spoke:

"I met a traveler in Steelmont. He was half-rabid and forced to panhandle on the streets. Not a bad chap for the most part, prone to fits of violence at inconvenient moments, but—he loved watching me perform magic. And I've always had a soft spot in my heart for the recovered rabid. Perhaps it's in my blood. Regardless, we struck up a friendship and would regularly partake in a pint of berry juice together. One day, he told me how he came about his misfortune.

"There was a wealthy gardevoir with two sons, full of promise. They lived in a castle, a castle said to be built by humans eons ago, on a cliff by a lake. But his youngest disappeared on the Turning of the Eve, and his eldest found him in the hillside, where the rabid horde gathered before an altar to sing profane mockeries of life. There the youngest was being initiated into some vulgar ritual. The elder ralts rescued his brother at the cost of his own life, for they slew him and then cursed the younger ralts. And the youngest fled, and joined a monastery, only to return home many years later when his father fell gravely ill.

"It was several days before the father's hatchday, and his son was asked to sing at the celebration. Reluctantly, the son agreed, but on the condition that the doors to the main hall be shut throughout the entire performance. The next morning the frail old gardevoir was brought to the throne where humans once sat, while his son the kirlia stood before him and sang beautifully.

"Understand this: in the eternal beauty that dreamed in honied air nothing stirred or faded or died, nothing sought its happiness in movement or change or newness but had its ecstasy in the perpetual contemplation of all the beauty that had ever been. Thus was his song, the song of the mystery dungeon. At the end of the performance, the son turned from the throne and looked out at the crowd to pronounce the benediction.

"When he did, the doors burst open so that all looked out the open doorway only to see the hill, the mysterious hill, standing open and facing the castle. Inside waited the rabid horde lit by lamps, parted in two rows that led to the altar. When those in the crowd turned back toward the dais, the father had fallen down dead, his son now a gardevoir. He walked through the crowd to the hill and the hill engulfed the castle. Beware, beware the hills that move."

Neither spoke for a while. The night deepened and most pokémon of Cottonshire retreated into their homes. Some pulled stones in front of the entrances to block out the lights, others had the luxury of wooden doors, still others had nothing at all and chose instead to sleep as far as possible from the entrance, much like Wanderer had done.

She had heard whispers similar to what Altair told her. Of a castle in a shifting cavern, of an entire town lost due to the hubris of their leader. But much of Altair's tale was different, and that excited her. Few matters captured her attention quite like newness. It also made her suspicious, because the capacity for newness meant the potential for manifold lies.

"Mystery dungeons aren't like that," Wanderer said.

"They are not. And yet if it's true, it should be known. That's why I wish to seek him out. My friend said the son has kept much of his wits and rules over the rabids even now."

"Impossible."

"Who's to say?" The clefable shrugged. "As a magician, I believe it is my duty to seek out answers to impossible questions wherever and whenever I can. And thus, once more into the night we go. Sally ho!"

He laughed and leaned back, pressed an affectionate hand against the steel plate. When he drew away, faint burn marks could be seen marring the center of his palm. Wanderer almost asked Altair about it but then decided that was a story for another day.

"And you intend to seek it out, then?"

"I do indeed. I was given instructions on how to find it."

"Would you perhaps be willing to take on another bodyguard or two?"

Once, she might have agonized over the decision for days. Those days were decades behind her now. Whenever Wanderer saw an opportunity, her immediate reaction was to grasp at it and hold fast.

"Perhaps." Altair had another one of those vaguely irksome partial-smiles playing at the corners of his mouth. There was a deceptiveness to him, a canny brilliance lurking below the surface of placidity. "But we can discuss logistics further in the morning. It's late and I, too, must eventually tire. And the wonderful Chester has been most accommodating! I would hate to put him up anymore than I already have."

"Fair enough," she said.

Altair jumped off the trailer and floated to the ground, turned from her. The silk fluttered between his wing-ridges like a veil. Wanderer called out, "Although… whatever happened to your friend?"

Altair paused, then shrugged, still turned from her.

"He passed on. So it goes."
 
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ShiniGojira

Multiversal Extraordinaire
Location
Stranded In The Gaps between Multiverses
Pronouns
He/him/they/her
Partners
  1. froslass
  2. zorua-gojira
  3. salandit-shiny
  4. goomy
Howdy! How are ya doing on this fine day? Sorry if I'm a tad late for catnip but well, I'm finally here even if I'm currently nursing a killer headache!

Review:

So to start with the things I like about this one shot, chapter 1? No threadmarks, so I'm assuming this is just a one shot. Anywho, the prose. I adore it. It's very descriptive, poetic and pretty like the narrator is just trying to paint a canvas using just his words. I'm definitely taking some notes for my own purple prose with how amazingly crafted each description of the environment, object and people were.

Of course there is a bit of a problem that the purple prose did incite and that's the pacing. The pacing in the first half, more specifically the middle part of the chapter, was incredibly slow, almost painfully slow. The prose did alleviate some of the worst parts where it felt like it was dragging on and on. It was only after they reached the town, Cottonshire or something, where the pacing felt a lot more bearable and flowed better. Things just started happening around that moment, y'know, instead of just spending like hundreds of words describing the environment.

So yeah, the prose was great and really pretty but it felt like a decent chunk of the chapter could be trimmed down and gotten straight to the point.

Aside from that, the characters were fun though a bit hard to gauge since their interactions were mostly taken over by the prose. Altair was cool, love the random backstory of his dead friend that happened, pretty interested in how Wanderer might join him and Drampa onto discovering mystery dungeon stuff.

Also also, enjoyed the subtle worldbuilding tricks here and there. I find it really funny that wild animals somehow survived the apocalypse that wiped out humanity and the idea that magic is real here is cool though can't be sure if it's just a fairy thing or not.

Think that's all I have to say for the overview so let's get onto my line-by-line comments:

Pick clean the bones of Pokémon caught in the sea or stream.

Thank them for the meals they provide, and pick their bones clean.

When the bones are as clean as can be, set them free in the water from which they came.

The Pokémon will return, fully fleshed, and it begins anew.
Well, that's off to a morbid start. Though I wonder if this actually means this fic's gonna be magical or whether it's some sort of poetry about the circle of life
Don't mention it. And it's true," Wanderer said. "Matter of fact, you're on top of it already. Welcome to Cottonshire."

"Indeed? Marvelous! Oh, but I forget myself. I'm Altair and this is Grimble. And Skygge is, ah, Skygge! Don't be shy, now! C'mon out and say hello!"
This dialogue, I feel like, should have an indicator of who's speaking as it took me a moment to realise it was the Clefable.
She circled around to the carriage's broadside, which had a step leading to its interior. However, the interior was crammed full of an assortment of useless trinkets. Wanderer could make out the silhouette of a sundial propped at an awkward angle and what seemed to be half of a couch, alongside various knicknacks, before she neatly pivoted to haul herself up to the driver's seat, a hardwood bench, alongside Altair. Huffing and puffing, she settled down left of him, taking out her hawkbill pipe and inhaling more charcoal.
Had a moment here when I misremembered what Pokémon Wanderer was and thought the pronouns were going a bit wack. I think it might be a bit better or clearer if there were more talk of what species is who tbh rather than just their names like an occasional 'The marowak' or something.
Altair laughed again. "Well, aren't you well-informed? But not to worry, it's nothing so stuffy. I care about magic. What's an unusual marowak like yourself doing out here in the middle of nowhere, anyway?"
Guess that answers the magic bit, so this is a full on fantasy world but replacing all the races with Pokémon.
Wanderer yawned. The sun was rising higher in the sky and she was beginning to drowse again. "Name says it all, really. But I've been here before, a long time ago. It was different then. There were mienfoo, an elderly mienshao: Luang, He that Slew Buluramba the Terrible, the Great Red Gyarados. I met him in the twilight of his life, and he chose not to dwindle."
Apologies if I'm misremembering but I don't think Wanderer actually introduced themselves earlier so having her say that it's her namesake is kinda weird
They were already past Chester when Grimble decided to halt, even further when he actually halted.
Think it's missing a 'than' here as the sentence sounds a bit off
A small crowd gathered around him, most of them hatchlings, primarily sewaddle and cottonee and gossifleur, but also pichu and rattata and even a machop. They were small enough that Wanderer could easily see the clefable over them.
Yeah, way to state the obvious, Wanderer. It's not like Clefable are smol or something, definitely needed you to tell me that you could easily see him over the baby mons.
There was a wealthy gardevoir with two sons, full of promise. They lived in a castle, a castle said to be built by humans eons ago, on a cliff by a lake.
Oh, is this a post human extinction event Pokémon world?
The next morning the frail old gardevoir was brought to the throne where humans once sat, while his son the kirlia stood before him and sang beautifully.
Think there should be a comma here
There was a deceptiveness to him, a canny brilliance lurking below the surface of placidity.
Well, he is a fairy. They're pretty well known for being incredible liars and deceivers.

And that's about it. Overall, a nice one chapter fic. The prose is what definitely steals the spotlight even if it did harm the pacing a bit imo. Not sure if there's gonna be a continuation to this or if this is just a one off but I'll definitely be interested in seeing whatever comes off of this.

So yeah, take care and hope this review's made your a day just a tad bit better, and have a nice rest of your day!
 

zion of arcadia

too much of my own quietness is with me
Pronouns
she/her
Partners
  1. marowak-alola
Howdy! How are ya doing on this fine day? Sorry if I'm a tad late for catnip but well, I'm finally here even if I'm currently nursing a killer headache!

Review:

So to start with the things I like about this one shot, chapter 1? No threadmarks, so I'm assuming this is just a one shot. Anywho, the prose. I adore it. It's very descriptive, poetic and pretty like the narrator is just trying to paint a canvas using just his words. I'm definitely taking some notes for my own purple prose with how amazingly crafted each description of the environment, object and people were.

Of course there is a bit of a problem that the purple prose did incite and that's the pacing. The pacing in the first half, more specifically the middle part of the chapter, was incredibly slow, almost painfully slow. The prose did alleviate some of the worst parts where it felt like it was dragging on and on. It was only after they reached the town, Cottonshire or something, where the pacing felt a lot more bearable and flowed better. Things just started happening around that moment, y'know, instead of just spending like hundreds of words describing the environment.

So yeah, the prose was great and really pretty but it felt like a decent chunk of the chapter could be trimmed down and gotten straight to the point.

Aside from that, the characters were fun though a bit hard to gauge since their interactions were mostly taken over by the prose. Altair was cool, love the random backstory of his dead friend that happened, pretty interested in how Wanderer might join him and Drampa onto discovering mystery dungeon stuff.

Also also, enjoyed the subtle worldbuilding tricks here and there. I find it really funny that wild animals somehow survived the apocalypse that wiped out humanity and the idea that magic is real here is cool though can't be sure if it's just a fairy thing or not.

Think that's all I have to say for the overview so let's get onto my line-by-line comments:


Well, that's off to a morbid start. Though I wonder if this actually means this fic's gonna be magical or whether it's some sort of poetry about the circle of life

This dialogue, I feel like, should have an indicator of who's speaking as it took me a moment to realise it was the Clefable.

Had a moment here when I misremembered what Pokémon Wanderer was and thought the pronouns were going a bit wack. I think it might be a bit better or clearer if there were more talk of what species is who tbh rather than just their names like an occasional 'The marowak' or something.

Guess that answers the magic bit, so this is a full on fantasy world but replacing all the races with Pokémon.

Apologies if I'm misremembering but I don't think Wanderer actually introduced themselves earlier so having her say that it's her namesake is kinda weird

Think it's missing a 'than' here as the sentence sounds a bit off

Yeah, way to state the obvious, Wanderer. It's not like Clefable are smol or something, definitely needed you to tell me that you could easily see him over the baby mons.

Oh, is this a post human extinction event Pokémon world?

Think there should be a comma here

Well, he is a fairy. They're pretty well known for being incredible liars and deceivers.

And that's about it. Overall, a nice one chapter fic. The prose is what definitely steals the spotlight even if it did harm the pacing a bit imo. Not sure if there's gonna be a continuation to this or if this is just a one off but I'll definitely be interested in seeing whatever comes off of this.

So yeah, take care and hope this review's made your a day just a tad bit better, and have a nice rest of your day!
Interesting, you're the second person who thought this was a oneshot. I suppose I do mostly write oneshots these days. But no, it's a long-form story, I would have structured a oneshot very differently. I'm honestly clueless about threadmarks lol, I'll try to figure those out if it makes things easier.

Yeah, it's a slower paced story for sure, won't vibe with everyone. But it's the style I currently enjoy so I doubt it'll change too much. And I personally have fallen in love with good description for more fantastical environments, I think it's such an important element to feel enchanted in a fantasy setting. But yeah, I knew going in it wouldn't be for everyone.

Some quick notes on line-by-line suggestions:

The opening is actually from Pokemon Diamond/Pearl/Platinum. It's Sinnoh Folk Story 1, found in Canalave Library. I like it because the folklore aspect to pokemon is one of my favorite parts, and I wanted to try and prime readers for it. I have had a couple people comment on forgetting species, although the extent has varied from person to person. I'll look into it. Also, good catch on Wanderer not sharing her name, not sure how I missed that. Other suggestions are seen and acknowledged, but not sure changes will be made. Depends on if I like how it flows.

Yeah, this is pretty firmly fantasy. It's my favorite genre by far.

Thanks for the review! I appreciate it! And sorry to hear about your headache, hope you feel better soon.
 
Chapter Two New

zion of arcadia

too much of my own quietness is with me
Pronouns
she/her
Partners
  1. marowak-alola
The rabbit poked cautiously through the thick, illuminated prairie grass. He was much smaller than a pokémon like bunnelby, fur bluish-black in color and nose quivering as he scented the air. He had been driven from his burrow near the river by a great cacophony of hooves and bright-heat light, entirely different from the soft safe-light of the surrounding grass.

His memory of the incident already passed. For the rabbit, there only existed the present. The mercy of Yveltal meant most animals were blissfully unaware of their destiny for death, true obliteration, rather than a return to the wheel. All that mattered to him was seeking a new place to rest, away from the predators that stalked in the night.

He had run through a patch of dirt while escaping the stampede-by-river, dirty and wretched. Now the rabbit took a moment to clean himself. Quick, delicate licks to the paw and then the fur, grooming behind the ears and thumping the ground in satisfaction with one foot.

A faint, ever-present hunger lingered in his gut, and he nibbled at a particularly long frond of grass to stymie the sensation. Later he might defecate the soft, squishy type of fecal matter that was good to eat. But as he cocked his head and considered his options, a smell reached him, familiar and choking and horrible: smoke. His keen eyes and ears confirmed this for him, ashy ringlets spilling forth from the brush, the crackle of greedy flame greeting his pricked ears.

Fire! Danger! Fire! Flee!

The rabbit turned and sprinted away, fast as his already tired legs would carry him. Landscape blurred into indistinct streaks of gleaming lights, grass brushing his flank, then rising out of it all was a ghastly white skull, struck with color and looming terrible. The rabbit attempted to change direction, shrieked a warning that echoed loud in the stark silence of night. But the skull only grinned, bereft of gibes and gambols, and aimed a strange, bent piece of wood at him.

A flash of movement and the rabbit was pierced through the heart.


Rowan found Wanderer staring at the dead rabbit, tied by the forepaws to a piece of deadwood. She had twisted the rabbit's feet off and buried them, but not before whispering into the hole in the ground. Secrets were what she chose to set aside as sacrifice to the gods, rather than the standard practice of offal and a choice cut of meat. Wanderer had not thought to bring a knife with her, overly reliant on Rowan's blade arms to dress carcasses.

Wanderer watched the rabbit and wondered how it would feel to know the end, rather than an end. It hung limply on the branch like a stiff, grotesque bindle. For the spirit of solitude was a charnel known as Giratina, the shadow of the messenger of such deeper mysteries.

Overhead, stars and moon were hidden by ever thicker clouds, rain misting the distant horizon. Soon the storm would reach them.

"Come, Wanderer," Rowan said. "Let us not tarry, but instead seek shelter."

Wanderer stood and followed Rowan. She had not strayed too far from Cottonshire; if they were fast enough, they could beat the oncoming storm there. While they moved, Wanderer explained her conversation with Altair, although she made no mention of Skygge's visit. Rowan listened without interruption, contemplative a long time after.

They were still mulling over their opinion when the storm crested upon the duo. It attempted to pin them there, in sheets of fast-falling droplets, and steam rose from Wanderer's leathery skin upon contact. The steam twirled, furled upward, one thousand eyes caught in the interstice of hot-cold, collapsing and renewing interminably.

Both pokémon grimaced and broke into a run. Home was not far; they skidded into the dry safety of the dark sod structure. Rain could leak through the ceiling if it was not well-maintained and one of Wanderer's alterations had been to re-plaster the interior with a thick sheaf of wet hay and mud. They could hear rain drumming above them, steady as a beating heart, the only sound that filled the quiet aside from harsh breathing and dripping water.

Wanderer set the rabbit down near the entrance. Already their home began to stink of damp fur and death before rot's onset. Her night vision meant she saw Rowan clearly, pale outline illuminated even at the rear of their home, where the light could not quite reach, fumbling to use their telekinetic abilities and remove their prosthetics.

Wanderer upturned a palm so that pale blue fire washed over everything. She dropped her hand, flame hovering in midair, and went to grab the blanket off the nest and wipe herself down. Rowan's steady red gaze glittered like rubies at her.

"I do not trust this Altair. He is of mist and quicksilver."

"Well, yeah. But what's trust got to do with it?" Wanderer asked. She meant to be rhetorical, which Rowan disregarded.

"They could ambush us when our guard is lowered, take everything from us. Kill us, even."

"Seems like an awful lot of work for all that. Would've been easier to just rob us on the road."

"They would have lost. The drampa is an anchor that drowns others."

"How rude, Sticks."

"It's true."

Wanderer snorted.

At the back of the sod house was a wooden cabinet. A small, modest piece of furniture, worn and splintered from use by many different inhabitants, but it served its purpose well enough. The duo stored dried berries, jerky, paint and medicine there, not to mention Wanderer's spare tools and weapons. She set down her bow, grabbed a rag and Rowan's ointment, an off-white paste within a hallowed-out gourd, and approached the gallade.

Rowan had sprawled out on the floor, staring at the socket of leather that attached the prosthetic blade to their limb. It needed to be regularly cleaned as the buildup of sweat caused infection otherwise. The red paint of Rowan's blades was chipped at the point of the tips, flaking away to reveal dull gray underneath.

"You can tell me, you know. There's no shame in it. I know you're uncomfortable around others of your kind." Wanderer gently took Rowan's limb, a round nub grooved with faded scars, and began to daub it with medicine. Rowan said nothing, so Wanderer continued: "When the clefable leaves, I'm going with him. It's up to you if you want to come too."

"You promised to help Brekken with Callista's order."

Wanderer almost dropped the rag. "Shit, you're right. I forgot."

"I could tell."

Wanderer scoffed and wiped the limb clean of ointment and then rubbed it down to ensure it was dry. Once done, she moved to Rowan's opposite side and repeated the act with their right arm. Rowan, meanwhile, floated another rag over, the glow of their telekinesis an inimitable feeling, a puff of breath at the nape of the neck, and cleaned the prosthetic's leather.

"I'll get it done in time. And if not, well… I'll figure something out. I always do." Wanderer hesitated, uncertain. "I'd like to be awake for most of the day tomorrow. Could you help me…?"

For she had lived, and now she could not sleep.

Rowan's posture softened. They looked at Wanderer with the quiet fondness of two who had spent many days and nights with only each other for company. How softly the rain murmured above while Rowan sat there, thinking of home.

Because home was not a place for Rowan but instead other pokémon, and Wanderer a river: ever changing, ever flowing. Everything placed inside her eventually disappeared around the bend; they had no choice but to either follow or be left behind.

"Of course. The paint on your skull is smudged," Rowan said.

"Yeah, well, those blades of yours could use a touch up too," Wanderer grumbled. She took off her mask.

Rowan was silent, but there lingered a shadow of a smile between the flickers of flamelight. Their eyes sparkled, burnished with inner power, and drowsiness descended upon Wanderer in looping spirals. She would wonder, later, where she went. She always did.

The dream was of a tree atop a cliff. Their branches had been lopped off, falling away slowly, the trunk rotted at its core and crawling with spiders, tiny amber cones already gone dark. White petals of berry blossoms fell in a sad drizzle, sliding down the raw bluff of her little life beneath the high, distinguishable night sky.

Beside the tree was a metal beast of burden, a dumb bull in pasture; an ox used to move dead weight, nothing more. Its eyes burned with light that cut through the fog and a strange hum filled the air. Wanderer thought she remembered reaching out to the creature, to harness it to a presence vast and unknowable as the depths of the ocean.

But then, she rarely remembered her dreams.


Wanderer stepped out into the late morning sunlight, blinking owlishly. Rowan had repainted her skull while she slept and it shone with a fresh glimmer of indigo waves and magenta patterns. The rabbit had been dressed and dangled from the entrance to bleed dry, revolving in slow revolutions. Water glittered on everything and the moors were verdant and very blue.

Most inhabitants of Cottonshire were already awake, puttering about to care for their homestead in the aftermath of the rainstorm, or else busy spinning cotton-silk garments. Stone troughs filled with grainmeal and water had been dragged outside in preparation for the arrival of Callista's boys. They regularly came by during their cattle runs, purchased Cottonshire goods and delivered them to the nearby cities.

As such, their arrival had become an eagerly anticipated event and cause for celebration, despite the chaos they also inevitably brought with them. Wanderer had only been here a few days and thus never met the group, but she had already heard quite a few tales about them. They sounded rambunctious and mischievous, like most cowboys, yet had enough decorum to toe the line when it mattered. It helped that their leader was their mother, Callista, and she ran the group with uncompromising strictness.

Wanderer meandered through town at a leisurely pace, enjoying the morning bustle, even if the bright sun was high enough in the sky to give her a headache. At the town square she found Rowan outside with Brekken, the blacksmith.

He was a towering machamp, heavily muscled, adorned with various burn scars from a life working the forge. Wanderer allowed herself a moment to admire those muscles, coated in a glistening sheen of sweat that almost seemed to halo under the sun. His four arms flexed and rippled as he pumped the bellows and stuck tongs full of cheri red metal into the hearth, to be hammered and shaped into horseshoes. Callista's gang always needed their hooves reshod, worn down from hard travel, and indeed a messenger had been sent ahead to let Brekken know the exact numbers for the order.

Rowan, meanwhile, had stripped their blades of paint, sharpening them upon one of Brekken's whetstones. They listened politely while Brekken yammered excitedly about the various weapons they could cycle through ("Axes! For arms! Think of the possibilities, Rowan!") although when they caught Wanderer's gaze, their expression became somewhat exasperated in a familiar, deadpan fashion. Wanderer grinned back and quickened her pace to join them.

"Wanderer, there you are! I was worried you'd weasel out on me!" Brekken shouted, distracted from his fantasies.

"Never say never, Beak. My capacity to escape obligations are, some might say, legendary."

"Ha! Always the joker you are, Wanderer! That's good! More pokémon around here could use a sense of humor."

Wanderer smirked; Rowan just rolled their eyes. Pleasantries exchanged, everyone set to work.

The next couple hours passed by happily enough. Brekken maintained the hearth while Wanderer hammered metal into shape with a hammer upon an anvil. Then Brekken would transfer the bright-hot metal to the slack tub, to cool it amidst swirling billows of steam. Once, they paused to replace the coals in the hearth pit. The heat from the fires felt good against Wanderer's skin, akin to laying curled atop sun-warmed stones to relax.

There was an inherent pleasure to the completion of simple tasks. It was not difficult to bend a horseshoe into shape, merely tedious, but the rhythms of the repetition soothed Wanderer. Here no difficult choices or moral quandaries or ethical complications existed. Only a singular replicable pattern repeated until the work was done. Concrete solutions to concrete problems.

Rowan finished sharpening their blades and then dipped them in red paint, spreading the paint in a fine, even coat with their telekinetic abilities. Once done, they meditated quietly, stone carved. Brekken's friendly chatter rolled over both Rowan and Wanderer like a cresting wave. Neither answered him and he seemed to desire no answers, either, only an audience willing to listen.

At one point, Brekken's daughter, Hutton, ambled outside, gnawing on a turkey drumstick. She watched Rowan and Wanderer with large, curious eyes before turning to stare at the opposite end of the square.

Movement could be seen there. Grimble had been sunbathing near the carriage until the hatchlings found him; now they were engaged in a game wherein the hatchlings scrambled up Grimble's long neck to rest awkwardly on his snout, often poking him accidentally in the eye with a stray tail or sticking a flailing foot in his maw. Grimble seemed unbothered by it, slow to react as always, but dramatic when he did at last act, tossing them high in the air. The hatchlings shrieked loudly but landed safely on his back every time, with unerring precision, before repeating the entire game all over again.

The pichu was especially delighted by the whole affair, giggling wildly and scattering smatters of sparks in every which direction. They bounced harmlessly off Grimble's fur and scales, but several of the other hatchlings cried out—"Ow! Ouch!"–and Grimble paused, twisted around to fix the pichu with a solemn look. He grumbled something in his low, steady voice and the pichu listened intently, ears at first pricked, then pressed flat. Grimble said something else and the pichu giggled and nodded and play resumed; there were no more incidents of stray, painful sparks.

"Can I join them, Pa?" Hutton asked.

The machop had finished her drumstick, picking meat out from between her teeth with the bone. Brekken, in the middle of a lyrical description of enormous hammer arms and their various useful applications, paused, taken aback. Then he shrugged.

"Sure. Just make sure I can see you."

Hutton bounded off to join Grimble and her friends. Altair had been puttering around the carriage, alternating between watching Grimble and fussing with his toys. He had filled the sundial with water and floated dark gray rods of unknown material upon it, watching them rotate around the dial. Now he followed Hutton's path backward to lock eyes with Wanderer. A bright, knowing smile spread across Altair's face and he made his way toward them.

"Look sharp, Sticks. Our new friend joins us."

Rowan opened an eye to survey the fast-approaching Altair. Their expression shifted, faintly disdainful, then smoothed over into unflappable neutrality. Altair raised an arm in greeting, a lighthearted salute. He had changed his earring; it was now a feather and the jagged fang of an unknown creature, attached to silver beads which connected to the tip of his perked ear.

"Ho there! Hard at work, I see? How goes the day!"

"The day goes well!" Brekken roared back, barrel-chest swelling with pride. "It's not often Cottonshire has so many visitors at once. Surely a sign of good tidings and better fortune!"

"Indeed! And may your fortunes hold true for many tides yet. But, ah, Wanderer, I believe we were to speak on further arrangements?"

"Little busy right now," Wanderer grunted. She had turned aside, hammer raised to strike down and beat another piece of metal into shape.

"Nonsense. The order is almost finished, if you have business with this fine lad, you should attend to it. My daughter loved your show last night, by the way. She was bouncing around the house for hours, too excited for sleep!" Brekken said warmly.

"Thank you, sir! The joys we bring to the youth, our future, well, that's what it's all about, don't you think?" Altair flung out his arms to emphasize the already exuberant statement.

"Oh, absolutely! What a wonderful sentiment! Just marvelous!"

Wanderer sighed, then shrugged and handed over the hammer and tongs. Brekken took the accoutrements with his two left hands, with a nimble grace his size and bulk did not necessarily suggest, while his upper free hand wiped sweat from his brow. Rowan opened both eyes, keen expression focused on Wanderer, but made no move to join her as she padded alongside Altair.

The duo began a slow walk around the town square's perimeter. Altair offered his arm to her. After a moment of consideration, Wanderer took it. The arm was stout and solid, covered in pink fur that felt downy-soft beneath her calloused palm. Altair hummed an out of tune melody under his breath, good cheer obvious.

"So? The arrangements?" Wanderer asked at last. She was vaguely annoyed he had drawn out her patience to this extent. Altair snapped a finger, as though he had forgotten the entire purpose of their stroll.

"Right, right. Well, Chester and I came to an agreement last night. It was good fun, he is far less persnickety than other leavanny I have dealt with. Truly, he understands the joys of the barter: a game of suggestion and disavowal, a contradiction in which you hold your cards close to your chest while simultaneously putting yourself out there, at risk of rejection. To tread the delicate line where deniability is still possible while leaving the other wondering at the extent of your interest. All without having to commit beyond the surface, safety found in the superficial, a moment of play with a stranger before you both go on your way and never—"

"Get to the point."

"Ah, heh, yes. Sorry. Anyway, Chester agreed to restock our supplies. We should be able to venture the rest of the way to the mystery dungeon without another detour, even with the potential for two extra mouths to feed. If you're still interested in joining, Chester estimated the resupply will finish around midafternoon. We'll leave soon after."

"That quickly?" Wanderer almost stopped in surprise. They were near Grimble now. He tossed his head and called out greetings to them; they waved back in response. "That may be unwise. Callista's boys are supposed to arrive today. It'll be very chaotic. And… they're something of an unruly, mercurial bunch. Who knows what might happen if they come across us beyond the bounds of their alliance with Cottonshire.

"I see! Already taking your duties as my protector seriously, excellent." Altair giggled, delighted. "What would you suggest, then?"

"Wait until tonight. Most of them should be here by then, if not all of them, and they love to celebrate with the villagers. Light won't be an issue."

"A party! How fantastic!"

"They tell me it's a good time."

Personally, Wanderer had her doubts about this claim, since she had seen nothing to suggest Cottonshire was capable of anything other than sleepy warmth. Wanderer did not consider it a defect; in truth, she enjoyed that particular aspect of the town. Gentleness was a quality the world needed more of.

"You haven't been here long?" Altair asked.

"No. Barely a week." She hesitated. "What did you pay Chester with, anyway?"

"Some bits and bobs. And I promised him a sizable portion of the spoils from the dungeon."

"You're operating on credit?" Wanderer asked, a little incredulous. "Chester agreed to that?"

"He has collateral. Besides, I always pay my debts." Altair was serene, unconcerned. Wanderer scoffed, but before she could voice her derision, the clamor of hooves against earth, a rapid staccato of percussive noise, reached them.

From the northwest entrance to town came a cream-colored blur wreathed in flame. It was enormous, bigger even than Grimble, blazing a wildfire trail toward Brekken yet somehow leaving the grass around it in pristine condition. As the blur neared, it slowed, shape and form clarifying itself before everyone.

Callista was a rapidash, graceful despite her size. She almost seemed to hover above the ground as she approached Brekken. The flames of her mane and tail smoldered, both dangerous yet somehow controlled and contained.

On her back was a saddle, the leather delicately inscribed with pokémon footprints and colorful stitchwork. An aipom sat in the saddle, wide-brimmed hat settled between his ears. He lifted it with his tail appendage in a friendly gesture and winked at Rowan. Rowan ignored him.

A stunned silence fell over the town square due to the abrupt arrivals, but when the reaction came it was an eruption of motion and excitement. The hatchlings playing with Grimble stopped what they were doing to mill about, while pokémon that had been hard at work at their looms stopped and stood to investigate the disturbance.

"Callista! I was wondering when you'd arrive! How's Karo?"

"Well. He's waiting for us down in Earthfall. It's good to see you again, Brekken."

"And you."

Brekken set down his tools and hurried to Callista's side, kneeling to inspect her hooves. They were as large as dinner plates and could have easily crushed his gray, beaked head. Brekken showed no concern, however, lower right hand outlining the steel protecting her hoof while the other traced her fetlock absentmindedly.

"This isn't mine," he said, somewhat indignant. "Shoddy work. What happened?"

Callista tossed her head back and knickered, annoyed. "Some mudbray getting big ideas, tried to steal some of our stock. There was a fight and I needed replacements, and quickly."

"Buncha clodhoppers," said the aipom. "Thinkin' they can do more than move heavy shit. Ma showed 'em the what's what."

"What's wrong with that?" Altair asked. They had finished their loop and now stood before the group again. "There's much in need of being moved."

Both Callista and her son eyed Altair with more than a little disdain. Wanderer could see Chester pushing through pokémon, a bright green and yellow leaf swirling toward them from the opposite end of the square. Brekken, meanwhile, clucked like a mother hen and set about removing and replacing Callista's horseshoes. She responded to his pokes and prods automatically, the routine well-practiced to the degree of rote memorization.

"A new gang? In your territory?" Wanderer asked, concerned. A potential turf war could seriously hamper travel.

"They are nothing." Callista was arrogantly dismissive, but it did little to set Wanderer at ease.

Chester arrived and began bombarding Callista with questions: when would her other sons arrive? How many had come? How big was the herd? Had they been watered and fed yet? Callista responded with clear, concise answers while Brekken worked around her like a clock.

Wanderer's stomach grumbled, a new addition to the dull throb of her headache. Somehow, it was already noon. She tilted her head side to side and felt the joints in her neck crack, a satisfying release of tension.

She said, "Gonna eat lunch. There's a rabbit with my name on it. You hungry too, Rowan?"

"Yes. I shall accompany you," Rowan answered.

They walked back to their homestead in silence. Wanderer passed a long shadow, a hill's negative reflection, and sensed Skygge. For a moment, she thought there was—something else. Something darker, deeper. An empty vessel ever burning, ever seeking.

But no. It was only Skygge. Those angular red eyes peered out from the shade, leering, full to the brim with spiteful mockery.


Night fell like a curtain upon Cottonshire and the lights of the hills rose to meet it. More pokémon gathered in the town square, many of the village residents, as well as four ponyta and two aipom. The aipom brushed down their brothers and brought them to Brekken to have their hooves re-shod. In the distance, sounds of lowing could be heard. If a pokémon stood atop the hills, they could make out the many beasts as a vast, blotchy silhouette amongst the thronging light, sedate and grazing stupidly.

Three more of Callista's boys, two ponyta and another aipom, were tending the cattle. They would be relieved of their shift in an hour or so, and their siblings would bring with them goods from Cottonshire, to be delivered and sold in the great eastern city, Earthfall.

It was a merry celebration, full of good cheer. A leafy frond from a lum tree had been laid out, a cornucopia of bright colored berries spilling from it for pokémon to peruse at their leisure. One of the ponyta was a good sport and played a game with the villagers, letting them attempt to ride his back and stay on while he tried to buck them off. At first, they were nervous, the grass pokémon in particular, but the ponyta had learned well from his mother and ensured his mane harmed none.

The troughs were also frequently used, although mostly for Callista and her ponyta sons. However, the more mischievous hatchlings would dunk their heads into trough water on a dare, soaked and greeted to uproars of laughter. Hutton was one such hatchling, much to the amusement of her father, who slapped her on the back as she stood there, spluttering, almost sent tumbling back into the trough.

Wanderer alternated between helping Brekken and carving an off-white bone whistle, keeping an eye on the proceedings. Rowan was not there; they had gone off to spend time alone in contemplation, for they still had not decided whether they wished to join Wanderer and Altair.

She sat hunched before the youngest of Callista's brood, an impatient ponyta named Coalston. The worn horseshoe had been removed and Wanderer was in the process of cleaning grit from his hoof. Brekken knelt by Coalston's hindquarters, one arm wedged against his leg to prevent the ponyta from any restless involuntary movements, while the other arms swiftly hammered the horseshoe into place.

In a corner, Altair had gathered another curious group to display more magic tricks, showers of sparks and sleights of hand. He also answered questions, usually in an elusive, enigmatic manner, statements framed more like further strings of questions, with the intent of puppeting them to their own answers. Everyone conversed in the original language, not because it was the first, but because it was spoken into the universe by Arceus, the Original One. It was the only language any pokémon could easily learn, whispered to them while reborn upon the wheel; for the languages of plants and insects were natural to those such as Chester, but almost impossible for those such as Callista to shape her muzzle around.

Grimble sat beside the carriage, quiet and content to watch until Altair cajoled him to sing. He was bashful at first, but then his deep bass rose clear above the conversation. The folk song was familiar to most hatchlings, a tale of how Mew decreed that pokémon must no longer slay and devour each other and instead be kin to one another. Pokémon quieted to listen, a hush falling over the square.

Chester joined in, his own singing voice a sweet tenor. He had been put out when Wanderer informed him she would leave with Altair ("Both of you, gone already, gone so soon? What a shame!") but seemed to have recovered from his disappointment. And then Callista too with her rich mezzo-soprano, the trio of voices at first uncertain, a strange mix of the dragon and the insect and the horse, before rhythm was found and, in the process, harmony—and then the residents of Cottonshire began to dance.

It was a simple line dance that featured a lot of hopping and stomping. The ponyta and aipom lined up opposite the villagers to enact the three basic steps: down, up, up, with any number of modifications and variations to be added. From above, sparks of bright-flame swirled around silhouettes in a sea of rolling, gleaming aquamarine. Through the dance there was a specific type of camaraderie between everyone, maybe even akin to love.

Wanderer was distracted enough that she missed hammering the nail further into the hoof, accidentally scraping Coalston's pastern instead. He whinnied loudly and lashed out on instinct, kicking her in the head. Her bone helmet absorbed most of the blow, but the force of it still sent her reeling back to almost knock over a tool rack.

"Shit," Wanderer said. "Sorry about that."

Coalston told her in vulgar terms exactly what he thought of her apology. Wanderer frowned. There was a vague ringing in her ears, from anger or head trauma she could not quite say. Maybe both.

"You nuzzle your mama with that mouth, kid?"

"Oi!" Brekken roared, leaping to his feet. He genuflected, muscles rippling, towering above the ponyta. "Watch yourself, y'hear me? I don't have to do this for you, and you can explain to Callista exactly what you said that meant you didn't finish getting your hooves done."

"She hit me," Coalston muttered, sulky, ears pinned back.

"He's not wrong, Beak."

"Stay out of it then, Wanderer. It's the principle of the matter. Mistakes happen—doesn't give you the right to treat anyone like that."

"And now I'm blushing," Wanderer said drily. In truth, she was rather touched by the gesture, the affection she felt for Brekken a soothing balm to her headache.

Coalston's sloping nostrils flared, ears still flat against his skull. His eyes rolled and for a moment it seemed he might do or say something rash, flame mane and tail flaring dangerously. But he wrestled his temper under control and grunted, looking away.

Brekken sighed and swung his four arms back and forth. "Aye, get out of here, Wanderer. You've done more than enough. I'll finish this."

Wanderer hesitated, then decided it was better not to risk another argument. Besides, she had wanted to join the dancers anyway. "Thanks."

Brekken inclined his head.

Chester and Grimble and Callista had moved on to sing another song. This one was a fun ditty about flights of fancy, an oricorio that flew across the world, changing his feathers at each city, in an effort to entice a mate. Grimble's long neck bobbed and waved like a charmed snake as he belted along with them, keeping them locked into the beat.

Tenderness was inspired within Wanderer; of many decades' past, when she would creep out at night to dance with her lover on ice. Love—that blind painter, the child that questioned without judgment—was strange, in how it could happen in a flash and flood a pokémon's entire being thereon. To be unmade and remade in an instant.

Wanderer stepped in line, slow and clumsy; she had never been particularly graceful. But most of her dance partners left much to be desired as well, in terms of proficiency, though what they lacked in mastery they made up for with bountiful enthusiasm. A ponyta nickered and kicked his feet before her, heels clicking together like a colt rollicking in a field. It threw off the eight-count, which was terrible, but it made her laugh, which felt wonderful, so Wanderer supposed everything evened out in the end. Then she whirled over to a new partner, and the partner was Altair.

They both hesitated, solemn. Altair's dark eyes were sparkling with merriment, his earring swinging wildly back and forth from his long, slender ear. He flicked his ear toward the ponyta, beads looping around the tip, and spoke:

"Fraternizing with little boys? That seems unlike you."

"I don't fraternize, Twinkletoes. I mingle."

Altair giggled.

Then, because the pokémon dancing beside them would bump into them if they did not, they went through the well-known movements together. He was taller and portlier than Wanderer, but much more agile on his feet, in an almost surprising fashion. Briefly, pretenses dropped—for Wanderer had been performing too, however she might pretend otherwise. Performance could be another form of armor, just as much as a skull helmet.

We are all of us made of lies. But only some of us choose to wear them.

Dance was an ever-evolving conversation, like all art, and they nonverbally spoke of process without arrival, of a span harboring uncertain provenance and moments experienced once and never again, frames within frames, cherished only in memory's reflected honeycombs. They reached the end of the line and did not rejoin it.

"Are you ready to leave?" Altair asked at last. He had a clean scent to him, that of lilies and lavender.

Wanderer nodded.

They parted and Wanderer returned to her home. There was not much to pack; she needed even less. She stood with her bow strapped to her back, a knapsack thrown over her shoulder. Even from here, she could hear the distant merriment.

Eventually, Grimble appeared, humming a new tune as he brought the carriage to her. Altair sat atop the carriage, a pastel smear against the midnight blue backdrop, the steel tower rising behind him like a personal monument.

"Is your friend joining us?" Altair asked.

Wanderer shrugged. She tossed the knapsack into the carriage and then clambered up to sit beside Altair. He had taken out her pipe and begun to smoke it. After a few puffs, he offered it to her. The duo took turns smoking as the carriage rumbled ever forward.

Rowan waited at the village outskirts. They silently strode alongside the carriage and although no one commented on it, warmth akin to happiness stirred Wanderer to sit a little straighter.

The carriage rattled onward; all was quiet and bright; the group crested a hill, gone from Cottonshire.
 
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