Late Spring, 896 CC - Dugtrim Dilemma
The Walrein
Vicinal Dragging for the Truth
- Partners
-
You convince Chrysa to exclude the call-out of Rose’s amulets, reminding her that the guild can’t afford to take on any kind of financial risk at the moment, and approve Sargas’ skits idea. He might not be the greatest at dungeoneering, but he knows what he’s doing when it comes to comedy. You hope.
The day of the first seminar arrives, and a decent-sized crowd of Pokemon fill the rows of the theater. After a brief introduction, Chrysa begins the seminar with a thrilling story about a time Team Sensation had to escort a client deep into the second layer of the deadly Grinding Gearworks dungeon. By exercising extreme caution and careful attention to their surroundings, everyone managed to escape unscathed.
Next, Chrysa starts going over the standard dungeon safety rules and how each of them applied to that mission, backing them up with other anecdotes as necessary. The crowd learns about the importance of sticking together, not using unidentified magic items, treating every lek as a potential threat in a way that doesn’t provoke the lek into an unnecessary fight, and more. She speaks so well and with so much energy that everyone almost seems disappointed when she announces there’ll be a short intermission for Explorer Darmanitan to demonstrate some of the consequences of not following the rules.
Unfortunately, the audience isn’t nearly as amenable to Sargas’ brand of comedy, and the skits are marred by several mishaps. The first issue occurs in a skit supposed to demonstrate proper item storage procedure, where Sal Teddiursa – a Pokemon Sargas recruited from the kitchen staff – carries a blast seed in his paws instead of a bag. When a lek played by Sargas suddenly emerges from off-stage screaming “Booga-Booga!” (this is not something leks actually do), Sal runs away in a panic and stumbles over a rock, dropping the blast seed onto his foot.
In reality, of course, it’s only a smoke bomb. For one full breath, you experience relief that Sargas chose to represent the gory consequences of dropping a blast seed on yourself with nothing more than tasteful cloud of smoke. Then a fake Teddiursa paw rockets out of the smoke with incredible force, and smacks a Primeape in the front row right in the face.
Outraged, the Primeape scrambles onto the stage and gets into a heated argument with Sargas, which quickly devolves into a physical confrontation. Embarrassingly enough, Sargas actually seems to be losing the fight by the time other guild Pokemon step in to break it up, despite being substantially stronger than his much smaller assailant.
Perhaps against your better judgment, you agree to allow the rest of the skits to proceed as normal. Nothing as bad as the Primeape incident occurs in the rest of them, although there’s still an awkward moment where Calla Steenee goes ‘off-script’ in a skit intended to show the dangers of bringing food into a dungeon (as it can easily get contaminated by environmental toxins). Undeterred by Sargas’ increasingly frantic signals, she delivers a long, dramatic monologue about the choices in her past that led up to the moment where she died of explosive diarrhea after eating a tainted peach.
Even the skits without serious malfunctions don’t seem to be particularly well-received by the audience, though. Although many of the younger Pokemon snort with laughter at the severed limbs and over the top slapstick, almost all the adults know at least one or two Pokemon who’ve died in mystery dungeons before, and some find it quite distasteful. A few even leave in disgust partway through.
Given how badly Sargas’ comedy went, it’ll take a real miracle to make the seminar anything other than a complete disaster...
...but Chrysa Noivern manages to pull it off! She’s at the absolute top of her game tonight, delivering every line and gesture of her speech with exceptional energy and aplomb. Her years of hard-earned experience at surviving dungeons are apparent for all to see, and she makes every one of the safety rules she explains sound so obvious and commonsense that Pokemon are amazed it took hundreds of years to standardize them.
In the end, you feel that almost everyone (who stuck around through all the skits, at least) came away from the seminar with increased respect for the wisdom and expertise of the Starlight Guild, and it’s quickly agreed that the seminars will become a regular occurrence, to be delivered once every season from now on.
Late Spring, 896 CC
You’re finally making some progress on the recruitment front! For the first time in over a year, an eager young Pokemon has applied to the guild and passed the entrance exam with top marks. Of course, given how your luck’s been going, there’s bound to be a catch…
“Guildmaster, I only started to exist five days ago! I’m too young to die in a dungeon!” a curly-haired Pokemon screams.
“I was also born five days ago, but I’m not afraid!” a short-haired Pokemon next to them shouts back.
“I’ve wanted to join an exploration team my whole life! Your selfish desire can’t stop me from following my dream!” a long-haired Pokemon proclaims.
All three of them are technically the same Pokemon – a Dugtrim, a steel and ground type species very similar to Dugtrio. The difference, other than the typing, is that each of the three heads of a Dugtrim has a unique pattern of metallic hair, and tend to be much more individualistic than Dugtrio heads are. This comes with some advantages and, as you’re learning today, some distinct disadvantages.
The curly-haired head snarls and glares at you like you’re the source of his problems somehow. “If you let these two maniacs drag me into a dungeon against my will, I swear I’ll sue! I don’t know if it’d be considered kidnapping or coercion or what, but I’ll sue your guild for everything it’s worth!”
“No, if you forced the two of us to stay out of the guild to satisfy the one of you, that’d be the real coercion! I’d sue ourselves for everything we own if that happens!” the long-haired head threatens.
Legally speaking, the older head is correct – if at least two-thirds of the heads of a multi-headed Pokemon agree, they’re considered to have the right to make decisions about the whole of the body, even against the wishes of the other heads. Even so, you don’t know if it’d be wise to admit such a conflicted Pokemon to the guild – being an explorer requires complete dedication to the job, and any sort of internal dissent could quickly prove fatal on a dangerous mission.
On the other paw, it was very impressive that the Dugtrim did as well as they did on the entrance exam even with one of the heads trying to sabotage them all the way. You feel that the long-haired head, at least, has the potential to become a great explorer, and he seems really determined to do so.
Hmm. Maybe you could provisionally accept them into the guild for a year, and only allow them to stay beyond that point if the three heads have reached unanimity by that time? The curly-haired head might come around once they’ve had some training and are more familiar with what being an explorer entails. Of course, it’s entirely possible that they might not, and you’d have wasted a bunch of resources training and feeding a Pokemon for nothing.
“Please, guildmaster! That dumb Metagross Guild already rejected us! This is our only chance!” the short-haired head pleads. Bracing yourself for the inevitable disapproval from at least one head, you announce your decision…
: Accept the Dugtrim into the guild.
: Provisionally accept the Dugtrim into the guild for a year, only allowing them to stay longer if all three heads agree by that point.
: Don’t admit the Dugtrim.
***
The day of the first seminar arrives, and a decent-sized crowd of Pokemon fill the rows of the theater. After a brief introduction, Chrysa begins the seminar with a thrilling story about a time Team Sensation had to escort a client deep into the second layer of the deadly Grinding Gearworks dungeon. By exercising extreme caution and careful attention to their surroundings, everyone managed to escape unscathed.
Next, Chrysa starts going over the standard dungeon safety rules and how each of them applied to that mission, backing them up with other anecdotes as necessary. The crowd learns about the importance of sticking together, not using unidentified magic items, treating every lek as a potential threat in a way that doesn’t provoke the lek into an unnecessary fight, and more. She speaks so well and with so much energy that everyone almost seems disappointed when she announces there’ll be a short intermission for Explorer Darmanitan to demonstrate some of the consequences of not following the rules.
Roll: 1d10 + 1 (Sargas’s Socialite trait) = 3 (Failure)
Unfortunately, the audience isn’t nearly as amenable to Sargas’ brand of comedy, and the skits are marred by several mishaps. The first issue occurs in a skit supposed to demonstrate proper item storage procedure, where Sal Teddiursa – a Pokemon Sargas recruited from the kitchen staff – carries a blast seed in his paws instead of a bag. When a lek played by Sargas suddenly emerges from off-stage screaming “Booga-Booga!” (this is not something leks actually do), Sal runs away in a panic and stumbles over a rock, dropping the blast seed onto his foot.
In reality, of course, it’s only a smoke bomb. For one full breath, you experience relief that Sargas chose to represent the gory consequences of dropping a blast seed on yourself with nothing more than tasteful cloud of smoke. Then a fake Teddiursa paw rockets out of the smoke with incredible force, and smacks a Primeape in the front row right in the face.
Outraged, the Primeape scrambles onto the stage and gets into a heated argument with Sargas, which quickly devolves into a physical confrontation. Embarrassingly enough, Sargas actually seems to be losing the fight by the time other guild Pokemon step in to break it up, despite being substantially stronger than his much smaller assailant.
Perhaps against your better judgment, you agree to allow the rest of the skits to proceed as normal. Nothing as bad as the Primeape incident occurs in the rest of them, although there’s still an awkward moment where Calla Steenee goes ‘off-script’ in a skit intended to show the dangers of bringing food into a dungeon (as it can easily get contaminated by environmental toxins). Undeterred by Sargas’ increasingly frantic signals, she delivers a long, dramatic monologue about the choices in her past that led up to the moment where she died of explosive diarrhea after eating a tainted peach.
Even the skits without serious malfunctions don’t seem to be particularly well-received by the audience, though. Although many of the younger Pokemon snort with laughter at the severed limbs and over the top slapstick, almost all the adults know at least one or two Pokemon who’ve died in mystery dungeons before, and some find it quite distasteful. A few even leave in disgust partway through.
Given how badly Sargas’ comedy went, it’ll take a real miracle to make the seminar anything other than a complete disaster...
Roll: 1d10 + 1 (Chrysa’s Charisma trait) – 2 (bungled comedy) = 9 (Success)
...but Chrysa Noivern manages to pull it off! She’s at the absolute top of her game tonight, delivering every line and gesture of her speech with exceptional energy and aplomb. Her years of hard-earned experience at surviving dungeons are apparent for all to see, and she makes every one of the safety rules she explains sound so obvious and commonsense that Pokemon are amazed it took hundreds of years to standardize them.
In the end, you feel that almost everyone (who stuck around through all the skits, at least) came away from the seminar with increased respect for the wisdom and expertise of the Starlight Guild, and it’s quickly agreed that the seminars will become a regular occurrence, to be delivered once every season from now on.
Late Spring, 896 CC
You’re finally making some progress on the recruitment front! For the first time in over a year, an eager young Pokemon has applied to the guild and passed the entrance exam with top marks. Of course, given how your luck’s been going, there’s bound to be a catch…
“Guildmaster, I only started to exist five days ago! I’m too young to die in a dungeon!” a curly-haired Pokemon screams.
“I was also born five days ago, but I’m not afraid!” a short-haired Pokemon next to them shouts back.
“I’ve wanted to join an exploration team my whole life! Your selfish desire can’t stop me from following my dream!” a long-haired Pokemon proclaims.
All three of them are technically the same Pokemon – a Dugtrim, a steel and ground type species very similar to Dugtrio. The difference, other than the typing, is that each of the three heads of a Dugtrim has a unique pattern of metallic hair, and tend to be much more individualistic than Dugtrio heads are. This comes with some advantages and, as you’re learning today, some distinct disadvantages.
The curly-haired head snarls and glares at you like you’re the source of his problems somehow. “If you let these two maniacs drag me into a dungeon against my will, I swear I’ll sue! I don’t know if it’d be considered kidnapping or coercion or what, but I’ll sue your guild for everything it’s worth!”
“No, if you forced the two of us to stay out of the guild to satisfy the one of you, that’d be the real coercion! I’d sue ourselves for everything we own if that happens!” the long-haired head threatens.
Legally speaking, the older head is correct – if at least two-thirds of the heads of a multi-headed Pokemon agree, they’re considered to have the right to make decisions about the whole of the body, even against the wishes of the other heads. Even so, you don’t know if it’d be wise to admit such a conflicted Pokemon to the guild – being an explorer requires complete dedication to the job, and any sort of internal dissent could quickly prove fatal on a dangerous mission.
On the other paw, it was very impressive that the Dugtrim did as well as they did on the entrance exam even with one of the heads trying to sabotage them all the way. You feel that the long-haired head, at least, has the potential to become a great explorer, and he seems really determined to do so.
Hmm. Maybe you could provisionally accept them into the guild for a year, and only allow them to stay beyond that point if the three heads have reached unanimity by that time? The curly-haired head might come around once they’ve had some training and are more familiar with what being an explorer entails. Of course, it’s entirely possible that they might not, and you’d have wasted a bunch of resources training and feeding a Pokemon for nothing.
“Please, guildmaster! That dumb Metagross Guild already rejected us! This is our only chance!” the short-haired head pleads. Bracing yourself for the inevitable disapproval from at least one head, you announce your decision…
: Accept the Dugtrim into the guild.
: Provisionally accept the Dugtrim into the guild for a year, only allowing them to stay longer if all three heads agree by that point.
: Don’t admit the Dugtrim.
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