[["You say you've been in this situation before," she said. "Would you mind telling us exactly how you survived?"]]
[[Dave threw out his hands. "Honestly? I don't know if I
did survive. Last thing I remember is, like, being choked to death by my guardian angel, so maybe this shit is all my dying fucking afterlife hallucination. Would explain a lot of things."]]
[["No point in trying to win against deities, you say? HA! I've already done so, three-thousand years in the past! The deities I know have been trapped and enslaved to be used for peoples' bidding! Oh, when there are deities, they have weaknesses. And those weaknesses can ALWAYS be found out and exploited," he growled.]]
[[Dave snorted. "Yeah? I'm all fucking ears."]]
[[Tefiren stared at the Human, dismayed and more than a little confused. He'd been hoping to hear exciting tales of cunning escapes from this guy - though, now that Tefiren gave his dishevelled state a proper once-over, he didn't exactly look like the cunning type - but instead... nothing he said made any sense at all. He blinked, responding to the only part he could latch onto. "Why would you... not want to play the game?"]]
[[Dave stared at Tefiren. "Why would you
want to? Do you
enjoy having random giggling incorporeal shitheads fucking with your life for fun and profit? Was this Archopy's idea of fun back in one hundred million BC? Because if so I'm starting to see why they went extinct."]]
[["I don't mean to overstep, Lord David, but it seems to me like your words speak truth not just to the nature of this game, but to the nature of life itself! And, well, of course it's always an option not to play... But can you truly call that victory? We are all, and have always been, hopelessly subject to the powers that be, but that has never stopped this duck from carpe-ing the diem, as it were. Oho! Look at me, waxing so philosophical. Terribly unlike me, I assure you. Though I have been praised in the past for my powerful mind..."]]
[["I mean, if
your daily life involves playing living chess pieces for a bunch of chucklefucks, yeah, sure, it's just like the nature of life itself." Dave rolled his eyes. "Everything's the same, if you just find the right meaningless metaphor to describe both. Philosopher of the year right here, this talking fucking onion duck. Give him a fucking trophy."
Dave sipped his coffee irritably as the discussion progressed. "Look," he said after a while of back-and-forth about whether or not they should jail someone, "whether it's worth jailing somebody today all hinges on exactly how much information we're going to get out of the night versus the loss of losing one of our only chances to take out some of the mafia. There are too many variables to know for sure. Bigger concern is if we're going to jail we need to decide how we pick
who. Nothing's stopping the mafia pointing at a helpful innocent and going oh yeah, totally just flipped a coin. And if we announce we're jailing someone less active, all the mafia has to do is say more fluff than whoever's the laziest innocent. God, why can't the fucking board game dimension just have some fucking
dice."]]
I have now been nerdsniped by the game-theoretic problem of how a guaranteed random choice can be made when all inputs are controlled by players who may or may not be duplicitous. I feel sure there's a clever cryptographic algorithm for doing exactly this.
(Obviously, post making a random pick, we'd be able to adjust based on reactions, etc. I'm open to abstaining - I don't think it's unlikely that this is a setup where we may get a lot of information during the night, and also people not dying makes for more fun roleplaying. But actually putting some pressure on players and getting reactions is good too, over everyone just shrugging and waiting for tomorrow.)