- Partners
-
Uhuhu... huhu... I'm baaaack! Oh, that statue with the terrified expression over there?
Don't worry about it!
We're gonna have some FUN!
Don't worry about it!
We're gonna have some FUN!
Welcome all to the anticipated "Namo decides to make everything crazy again" mafia game! After the initial vanilla game that became explosively interesting on day 1, I decided that simplicity will never follow me and instead my curse is chaos! This time around, after testing out how mafia works and with more experience in how to run it, I am now confident enough to launch a Role Overdrive game.
First, some background on how mafia usually works. Because while this game will have a lot of chaos in it, the general basic rules still apply. As such... Mafia normally goes as such:
1. Players are assigned to the mafia or innocent faction, or an independent third party with a unique win condition. The mafia know the members of their own team, and they may communicate with each other in private at night, but not during the day. The innocents do not know the alignments of any of the other players, and they can interact only by posting in the game thread at designated times. Some powers may have exceptions to this, but that will be stated in your role PM.
2. The game proceeds in a series of "day" phases and "night" phases. Each day or night phase will last 48 hours unless something (irl or in-game) interferes with it. Therefor, a full cycle will last about 4 days in total. Night phases are long despite no real communication happening in an effort to give people a break between rounds. These may be very complex.
During the day, all players are "awake" and able to post in the game thread. Players discuss who they think the mafia are, based on other users' posts or what they believe may have happened at night. Ultimately this leads to players voting on which person should be sent to jail. If the jailed player turns out to have been a member of the mafia, the innocents are one step closer to winning--but if they guess wrong, they'll only help the mafia in their quest to eliminate the innocents. On the first voting period, a tie will result in nobody being eliminated. On all following voting periods, if a tie occurs, the result carried out will be whichever one reached the tie value first. For example, if player B got 5 votes, but player C also got 5 votes, but player B was at 5 votes last, then player C would be eliminated on day 2 or later, but nobody would have been eliminated on day 1.
At night, the mafia choose one player to make disappear. They're free to talk with each other, plan, and strategize. The innocent players cannot communicate during the night phase, but some of them may have a special ability that they can use during the night instead. Other, third party roles may also be performing actions.
3. The game continues until one faction's victory is guaranteed no matter what the rest of the players do.
If you'd like more details, check this beginner's guide to Mafia, which discusses how the game is played and some of the common terminology and player roles that are often used. You can also take a look at this game to get a sense of how things will work!
If you have any clarifying questions after reading this whole post, ask here before/after you sign up! I will be revising this post to accommodate any questions I may have missed during preparations that I haven't already answered.
There are some additional things you'll want to keep in mind for this game:
This is rp-required, but with a way to do ooc easily. Darkwhite invented a strange device that lets the team communicate with 'guardian angels' that seem to follow your characters around, and they can communicate through those devices. In other words... you! If you would enjoy pretending to be your character, reasoning and reacting to the situation in the same way that they would, then please feel free to post in character as much as you'd like, and their device can stay silent! You are also welcome to include as much out-of-character straight strategizing and discussion in your posts as you'd like by chattering away through said device. For speech from the device and other things being depicted from it such as holograms, please use [[double brackets]] to indicate as such.
Please remember that all roles and alignments will be assigned at random to players. This means that you shouldn't assume that anyone is a member of the mafia simply because their character is a villain in the story they came from! On the flip side, even very heroic characters may end up playing the bad guys here. It's all a shuffle of the cards.
There is a special voting rule in action: If the player to be voted off at the end of the day phase was someone who had zero votes an hour before the end of the phase, the day phase will automatically be extended by six hours. This is intended to prevent feel-bad scenarios where someone doesn't even realize they're under suspicion and completely miss the chance to defend themselves or come back to the thread twenty minutes before the end of the phase and suddenly find themselves needing to somehow turn things around on an extremely tight schedule.
Right now we're in the sign-up phase. If you'd like to play, post in this thread with the character you want to use. This can be one of your own fanfic characters, or a character from someone else's story. If you'd like to use another person's character please get their permission first. Your character can be related to any franchise, Pokémon or otherwise! However, your character will be transformed into a Pokemon of your choice if they are not one already, so have fun with that! Please also include a link to the story they appear in if it's been published!
And now, here are specifics about Role Overdrive:
Unlike the vanilla mafia game I ran, this game of Mafia is going to be even more Role Madness than the anniversary roles you're familiar with. Every single role that people get--and, yes, everyone will get one--is custom made and flavored in the form of "cards" that each character will get one of. Each card will have abilities that are reminiscent of other mafia games, or completely new!
Each card will have three attributes to it: a species, ability, and move.
The species is going to depict the general ability that someone is capable of during the day or night. Many of these are classic abilities such as Cop, Watcher, or Doctor. You can consider this your "main" power. Most cards will have an active power, though for some, the species is a passive attribute.
The card's "ability" is a passive ability or attribute that is always active and doesn't necessarily require any control on your part. Classic examples of this include Lovers, Miller, and Masons, and Bomb. In general, these are "passive" things that you do not have to act out at night or day, and simply happen automatically.
And finally, the "move" cards are all one-shot abilities that you can use once the entire game. These are typically extra-powerful versions of your species card, but they may be something entirely different, depending on the card set. Classic examples of these are powers such as Juggernaut and other "Strong" modifier roles.
For more information about classic and less than classic mafia roles, you can check the mafiascum wiki for more. In general, I will be referencing this wiki for my rulebook details.
Generally speaking, pretty much anything goes for what powers can be and so on. However, I will at least set down some ground rules for what will NOT be present, so there is at least some structure to the game. The following things WILL NOT be present:
-Roles that only have a % chance of working
-Roles that end the game early if the player is eliminated
-Roles that only work on "odd" or "even" nights/days.
-Heal Clash
-Roles where the player is still able to post in the chat after being eliminated
-The GM lying to you
-"Hidden" attributes to what you are capable of (i.e. you will know the full effects of what you are capable of; there is nothing you don't know about your own power. However, you may not know about other powers that may interfere with yours, etc.)
A note on that final one: While any information I give you is intended to be the absolute truth, the way it is phrased may not mean exactly what you think. For example, if you are this game's "Cop" and you inspect someone, you will receive "You see: Innocent" or something like that. Note, it does not specify WHO was analyzed, and therefore could have been redirected to someone else. It is, technically, the truth--you saw innocent. But it did not say "[Player] is innocent." Therefore, read the information you get very carefully.
And lastly, because of the nature of Role Overdrive, try not to take things too seriously! This game is going to be quite swingy, possibly unbalanced due to how dynamic it all is, but in the end is meant to be fun above all else. Perhaps if I run something like this again, it will be more refined and more balanced. But for now? Just enjoy the chaos!
Though, despite that, rest assured that I put a LOT of work into balancing it as well as I could despite the game's philosophy, and I have a lot of experience with game balance. Hopefully, it pays off!
If you want to know further things about the game that I may be at liberty to say before the game starts, ask here! Because once the game begins, I will be significantly more restricted on what I can answer publicly.
Until then, though, have fun, and get ready to start the game!
Signups close on Saturday, January 29th, and the exact countdown for that is HERE.
Please sign up with the following format:
Name:
Pronouns:
Age:
Species:
Appearance: [Standard or otherwise]
Blurb: [Just a short description about them]
Link: [If they're from a story, link it here!]
Example:
Name: Angelo
Pronoun: He
Age: 30s
Species: Smeargle
Apperance: A Smeargle with tired bags under his eyes and black paint as his standard tail-brush color.
Blurb: An artist who just wants to stay home, do commissions, and sleep, but seems to be fated to be called in for all sorts of trouble as of late. As soon as he can, he will find a place to curl up and sleep.
Link: Hands of Creation
This game will have a player cap of 25. If we get overflow, you can "hydra" yourselves and play as a single unit, or sit back as a substitute in case someone needs to step down or out.
Ajia (Delcatty) [Chibi Pika]
Arctozolt (Arctozolt) [Bench]
Bartholomew (Rotom) [Equitial]
Cosmo (Linoone) [Flyg0n]
Courtney (Ninetales) [Starlight Aurate]
Dave (Mightyena) [Dragonfree]
Fray (Froslass) [ShinjiGojira]
Kekoa (Skitty) [Persephone]
Kimiko (Snivy) [Seren]
Laura (Alolan Meowth) [unrepentantAuthor]
Mademoiselle (Yveltal) [Inkedust]
Nanu (Alolan Meowth) [Blossomleaf]
Odette Cinq-Mars (Jellicent) [Sinderella]
Princess (Skiddo) [bruh moment]
Puck (Quagsure) [HelloYellow17]
sans (Slakoth) [Bluwiikoon]
Shimmer (Kirlia) [Windskull]
Sidney (Cacturne) [Panoramic_Vacuum]
Tricky (Fennekin) [SparklingEspeon]
Winona (Swellow) [Just a Torchic]
Arctozolt (Arctozolt) [Bench]
Bartholomew (Rotom) [Equitial]
Cosmo (Linoone) [Flyg0n]
Courtney (Ninetales) [Starlight Aurate]
Dave (Mightyena) [Dragonfree]
Fray (Froslass) [ShinjiGojira]
Kekoa (Skitty) [Persephone]
Kimiko (Snivy) [Seren]
Laura (Alolan Meowth) [unrepentantAuthor]
Mademoiselle (Yveltal) [Inkedust]
Nanu (Alolan Meowth) [Blossomleaf]
Odette Cinq-Mars (Jellicent) [Sinderella]
Princess (Skiddo) [bruh moment]
Puck (Quagsure) [HelloYellow17]
sans (Slakoth) [Bluwiikoon]
Shimmer (Kirlia) [Windskull]
Sidney (Cacturne) [Panoramic_Vacuum]
Tricky (Fennekin) [SparklingEspeon]
Winona (Swellow) [Just a Torchic]
Last edited: