IFBench
Rescue Team Member
- Location
- Pokemon Paradise
- Partners
-
Rescue Team DX is a game that means a lot to me. Not only was it the very first PMD game I truly played, it was the first Pokemon game I finished. Before this, I never finished a Pokemon game before.
I got it as a graduation gift from my siblings, and originally didn’t have any plans on playing it, but after talking friend of mine in another community, who was a big fan of PMD, I decided to try it, and liveblog my experience to her.
Best decision I ever made in 2020.
It was the most emotion I felt about a game ever up until then. Closest thing to it was maybe Legend of Zelda: Spirit Tracks or Mario and Luigi: Dream Team.
Rescue Team DX was the first game that I actually cried at. When me and my partner were chased out of town, with Run Away, Fugitives playing…I legitimately teared up. And when my partner called out my name as I drifted away at the end of the game…I started full-on crying.
Compared to other PMD games, its story may be simplistic. But does that invalidate it as a story? Does that make its story any less worth telling? I don’t think so.
It may not have the grand, time-spanning or world-spanning plot points of Explorers or Super, nor the fantastically-developed characters of Gates. But it has heart.
It has a tale it wants to tell, and that tale is one that resonated with me to my very core. It’s a simple tale of finding your place in an unfamiliar world, but I love it with all my heart.
I think Rescue Team DX made a masterful decision in having the artstyle be similar to a picture book. It’s a simple tale, one a child could enjoy, yet still has enough heart and care put into it to make a grown man cry.
DX embraces this with the artstyle, painting the world as if it was a bedtime story that you want to hear again and again every night. It feels like childlike wonder recaptured.
Does it have its flaws? Sure. The Mankey gang quest, for one. But a few too many treks through one dungeon isn’t enough to sour the experience for me.
Rescue Team DX is something truly special to me, in that I could only ever play it once. I could never find it in my heart to start another save file, to erase the memories me and my partner had together.
Acacia the Chikorita may have just been pixels on a screen, but I cared for him. I cried over him. I wanted to hug him.
Sometimes, I do play a little more. Going on with my current team, and doing a few more rescues. But for the most part, Acacia lives on through my writing and memories.
Rescue Team DX is a story of coming to terms with an unfortunate event, and learning to make the most of what you have now. It’s about learning to find yourself in an unfamiliar world. It’s about growing attached to that once-unfamiliar world, and wanting to stay. It’s a story about self-discovery.
And, in a way…given what I was dealing with at the time I first played it, it was exactly what I needed.
I love, with all my heart, Pokemon Mystery Dungeon: Rescue Team DX.
I got it as a graduation gift from my siblings, and originally didn’t have any plans on playing it, but after talking friend of mine in another community, who was a big fan of PMD, I decided to try it, and liveblog my experience to her.
Best decision I ever made in 2020.
It was the most emotion I felt about a game ever up until then. Closest thing to it was maybe Legend of Zelda: Spirit Tracks or Mario and Luigi: Dream Team.
Rescue Team DX was the first game that I actually cried at. When me and my partner were chased out of town, with Run Away, Fugitives playing…I legitimately teared up. And when my partner called out my name as I drifted away at the end of the game…I started full-on crying.
Compared to other PMD games, its story may be simplistic. But does that invalidate it as a story? Does that make its story any less worth telling? I don’t think so.
It may not have the grand, time-spanning or world-spanning plot points of Explorers or Super, nor the fantastically-developed characters of Gates. But it has heart.
It has a tale it wants to tell, and that tale is one that resonated with me to my very core. It’s a simple tale of finding your place in an unfamiliar world, but I love it with all my heart.
I think Rescue Team DX made a masterful decision in having the artstyle be similar to a picture book. It’s a simple tale, one a child could enjoy, yet still has enough heart and care put into it to make a grown man cry.
DX embraces this with the artstyle, painting the world as if it was a bedtime story that you want to hear again and again every night. It feels like childlike wonder recaptured.
Does it have its flaws? Sure. The Mankey gang quest, for one. But a few too many treks through one dungeon isn’t enough to sour the experience for me.
Rescue Team DX is something truly special to me, in that I could only ever play it once. I could never find it in my heart to start another save file, to erase the memories me and my partner had together.
Acacia the Chikorita may have just been pixels on a screen, but I cared for him. I cried over him. I wanted to hug him.
Sometimes, I do play a little more. Going on with my current team, and doing a few more rescues. But for the most part, Acacia lives on through my writing and memories.
Rescue Team DX is a story of coming to terms with an unfortunate event, and learning to make the most of what you have now. It’s about learning to find yourself in an unfamiliar world. It’s about growing attached to that once-unfamiliar world, and wanting to stay. It’s a story about self-discovery.
And, in a way…given what I was dealing with at the time I first played it, it was exactly what I needed.
I love, with all my heart, Pokemon Mystery Dungeon: Rescue Team DX.