To me, Super Mystery Dungeon is a bit of an oddball. Rescue Team, Explorers, Gates, and even Adventure Squad all do their own unique things, while Super is the only one out of them that feels like it’s trying to emulate a previous entry, specifically Explorers.
That’s a common criticsm I’ve seen with Super, that it’s just “Explorers but worse”.
But Super is far, far more than just “Explorers 2”.
It’s a celebration of all of PMD, giving love to not just Explorers, but Rescue Team, Gates, and even Adventure Squad.
It would not be unfair to say that Super is a grand finale to PMD games we have so far.
It has an entire world map of every past PMD region, including 4 new ones, and it has cameos from all other PMD games. It takes the improvements that Explorers did upon Rescue Team, and the improvements that Gates did upon Explorers, and improves them even further.
Super Mystery Dungeon is…honestly a bit hard for me to talk about, because there’s so much to it. Some good, some bad, but I’ll do my best to cover an acceptable amount here.
To start, the scarves of prior games are gone, replaced with a new system: looplets and emeras.
While some might say it’s a downgrade, I’d go so far as to say it’s a step up from all other PMD games, even Rescue Team DX.
Your scarves aren’t truly gone, instead, they’re key items that you wear just as in Rescue Team DX, and they even have story relevance!
And looplets and emeras themselves are really cool!
They’re basically the next iteration of IQ/Team Skills. You have a wearable item with a certain amount of slots in it, known as a looplet. As you explore mystery dungeons, you can encounter emeras, crystals with special effects, that you can slot into the looplet.
The looplets themselves can have special effects, too. My favorite one to have on my protagonist was the Weather Looplet.
Super Mystery Dungeon also introduces wands, a fantastic addition that I was sorely missing from the past two games since I played Rescue Team DX first. I’m so glad they seem to be a mainstay item type now.
They’re basically seeds, but stackable like gravelerocks. You wave a wand, and it applies an effect to an enemy, you, allies, or a combination of those.
These two features, along with enemy Pokemon being quite a bit tougher in this game, make Super a lot more item-based than previous PMD games.
And if you’ve been around me long enough, you know I love PMD items.
Heck, I’ve even written an entire story just about them!
There’s also the connection orb, which I love a lot, too!
Instead of recruitment being RNG based, it’s instead tied in with the missions system. Complete a mission, recruit the Pokemon who sent that request and maybe a few others!
While others like recruiting mon you find randomly in dungeons, I prefer this system. Less luck-based, and the missions can be really neat!
People criticize the Salamence mission, but I find it a great way to teach you the usefulness of items, and potential power of recruits.
However…there are caveats.
The mechanic that causes recruits to not be available sometimes is good in theory, but in practice, it can be quite frustrating, especially if you don’t know how long each mon’s wait cycles are.
Nonetheless, I spent probably far more time than necessary just scrolling around the connection orb, wondering when I’d connect with a Pokemon I saw.
Like most other PMD games, though, Super is more than just its gameplay.
It also has a story, characters, music, and heartfelt moments.
So how do those stack up?
Well, to start the music is as good as always. I absolutely adore tracks like Revelation Mountain, Entrusted Hope, Tree of Life Roots, and anything with the partner leitmotif.
As for the other three…
I love them too.
Super’s story may have its holes. Its characters may not be as well-developed as Gates’.
But I love them nonetheless.
Especially the partner.
Super’s partner is my favorite partner in the series.
They have so much personality, charm, love, joy, heart. And for the first time in the series, they even have their own theme.
Super Mystery Dungeon isn’t a game about you. It’s a story about your partner.
While in past PMD games, the partner helps you along your journey…here, it’s you helping the partner.
It’s a story about you helping a child with finding their place in the world, facing insurmountable odds, and finding it in themselves to accept negativity is a necessary part of life.
And when you say goodbye to them, instead of them saying goodbye to you…
I was bawling.
I didn’t want them to go.
I think I cried there as much as I did at Gates’ ending.
And I LOVE LOVE LOVE the final Dark Matter battle.
It’s so amazing from both a story and gameplay perspective.
With the first battle, you’re strong, fully evolved, and even then, it still felt difficult.
I struggled with this battle a lot, but the way I finally did it was trusting my partner to avoid Dark Matter’s spikes, throwing iron thorns at Dark Matter, healing when we needed it, and trusting my partner to come in clutch where I couldn’t.
Their Razor Leaf was the final blow to Dark Matter in my playthrough.
Also, can I say that I love the environmental effects in the final Dark Matter battle with the spikes?
That’s one of my favorite mechanics in Rescue Team DX’s later boss battles! With the magma spreading during Groudon’s battle, and the wind sweeping you away in Rayquaza’s!
It makes the battles a lot more dynamic, interesting, and fun!
I love the harmony scarves. I love the Tree of Life in nearly every single way.
And the Voidlands!
The Voidlands are so terrifying, and I was literally shaking with the final Void Shadow battle.
And I love how your partner is so scared, and yet so brave!
Brave because you’re with them, because you’ve helped them this far.
And Reverse Mountain. Oh, Reverse Mountain.
Aside from its amazing music and all the jokes about “Sawk used Rock Smash!"…the moment atop it, where the Legendary Beasts and Mawile sacrifice themselves to buy time for you and your partner to escape…
That’s my favorite moment in all of PMD.
I initially came into this retrospective with a lot of negative thoughts about Super, but I just…I can’t do that to it. It means too much to me.
It does definitely have its flaws.
Many of the twists, like Nuzleaf’s betrayal, aren’t foreshadowed nearly well enough.
And the Expedition Society, much as I love them, really could use more characterization.
Plus, the two halves of the story, while sharing some connections and foreshadowing, are pretty disconnected otherwise.
But I love Super.
Just like Gates, it’s a PMD game, too.
It has all the charm, love, heartfelt moments, fun story, amazing music, everything.
When I think of my partner, Leviene, and how much I care about them…I can’t say that I dislike this game even one bit.
It’s tied with Rescue Team DX as my second favorite PMD game.
While I love Gates more, Super still means the world to me.