Alright all, time for the Round 7 retrospective. Same drill as before. A few things:
Support Players and actions on their behalf - Policy
A concern was brought up about Support players and whether or not they want their Supports used at the will of the Front Line players, or whether they want to actively participate in deliberations for when to use a Support or not. Looking into it, I was thinking that a solution would be if players modified their signup sheets--including Front Line players--to say how many Supports they would be willing to use in a fight or, conditionally, how many they would use depending on how many points they have. If that sounds good, I'd suggest modifying those posts now so your fellow players can refer to them in the future.
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Turn complexity and ease of use
That last turn was amazing, but also a nightmare to calculate out. I'm confident in the general direction of the numbers, but not in the precise values. That also seems to go for the players, who, in their plan, seemed to have a few errors in how they thought the attacks would go down. That needs to be simplified somehow, and some coordination with the power gamers would be nice to see if we can make that process smoother. Off the top of my head, I think it would be easier to have an itemized list of the actions everyone takes (which is already done for people who just have all their actions at once with no interweaving), as well as an ordered list of actions for complex turns that explicitly outlines when everything is done.
If there is any way to simplify or otherwise make it easier to read after that (A DM-friendly order of attacks) that would also be loooovely. Let me know if you have other ideas on how to make this smoother and easier both for me and you.
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A nerf to healing items... kinda.
Elixirs and Max Elixirs have been nerfed... kind of. Technically, even if you had these effects previously, I don't think they would have affected any of your previous battles. However, Elixirs now cap out at healing 100 stamina at most, and Max Elixirs, 200. Sitrus Berries heal for up to 500 HP, and Oran Berries, up to 250. Revivers are unaffected by this change.
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What you've been waiting for...
Mid-tier perks have arrived! Take a look at the shop. Each one costs 15 points, and you can get up to four of them. Support players, getting all four mid-tier perks will add another 5 to your Support Burst, for a total of +15!
Just like before, you can also suggest new mid tier perks as well, so if you see something that isn't there, suggest them and see if it gets approved!
Additionally, if you see a perk that you want, but it requires a tier-1 perk that you don't have, you can purchase the tier-2 perk and swap out a tier-1 perk for the total price of just the tier-2 perk.