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  1. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom
    Extras: In-depth Response to Murkrow's Liveblog - Guest Starring Allium!Korite

    Hello to SM, I'd meant to respond to your review (I'd been hyped for it, wasn't sure how much or little you'd read, I know this is a bit hard to gauge scope for as a work), but also wanted to get my update out on-time as I could. I'm gonna spoiler my responses by update Onion AU Korite is now...
  2. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    I know with some prior updates it was a Choose One, but folks are welcome to submit multiple commands (unless I specifically specify on an update otherwise, like a majority vote / plan vote). I was just listing out different things from the update that could be collected, when anything in a...
  3. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom
    Threadmarks: NER Exploration - The Desert - 2

    🛑 This update contains animated glitch distortions. Midway through towards the end. 🛑 This update contains music. Music is Playing. As Klevas considers how to proceed, Zippi begins to investigate the new environment. Whether getting a closer look at the camp grill or the flowers they seem...
  4. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    dw, it's not too late at all! I'm currently working on the next update, hoping to get it out for Friday or Saturday I'll either work it into this update, or the one after this. EDIT: It will have to be saturday, I don't expect to complete today due to something coming up, and the likelihood...
  5. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Investigate where? (A general direction / thing.) As a result of @Nonakin 's command on SV, I'll also be appending "[X] Investigate: Rest Stop Doorway" as a decision of Klevas's as a result of the examine command for the rest stop. why yes it is >83c
  6. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom
    Threadmarks: NER Exploration - The Desert - 1

    Zippi fidgets as they patiently wait while Klevas drops item after item into the portal to store away their excess items.. and it amazes Klevas a little as they seem to just vanish into that portal. Vae can see them drop neatly onto one of the tables, or neatly as they can with the bottles...
  7. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    I was part of the juror group who were dismissed rather than selected for the trial, and my 'cohort' was told we've completed the duty and will not need to come back tomorrow. Today's probably not gonna be one I get work done, but I wasn't certain of that to begin with.
  8. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    regrettably I will not be getting the update out today. between some depressive moments that cut work yesterday short, and sleep irregularities trying to be ready for jury duty, and errands I need to run this evening, I don't think I'm going to get things done today. I'm at the tail end of this...
  9. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    re: End of Early Post(s) I've been considering doing a bit in the opening post for a while now, thankfully. what I put down was a more-final rough draft of what I've been toying with. A bit of it's taking cues from Dexworks' works, such as Terrene Spire, and the current Conscryption (which is...
  10. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Late Update Still On The Way I did just get done with the next background. I kind of went a bit too overboard with the idea, but I got used to more fundamentals with photobashing and collage work. The next ones should be easier. Most of the NERs state right now is mapped out behind the QM...
  11. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    hey there, recovery from volunteering has taken a little longer than expected, so I haven't made the progress I expected to for updating either prologue or mainline this week. I dont have a makeup this week either, apologies for that.
  12. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    regretfully unsure I'll be able to finish the makeup update for this week, as con prep is taking a bit more time than I had expected
  13. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom
    Threadmarks: Zippi's Name - and Inventory Management

    [ Zippi will die in Klevas's stead. ] Korite smiles at the exchange and asks "So, what name did you decide on?" Klevas hums and looks around to make sure vae weren't leaving anything behind, but recalls vae didn't have much to begin with... Klevas considers vaer inventory and...
  14. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    forgot I have an eye exam tomorrow afternoon, and that I should probably have my eyes dilated. Always put it off til the next exam when I was a kid, so I still havent ever had it done. I have 0 idea whether Im getting writing or panels done tomorrow, and it's probably not a good idea to play...
  15. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom
    Special Episodes: Prolo 4 - [ Caestellau has joined your Party ]

    As you descend the hill you see with considerable ease some sort of large boat stranged in the meadowlands, and just in front of the brush obscurring the way up it you can make out some sort of standing in front of it. When you get a bit closer you can overhear them exclaim "Bah! It's not...
  16. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Hey folks, I'm still not at 100% and struggled to make any progress most of last week as a result. I did eventually manage to make progress on Caestellau's talksprites, and am nearly done! I'll be finishing on the last asset I need for eyr talksprites today. Most of the prolo update is scripted...
  17. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Hey ive progressively felt more like garbage the last thirty hours or so. Im pretty sure Im sick or coming down with something. Ive finished the walksprite, but what I could work at eluded me for the last couple days. I havent finished the assets I need for either update, and the script needs...
  18. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    It's unlikely I'll be getting out an update this weekend. Was really hopeful to get both updates out for this week, but alas. Caestellau's spritework goes smoothly (for the most part), and I'm expecting to get Prolo 4 out on Tuesday or Wednesday. Mainline update to follow next Friday 🤞 In...
  19. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Tyyyy, and lol I notate edible because its 100% an option folks deal with. People eat a Tropius's nanners, if I make an edible critter they probs grow it back / folks hunt wild cognions for food
  20. Meridian

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    There are some errors in this update.. such as that I forgot to draw the starter's upper set of arms that hold its mask in place. You'll see the sprite (not scaled 350x up, at it's original size) with arms in the future. This update includes my first blender animation in several years, and a...
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