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Pokémon Flowers, Star Dust, and Gentle Brushwork

Chapter 1 New
Pronouns
He/Him
Hi, I'm new here. I'm still figuring out how things work around here, so if I make a faux pas or break some rule, please let me know so I can fix it.

This is a pokemon fanfiction based off of the Pokemon Anime Jumpchain by Regalus.

To those of you who are interested, the build, and the source document, will be posted shortly.

To those of you who are not familiar with Jumpchain, it is a sort of role playing game, where you take these prompts, which each give you a budget to purchase various perks, items, and companions, along with the option of taking drawbacks in exchange for a larger budget.

The basic premise is that the player is you, a literal self-insert, and that they get to go to a fictional world, and if they survive a full ten years, they get the choice to go back home to Earth, remain in their current world, or proceed to another fictional world where they will receive another chance to purchase more.

The protagonist of this fic is one such ‘player’, called a Jumper. This is his first time, his first ‘jump’, as such, he lacks any fully out of context powers, beyond what he recieved as he came to this world.

To quickly summarize his build, he has chosen to be a complete ‘Drop-In’, appearing ex-nihilo as what is essentially an alpha smeargle, with a number of fairly potent perks ensuring him against various forms of pokemon thievery, and providing immense skill and ability with the move Sketch, among other things.

In addition he has purchased three total companions, a trainer, a cosmog, and a flabebe, all three with their own sets of perks, items and drawbacks.

Now, as for the direction of this fanfiction, it is a journey fic of sorts. The protagonist will be undertaking the Gym Challenge in Johto, and, after that, continue to explore other regions, battling powerful trainers, among other things.

As an experimental format, and because the perks can be rather esoteric in function, I will also be inserting notifications when each perk comes into play.

As a final word, please let me know what you liked about this fic, and especially let me know what you didn’t like. I am always striving to improve as an author, and I am not always the best judge of quality for my own works.

Violence, Child Abuse, Pokemon Abuse, Profanity, Intended for older audiences.

This is not torture porn, gore porn, or even a tragedy. This is just a journey fic depicting more mature themes. If you feel that any of the content I have included in this story requires it's own warning, or is otherwise not suited for this forum, please let me know so I can correct it.

----

It’s one thing to see it all through a screen, as words on a document, and as colorful cartoon characters.

It’s another thing entirely to see the real thing- to be the real thing.

I’m a pokemon, now. A smeargle. I have three fingered hands, paws for feet, and a thick fur coat.

It’s less distressing than I was expecting.

This body was new, completely different both in structure and in substance, but it is still undeniably mine.

Seeing the other pokemon was a bit of a trip though.

A pack of rattata scurried around in the grass, freezing as I drew near.

I squatted down, and extended my three fingered hand.

(Foreign Yet Fair Activated!)

One of them, evidently the bravest of the bunch, came closer, wiggling its nose cutely as it sniffed me. Evidently whatever it found, it was non-threatening, because it drew up on it’s back legs so it could grab my own much larger fingers with it’s own much smaller hands.

They scattered almost instantly, as an ear cracking boom rang out.

Within that same instant, I instinctively flexed some internal muscle, and a move I instinctively knew activated.

(Mythical Achievement Activated!)

‘Sketch’. The sole natural move of my species. The whole reason I chose to be a smeargle instead of an incineroar, or a tyranitar.

And now, a second move has been added to my repertoire. ‘Teleport’.

I pushed aside the influx of knowledge that came with the new move, in favor of inspecting just what happened.

From the spatial warp a dark mass dropped straight down and splattered against the ground. It reconstituted itself, slowly and painfully dragging itself back into one whole.

The dark mass then went limp, as a pair of eye searingly bright golden eyes opened, at first wildly, and then tiredly, gasping for breath through it’s small pink mouth.

I walked over, and sat down next to it. I waited patiently, as it caught its breath.

“You are my jumper.” It gasped out, in between heaving breaths.

“I am.” I replied. The silence hung in the air for a few moments. “So, you know about this… whole situation?”

“I do.” The dark mass replied, “Your benefactor explained it to me: I, and two others, are your eternal companions, and in return you use a portion of her blessing to empower us.”

I sighed, “Yeah, I guess you could describe it like that.”

We sat in silence for a time, before it decided to reopen the conversation. “What are you?” It asked bluntly. “I’ve only ever seen humans, and my siblings.”

“I’m a smeargle.” I replied, “Our thing is that we don’t learn moves naturally. We just have the move Sketch, which copies other moves permanently.”

“Do you know what I am?” the blob asked next,

“You don’t know?” I asked, a little surprised.

“I never had a chance to speak to my siblings,” he said, “And the humans who operated the facility did not speak to me directly.”

That… is concerning for a number of reasons. “You are a cosmog.” I said, “The first stage of a three-stage evolution line-”

“What does that mean?” Cosmog asked,

“It means you’ll become a whole new species twice, changing into a much stronger form each time.” I explained patiently, knowing that Cosmogs had a species wide predilection towards curiosity. “Your second form is just a larger, much more durable version of your current body, but your final form is orders of magnitude more powerful. A god of either the sun or the moon, depending on what time of day you evolve.”

“What does ‘god’ mean?” It asked,

“A god is a supreme being of sorts.” I said, “A god has ultimate authority, and power beyond anything else.”

“And… I will become one?” Cosmog questioned,

“Yes.” I answered, “You’ll become a god. There is I reason that I chose you as one of my companions.”

Cosmog sat silent, as I patiently waited for it to collect its thoughts.

And then a human came from the brush.

(Righteous Lord’s Roar Activated!)

Cosmog teleported, hiding behind my back out of sight from the human.

The human wore impractical clothes: a long skirt, a cardigan over a thick wool sweater, and short ankled slippers more suited to hardwood floor than the thick brush of a forest.

Beside her floated a small figure, a paper white humanoid the size of a paper clip carrying a flower by its pistil.

I only half paid attention to them. Instead, I directed my focus to Cosmog, who was trembling in terror as it pressed itself flat against my back, desperately staying out of view from the human.

“You- you’re the Jumper, right?” she asked,

“I- I am.” I said, stumbling as I forced my vocal cords to make noises that match human speech.

“Ah, I’m Anne.” She said, introducing herself, “And this is Aurora.” She gestured to the small figure, who shyly waved a tiny nub towards me.

I stood up, turned to look over my shoulder, “Cosmog, this human is one of my companions. She isn’t going to hurt you.” I said, suddenly becoming aware of how I wasn’t speaking english.

“Are- are you sure?” It asked,

“I am sure.” I replied,

I felt it as Cosmog physically fortified itself, hardening, as it floated up, peaking over my shoulder.

“This is Cosmog.” I said, “He- they are also my companion.”

“Nice to meet you, Cosmog.” She said,

“Nice to meet you.” Aurora echoed, in pokemon speech.

“My name is- well, it isn’t important.” I said, “But I usually just go by Cael.”

Anne just smiled awkwardly.

“So, what is the plan? Are we going on a journey?” she asked.

I nodded, “Well, my goal is to get stronger, and I can train practically anywhere, especially since Cosmog and I both know Teleport. So a journey isn’t especially important.”

“I want to go on a journey!” Aurora spoke up, her small voice straining to be heard,

“Aurora wants to go on a journey.” I repeated for Anne.

“Really?” She said, glancing down at the small pokemon, “I thought-” She cut herself off, “Well, I guess it doesn’t matter. Things are different now.”

----

Anne swallowed nervously, as she sat across from the Jumper.

Anne had seen smeargles before. She went to a smeargle fan convention back when she went on her first journey.

She even thought about getting one herself, though she ultimately decided against it.

But Cael was unlike any other smeargle she had ever seen before. He was larger, wider, and wearing broad powerful muscles like a proud knight wears armor.

He exhaled, a noise that reminded her of a train releasing steam, and stood up.

He was larger than she thought he’d be, she didn’t even reach half his height. And Anne was actually rather tall.

“So, you’ll be our trainer, right?” he asked, in that facsimile of a human voice, just a bit too deep and hoarse to sound right, before turning to the small gaseous ball of cosmic space dust resting on his shoulder, and rumbling. He turned back to her and said, “Cosmog, and I, I mean.”

Anne hesitated, “Well…” She said, “I guess so.”

It was a bit uncomfortable for her to be the trainer of a pokemon she was fairly certain used to be a human. Plus, she didn’t really have the best track record as a trainer anyway.

“So, um, are you hungry?” Anne asked, “Or should we get straight to training?”

“I’m not hungry.” the monstrous smeargle said, “And neither is Cosmog.”

Alright then, that is one issue put off till later.

Still, there was another issue. “So, um, I’m not actually sure how to train smeargles, or whatever Cosmog is.” She said, deciding that honesty was for the best, “I was a fairy specialist.”

“That’s fine.” Cael said, “I have a good idea on how we should train anyway.”

“So, what should I do?” She asked,

The smeargle shrugged in an eerily human motion, “You have the perk Nature’s Wonders, right? I guess you should make stuff with it that we could use. Get Aurora to grow you some fruits to make into pokeballs to capture me, or to make into pokemon steroids or something.”

“That makes sense,” She said, easily agreeing to his statement, “So- wait, what do you mean get Aurora to grow fruits?”

He just looked over to the flabebe directly, and rumbled, and she chittered back.

“She will demonstrate.” the smeargle said.

And then Aurora floated up and over into the center of the forest clearing.

And then, without warning, life surged into existence.

The grass lengthened, turning a deep vibrant green. Wild flowers sprouted on the ground, as the bushes nearby became gravid with berries and the trees with fruit.

More than that, there came a certain warmth that Anne knew had nothing to do with temperature. She could feel that warmth flow through her, healing small bruises from bumping into furniture, removing the mark of nearly two decades of life on her joints, leaving Anne feeling revitalized.

Anne stared wide eyed at her starter.

Aurora chirped happily, before flying in towards Anne for a hug.

Anne embraced the tiny fairy type, mostly on auto pilot as she struggled to reconcile this immensely potent Grassy Terrain with the pokemon who could barely use Razor Leaf.

“So, for today, I think the smart thing to do is to see what each of us are capable of, right?” He said,

“Yeah.” Anne agreed,

“So, Cosmog, you want to go first?” The strange pokemon let out a distressingly deep roar, sounding like a distorted roar of a distant pyroar, “Yeah, Cosmog will go first.”

The cosmic cloud floated upwards, like Aurora had moments prior, and exerted it’s psychic presence.

The earth twisted and warped, and the vibrant plant life receded, in favor of a flat pink ground and distant dark purple skies.

“What- what is this?” Anne asked, alarmed, as Aurora drew closer to her.

“Psychic Terrain.” Cael calmly answered, “It is the psychic equivalent to Aurora’s Grassy Terrain.”

Cosmog roared again sounding so much louder. The ground shook, as a massive blast of psychic energy opened a large trench in the ground.

“That was Psychic.” he casually said, not at all alarmed by the sheer scale of the damage being done not even twenty feet away.

The ground around the cosmog suddenly cratered, like a massive sinkhole, and that crater terminated just a scant few inches away from her.

“That was Gravity.”

Anne realized that she was extremely out of her depth.

Cosmog then teleported away and then back.

“That was Teleport.”

The Psychic Terrain vanished, but the damage to the ground and the surroundings remained.

“Alright,” Cael said, “Aurora, you want to go, or should I?”

The flabebe trilled, as she floated forward. Once more plant life surged, even in the crater and trench that Cosmog opened in the earth.

Aurora knew five moves, Tackle, Fairy Wind, Vine Whip, Razor Leaf, and now Grassy Terrain.

And one after another, she demonstrated.

To Anne’s carefully hidden disappointment, her Tackle and Fairy Wind were underwhelming, no stronger than they had been before she received the blessing of the Benefactor.

No, the changes were with Vine Whip and Razor Leaf.

Before, her Vine Whip was a single vine the width of a shoelace, and carrying similar amounts of force. But now, a dozen vines of varying widths, ranging from her finger to her arm in size whipped around at the air, whistling and crackling with the sheer speed and force they carried.

The Razor Leaf, on the other hand, was a dark green cloud of leaves resounding with a deafening shriek as it shredded entire trees into sawdust.

“Sweet, now, my turn.” the smeargle said.

A few minutes later, as the smeargle’s own demonstration came to an end, Anne then realized that she struck gold with this group of monsters.

----

The strength of a pokemon is, in large part, up to chance.

This is simply due to the fact that pokemon trainers keep information on lockdown.

Even something like what moves can a given pokemon learn is treated as extremely important family secrets.

And that means that, for an independent trainer, any and all training methods need to be refined through trial and error.

Take for example, Cosmog.

Is training psychic power the same as training physical power, in that gaining strength does not enhance endurance? Because in that case, that means that Cosmog needs to prioritize endurance above all else, since it can only fire off three consecutive Psychics before needing a break.

Does increasing psychic power increase endurance by reducing the percentage of total power necessary for an action? Because if that is true, then Cosmog should be prioritizing raw power above all else.

Do power and endurance training require the same amount of rest after each workout? How does training then both at the same time affect total systemic load? Does psychic ability even grow through breakdown and recovery like muscle does? Do moves even use the same psychic ‘muscle’?

The answer to all of those questions is ‘I don’t know, and I can’t change that without months, maybe years, of study’.

So, the solution Anne and I came up with was to train as close to a real battle as we could manage.

As we had three pokemon, we settled on a fairly simple system.

Since I’m by far the most durable and with better endurance than both of them combined, I stay in, while Cosmog and Aurora switch off whenever they get more tired.

The fact that I have their combined moveset meant that they did a lot of their growth just by copying me.

When I asked my benefactor for complete mastery right off the bat for any moves I copied using Sketch, she really came through.

It made fighting me a bitch and a half.

And since Aurora could copy that mastery with ease, that meant that fighting her was a bitch and a half.

Cosmog was a bit of an issue, though. Since it had very lacking in endurance and raw power, it couldn’t really copy me like Aurora did.

Still, between me and Aurora, Anne decided that, after only a week of training, it was time to go and fight our first gym battle.
 
The Build New
Pronouns
He/Him
These are just the number crunchy character sheets. I have the actual description for each option in the spoilers, as they get rather wordy.

Location: Stranger Shores(Johto)
Origin: Pokemon(Smeargle) -200, Wild One(Drop-In)
Perks: Jumper Not Faller, Scent of Strength, Unconquered Soul -100, Rule of the Strong -200, Righteous Lord’s Roar -300, Foreign yet Fair -100
Quirks: Extraordinary Trait 1 -200, Extraordinary Trait 2 -200, Extraordinary Trait 3 -200, Mythical Achievement -300, Unusual Capability -100
Items: None
Companions: Partner*, Link Up 1** -50, Link Up 2*** -50
Drawbacks: Through the Ultrahole(Tale of An Angry Nerd and an Omniscient Spirit), Hopper +150, Strap on Your Boots +150, Mountainous Expectations +150, Warrior’s Pride +150, Adventure Awaits +400, Hunter Bait

*Origin: Human, Naturalist
Perks: Jumper not Faller, Sagacious Scout, Supreme Services, Nature’s Wonders -300, Gotta Read’em All -100, Scent of Strength -100
Esoteric Perks: (Type) Affinity(Fairy)
Items: Fanciful Accessories, Signature Outfit, Trainer License, The Basics, Local Cuisine, Keystone(Mega Wave, Sparkling Finish, Z-Power) -600
Drawbacks: Hopper +100, Family Troubles +100, Strap On Your Boots +100

**Origin: Pokemon(Cosmog), Wild One
Perks: Scent of Strength, Unconquered Soul -100, Rule of the Strong -200, Super Sleuth -100
Quirks: Abnormal Arsenal -100, Extraordinary Trait 1 -200, Extraordinary Trait 2 -200
Items: None
Drawbacks: Strap On Your Boots +100, Crawling Creepers(Humans) +200, Hunter Bait

***Origin: Pokemon(Flabebe) -100, Settled In
Perks: Foreign yet Fair, Unconquered Soul -200, Heart Warming Fluff -100
Quirks: Extraordinary Trait 1 -200 Extraordinary Trait 2 -200
Items: None
Drawbacks: Strap On Your Boots +100, Hopper +100,

Plain text in perk descriptions is pasted directly from the document. Italics are elaborations I added where I felt they are necessary. In case of perks with multiple instances on the same character, I will paste the perk description once, and the elaborations for each individual instance afterwards.

Stranger Shores: This world is truly vast, and now you may choose to begin your journey
anywhere you wish. You could pick any of the above options, or perhaps one not mentioned
previously. I hear the Orange Islands are lovely this time of year. He chose Johto as his starting location.

Pokemon: I did not paste it here because it was more than three hundred words speaking only on pricing of the many different pokemon species. The protagonist chose to be a smeargle.

Wild One: A child of the wilds; untamed and thriving in nature. It’s a harsh life; but one
that grants great strength, and majesty to those who learn from mother nature’s lessons. The protagonist chose to be a drop-in. He received none of the actual background that comes with this, only the discounts that it comes with.

Jumper Not Faller: Now normally being an interdimensional traveler would attract all
sorts of attention you’d want to avoid; but the locals aren’t used to my brand of work. So with a
little tweak here and there you’ll read as a perfectly normal local; making it so you won’t have to worry about any Ultra Beasts seeking you out, or catching Giratina’s attention. Of course, this just conceals your nature of a Jumper; if you do decide to travel the local multiverse then you
better be prepared for what will happen. If you’re an Ultra Beast then you’re much like Nebby;
having been hatched in this world, and counting as a native to it in the eyes of any who care for
such things.You and all your friends get this just for stopping by, even those you don’t import; that said, if you’re willing to invest 200CP we can set up a more permanent arrangement, ensuring that anyone or anything that pays close attention will find that your “signature” will match those of
the locals of whatever world or plane you’re in. Just keep in mind, you aren’t actually a native;
that difference might be more important than you think. The protagonist bought the free version, not the 200 CP version.

Scent of Strength: The strong respect the strong, the weak know better to get in their
way, and the wise learn how to tell which-is-which. By studying a target, you can easily take their measure; knowing how great their power and force of will is compared to your own. Moreover, you’ve mastered the art of impressing your own strength unto others as the very air reacts to it; making your might self-evident to all who witness you, and allowing you to inspire awe and dread even while looking like a pink marshmallow.

Unconquered Soul: Respect is something earned; freely given to another, and never taken by cowardly tactics. If these fools think their tricks will let them lay claim to you, you’ll be happy to show them otherwise You are a proud and noble scion of the wilds; imbuing you with great strength of will able to push through terrible hardships, and stand your ground against terrifying foes. Moreover, attempts to ensnare, capture or bind you must face not only your physical might; but your strength of will too as ropes snap under your struggles, attempts to seal you away in an energy state risk shattering the device, and even if they achieve some success they will have to fight to keep you there. At the end of the day there are only two ways you’ll bow down to another; by choice or once you have no strength left to stand. This perk is a will booster and provides a fiat guarantee that attempts to capture will fail unless either the Protagonist allows it or they are straight up overpowered.

Rule of the Strong: Strength breeds authority; that’s just a simple fact of life. Be it strength of body, mind or spirit; you can only protect as far as your reach can extend, and only maintain your post by forcing contenders to submit to you. Whenever you lay claim to someone or something (be it a territory, a person or a position) all who would have designs towards it know they will only be able to take it by going straight through you. Attempts to circumvent your protections falling before your prowess; while those who attempt to conceal their interests from you stink of malice and defiance. Lastly, once you put down these upstarts you can make sure that they stay down; whether by terrifying them such that they avoid anything to do with you, forcing them to submit under your rule, or crippling their ability to stand against you for those who challenge you know well the price of their failed ambition. In simpler terms by laying claim to things, he can turn himself into an unavoidable barrier. Anybody trying anything against things he has claimed must go through him first. Attempts to use trickery are instantly detected through an aura of malice and defiance around them. People trying shit can be permanently defeated, either by terrifying them into submission, forcing them to obey you, or by permanently crippling them. All these effects are fiat backed.

Righteous Lord’s Roar: You are more than a simple hermit or dweller of the wild lands; you are the recognized lord of your land, and no evil shall transgress against it without feeling your righteous fury. In times of peril you are the one all in the land turn to for aid; a valiant warrior, and a prime example your kind such that any would be hunter would recognize your power and authority at a glance. You are the first in every charge, and the one to secure the retreat; your very presence inspiring those around you to new heights in the hopes of proving they are worthy to stand beside you, while your foes tremble at the doom they’ve called own upon their heads. As you scatter their forces and shatter their fancy toys they’ll be no doubt of their foolishness, and how fortunate they’ll be should they receive your mercy. In simpler terms, this perk has five parts. Part one: it makes the protagonist the recognized lord of his land. This part of the perk is inactive, because he doesn’t have any land to call his. But when it does activate, this will essentially lead to him being treated as a King with unchallenged authority. Part two: The protagonist becomes a ‘valiant warrior’. This is an alteration to his character, and not very major. Part three: He becomes a visibly impressive version of his kind, so much so that he appears regal and authoritative. Part four: he has an almost supernaturally strong presence, reassuring his allies and intimidating his enemies. Part Five: People around him instinctively see him as a source of safety, and someone to turn to for large scale emergencies.

Foreign yet Fair: Well aren’t you a sight; a spectacular example of your kind whose inhuman features serve to magnify your appeal, rather than take away from it. An arcanine who inspires awe with fur soft as silk, a honedge with a mirror shine fit for a king, or an adorable grimer that smells of incense and perfumes rather than septic tanks. Moreover, no matter what your visage maybe you seem to exude a non-threatening presence; such that even a hydreigon would be seen as a gentle giant and protector, rather than the stuff of nightmares. Why, someone phobic to your kind could approach you; providing their first step on the road to recovery. A potent appearance booster, with fiat backed non-threatening presence. The non-threatening presence can be turned off at will by activating Scent of Strength.

Extraordinary Trait: A significant advantage that can be applied to a broad area; but is clearly abnormal for your species to anyone with passing knowledge on them. You might be capable of bypassing immunities to your type, be able to produce materials other than generic stone with your rock moves, possess telekinesis capable of reshaping and redirecting energy, operate electronic devices through the use of electrical abilities, be a ghost type talented in the art of possession and object animation, or be capable of leveraging your abilities to produce some form of flight.

Extraordinary Trait 1: The protagonist dedicated this one to a uniquely powerful build suited for combat. He defined that as ‘Extremely large, with uniquely structured and very well developed musculature designed for raw power’

Extraordinary Trait 2: The protagonist dedicated this one to raw speed. He simply defined it as ‘As much speed as you(the benefactor) are willing to give me’.

Extraordinary Trait 3: The protagonist dedicated this one to durability, both physical and special. He defined this as ‘As much durability, both physical and special, as you(the benefactor) are willing to give me.’

Mythical Achievement: You possess something truly spectacular; something that represents a great advantage in many areas, and exemplifies what your species is capable of. This power or trait is the kind of thing that in the days of old would ensure legends where spawned around you. This isn’t something that can be emulated on a whim or shared with passing instruction; assuming it isn’t something intrinsic to you to begin with. Obtaining enlightenmentwhich greatly extends your life and allows you to create illusions so detailed they might as well be reality; encompassing areas as large as estates to ensnare creatures into your makeshift world. Producing fruits that act as miracle drugs; curing any malady, extending the lifespans, and
bringing people back from the edge of death. Being able to create and manipulate squads of ice sculptures as if they were living creatures under your command. Enacting grand transformations akin to, if not actually, mega evolutions and form changes without needing items or trainers. Maybe even the ability to control your own evolution; going up and down the different branches of your evolutionary tree at will. Whatever you choose, the world will not be able to ignore you should knowledge of you will spread. The curious, the greedy, the noble, and more; all will come to seek you out to uncover the secrets of your art, take you for themselves, or use you for some nefarious plot. Complete mastery over sketch, such that it can be repeatedly used in fractions of a second, without any outward tell, instantly gaining complete mastery over each move up to what is normally possible for other pokemon, in addition to the ability to dissect moves and stretch their abilities beyond what is normally possible with them.

Partner: The bond between human and pokemon is a beautiful thing; something that has
shaped the very course of this world, and unleashed miracles that have given even legendaries pause. It would be remiss of me to deny you the chance to experience that yourself. This option grants you a friend like no other. Though you may be different in many ways, you are sure to become the greatest of friends in short order; creating a bond so strong that they will stand beside you after your journey has come to an end, one way or another. Alternatively, you may import an existing companion through this option; or perhaps you’d prefer to import a precious pet, even one from your old world. Whatever you choose, they’ll be granted an appropriate background, 800CP, and a history within this world much like yourself. If you chose to be human then this friend is a pokemon; your starter no doubt. If you’re a pokemon then your new friend is a human; one your close to already should you be a Wild One or Urban Adventurer, or your registered Trainer should you be Settled in or a Champion in the Making. Should you be a Drop In, then they’ll no doubt be the first person you meet in this new world. This is Anne.

Link Up: Not happy starting out with just your Partner? Well for 50CP each you may
import or create up to 8 additional traveling companions; gaining 600CP, and entering the world through a suitable Human or Pokemon origin. You may choose whether Pokemon brought in through this option are registered with you, or with another human Companion as their trainer. Any unattached Companion may gain a Partner of their own, with whom they’ll share a
companion slot, but must share their stipend with them.

Link Up 1: This is Cosmog

Link Up 2: This is Aurora

Through the Ultrahole: Infinite timelines, infinite ways this story might’ve played out, and with this option you’ll be going to one of them. Select one Pokemon Anime fanfiction of your choice that does not crossover with another setting. You will now visit that world instead, arriving on the day the events of that story would begin. If this would leave you in a world that is safer or would provide you with a benefit the original lacked then all Drawbacks will only grant half their listed CP; but they’ll also change to reflect the tone and nature of this new world. However, should the world be darker, or makes your stay in this world significantly unpleasant then they’ll grant you 50% more CP. Of course, these drawbacks will adapt to the realities of your new world as well; so try not to bite off more than you can chew. That said, if you or an ally chose to begin your time here as a Legendary Pokemon or Ultra Beast then your choice is of even greater import; as its cost will be adjusted accordingly should its capabilities be different. For example if a humble Shaymin stands as an equal to Mewtwo and Ho-Oh it’s cost would change to 800CP to match its peers; a Shaymin that is the god-like avatar of nature would be ineligible as an option. However, in the same vein once ineligible species
may be chosen should they be closer to other pokemon in scale and power; with even the likes of the mighty Kyogre or Arceus being worth a mere 300CP in a world where their legends are just fanciful stories, and bare little resemblance to their actual capabilities. The fanfiction I used is Tale of An Angry Nerd and an Omniscient Spirit, over on Archive of our Own, and possibly in this thread. I also wrote that specifically to use that here. Is that maybe riding the line of ‘Kosher’? Arguably. But, eh, it’s my fic. It gives me a blank check with the world building, and lets me conveniently ignore bits of canon that would otherwise impede the story. This fanfiction is dark enough that it qualifies for the extra 50% boost. Also, reading that fic is not at all necessary, as it’s protagonist will not appear in this fic, except maybe as an oblique reference, and any alterations he caused in the world will be explained as they come up.

Hopper: Your destiny has been tangled with another’s. They’re a lot like you, and you could be friends if given the chance; but they’re dead set on being your rival, relishing any opportunity to stand in your way. Why they’re so fixated could have any explanation; but thankfully they seem to be more of an annoying punchline then a threat for now. This manifests in the form of an Ursaring, Carter’s ace.

Strap on Your Boots: ‘Cause you’re going to be walking for most of your stay; if not because of how few vehicles seem to go your way, then because you have some terrible fortune when it comes to riding them for more than a quick lift. Ships get hijacked by pirates, planes crash on deserted islands, and cars getting trapped in ursaring territories. These incidents won’t ever threaten your life, but they’ll certainly ruin your travel plans. That said, this won’t happen every time; happening just infrequently enough to convince you it’s worth the gamble. Not really that big of a deal when moves like Teleport, Fly, and Surf are easily accessible to the protagonist.

Warrior’s Pride: You can’t just let others fight for you; you’re a big strong warrior who don’t need no mon! When faced with danger you make sure you’re right in the thick of it; an admirable, if foolish, thing to do around these parts. So slap on a grin, and put up your dukes! He’s a pokemon. This is essentially free points.

Adventure Awaits: You’re quite the weirdness magnet. That puppy you found, and decided to help? It’s being hunted down by crooks to blackmail her rich owner. Go to a museum? Today happens to be the day the seal on ancient ghost is broken, and it’s up to you to team up with the curator to stop it. Meet a cute girl on a cruise? The local Team is after her because she’s an undercover gym leader delivering a special McGuffin they want. Go to a circus? One of their performers just got food poisoning, and if you don’t help them finish their show they won’t have enough money to save the circus. All in all, it seems as if you can’t go more than week without something strange and exciting happening in your vicinity; that’s all but assured to end badly as far as you’re concerned, unless you help out. This is essentially an in story justification for convoluted plot hooks. In universe, the protagonist thought he really needed the points, and that it wouldn’t be that bad.

Hunter Bait: You’re really something special aren’t ‘cha? Now while diversity is all well and good, you might want to be careful of how much attention you draw; as the slightest slip will see you skyrocketing to fame. You’re just so special and awesome that people can’t leave you alone, and while some of this attention might be annoying or even positive; you’re sure to catch the eye of some nefarious elements who would be more than happy to use you for their own ends or pay big money to whomever caught you. If you’re already something exceptional like a Legendary or an Ultra Beast then I’m afraid it’s far too late for you to go unnoticed; having become the primary fixation for someone rather powerful and influential. Whether their plan is something you’d be vehemently against, requires your suffering and/or risk your death to be achieved, or they simply want to hunt you for sport; you can be sure that ending up in their hands is going to be incredibly unpleasant, and that they have the resources to pull it off. If things look grim, perhaps a certain Red Hatted Boy will stumble into things in time to help; but who knows how long that may take, or how far this villains plot will get before he can be stopped. The boy is good, but he can’t save everyone. This drawback does not cancel out Unconquered Soul, or Rule of the Strong.

Human: While they lack the raw power and breadth of ability of pokemon, they make up for it by being adaptive, inventive, and far too curious for their own good. They also hold far more
potential than many of their otherworldly counterparts; a lucky few proving that humanity can certainly stand as equals to the creatures of this world. You may choose to enter this world
through one of the following Backgrounds

Naturalist: Glory and Fame are well and good, but it’s not for you. You’ve always preferred to live in harmony with the world around you; whether protecting the wilds from those who’d abuse them, or simply living a humble happy life in tune with nature. You’ll notice that this description only describes preferences.

Jumper not Faller: Now normally being an interdimensional traveler would attract all
sorts of attention you’d want to avoid; but the locals aren’t used to my brand of work. So with a
little tweak here and there you’ll read as a perfectly normal local; making it so you won’t have to worry about any Ultra Beasts seeking you out, or catching Giratina’s attention. Of course, this just conceals your nature of a Jumper; if you do decide to travel the local multiverse then you
better be prepared for what will happen. If you’re an Ultra Beast then you’re much like Nebby;
having been hatched in this world, and counting as a native to it in the eyes of any who care for
such things.You and all your friends get this just for stopping by, even those you don’t import; that said, if you’re willing to invest 200CP we can set up a more permanent arrangement, ensuring that anyone or anything that pays close attention will find that your “signature” will match those of
the locals of whatever world or plane you’re in. Just keep in mind, you aren’t actually a native;
that difference might be more important than you think. Anne actually is a native.

Sagacious Scout: Unlike city folk you’re quite used to roughing it in all manner of wildlands; having acquired a wide assortment of skills to help you safely explore the untamed corners of the pokemon world. From making basic tools, navigating by stars and weather reading, and climbing mountains to satisfying your basic needs in deserts, knowing the signs that a pokemon is in mating season, and much more. It might not sound flashy, but when you’re miles away from civilization it can make the difference between a good time and a nightmare.

Supreme Services: Everyone has their own set of needs and likes; even some they might not even know they had until the first time it’s satisfied, much to their unexpecting joy. So, it’s no surprise to hear how easily you win others over given your talent for figuring out their wants and needs, while making their fulfillment an enjoyable experience regardless of whether they’re an exotic pokemon or a run of the mill human. Whether preparing a home cooked meal that blows their little minds while meeting their nutritional needs, styling their hair until it’s as soft as high-grade silk and worthy of a runway show, scratching that itch just right, or more esoteric tasks; no one leaves your hands unsatisfied. The limits of this perk are ill-defined, and, as I am not very fond of choosing to interpret things in such a way that it results in a weaker or less competent character, I’ll be ruling that this is as broad as the perk implies. This includes sexual acts, but that will not be relevant on this forum.

Nature’s Wonders: These days it seems like everyone is fixated on electronic trinkets, and synthetic materials. So caught up in a race to whip up the next big thing in their labs, that
they overlook what’s all around them. Take the humble apricorn for instance; a delicate plant
whose fruit is too hard to eat, and can easily go barren if mistreated. However, with a little effort
it’s insides can be juiced to produce a variety of potent performance enhancing supplements, and its hard outer-layer can be turned into myriad of specialized apricorn balls. In much the same way, you can find astounding uses for all kinds of natural resources; many of which can easily compete with the performance of artificially made equivalents, if not surpass them in some ways. This skill is especially great when it comes to development of natural remedies; allowing you to treat maladies that would require complex machines, or potent drugs with a sufficiently well-stocked exotic garden. Like I said before, the limits of this perk are ill-defined, and so I will interpret it to be about as powerful as can be reasonably explained. An appropriate comparison is a fairly powerful worm style tinker power that trades long term scalability for immediately allowing access to the full tech tree.

Gotta Read’em All: Contrary to what many children might think, a good education is
gift to be embraced; especially in a world like this one. So unlike so many others, when given the
chance you dove into your studies and came out all the better from it. You’re particularly smart
for your age, and an incredibly swift reader, well versed in several academic fields; enough to
easily ace your way through any high school, and make the top percentile in most universities. In
future worlds you’ll find your studious nature to be rather rewarding; ensuring you always have
at least the local equivalent of a high-quality high school education, and a much easier time
getting into institutions of higher education.

Scent of Strength: The strong respect the strong, the weak know better to get in their way, and the wise learn how to tell which-is-which. By studying a target, you can easily take their measure; knowing how great their power and force of will is compared to your own. Moreover, you’ve mastered the art of impressing your own strength unto others as the very air reacts to it; making your might self-evident to all who witness you, and allowing you to inspire awe and dread even while looking like a pink marshmallow. As a pokemon trainer, Anne’s strength for the purposes of this perk is equal to that of her combined team’s strength in addition to her own personal strength, rather than only her own personal strength. This also treats the strength of other trainers the same.

(Type) Affinity: Humans are an adaptable bunch, often picking up traits from the creatures around them or being influenced by their surroundings. This often manifests in small but useful boons, and a gift for interacting and training others who share that affinity. One man with an affinity for ghosts would be able to manage their impish ways, and sense them even while incorporeal; while one with an Affinity for Water might be at home in the water, and easily understand the sea life he meets down in the depths.
On its own this is passive quirk of limited utility, though when matched with other options in this section may open the way for curious specializations; such as a Brilliant Spark touched by Water having a talent for ships and hydraulic systems, while a Psion might develop potent hydrokinesis. This perk may be purchased twice, each time selecting a different Type to develop an affinity for; and your first purchase is Discounted for your Starter’s primary Type. As Aurora, Anne’s starter, is a fairy type, Anne’s affinity is towards fairy types.

Fanciful Accessories: Whether a hat, a necklace, a bandana or something else; this singular item is not only hardy and stylish enough to match with a wide-variety of outfits, but is also uniquely yours. Never will you find another person with it, and even if it were to be stolen or destroyed it will find some way back to you in pristine condition within the hour. If you already have a favorite accessory, you may instead import it through this option; granting it the aforementioned traits.

Signature Outfit: A set of stylish clothing that’s as comfortable as they are hardy; being able to handle weeks of wilderness exploration without any wear and tear, and highly resistant to stains. If torn or stolen, you’ll find a new set waiting for
you in your backpack or warehouse. Moreover, once a season you may choose to “update” your
look; replacing them with a new look that better fits your current place in life and the world,
though you may choose to revert them to a previous Signature Outfit should you wish to do so.

Trainer License: A must have for anyone who wants to be a trainer. This shiny license proves you’re sane enough to be trusted with a small horde of magical creatures, and competent enough not to get yourself, or them, killed on your first week out.

The Basics: A special care package containing 6 pokeballs, an assortment of curative items, some basic camping supplies, and a little spending cash to cover your first week on the road.

Local Cuisine: A cookbook created by an exceptionally skilled, and eccentric, chef;
this book can teach anyone how to be a great chef that can please any pallet, and covers every
culinary style imaginable though some of its recipes are rather…quirky. For some reason their
end results never look the way the way they should; but rest assured that even if your jelly donut looks like a rice ball, it’ll still be delicious. Should you master the lessons this book holds,
perhaps you’ll find ways to apply this form of culinary misdirection in other ways.

Keystone: An ancient stone whose untold power can be unlocked by a trainer possessing a powerful bond with their pokemon; its existence is still a mystery to many. When activated this stone may channel Infinity Energy through a partner possessing an appropriate mega stone, causing them to mega evolve; temporarily transforming them into a far more powerful form. However, if the bond between the trainer and their pokemon isn’t strong enough they won’t be able to handle the power; causing them to rampage until they exhaust themselves. Still, in the right hands this could turn an regular pokemon into a force capable of challenging legendaries. Of course, we can’t have you lugging around a loose marble everywhere, so it’ll be inserted into an accessory of your choice; though bangles are the traditional choice. Lastly, to make sure you can put it to good use it’ll come with one mega stone of your choice. If you Purchased The Power of One you gain a discount on this item, and it’s upgrades. The mega-stone is Smeargleite. This is the same item as Mega Wave, Sparkling Finish, and Z-Power. If it seems OP, that is because it is.

Mega Wave: Now how did you get your hand on one of these? A miracle of arcane engineering brought about by the Azoth kingdom; this upgrade allows your Key Stone to mega evolve multiple pokemon at once, and removes the need for your partner pokemon to carry a mega stone. That said, this is normally a rather unpleasant process that would test the loyalty of most pokemon; so I’ll tweak it a little for you. Rather than torturing your pokemon, each connection past the second will place some strain on you instead. A normal man would barely be able to sustain at most six mega evolutions at once, but would likely fall from exhaustion shortly after. Though that’s a small price to pay for the power you’ll gain with this. This is the same item as Key Stone, Sparkling Finish, and Z-Power. If it seems OP, that is because it is.

Sparkling Finish: Did I say you found a Key Stone? I meant to say a Sparkling Stone! A gift of the Guardians of Alola to those they believe hold great potential; when paired with a Z-Crystal it can allow a partnered pokemon to unleash a tremendous expression of elemental power. Be warned, if used too often it can place a strain on both the pokemon and their human partner; so try to use it only once every few minutes. All while still acting as a functional Key Stone! This purchase comes with a single Z-Crystal
of corresponding to a Type of your choice. This is the same item as Key Stone, Mega Wave, and Z-Power. The Z-Crystal is grass type. If it seems OP, that is because it is.

Z-Power: Now we’re cooking with gas! This upgrade increases the size and potency of your Sparkling Stone! Aside from lessening the strain of performing Z-Moves, and allowing it to utilize Legendary Z-Crystals; this one comes with a little extra bonus. Namely, the ability to generate special Z-Crystals for pokemon whom you develop a strong bond with; allowing them to express their natural abilities in truly extraordinary ways. This is the same item as Key Stone, Sparkling Finish, and Mega Wave. If it seems OP, that is because it is.

Hopper: Your destiny has been tangled with another’s. They’re a lot like you, and you could be friends if given the chance; but they’re dead set on being your rival, relishing any opportunity to stand in your way. Why they’re so fixated could have any explanation; but thankfully they seem to be more of an annoying punchline then a threat for now. This manifests in the form of Carter.

Family Troubles: You and your family don’t exactly see eye to eye. Maybe they want you to spend the rest of your life guarding some stupid old tree you don’t care about, they want you to marry someone you absolutely despise, or they treat you like a disappointment for not living up to the family name. Whichever the case, your homelife is rather unpleasant; and should you stay with them you’ll have to endure this friction until you find some way to resolve it. Should you leave you’ll find your problems following you all throughout your stay; either literally such as your crazed fiancé that tries to hunt you down with the full support of you’re your families, or metaphorically as events seem to play out to force you remember and confront your issue time and time again. This manifests as being a known failure and embarrassment her family which is a proud line of prestigious pokemon trainers.

Strap On Your Boots: ‘Cause you’re going to be walking for most of your stay; if not because of how few vehicles seem to go your way, then because you have some terrible fortune when it comes to riding them for more than a quick lift. Ships get hijacked by pirates, planes crash on deserted islands, and cars getting trapped in ursaring territories. These incidents won’t ever threaten your life, but they’ll certainly ruin your travel plans. That said, this won’t happen every time; happening just infrequently enough to convince you it’s worth the gamble. Not really that big of a deal when moves like Teleport, Fly, and Surf are easily accessible to the protagonist.

Pokemon(Cosmog): That said, there is a special exception to this; your own nature as a traveler of worlds giving you a particular affinity for the mysterious Cosmog and its evolutions. Should you wish it, you may start your time in this world as a Cosmog for Free; though take note, for the path to of becoming a true legend will be a long one. This is the relevant except of the larger option. This option is likely intended to be available only for the Jumper, but nowhere does it state that this particular option is not available to companions, and so I will use it.

Wild One: A child of the wilds; untamed and thriving in nature. It’s a harsh life; but one
that grants great strength, and majesty to those who learn from mother nature’s lessons.

Scent of Strength: The strong respect the strong, the weak know better to get in their way, and the wise learn how to tell which-is-which. By studying a target, you can easily take their measure; knowing how great their power and force of will is compared to your own. Moreover, you’ve mastered the art of impressing your own strength unto others as the very air reacts to it; making your might self-evident to all who witness you, and allowing you to inspire awe and dread even while looking like a pink marshmallow.

Unconquered Soul: Respect is something earned; freely given to another, and never taken by cowardly tactics. If these fools think their tricks will let them lay claim to you, you’ll be happy to show them otherwise You are a proud and noble scion of the wilds; imbuing you with great strength of will able to push through terrible hardships, and stand your ground against terrifying foes. Moreover, attempts to ensnare, capture or bind you must face not only your physical might; but your strength of will too as ropes snap under your struggles, attempts to seal you away in an energy state risk shattering the device, and even if they achieve some success they will have to fight to keep you there. At the end of the day there are only two ways you’ll bow down to another; by choice or once you have no strength left to stand. This perk is a will booster and provides a fiat guarantee that attempts to capture will fail unless either Cosmog allows it or they are straight up overpowered.

Rule of the Strong: Strength breeds authority; that’s just a simple fact of life. Be it strength of body, mind or spirit; you can only protect as far as your reach can extend, and only maintain your post by forcing contenders to submit to you. Whenever you lay claim to someone or something (be it a territory, a person or a position) all who would have designs towards it know they will only be able to take it by going straight through you. Attempts to circumvent your protections falling before your prowess; while those who attempt to conceal their interests from you stink of malice and defiance. Lastly, once you put down these upstarts you can make sure that they stay down; whether by terrifying them such that they avoid anything to do with you, forcing them to submit under your rule, or crippling their ability to stand against you for those who challenge you know well the price of their failed ambition. In simpler terms by laying claim to things, it can turn itself into an unavoidable barrier. Anybody trying anything against things it has claimed must go through it first. Attempts to use trickery are instantly detected through an aura of malice and defiance around them. People trying shit can be permanently defeated, either by terrifying them into submission, forcing them to obey, or by permanently crippling them. All these effects are fiat backed. This does conflict somewhat with the protagonist’s own perk.

Super Sleuth: All the smarts in the world are pointless if you can’t find any mysteries
in need of solving. Thankfully you’ve got the sharp wits and keen senses to easily spot things
that are out of place or aren’t quite right. Whether it’s realizing that a note’s been rewritten, that
there’s something odd about the weather, or identifying traps; if it’s worth paying close attention to it seems to pop out to you, and the reasons why fall into place far more smoothly. This might not solve a mystery on its own, but in the search for the Truth it pays to never miss a clue.

Abnormal Arsenal: Now here’s something of interest. Perhaps you inherited a few
moves from your parent, or you’re a new subspecies either way you know how to do something you shouldn’t, being capable pf performing several moves that are unusual for your species. For an additional 100 CP this may include a signature move not tied to a unique legendary; perhaps proof of you being a candidate for the Swords of Justice, or that you’re one-eighth shaymin on your mother’s side. It knows the moves Gravity, Mirror Coat, Psychic Terrain, and Extrasensory.

Extraordinary Trait: A significant advantage that can be applied to a broad area; but is clearly abnormal for your species to anyone with passing knowledge on them. You might be capable of bypassing immunities to your type, be able to produce materials other than generic stone with your rock moves, possess telekinesis capable of reshaping and redirecting energy, operate electronic devices through the use of electrical abilities, be a ghost type talented in the art of possession and object animation, or be capable of leveraging your abilities to produce some form of flight.

Extraordinary Trait 1: This one is defined as ‘Extreme psychic ability, as much as you(the benefactor) are willing to give, such that Cosmog can freely use it’s known moves.’

Extraordinary Trait 2: This one is defined as ‘Extreme size, and as much durability, both physical and special, as you(the benefactor) are willing to give’.

Strap On Your Boots: ‘Cause you’re going to be walking for most of your stay; if not because of how few vehicles seem to go your way, then because you have some terrible fortune when it comes to riding them for more than a quick lift. Ships get hijacked by pirates, planes crash on deserted islands, and cars getting trapped in ursaring territories. These incidents won’t ever threaten your life, but they’ll certainly ruin your travel plans. That said, this won’t happen every time; happening just infrequently enough to convince you it’s worth the gamble. Not really that big of a deal when moves like Teleport, Fly, and Surf are easily accessible to the protagonist.

Crawling Creepers: t seems you’ve undergone a rather traumatic event Jumper; and
while you came out of in one piece, you didn’t escape unscathed. Select one Type of pokemon;
you now possess a deeply rooted phobia of this Type. Perceiving anything related to them, or
hearing they might be nearby, is enough to put you on edge, and you’ll do everything in your
power to avoid them. However, should you be face to face to one you’re equally likely to
become petrified in fear, lash out wildly, or flee from the target as swiftly as possible. Alternatively, you may choose to be phobic towards all pokemon or humans; but in return
experience much weaker symptoms. Though that’s certainly a fair trade; suffering pervasive
unease that causes your chest to tighten, hands to tremble and prevents you from touching them
is certainly better than mind-numbing terror. If this drawback is taken alongside Generation Gap,
then you must choose a Type that is present and prolific in that “generation” of the world. The phobia is of humans in general.

Hunter Bait: You’re really something special aren’t ‘cha? Now while diversity is all well and good, you might want to be careful of how much attention you draw; as the slightest slip will see you skyrocketing to fame. You’re just so special and awesome that people can’t leave you alone, and while some of this attention might be annoying or even positive; you’re sure to catch the eye of some nefarious elements who would be more than happy to use you for their own ends or pay big money to whomever caught you. If you’re already something exceptional like a Legendary or an Ultra Beast then I’m afraid it’s far too late for you to go unnoticed; having become the primary fixation for someone rather powerful and influential. Whether their plan is something you’d be vehemently against, requires your suffering and/or risk your death to be achieved, or they simply want to hunt you for sport; you can be sure that ending up in their hands is going to be incredibly unpleasant, and that they have the resources to pull it off. If things look grim, perhaps a certain Red Hatted Boy will stumble into things in time to help; but who knows how long that may take, or how far this villains plot will get before he can be stopped. The boy is good, but he can’t save everyone. This drawback does not cancel out Unconquered Soul, or Rule of the Strong.

Pokemon: I did not paste it here because it was more than three hundred words speaking only on pricing of the many different pokemon species. Aurora is a Flabebe.

Settled In: Whether you were used to live for war or were born in comfort, you've chosen the path of companionship. Your wild brethren may call you domesticated, but you live for something more important now. Where others strive for power, and glory you seek a peaceful life among those you love; having developed the grace and care to live among them. It’s not a thrilling life, but you wouldn’t give it up for the world.

Foreign yet Fair: Well aren’t you a sight; a spectacular example of your kind whose inhuman features serve to magnify your appeal, rather than take away from it. An arcanine who inspires awe with fur soft as silk, a honedge with a mirror shine fit for a king, or an adorable grimer that smells of incense and perfumes rather than septic tanks. Moreover, no matter what your visage maybe you seem to exude a non-threatening presence; such that even a hydreigon would be seen as a gentle giant and protector, rather than the stuff of nightmares. Why, someone phobic to your kind could approach you; providing their first step on the road to recovery. A potent appearance booster, with fiat backed non-threatening presence.

Unconquered Soul: Respect is something earned; freely given to another, and never taken by cowardly tactics. If these fools think their tricks will let them lay claim to you, you’ll be happy to show them otherwise You are a proud and noble scion of the wilds; imbuing you with great strength of will able to push through terrible hardships, and stand your ground against terrifying foes. Moreover, attempts to ensnare, capture or bind you must face not only your physical might; but your strength of will too as ropes snap under your struggles, attempts to seal you away in an energy state risk shattering the device, and even if they achieve some success they will have to fight to keep you there. At the end of the day there are only two ways you’ll bow down to another; by choice or once you have no strength left to stand. This perk is a will booster and provides a fiat guarantee that attempts to capture will fail unless either she allows it or she are straight up overpowered.

Heart Warming Fluff: Some pokemon seek strength, others adventure; but when given the choice, you became a companion. You did not make this choice lightly, having gone to great lengths to ensure that your humans are taken care of well; becoming what many might call the ideal friend. You’re exceptionally enjoyable to be around and are able to read your loved ones like no other; easily piercing whatever façades they put up to get through to them, and knowing just how to turn a terrible day around. So long as you have a say in it, no one you care for will end their days in tears. Given time your aid could be invaluable to helping others heal emotionally, and help a broken-hearted soul smile again.

Extraordinary Trait: A significant advantage that can be applied to a broad area; but is clearly abnormal for your species to anyone with passing knowledge on them. You might be capable of bypassing immunities to your type, be able to produce materials other than generic stone with your rock moves, possess telekinesis capable of reshaping and redirecting energy, operate electronic devices through the use of electrical abilities, be a ghost type talented in the art of possession and object animation, or be capable of leveraging your abilities to produce some form of flight.

Extraordinary Trait 1: It is defined as ‘Extreme skill and ability with the move Grassy Terrain, such that it is massively more potent than common uses, along with being able to grow plants already in the area massively faster.’

Extraordinary Trait 2: It is defined as ‘Extreme talent and ability with grass type moves, including the ability to learn practically all of them.’

Strap On Your Boots: ‘Cause you’re going to be walking for most of your stay; if not because of how few vehicles seem to go your way, then because you have some terrible fortune when it comes to riding them for more than a quick lift. Ships get hijacked by pirates, planes crash on deserted islands, and cars getting trapped in ursaring territories. These incidents won’t ever threaten your life, but they’ll certainly ruin your travel plans. That said, this won’t happen every time; happening just infrequently enough to convince you it’s worth the gamble. Not really that big of a deal when moves like Teleport, Fly, and Surf are easily accessible to the protagonist.

Hopper: Your destiny has been tangled with another’s. They’re a lot like you, and you could be friends if given the chance; but they’re dead set on being your rival, relishing any opportunity to stand in your way. Why they’re so fixated could have any explanation; but thankfully they seem to be more of an annoying punchline then a threat for now. This manifests in the form of Carter’s starter, a Meganium.
 

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Chapter 2 New
Pronouns
He/Him
Travel was so much easier when two of your pokemon knew Teleport.

Anne still remembered the first time she made the journey to Violet City. It was a sweaty slog, walking on blistered feet for days on end.

This time, it was only a journey of a few minutes, most of which she spent free falling as Cael teleported them both along Route 36.

The Pokemon Center was completely empty, at least on the outside.

It was closer to the end of the League Season than it was to the beginning, so it made sense that there weren’t that many trainers in the city of the first gym leader.

It just meant that Anne wasn’t expecting to wait in line.

So, with her chin held high, and with her pokemon at her side, she walked through the double doors of the Pokemon Center.

Her blood turned cold, as she stopped dead the instant she entered the facility. Anne recognized her instantly, even from behind.

That jet black hair pulled tight into a pristine high ponytail, and that thick maroon coat- there was no one else it could have been.

The woman in question turned back, to see who it was that entered the Pokemon Center, as the bell on the door gave her away.

A pair of dark eyes framed with long eyelashes and delicate eyebrows widened in recognition.

She turned around, as her cherry red lips pulled into a smirk.

Anne just stood there still, frozen, hoping that she could maybe slip past with only a few words.

“I can’t believe they let you out.” She said, sounding genuinely shocked and mocking at the same time.

Somehow, without even a single word shared between them for more than four years, she still knew exactly what words would hurt Anne the most.

“And in those clothes, too.” She mocked, “I thought you people were supposed to be good at fashion.”

Anne’s eyes began to burn.

“Oh, are you about to cry?” She asked, faking concern, as she came closer.

Anne’s guts churned.

“You are crying!” the woman said,

“Sh- shut up.” Anne bit out,

She laughed. “Or what?” She said, “Are you going to battle me?”

“Yes.” Anne bit out, as she swallowed the ball in her throat.

“Your whole team couldn’t take down Vira, and she was a chikorita back then. What makes you think you can beat her now as a meganium?”

“I- Things are different now.” Anne said,

She laughed again, “Come on,” she said, her laughter died down, “We both know-”

“Battle me.” Anne interrupted, struggling to hold herself together.

She scoffed again, before saying, “You know what, sure.” she said, before turning back, “Excuse me Nurse Joy, but I need to battle really quick, it won’t take long.”

The nurse, who was busy typing away at her computer, just waved a hand instead of actually responding.

A few moments later, they stood opposite of each other, on a dirt field. There wasn’t even a referee.

With a casual ease, Anne’s opponent released her starter pokemon, Vira.

She was magnificent, and Anne hated it.

A massive green beauty, standing on four legs with a smooth supple hide, and with a gorgeous wreath of pink flower petals around her neck. Vira stood as an exemplary example of a meganium.

“Ahem.” she said, “I know Vira’s pretty, but could you get a move on? I got better things to do than to stand around while you look at my pokemon.”

“Right.” Anne said, before reaching down to the three pokeballs she had at her hip.

For a moment, her hand hovered over the first one, with Aurora in it, but she decided on Cael instead.

She didn’t just want to win. Anne wanted to crush her.

And so, with mild trepidation, she released the smeargle.

He glanced around lazily, completely at ease, as he didn’t even recognize Vira as a threat.

“Hey Cael.” Anne said, “Break them.” She put as much poison into those two words as she could manage.

He didn’t say anything, as he looked back. Instead, he just offered a lazy thumbs up.

(Scent of Strength Activated!)

A haze settled over them all. A thick visceral terror that darkened the midday sky, that made it hard to breathe.

But then Anne saw her face, the genuine naked fear in the woman's eyes, and she felt so much better.

“I- I forfeit.” she said, and Anne sneered.

“No.” She replied.

“N-no?” The girl said,

“No.” Anne repeated,

The meganium shuffled nervously, pawing the dirt as she looked back at her trainer.

“Cael, start the fight.”

The smeargle teleported, landing a devastating kick to Vira’s front legs, and sending her crashing down into the dirt.

Cael smoothly straddled the opposing pokemon’s long neck, and grabbed her attenae with a fist. That same instant, he used Gravity, not nearly to the extent that he could have, but enough to prevent her from being able to right himself.

Vira cried out in pain, but he didn’t really care. Instead he just drew back his hand, while using Psychic to generate a storm of psychic energy in his other hand.

He looked up at the enemy trainer, with no real mercy in his eyes, half-expecting her to recall her pokemon, to save her from taking unnecessary damage.

When she just watched on horrified, Cael decided to just smack her around a bit.

He dismounted, and palmed her head with his free hand. With a step, and a twist of the hip, he tossed the meganium into the air.

He thrust his hand out, and the Psychic he was holding in his hand burst forward into a brutal attack, the energy smashed and grabbed, and pushed and pulled, even cut, in a storm of psychic violence.

And then, as the attack died out, Cael ramped up the strength of Gravity, spiking Vira crashing down into the dirt.

She laid limp in the dirt, covered in dark green bruises, and marred with lacerations.

The enemy trainer covered her mouth with her hand, as tears welled up.

She recalled her starter, and began to run into the Pokemon Center, as tears poured freely.

“Cael, grab her.” Anne said, and the pokemon complied, casually snatching her up by her dark red coat, leaving her hanging limply.

Anne stared her in the eyes, and for a moment, all her darkest thoughts rose to the surface.

There was nobody around. Nurse Joy wouldn’t hear her if she screamed. There were cameras, but Cael knew Teleport. The police would never catch her.

They would be halfway to Kalos before the authorities even started looking for them.

So Anne could do whatever she wanted to her.

She could pull out her pokemon, and have Cael beat them while making her watch. She could have him beat her directly. Hell, she could straight up kill her.

But then looking at her hanging like a dead body, crying silent tears of fear, Anne decided against it.

Still, she wasn’t going to let her go without getting her pound of flesh.

Anne slapped her across her face as hard as she could, so hard it sent a shock of pain up through her arm and into her bones.

“Drop her.” Anne said to Cael.

He did so, and she collapsed onto the ground, curling into a ball without a sound.

Anne just stared for a moment, watching as the girl shivered like a leaf. She looked pitiful, like that. Small, and pitiful.

“Hey, Carter,” Anne called out, “You’re pathetic. You shouldn’t even be a trainer. You should just die.”

Those words tasted like ash on Anne’s tongue.

Then she turned to Cael, and said, “Let’s go- let’s go back. We’ll come back tomorrow.”

The smeargle teleported them both away.

----

As a rule, Cael didn’t really give a shit.

Nothing really mattered if you didn’t let it matter.

That was how he went from human man to pokemon without even missing a beat.

To him, the only thing that ever really mattered was his own strength, and as a pokemon he was incomparably stronger.

Everything else, like the fact that he is legally not a person, or the fact that he is literally held in stasis whenever he isn’t training, fighting, or eating, it all just doesn’t matter.

He barely participated in society before, only the bare minimum to continue his career as an athlete, and he would spend all his spare time training anyway.

He didn’t even really give a shit about his companions. To him, they were just a part of becoming ever stronger.

Cosmog and Aurora were back up, in case he ever ended up in a fight he couldn’t handle, and training partners.

Anne’s ‘ownership’ is similarly practical. She cooks for them, arranges for regular battles, and allows access to human society whenever necessary.

He honestly didn’t really care what she had going on with that Carter girl.

Still, he wasn’t dumb.

When Anne ran off as soon as they were back home, he knew that there was a problem.

And since he was also self-aware enough to know that he wasn’t exactly socially capable, he decided to call on the back-up. Aurora had an entire perk for pretty much this precise situation.

So, he followed calmly, plucked Aurora’s ball off of her belt, and released the small fairy.

(Heart Warming Fluff Activated!)

She whistled with concern, as she flittered towards her trainer.

A familiar warmth pulsed through the ground, as vines sprouted from the ground rose up and enveloped Anne. Those vines then sprouted with flowers, forming a thick soft blanket resting over her shoulders, as the flabebe tried her best to comfort her trainer.

With that matter more or less settled, Cael brought out Cosmog, to get to training.

“What happened?” Cosmog asked immediately.

Cael shrugged, “Anne decided that we’ll fight Falkner tomorrow, instead.”

“Why?” It asked,

“Some bitch decided to try and talk shit and got hit.” Cael said, “And for some reason, Anne’s real broken up about it.”

“Shouldn’t we go comfort her?” Cosmog asked,

“Nah, ‘Rora got it.” Cael said, “Let’s get to it, now.”

He teleported to his usual starting position over on the other side of the fight. Cosmog followed suit.

Cosmog started the spar with a forceful Psychic Terrain.

The already mostly flattened area into a perfectly smooth plane of pink matter.

Cael was already in motion, covering the distance incredibly fast, so fast that Cosmog barely managed to teleport out of the way.

With a flex of psychic energy, the ground was torn open, throwing massive amounts of pink and black dirt into the air, obscuring the cloud pokemon from view.

A simple misdirection, as Cosmog had actually teleported straight up, taking advantage of the dark purple sky to use camouflage.

So, as Cael used his own version of Gravity to pull the cloud out of the air, all he did was open a clear line of sight for Cosmog’s own attack.

A potent Psychic came at the smeargle from behind, in the form of a concussive ball of psychic energy. It missed though, going wide, since Cael was much to fast to be struck by a Psychic at that distance.

Still, for a moment, Cael didn’t know where Cosmog was, and so he began to dart up and down the battlefield semi-randomly.

Cosmog took that moment to charge an especially wide ranged Psychic, taking the form of a storm of swirling concussive blasts nearly thirty feet wide.

Cael was fast enough to escape without any real damage, but it still gave Cosmog an opening. See, while Psychic can be fired remotely, as in the blast starting from places other than the user’s body, it is slower the further away from the user it gets. The reverse is true, as well.

A Psychic originating from the user’s body is practically instant.

Cosmog abused that fact to teleport behind Cael, and unleash a full power Psychic right to the back of his head.

The psychic hit nothing but air, and all Cosmog got in return was getting smashed against the ground like a basketball by a reverse kick.

Cosmog teleported out of the way of the following hit, but it was the same place as before. This time, Cael followed, always just a step slower than him.

The spar devolved, like it always did, into a game of tag. Cosmog had no real ability in melee, so engaging in melee was a losing condition for these spars.

Cosmog’s move set was just too limited for anything else. He more or less had to specialize in hit and run tactics.

It did mean that he was able to get very good at this specific style of combat, though. He was able to maintain this sprinting pace of short range teleports for nearly two hours consecutively, at a pace of some thirty or forty teleports a minute.

That is a huge increase from what he started with, which was barely being able to reach that pace to begin with, and running out of stamina after only a few minutes.

His ability with Psychic, Gravity, and Psychic Terrain have all also seen similar massive improvement.

The final move, Mirror Coat, hasn’t seen anywhere near the same level of growth, though. Namely because there wasn’t much to do with it. It reflected a level of damage scaled on the damage taken immediately prior. The fact was that Cosmog just wasn’t durable enough to make good use of it.

Maybe when the pokemon evolved into a Cosmoem, which was actually fairly durable. In the games, it had base one hundred and thirty one defense and special defense, and the ability Sturdy. Translated to the real world, Cosmoem will probably be extremely durable, especially since Cosmog already has a perk making it larger and more durable than a normal member of its species.

Still, that was all for the future, and if all goes well, Cosmog won’t have to fight for real until it gets to its final stage.

Part of me wondered about-

“Hey, boys!” Anne called out from the edge of the Psychic Terrain, “Lunch time!”

I teleported, abandoning my momentum and moving to Anne’s side at the same time. Cosmog followed suit, after taking a moment to dispell the Psychic Terrain.

Not long after, we were sitting at the table, with out meals already set out for us.

It was all vegan, but with the kind of magic Anne could work with her cooking, it wasn’t an issue.

Lunch for today was a large plate of indistinct chunks in a thick hot pink sauce, laid on a bed of cherry red rice, with flatbread biscuits, a green dipping sauce, and two tall glasses each filled with some concoction, both were blue, but only one was glowing.

I have no idea what she put in this stuff, but whatever it was, it tasted amazing, and had some crazy effects.

And when I say crazy, I mean crazy. As in, when I ate the bread with the dipping sauce, I could feel my muscles writhing underneath my skin as they worked their magic. When I drank the first drink, the non-glowing blue one, I felt my body heat up, to what had to be feverish levels, though I doubt a fever is as dangerous for a pokemon as it is for a human.

With that in mind, I dug right in to my generous meal.

“Am I a boy?” Cosmog asked out of the blue,

I paused as I was taking a big bite of bread. I looked over, a little confused. “What?” I asked, after swallowing,

“Anne called us both boys.” Cosmog said, “I know that you are, but am I?”

“I don’t know.” I answered casually, Cosmog is literally a sentient ball of floating dust. There is no more gender to that than there is to a rock.

“How can we find out?” Cosmog asked,

I shrugged, “With people, usually you can just check what they have in their pants. I don’t really know how pokemon work though. I do know that your species is genderless, though.”

“What is gender?” Cosmog asked,

“Male and female, I think.” I answered, “The whole category. I’m pretty sure it’s more complicated than that, though. Back home people used to get entire college degrees from studying gender.”

“Will I suffer for lack of gender?” Cosmog asked, sounding a little concerned,

"Maybe.” I said, “I don’t know.”

“This concerns me.” Cosmog said, “How can we resolve this issue?”

“Well, I guess you could just try it out.” I offered, “Pick one for a while and see how you like it, and if you don’t like it, you could just change your mind later.”

Cosmog didn’t say anything after that, instead going introspective.

I just went back to eating.

After a little while, Cosmog spoke up again, “I will be male, first. How do I do that?”

I shrugged again, “I don’t know.”

“How can you not know?” Cosmog asked, with a little more heat in it’s usually even tone, “You are a male.”

“I was just born like that.” I said, “I don’t know what to tell you.”

Cosmog fell silent.

“The queers back home liked to dress up. Maybe you could try that.” I offered,

“What do you mean by ‘dress up’?” Cosmog asked, having returned to his usual even tone.

“Wearing clothes of a specific gender.” I said, “I’m pretty sure you would use men’s clothing. I’m not really sure what the fashion is like around here, though. You should probably ask Anne about that.”

“Cael, I cannot speak the human language.”

“Oh, right.” I said, and then I turned to Anne, who had been scribbling in a book in the corner of the room. Easily switching to human speech, I called out, “Hey Anne, Cosmog wants to wear men’s clothes.”

She glanced up, a little confused, “What?” She said, as she snapped her book shut and walked over to the table, “What do you mean?”

“Cosmog wants to be a man, and we figured clothes would be a good place to start.” I said,

“How would that even work?” Anne asked, “Cosmog is is literally a cloud. Any clothes would just fall right through.”

“He could use Psychic.” I offered, “With enough practice, it would be possible to hold an outfit in their proper shape. I’m pretty sure I can do it right now.”

Anne nodded thoughtfully, “Well, I think I could put something together, then. I am actually really good at sewing.”

I nodded, as I took another bite of my food. The matter was basically settled, and that means I can go back to eating, and then back to training once I’m done.
 
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Chapter 3 New
Pronouns
He/Him
No one said anything to her, but the stares were enough.

A whole stadium, filled to the brim with spectators, called by the promise of a battle between a Gym Leader’s full team, and a trainer who thought herself strong enough to match and even win.

Completely and utter silence reigned as Anne walked out.

The announcer was talking, but down here in the actual battleground, you could only hear just barely catch the indistinct hum of conversation.

Instead, it was just Anne and her opponent.

He was silent, squatted down like bird, perched onto the small section lifted out from the deep black pit that formed the rest of the Arena.

Anne took her own place opposite of Falkner, and rested her hand on the first pokeball on her belt.

Her game plan here is simple. Send out Aurora, and have her use Vine Whip to catch the birds, and then use Energy Ball to break them down to weakness.

A few moments after Anne took her place, the ref walked out, and began to shout, “Alright, league standard rules, six on six, no items, three, two, one!” The ref blew the whistle signalling the start of the battle, and they both released their first pokemon.

Falkner released his first pokemon with a casual flick of the wrist.

Anne only caught a brief glimpse of what she thought was a Pidgeot, before it vanished in a burst of speed, leaving behind a trail of glowing blue feathers that seemed to dance in a mesmerizing pattern.

Aurora, on the other hand, floated over the pit, looking like a dandelion seed floating over an ocean.

And then she used Grassy Terrain.

A wall of green mass roared into existing, pouring out of the pit like a tsunami.

The sbeer noise was deafening, and the wind that came from so much displaced air would have knocked her off her feet, if she hadn’t preemptively braced herself.

The pit that Falkner used to force his opponents to use flying pokemon only was replaced by a green field of tall green pillars, and vibrant grass, with radiant, glowing flowers scattered about.

Anne watched silently, still awed by the raw potency of her starter’s favorite move, even after seeing and feeling it every day for nearly three weeks now.

Aurora did not rest on her laurels, however. Instead she continued to battle.

Loud cracks and booms resounded, loud enough to shake Anne’s chest through the vibrations alone, as those green pillars whipped across the sky at hypersonic speeds, chasing down Falkner’s pokemon.

Moments dragged on, turning into minutes.

Anne shook her head, and decided to switch plans. “Magical Leaf!” She shouted, as loud as she could.

Aurora didn’t miss a beat, dissolving the green pillars into leaves, which in turn swarmed the enemy pokemon like rain drops in a thunderstorm.

Moments later, Aurora ceased her attack, letting the pokemon fall down into the bed of greenery that had filled the pit.

She still couldn’t recognize what kind of pokemon it was, but this time, it was because the attack had left it an indistinct bird shaped mass of shredded feathers stained red by its own blood.

“P-Pidgeot is unable to battle!” shouted the referee, breaking the shocked silence of the crowd.

Falkner withdrew the pidgeot silently.

The battle restarted, and, before Falkner even released his next pokemon, the storm of leaves resumed, forming a glowing green wall from the sheer volume of offensive leaves.

The was a flash of light, and a caw from Falkner’s second pokemon.

And then the storm of leaves came to an end, leaving another bird laying limply.

“Noctowl is unable to battle!”

“I surrender.” Falkner said, as he withdrew his pokemon.

The crowd watched silently, as the Gym Leader turned and walked away, back through the tunnel.

Anne watched him leave with grim satisfaction.

“Anne has defeated Gym Leader Falkner of Violet City!” shouted the announcer, but nobody clapped.

One down, fifteen more to go.

----

In Kalos, Gym Leaders were more celebrities than anything else.

They sold their matches, made appearances in TV shows, acted in movies, and nobody really takes them all that seriously.

Sometimes, Anne forgets that here in Johto things aren’t like that.

Instead, Gym Leaders were more like the Noble Houses of Kalos. They were the protectors of their city, their first and last line of defense to the monsters that lived in the wilds.

The people watching her battle against Falkner weren't there because they loved watching battles, or because they had the free time.

No, they did it because it was just what you did when the Gym Leader is fighting a real battle.

It was a patriotic duty, and the entire city wanted him to win because he was the man who carried Violet City on his shoulders.

And Falkner then lost badly.

The city reacted predictably.

The people in the Pokemon Center stared and whispered, as Anne waited for her badge to be delivered.

Anne thought she knew what it felt like to be ostracised, to be treated like garbage, but this taught her otherwise.

These people didn’t resent her. They outright hated her.

It was as if the city itself was telling her to leave.

And not a single one of them said a thing to her face, because they were more afraid than they were angry.

----

Cael knew Anne had a goal: Sixteen gym leaders, the League Championships, the Elite Four, and then the Champion.

That suited him just fine.

That was a guaranteed twenty one powerful trainers to battle, plus whatever trainers they encountered along the way.

Anne wanted to take the rest of the day off, after beating Falkner. She said that they had been working hard, and deserved the break.

Cael did agree, to some extent. They have been working hard. After such a dominant showing, they absolutely deserved the break.

It’s why he didn’t say anything when Anne, Cosmog, and Aurora all went to rest and relax.

But that shit was for other people.

Cael instead decided to do some solo training.

Moves were extremely variable in their expression, and that variability was something Cael took massive advantage of.

Teleport, for example, had the core function of instant transport, but everything around that is subject to change.

Things like whether momentum is preserved, whether the whole body has to be delivered in the same orientation, or if there is a brief period of intangibility preceding or proceeding the transportation.

And since Cael had full control over all of those things, he could use Teleportation as a massive mobility amplifier.

The same applies to the many other moves he’s copied from the various wild pokemon he’s seen battling in the wild.

Moves like Tackle, Quick Attack, Scratch, and Bite all had their own auxiliary functions related to its core use, and those Cael tended to take full advantage of those auxiliary functions.

Gravity in particular, is rather useful, both in combat and outside, as a consequence of its esoteric nature.

In the context of training, Gravity provided opportunities that simply weren’t practical without.

Take for example, Cael’s current exercise: a simple footwork drill. A simple sprint-complex lifted straight from his days on a highschool football team.

For a pokemon this sort of exercise is every bit as useful as it is for an ordinary human, despite the fact that they were massively more physically capable in just about every sense of the word, for the simple reason that the ‘resistance’ in that exercise is effectively just your body’s own limits, and pokemon have their own limits just the same as a human.

Gravity’s application to this exercise is that it allows for it to be made more specific to pokemon battle.

It was too useful in combat, Cael would never willingly go without it in a fight, so it just makes sense to use it the same way he would if he was fighting.

And that meant, reducing his inertia during acceleration and deceleration, and increasing it during strikes, along the many other more subtle uses, like changing the direction of gravity, or separating gravity and mass as factors, to allow for what are essentially real life physics exploits.

Now, dual casting is impossible. A pokemon can only use a single move. And that means Cael can’t just layer up a bunch of priority moves for god-speed.

But there are many moves that have lasting effects, even after the move itself ends, and Gravity is no different.

So, if Cael used Gravity to reduce his inertia, and then used Quick Attack- or Extreme Speed whenever he gets his hands on it- he can reach some insane speeds. The sort of speeds where the air resistance is an active threat to his health.

And this, really, is what Cael is training using that exercise: the ability to resist and overcome air pressure.

The earth was hyper compressed in the shape of a perfect circle. The walls of the pit were tall, tightly compressed tree trunks, long since stripped of bark.

Light flashed in the pit, psychic purple, normal white, and fire red, the first two from moves, and the last from ignited air.

The wind crashed and shook, a deep staccato, from almost rapid and rhythmic sonic booms.

And then the world flashed purple for an instant, as a Psychic Terrain is created and then removed.

Cael came to a stop, and glanced up to the top of the pit, where Cosmog floated. After a brief moment, the pokemon teleported over.

“Anne says you should come inside.” Cosmog said, “She made a cake, and she wants you to be there before she cuts into it.”

Cael took a moment to catch his breath, and said, “Alright then.” He figured he could see what was going on, and then go right back to training.

The two pokemon teleported into their home.

Cosmog wordlessly floated over to Anne, who was standing behind their dinner table, where a large rectangular cake sat, adorned with blue and yellow frosting, matching Aurora’s flower and Anne’s hair.

There were words on the cake, written in an elaborate and sophisticated script. For a moment, Cael thought it was just so fancy that it was illegible, but then he remembered that he didn’t know how to read whatever language they used to speak.

Anne’s face lit up with a small but still bright smile when she saw him.

“What’s going on?” Cael asked,

“We’re having a celebration.” Anne said, “It’s something we used to do after every time we got a badge. And Aurora and I figured we should do it one last time, just for old time’s sakes.”

Cael just nodded, “So, is it just a sing a song and eat some cake kind of deal?” He asked, “Because I was kinda in the middle of something.”

Anne eyed the sweat steaming off of Cael’s fur, and the bloody wounds opened up on his knucles, elbows, knees and feet from air-friction, and just shook her head. “Yeah, I guess it is.” She said, “We’ll cut the cake, and then you can go back to training. I’ll save you some to eat when you get back.”

“Hurry up!” Aurora chimed in, “I want cake!”

Anne just giggled, and gestured for Cael to get closer. “Come on, everybody’s hand should be on the knife when I cut it, since it’s everybody’s cake.”

Cael wordlessly shuffled over, and put his hand on the knife, easily reaching over top of his trainer with his vastly superior height, and enveloping her hand with his own.

Cosmog floated closer, resting the sparkling baby blue pad he used as a hand on top of Cael’s.

Aurora did the same, resting her own nub on Cael’s hand.

Anne pressed down on the knife and cut into the cake.

They erupted into cheers, Cosmog’s unnatural roar easily drowned out Aurora’s excited chirping and Anne’s ‘woo’.

Cael didn’t stick around though. Instead, he teleported right back to the pit.
 
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