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Bench's Mainline Pokemon Retrospectives

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua
Mainline Pokemon, from the perspective of someone very new to it

Hi! You probably recognize me from my Pokemon Mystery Dungeon fics, such as Eternal Shadows and A Comprehensive Guide to Items. I'm a big PMD fan, and haven't really done a lot with mainline Pokemon, aside from my fic In Tandem.

My passion lies with Pokemon Mystery Dungeon. I played Rescue Team DX, Explorers of Sky, Gates to Infinity, and Super all in a row back in late 2020, and I've been obsessed with them ever since.

So, what is this?
In short, I'm trying to play (almost) every single mainline Pokemon game.


Why, you may ask?

To put it simply, some of my friends were doing it, and I wanted to do it too.

Windskull boldly proclaimed that they would play every single mainline Pokemon game without reusing any Pokemon species. I decided to challenge myself to do a less strenuous challenge: play one mainline game for every mainline Pokemon region, but I can't use a guide. If I get stuck, I have to ask my friends for advice.

And so, here I am!

Here's the games I plan to play as part of this marathon:

Firered
Soulsilver
Emerald
Alpha Sapphire
Colosseum
XD
Platinum
Black
Black 2
X
Sun
Ultra Moon
Let's Go Eevee
Shield + DLC
Legends Arceus (replaythrough)
Violet (replaythrough) + DLC

As this is my first time playing almost all of these, I'm writing down my thoughts on these, in case anyone might find them interesting. The first four of these were initially posted on tumblr, then ported here.

I hope you all enjoy this! Feel free to respond with what you think!
 
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Emerald New

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua

Pokemon Emerald Retrospective, from the perspective of a first-time mainline Pokemon player

To preface this, before playing Emerald, I had very, very scarcely played mainline Pokemon. I played about 40 minutes of Soulsilver back in 2013, and played Legends Arceus and Violet to the credits in 2022, but not much else.

Why start with Emerald and not Firered? I don't quite remember. But it's where I started.

My first impressions were...rough.

It was slow, clunky, and a lot of stuff I was accustomed to through PMD, Legends Arceus, and Violet, simply weren't there.

Then I got the running shoes, and stuff began to pick up.

I picked Treecko, and named him Apoyime after my PMD Explorers protagonist. With his help, I was able to defeat Roxanne in one fell swoop, thanks to rock's grass weakness.

I caught two more Pokemon on the way there, a Zigzagoon I named Mavy, after the character from Quenched Torch, written by my best friend Sudmensch, and a Tailow I named Tilio.

With them, I made it through Granite Cave, and managed to do it without Flash! I also caught an Aron and named her Serald.

Brawly was more difficult than Roxanne, but thanks to Tilio, I managed to defeat him too.

Then there was Wattson.

Wattson was brutally difficult. I could often get to his Magneton, but every time I did, my team got curbstomped.

It was here that I started seeing the cracks in Emerald again.

You see, Emerald's EXP Share is extremely easy to miss, and doesn't apply EXP to the whole party. Instead, it just splits it between the Pokemon that participated...and one, single other Pokemon, that has to have the EXP Share as a held item.

I really, really hate grinding in games.

So, I visited the Game Corner, and tried to gamble my way to a Flamethrower TM for Mavy.

Even with using savestates for this specific occasion, though, it was a bust. The roulette tables were far too slow, and the slot machines were rigged.

So, I sighed, and decided to ride back and forth on my bike in front of the daycare in order to make number go up.

After hours of this, I managed to get my team up to a large enough level that I could finally, finally beat Wattson.

I decided to take a break for a few months after that ordeal, and resumed my playthrough in January.

And then, there were the HMs.

Before this, I didn't understand why everyone hates HMs so much. Now, I very much do understand why.

HMs force you to reserve either a party member slot for a Pokemon exclusively dedicated to HMs, or to use up move slots on your Pokemon on these moves that are often completely useless in battle.

I sighed, caught a Poochyena for Rock Smash, and named her Hiova.

I pressed onwards, fighting Team Magma atop Mount Chimney, then fighting Flannery in Lavaridge.

Flannery was also very difficult. I had to grind a bit more in order to defeat her, and at this point my patience was wearing thin. I was considering abandoning the marathon at this point.

Not helping this was the fact that the game was very unclear about where to go next. I thought I had to travel through the Route 111, but it was a dead end with nothing but the Mirage Tower.

I did catch a Trapinch here, though, and named her Raga after the Flygon from Tetra's fic Home is Where the Hoenn Is.

Eventually, a friend informed me that I should head back to Petalburg to face Norman, but that he'd be the biggest difficulty spike yet.

And so, I gave up. I turned on a cheat that gave me infinite rare candies, and leveled up my Pokemon that were lagging behind Apoyime.

And so, I took on Norman. It took two tries, but I managed to win!

I had already taught Strength and Shock Wave to Mavy, and decided to teach him Surf as well, making him the jack of all trades of my team.

Thinking it was the next objective, I explored the Abandoned Ship. It was fun, but I got little out of it.

I then saw Wattson wandering around in Mauville, and decided to talk to him, which granted me access to New Mauville.

Gotta say, it's a lot different in the game than it was in the Adventures manga, but it was still cool and fun, and the music gave me lots of inspiration.

Next up, I made my way to Fortree, and was stumped by the invisible blockade in front of the gym until a friend told me to go further, into Route 120.

After giggling a bit and making a bunch of PMD references from the invisible blockades being Kecleons, with the Devon Scope in hand, I returned to Fortree and took down Winona.

Next was Route 120 proper, which was a surreal experience. I had researched it a bit for my fic In Tandem, but playing through it was something else entirely. It was like childhood wonder.

Mount Pyre was really neat. Same music as New Mauville on the inside, which paired with the graves created a very eerie atmosphere.

But outside, there was a fast-paced track that got me feeling ready to take on both Team Aqua and Team Magma.

Then I made my way to Lilycove, where I decided to try a contest with Apoyime.

I failed miserably, getting last place.

And then Emerald stumped me with the most baffling detour yet.

The Aqua hideout was blocked, the ocean routes were blocked, it seemed like I had nowhere to go.

I wandered around for quite a while, until a friend told me that I had to go back to Mount Chimney of all places, and examine a random rock, now that I had the Magma emblem.

This was probably the point where I was angriest with Emerald. More than Wattson's difficulty spike. More than HMs. More than the lackluster EXP Share. More than having to grind.

But I took a deep breath, and pressed onwards.

The Magma Hideout was nothing special, but it got the plotline rolling! Seeing Groudon become active was so cool to see.

And from there, it was a straightforward trip back to Lilycove to infiltrate the Team Aqua hideout.

The Aqua hideout was some of the most fun I had in the game so far. The maze of warp tiles, combined with the great music, and even being able to find a master ball tucked away past a tricky set of warp panels, it all came together to form something very fun!

Then it was a simple surf to Mossdeep, and I battled the Magma grunts there.

After the battle alongside Steven, though, tragedy struck: Hiova turned into a Bad Egg, and I saved before I noticed.

I have no idea why this happened, but Hiova was gone.

After taking a moment of silence to both calm down and to grieve, I looked up what to do in the case of a bad egg.

I deposited the bad egg into the PC, turned off the infinite rare candy code, and went to Route 120 to fetch a new HM buddy, a Marill.

After that, I went back to Mossdeep, and defeated Tate and Liza.

Next up, I began searching for the Deepsea Cave. It was a difficult search, and I managed to find Sootopolis City first, but eventually, I made it inside, and faced off against the evil teams of Hoenn one last time.

With Groudon and Kyogre both awake and both fighting, and after consulting Wallace, I made my way to Sky Pillar.

And...Rayquaza flew out without me fighting it at all. I was honestly kinda disappointed.

After making my way back to Sootopolis, Rayquaza stopped Kyogre and Groudon's warring in a really cool cutscene, and the main plot of the game was over.

But mainline Pokemon is weird. Unlike PMD, the game doesn't end when the plot ends. Instead, there's still the gym, Elite Four, and champion to go.

And so, I battled Juan, and won.

Next up was Ever Grande City, which, side note, really didn't live up to expectations. I was expecting a city as grand as the name implied, but all it was was a Pokemon Center, Victory Road, and the Pokemon League.

Speaking of Victory Road, it was a nightmare to navigate, especially with no Flash and no guide. It took me quite a while to get through it, but eventually, I made it to the Pokemon League.

It felt so tense going inside. I was about to face a gauntlet of the five toughest trainers in the main game, with no Pokemon Centers in between. This was it, my sea of time in Hoenn.

Sidney was relatively easy, but that relatively is doing a lot of work. He still nearly took down Raga and Serald, but I managed.

Phoebe was tough. Her Banette's Curse took down Raga, and she left most of the rest of my team with low health, but I won. Using a revive on Raga, and restoring everyone's HP, I pressed on.

Glacia was easier, about the same level as Sidney, but still nearly took down Serald, and dealt a hefty blow to Mavy as well. But I won.

I just had two trainers left, and this would be my toughest challenge yet.

Drake was brutal, as much as Wattson was. But I had come a long way since then. I just barely scraped by, with Mavy and Apoyime being the only members of my team not fainted when I took him down.

And then, after healing up my team, it was time for my final challenge.

Wallace was very difficult. Almost all his Pokemon were of higher level than most of mine, with his Milotic matching Apoyime's level. And with the move Recover? That Milotic was very, very difficult to defeat.

But I pulled through. I won. I made it into the Hall of Fame.

I consider that one of my greatest accomplishments I've ever done in a video game, up there with beating Champion's Road from Super Mario 3D World solo.

It was tricky. It was brutal. But I did it.

Maybe I'm just bad at mainline Pokemon, but I'm proud.

Emerald, while not my favorite, was mostly a great experience to play through for the first time.

However, it had its flaws. HMs, lack of directions, and grinding made some parts of it a slog.

Overall, though, I enjoyed it, and it was a fantastic start to my mainline Pokemon marathon.

Hoenn is now one of my favorite Pokemon regions.
 
X New

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua

Pokemon X Retrospective, from the perspective of someone playing it 10 years late.

To preface this, I didn't start X immediately after Emerald. I actually started Sun next, and switched between that, Shield, and Firered for a while.

Then I got to the broken golf clubs house, decided that that was enough Sun for now, and started X.

I was not expecting to like Pokemon X as much as I did.

During the past 10 years I've been on the internet, I kept hearing about how Kalos is terrible.

And their opinions are perfectly valid.

But me, personally? I had so much fun with Kalos!

But let's start from the beginning. Where a young kid has just moved to Vaniville Town.

Octagonal movement was very strange to start with, but very welcome. No longer was I constrained to the four cardinal directions, now I could move in diagonals!

I knew the basic plot beats of Kalos thanks to fandom osmosis, but it was still a delight meeting the Kalos friends for the first time. Shauna, Tierno, and Trevor are all a delight, and I just wish we got to see more of them.

I picked Fennekin, and named him Mulbo, after a friend's character, Mulberry the former human Fennekin.

Santalune Forest was a very refreshing change of pace from other earlygame forests. Unlike Petalburg Woods, Viridian Forest, or even Slumbering Weald, it doesn't feel lonely. You have companions who are alongside you, doing their own things. I really appreciated this segment, and it felt welcoming, like it was beckoning me towards a new adventure.

I caught a Fletchling near this area, and named her Igailba after another friend's character, Abigail the former human Fletchling.

Then I got the roller skates, and let me tell you, I almost never took them off.

It was so much fun to skate around with the circle pad. Octagonal movement had its time in the sun, now was time for smooth and fast 360 degree movement.

The first gym took full advantage of the new 3D movement. It was fun traveling across the web, even if I quickly figured out that the water droplets marked the correct path. And Viola was a piece of cake.

Around this time, I started looking into the stuff on the bottom screen. The PSS was pretty much useless to me, but Poke-Amie and Super Training were both really cool!

Poke-Amie gave me something I always wanted: To pet a Pokemon. It wasn't quite the same to do it through a screen, but it was still wonderful nonetheless.

The minigames were neat too! Berry Picker was neat, though it got pretty tricky towards the end. Head It I failed miserably at, only managing to do the giant yarn ball at the end. And Tile Puzzle was, well, a fun tile puzzle!

Super Training was a fun minigame, though I only ever did the two tutorials for the giant balloon robots part. Instead, I mostly focused on the punching bags. There's a wide variety of them, and I had fun using them to boost my Pokemon's stats.

Back to the main game, I continued onwards to Lumiose City, and seeing it for the first time took my breath away. It was a massive, sprawling city, with multiple different sections. It was amazing.

Of course, I could only access the south boulevard to start, and so I made my way to Professor Sycamore's lab.

I have a confession to make: I don't really like the final evolutions of the Kanto starters, besides Charizard. Blastoise feels like a disappointment after the awesome design of Wartortle, and I just. Didn't like the Bulbasaur line much.

But I had already chosen Charmander in Firered, and gotten Squirtle in Shield, so I went with Bulbasaur, naming him Boler.

It was off to Camphrier Town next, and I really appreciate the NPC who said that the castle was a "whole one percent". Gave me a good chuckle.

After seeing how barren the castle was, my next stop was Parfum Palace. It really captured a rich, snobby vibe. Cornering the runaway Furfrou was fun, but I felt bad afterwards after hearing how the owner of the palace treats it. I caught a Furfrou on the way back from the palace, and pretended it was the same Furfrou, running away from the palace. I named her Cossupa.

The Snorlax fight was tough, but I managed to pull through thanks to Igailba, HP manipulation with an oran berry, and the move Flail.

The Battle Chateau was a fun concept! I giggled a bit at being declared nobility just for stepping inside.

Something I really like about Kalos is how its Pokedex is split up. There's the Central, Coastal, and Mountain dexes, and it makes it much less intimidating to try to complete the dexes.

It was initially pretty cool to ride around on a Rhydon, but it grew tedious pretty quickly. Thankfully, the ride to Glittering Cave wasn't long.

The maze within the cave was neat! It wasn't anything special, but I still enjoyed it.

And then we have the first encounter with Team Flare.

I...honestly don't know what to say here. They exist?

I'm just going to leave it at that for now. They exist.

Anyways, I made my way back, climbed down the cliffs, and got the Dowsing Machine.

This little device was a genius idea. No more having to worry about having to check literally everywhere for hidden items, but instead I could just pull out this device, and play a nice little game of hot and cold.

It was here where I found out that I could have multiple items on quick select, and I am so grateful for that.

Cyllage City was next, and I had some fun on the bike course, before heading to fight Grant.

Grant was tough. My team wasn't built for him. But with poison strats thanks to Boler, I pulled through after a few tries.

Then there was Route 10. It was haunting, knowing what those stones really were. And the NPC who said, "They're just stones"...it made me shiver.

Geosenge Town was similarly haunting, with my knowledge of what slept underneath. It was enough to make me want to leave as soon as possible.

Reflection Cave had a fun gimmick of trainers looking away from you, but still spotting you thanks to the reflective cave walls. It was neat, but the constant battles were starting to tire me.

But before long, I made it to Shalour.

Shalour was neat! It was so cool seeing the Tower of Mastery in the distance.

But first up was defeating Korrina. Her gym trainers were tough, especially that Hariyama with Knock Off. But once I got to Korrina herself, I managed to secure a victory.

The Tower of Mastery was so cool to climb, and atop, was the final battle with Korrina, and the introduction of Mega Evolution.

I can see why people love Mega Evolution now. That was so cool.

With a new team member in tow, Lurolin the Lucario, I set out once more, and was immediately gifted a Lapras, filling the last spot on my team. I named them Hidlan. I'm a PMD fan, what can I say.

Side note, I love how HMs are completely optional in X, with the exception of Surf and maybe Strength. Both being the rare actually good HM move.

Next was Coumarine City, and honestly? Ramos' gym trainers presented far more of a challenge than Ramos himself did. Once I made it to Ramos himself, it was an easy victory.

Then I headed into the Lumiose Badlands, Route 13.

This place is my least favorite in the entire game.

The wind pushes you everywhere, making it hard to skate around. The rails don't work well with the wind, with me hopping off automatically at the little indents. And there are so many Pokemon here with the Arena Trap ability.

What's worse, the Team Flare grunt who battles you here is blocking the way to the Power Plant, so I tried every other metal door around here to no avail, before I learned I could skate past the grunt.

But as a reward for my efforts, I made it into the Kalos Power Plant, with its amazing music.

Was a bit disappointed that the Team Flare scientists didn't have unique music, but oh well. It was fun.

And then I encountered AZ. I knew from friends that he was tall, but I wasn't expecting him to be that tall!

With that out of the way, though, Lumiose City was open for me to explore!

I immediately tried to find the ghost.

After that, I took on Clemont's gym for an easy victory.

Next up was the route to Laverre City, and it was fun listening to the spooky story with the Kalos friends. And don't worry, I tipped the storyteller generously.

Laverre City was fantastic. I love its vibes! It felt almost PMD-like.

Valerie's gym was tricky. I didn't have any counters to fairy-types. But thanks to Mulbo and Cossupa, I pulled through.

The Pokeball Factory was fun! It was a nice puzzle dungeon with the conveyor belts.

Then I made my way to Anistar City, which. Wow.

The music, combined with the giant crystal, made for a strange, yet beautiful atomsphere.

Olympia was easy, though, thanks to Cossupa.

And then the Team Flare plot finale happens.

I'm. Still not sure what to say here. It happened? I liked the music.

I'll just skip ahead to the Xerneas battle.

Xerneas was so cool to see in-game. I managed to catch it first try, after whittling down its health to just a sliver, then using an Ultra Ball.

Lysandre's final battle was tough. The first opponent since Korrina to use Mega Evolution, I had very few counters to his Mega Gyrados. But Cossupa continues to be the MVP, and managed to take down Lysandre's Mega Pokemon.

Again, though, mainline Pokemon continues to defy logic, and doesn't place the plot finale with the main game finale. The credits don't roll until I defeat the champion.

Snowbelle City felt somber, lonely. Despite its bustling atmosphere, the music combined with the plot finale having just occured made it feel sad.
But it was no time for sadness, there was a place called Pokemon Village nearby that I was dying to visit.

After the mazelike Route on the way there, I arrived in Pokemon Village.

It...was cute, but I was expecting something more PMD-like.

But with Wulfric back at the gym, it was time to take him on.

And like he said, he was a total pushover.

With all eight badges under my belt, it was time to go to Victory Road, but not without one final interaction with the Kalos friends.

The three battles in a row against them were really fun! It was a great sendoff to some of my favorite rivals yet. I really wish we could have gotten to see more of them, though.

But now, it was time for Victory Road!

I didn't have to do this Victory Road basically blindfolded like I did Emerald's, but it was still very tough. I was so satisfied when I finally made it to the end.

But it wasn't quite the end yet. I had one more challenge: The Pokemon League.

Kalos' Pokemon League, as far as I know of the other games, is unique in that I could face the Elite Four in any order I wished.

So I decided to start with Wikstrom.

He was my toughest challenge yet, but thanks to Lurolin, I was able to defeat him.

I foolishly decided to do Siebold next.

I should not have done Siebold next.

Siebold had counters for every counter I had against Water, and he was a brutally difficult challenge that required both multiple tries, and for me to change my team's moveset a bit.

Eventually, though, I triumphed, and was in the home stretch.

After the ordeal that was Siebold, the other two were pushovers. Drasna barely got a hit in on my team, and Malva couldn't do much either.

Side note, was disappointed that Malva didn't really say much about Team Flare.

But after all that, it was time for the championship bout. Myself versus Diantha.

She wasn't nearly as difficult as Siebold, but she still took quite a bit of effort. Her Mega Gardevoir was tough, but Cossupa came in clutch as always, and thanks to her, I was victorious.

Furfrou rose quite a few ranks on my favorite Pokemon list after that.

But even after that, it wasn't quite over. I still had one last battle.

The battle against AZ was easy, but the emotion of it all was a fantastic atmosphere.

And when I reached the often-memed scene, of it being 3000 years...I did shed a few tears.

I had completed Pokemon X.

I love this game, despite it all. It was so much fun, even with a few hiccups on the way from start to finish.

I actually think I might like it even more than Emerald, thanks to the lack of grinding.

I think I will do the postgame for this one. Eventually.

Kalos is cool, and I can't wait for Legends ZA now.
 
Firered New

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua

Pokemon Firered Retrospective, from the perspective of someone whose primary experience with Kanto was Pokespe

To preface this, I have never seen Kanto outside of Pokespe, and brief clips from stuff like "Beating Pokemon without getting hit" or Pikasprey's softlock videos. I knew the general story of it, but I didn't know the details.

Pokemon Firered was one of the most mixed quality gaming experiences I've had in recent memory.

It was mostly fun, sure, but I had to take extensive measures in order to make it not unbearable.

I chose Charmander as my starter, named him Burhalla, and caught a Pidgey and Ratatta on Route 1. I named them Linne and Jifa respectively. Jifa would become my HM buddy.

First few routes weren't too bad...until I made it to Brock.

Then everything went downhill.

Brock was brutal. His Onix was 3 levels higher than any I had encountered thus far, including his gym trainer. With both my main Pokemon weak to rock, and all of my attacks NFE against rock, it seemed like my only choice was to grind.

So I activated an infinite rare candy cheat instead, and leveled up Burhalla until he learned Metal Claw.

Even then, that wasn't quite enough. I had to level up him even further until he evolved into a Charmeleon, and then I finally beat Brock.

At this point, I was rather miffed, but I decided to press on. Maybe things would get better soon?

Mount Moon was fine. Not bad, not good, just...fine.

Then was Cerulean City, and Misty, who was my biggest roadblock in the entire run.

Burhalla was right out, leaving only Linne the Pidgey to battle her.

And it took so, so many tries. Even more than Brock.

But eventually, with the right luck, and the right timing of usage of healing items, Linne the Pidgeotto defeated Misty.

That battle tanked my enjoyment of Firered severely. It was frustrating, hard, and I began to start disliking Firered.

But I pressed onwards, up through Nugget Bridge (Which, I gotta say, I did not expect the nugget guy to be a Rocket grunt), to Bill's house.

It was cool seeing stuff from Pokespe in-game, like the stuff with Bill, but backtracking back across Route 25 was annoying.

Then there was the SS Anne.

It was a maze to navigate without a guide, and it got really frustrating.

But I continued pressing onwards, even as much as I was getting tired of Firered.

Surge was thankfully much easier than Misty or Brock, and I pressed onwards through Route 11.

Then I arrived at the sleeping Snorlax, realized I had no idea where to go or what to do from here, and gave up.

For over a month, I didn't touch Firered again. I played some X, some Sun, some Shield, and some Violet, but Firered was on hold.

After growing a bit bored with my Violet replaythrough, though, I decided to return to Firered. Maybe, with a month's break, it'd be less painful than I remembered.

First order of business was where to go next.

I asked for advice, and apparently I had to backtrack to Cerulean City to get to my next destination.

I made my way through Diglett's Cave to get back there, and caught my third team member: Dirir the Diglett.

And after taking the long way around, I finally went into the house at the top-right corner, and made my way across the northern edge of Kanto, Route 9.

Then was Rock Tunnel.

See, I hadn't gotten Flash. And I had no idea where it was.

So like with Emerald's Victory Road, I had to navigate through Rock Tunnel with extremely limited visibility. And I was going Repel-less as an additional challenge, since I was imagining that my protagonist was a Zorua.

Not an experience I wish to repeat. But eventually, I made it to Lavender Town.

Lavender Town was both unlike and yet exactly like the stories I've heard of it. It was spooky, creepy, and eeire, but I felt safe, and the music felt calming instead of terrifying.

Perhaps it was simply that I had simply outgrown creepypastas? Or maybe it was just that my interests had shifted, or my standards had changed. I did attempt writing a PMD creepypasta once, after all.

Whatever the case was, I didn't spend too much time in Lavender Town. I remembered from a small clip I saw years ago, that I needed a Silph Scope in order to make it up the Pokemon Tower.

So I set out west, towards Celadon City, in search of the Silph Scope, and perhaps a new friend or two.

After passing through yet another underground tunnel that bypassed Saffron City, I was beginning to suspect that perhaps something similar to the manga was happening: A psychic bubble that enveloped Saffron City, preventing anyone from entering.

But soon I made it to Celadon City, the home of Kanto's Game Corner.

I had learned my lesson from Emerald: These places were rigged.

So I decided to cheat a little in turn.

You know how I had a ton of rare candies from the infinite rare candy cheat? I decided to sell about a hundred, so I could get one of the Game Corner prizes: A Dratini.

I had read a wonderful fic a long time ago called Dragon Dance, detailing Lance's rise to champion, and I decided to take inspiration from Lance freeing a Dratini from the Game Corner. I named them Darnod.

In flavor, I imagined this as busting up the Game Corner, freeing all the Pokemon, and a Dratini and Eevee follow my protagonist into the Rocket Hideout, becoming part of xyr team.

Yes, an Eevee too. I got the Eevee from the Celadon Department Store, and named them Voivick. I also acquired a water stone, and evolved Voivick into a Vaporeon.

Burhalla, Linne, Dirir, Voivick, Darnod, and Jifa would comprise my final Kanto team.

But before we get there, I had to infiltrate the Team Rocket Hideout.

I had heard of spin tiles before, from reading an Undertale AU sprite comic called Inverted Fate, but actually experiencing them was a fun puzzle! It was also silly watching my character spin around and around and around.

Eventually, I made it through the hideout, to Giovanni.

He was no slouch, and I had a pretty tough time with him! But thanks to my new team members, I pulled through, and acquired the Silph Scope.

After a quick detour to defeat Erika, who was a relatively easy opponent, I made my way back to Lavender Town.

Pokemon Tower was a bit more spooky than Lavender Town itself. It wasn't quite as terrifying as its manga incarnation, but still pretty eerie, especially with the possessed trainers, and the spell tag circle.

Soon, I made it to Marowak's ghost, and put the restless spirit to rest.

And after defeating a few Rocket grunts and rescuing Mr. Fuji, I obtained the pokeflute. Finally, I could bypass the Snorlax that had frustrated me into giving up for a month.

I went south from Lavender Town, across the docks, and battled the Snorlax there. It was a tricky battle, but I eventually won.

The long walk to Fuchsia City was arduous, but before too long, I made it to the home of the Safari Zone.

I originally wasn't planning on going in, until I heard from a friend that I needed to go there to get an HM.

And so I went in, trying to find my way to the fabled house at the end of the Safari Zone.

It was tricky, but I found it, and someone's gold teeth while I was at it!

With my new HM in hand, I challenged Koga for my next badge. It was another tricky battle, but thankfully, none of my team were weak to poison.

Next...I went to Cycling Road, having no idea that I was going the complete wrong way.

Cycling Road, as far as I can tell, is meant to be ridden downhill. I went uphill.

I was very confused at first, but kept making my way up the now-tedious Cycling Road, and eventually came out the other side, now with HM Fly. No more backtracking for me, I could now quickly return to any Pokemon Center I've been to.

Then, finally, with nowhere else to go, it was time to enter Saffron City.

While there was no psychic bubble around the city like in the manga, the city was certainly overrun by Team Rocket.

And so, like Red, Blue, and Green did in the manga, it was finally time for me to storm Silph Co.

Silph Co was a maze. Over 10 different floors, each connected by warp tiles, with no indication of which ones led to the path forward.

It was brutally confusing, and filled to the brim with trainers itching for a battle.

But I eventually found the keycard, and navigated my way to the hidden side of the top floor. It was time to face Giovanni again.

He was just as tough as when I encountered him in the Rocket Hideout, but Voivick pulled through, and I acquired the master ball.

Compared to Giovanni, Sabrina was relatively easy, though still pretty difficult. I had to work for that win, but I got my sixth badge.

Then it was time for me to go Surfing, along the southern edge of Kanto.

The Seafoam Islands were a tricky puzzle to figure out. It took me a few rounds of falling through holes and climbing up ladders to realize that I had to use Strength to push boulders down the holes, and change the flow of the water.

Soon, though, I made it to Cinnabar Island...and was immediately taken from there to Firered and Leafgreen's exclusive sub-region, the reason I decided to play this before Let's Go: the Sevii Islands.

For the Sevii Islands, I had absolutely no idea what the game version was like. I hadn't even seen any snippets of footage about them. My only experience with them was the Firered and Leafgreen arc of Pokemon Adventures.

But this time, there were no repossessed pokedexes, or "three Team Rocket beasts". Instead, I simply had to go on a variety of fetch quests.
It wasn't anything too special, but I'm glad it was there. It was fun! And I look forward to returning here in the postgame someday, once I find the drive to catch enough Pokemon for the Rainbow Pass.

But that's for later. For now, having defeated a biker gang, I returned to Cinnabar Island. Before I could face the gym, though, I had to traverse through the decrepit Pokemon Mansion.

Pokemon Mansion was like Silph Co, only much smaller, but the random encounters, statue puzzles, and eerie atmosphere made it feel just as long.

This was where Team Rocket conducted many of their experiments. It was where Mewtwo was created. And it lived up to that atmosphere.

Although some of the journal entries clearly had some of the dubiously canon stuff from Pokemon's very early days, such as references to real-life locations.

Still very neat, though.

Blaine wasn't as difficult as Misty, but was much more difficult than Erika. He specialized in the same type as my starter: Fire.

But with help from Voivick, I defeated him, and got my seventh badge.

I had just one stop left before Victory Road: The very first gym I encountered, whose gym leader was absent for so long.

Viridian City's gym leader had finally returned, and I was going to take him on.

The gym puzzle was my favorite yet of Kanto's, with the combination of spin tiles and trainers creating a genuinely neat maze.

And then I made it to Giovanni, for our final battle...until Soulsilver, Ultra Moon, and Let's Go Eevee, at least.

This battle with him was the trickiest against him yet. It took several tries for me to win.

But win I did, and Team Rocket, supposedly, was no more.

With all eight Kanto badges under my belt, it was time to go to Victory Road.

Before that, though, another battle with Blue. It was another tough one, but then again, all the major battles at this point were tough.

The badge check gates were really cool! The only comparable one I had seen so far was in Kalos, as Hoenn didn't have any. And Kalos' was more just inscriptions of the badges on the walls. Still cool, but not like Kanto's.

And then it was time for Kanto's Victory Road, my third Victory Road.

It was tricky, but in a different way from Hoenn and Kalos'.

Hoenn's was a test of navigation. How well could I navigate this maze in near-complete darkness?

Kalos' was a test of strength. So many powerful trainers, with nowhere in between to heal besides usage of items.

Kanto's was much shorter than both, fully lit, and its trainers weren't as tough as Kalos', but what it lacked in navigation and strength, it made up for in puzzles and endurance.

There were boulders scattered around, and I had to maneuver them sokoban-style onto switches in order to progress.

Oh, and the entire thing was filled with random encounters. At this point, I gave up on the "no repels" rule, and bought a bunch of max repels for this.
It was tough. It was confusing. It was my final test before the Indigo Plateau.

And eventually, I passed the test, making it out.

All that was left, was five battles. The Elite Four, and the Champion. The toughest the Kanto region had to offer.

At this point, all my Pokemon were fully evolved, save for my HM buddy Jifa. I was functionally going into this gauntlet with five Pokemon.

But I had conquered Hoenn in a similar way. Five battlers, and an HM buddy. I had hope that I could do this.

Healing up, and stocking up on healing items, I proceeded towards my first of my final battles, against Lorelei.

It's been a while, so I don't quite remember how these battles went. I do remember, though, that even Burhalla's fire wasn't enough to melt her ice. Linne, Dirir, and especially Darnod were weak to ice, so it was tricky.

But I pulled through, and next up was Bruno, fighting-type master.

Linne was vital here. Her Fly was invaluable in avoiding moves while still dealing damage. But a Hitmonlee knocked her out, leaving Voivick, Darnod, Dirir, and Burhalla to take on the rest.

Next was Agatha, and her ghost-types were no joke...even if she was more of a poison specialist. All my normal-type moves were out of the question. But with patience and strategy, I did it.

And last of Kanto's Elite Four was Lance, who had influenced this journey in his own way, back at the Celadon Game Corner. Darnod helped me a lot here. It was dragon vs dragons, and Darnod's Dragon Claw took many of them down. But the same went in reverse, and Darnod fell, leaving Voivick to finish things off with their Aurora Beam.

One battle left. Healing up my team, I progressed into the champion's chamber, to face Blue one final time.

This was by far the most difficult late-game battle I had. All the others had specialized in one or two types. But Blue was like me, with a rounded team.
It was tough. It was arduous. It took every member of my team, even Jifa, to win.

But win I did, and I had become champion of Kanto.

I had completed Pokemon Firered.

While my thoughts on this one are more mixed than Emerald or X, I did truly enjoy it, especially once it hit its stride around Lavender Town.
It has its flaws. Extreme difficulty in the earlygame, lots of grinding necessary, and much confusion on where to go next.

But I had fun, despite it all. I cherish this victory all the same.
 
Black New

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua

Pokemon Black Retrospective, from the perspective of someone who became bored with it on their first playthrough

To preface this, this is technically not my first time playing Pokemon Black? I did play it once before, back in mid 2020, before I started PMD Rescue Team DX. I quickly got very bored with it, though, and stopped playing before I made it to Striaton City.

Pokemon Black was a strange one for me.

Like I mentioned in the preface, I didn't like it much on my first playthrough. I grew bored of it before I even reached the first gym.

And yet, in the years from then until now, I kept hearing about how it was apparently the greatest that mainline Pokemon had ever been. How it was the pinnacle of the franchise.

I didn't think much of it, until I started my mainline Pokemon marathon, and realized that I would have to give Pokemon Black another go.

I completed Emerald, then X, then Firered, having differing opinions on each. And for the most part, I was having fun! So, maybe if I tried Black again, I'd have fun with it too?

I decided that it was finally time, and I started a new game of Pokemon Black.

Like with my first playthrough, I chose Oshawott as my starter, having gotten much more attached to the species since then, thanks to my PMD OC Gen.

I named my Oshawott Arbaquo, after a neglected Oshawott-Shaymin hybrid OC of mine.

And so, I began my journey through the Unova region, hoping to see it through to the end this time.

The journey up to Striaton wasn't much to write about, but Accumula Town was cute, especially with the musicians adding instruments to the background music. The first battle with N was also neat, but I'll get to him later.

But once I made it to Striaton, I had surpassed my 2020 self, making it farther than I ever had. And I was immediately curbstomped by Cheren three times in a row.

It wasn't until I was told that I could visit the Dreamyard before fighting the Striaton gym did I manage to level up Arbaquo a bit, acquired my second Pokemon, Minro the Pansear, and was able to defeat Cheren.

Then was the Striaton gym, but with Minro by my side, obtaining the Trio Badge from Cilan was mostly easy.

Then was the encounter with Team Plasma in the Dreamyard. I had heard talk of this moment several times, but it was still a shock to see it.

It makes sense, though. Despite the name of the game, this isn't a black and white story. As my friend Icy said, this moment shows the unscrupulous lengths people go to when they are truly dedicated to a cause.

After that, dream mist secured, I returned to Striaton City, and unlocked a feature that would probably have been really cool if it was still available. Unfortunately, it is no longer available, and so I can only imagine what it would have been like.

I then made my way along Route 3, where I had another encounter with Team Plasma, though not much else happened aside from me catching a Pidove as my third team member. I named him Poliner.

Nacrene City was interesting! I found it neat how the whole town was comprised of refurbished warehouse, and there was a second battle with N!

Before this playthrough, my only knowledge of N was fandom osmosis, RP blogs, and a few fanfics, particularly kintsugi's fics. At one point, I considered having him be the human world's Voice of Life, though I decided to give that role to a different character.

It was a completely different experience meeting him through the game as intended, though. I liked him a lot, with how much he said he liked math and said he wanted to be my friend!

After that battle, I tried to battle Lenora, and failed miserably. I tried again, and failed miserably again. It took several tries, but eventually I was able to defeat her.

I had no idea that Team Plasma would try to steal from the museum, nor that they thought that the Dragonite skull was part of the legendary dragon. It's kinda silly in retrospect, but this was something completely new to me. I was intrigued.

Plus, Burgh was here! I didn't think I'd encounter him until Castelia City, but here he was!

Pinwheel Forest was when I decided to activate the infinite rare candy cheat so that I wouldn't have to grind. It was a nice leisurely stroll, aside from the Plasma grunts, but I didn't want to get stuck having to grind later.

Soon, the stolen Dragonite skull was retrieved, and I could continue on to Castelia City.

Between Pinwheel Forest and Castelia City, though, was Skyarrow Bridge. It was really cool seeing the bridge in its full glory, the camera panning around and all sorts of cool perspective shots!

Castelia City continued with the cool perspective shots, with the city being like a mini-Lumiose, complete with side areas and back alleys. It was a lot to take in, but it was cool!

Not so cool was the fact that the EXP Share was still a held item that only worked on a single Pokemon. That battle house was neat, at least.

Burgh's gym was...something, to say the least, but he was an easier foe than Lenora, and I acquired my third badge.

After another encounter with Team Plasma, I made my way to the desert of Route 4, and was accosted by a sandstorm.

Like with Hoenn's desert, the weather chipped away at my Pokemon's health with every battle, making the route a test in how many battles I could avoid.

Eventually, though, I made it through, emerging into Nimbasa City.

It had just as many things to do as Castelia, despite being a bit smaller.

But before any of that (at least I think, this might have happened after the gym, I can't entirely remember), there was the fabled Ferris Wheel scene with N.

While it didn't quite live up to all the hype, it was still really cool! It was a fun way of explaining a bit more about N.

After that battle, I got to explore Nimbasa proper.

Honestly, I don't get the purpose of the Small Court and Big Stadium? As far as I could tell, they both just had one trainer battle each and that was it.

The Musical Theater was fun, though! I had fun dressing up Arbaquo for a musical, and the music was nice! It felt sorta like the contests from Emerald.

Then was the Nimbasa Gym, a rollercoaster of a time. Literally.

The trainers were actually harder than Elesa herself, but she was still a challenge, since half my team was weak to her. But Minro had recently learned a new fire-type move, and put it to great use here.

Seriously, why do people dislike the elemental monkeys?

Anyways, after the gym, I set out onto Route 5, where I encountered Alder, the champion.

Like in X, the champion here is more than just a final challenge, but a friend you meet along the way. I find that neat, and Alder's theme music is great.

After making it across Driftveil Drawbridge, I made it into Driftveil City, home of Charles the Heartbreaker.

The rotation battle with him was really fun! It was an interesting and intriguing new way of battle!

But before I could get too comfortable in the city, I had a job to do: Investigate the Cold Storage, and find one of the sages of Team Plasma.

It was a neat ice sliding puzzle area! And I caught a Minccino while I was at it! I named her Minrir.

After finding Zinzolin, it was time to take on the Driftveil City gym! It wasn't too challenging, but Clay was still a fun foe!

Next was the quaint Route 6, where I caught another team member, Daria the Deerling.

Chargestone Cave was really cool! I really enjoyed the puzzles with the floating magnetic rocks, and I caught a Drilbur here, who I named Rilia!

The Team Plasma encounter here was cool, too! It was neat being surrounded by the Shadow Triad to be taken to N, and seeing N clash with Professor Juniper.

But soon, I emerged into Mistralton City, and not a moment too soon, for I had a breakthrough:

I had figured out how to use my Action Replay to activate mystery gifts, and let me do the Victini event.

Upon activating the code, I received the Liberty Pass from the mystery gift deliverer, and promptly flew back to Castelia City, to see what this event was all about.

It wasn't much, probably because I was way over the level for it, but it was still fun battling the Plasma grunts, learning about Victini, and then battling and catching Victini!

After that little side tangent, I flew back to Mistralton. But before I could challenge the gym, I had to trek up Celestial Tower.

Celestial Tower felt a lot like the Pokemon Tower in Lavender Town back in Kanto. It was eerie, spooky, and had possessed trainers too! It was a very fun experience, and I enjoyed the climb.

After meeting with Skyla at the peak of the tower, it was time to go back to Mistralton and challenge her gym.

I thought the stuff I had heard about the cannons in her gym were exaggerated.

They were not exaggerated.

Not only were you shot out of cannons in order to traverse the gym, one of the final cannons shot you face-first into a steel wall. Youch.

But aside from that, Skyla was pretty easy, and I got my sixth badge.

After traveling across the other part of Route 7, and through the Twist Mountain mines, I arrived at the moist Icirrus City.

Gotta say, I was not expecting to be able to encounter wild Pokemon within a city, but I found it neat!

Also neat, if tremendously silly, was the quiz house. I laughed a lot at the question I got, being "What do you call your father's brother", and the hint being "it's not big brother".

But then it was time to face the Icirrus gym.

It was like a souped-up version of Cold Storage, with rotating mechanisms that change your sliding trajectory. It was a really fun puzzle!

But thanks to Minro, Brycen wasn't very tough. And I got my seventh badge.

As we exited the gym, though, who to greet us but Team Plasma? Seeing the Shadow Triad surround us was certainly a surprise, especially with them telling us to go to Dragonspiral Tower.

And so, to Dragonspiral Tower I went.

Dragonspiral Tower reminded me of Sky Pillar from Emerald, with it being more and more crumbled and unstable as you went up. It had a lot of fun navigational challenges as I made my way up to the top!

But I was too late. N had already awakened Zekrom, and now my only hope lay with awakening the legendary dragon of truth, Reshiram.

I really appreciate how, unlike Emerald and Firered, Black tells you where to go. You're not left wandering for hours trying to find the Team Magma base, only for it to be hidden behind a random rock on the other side of the region. Nor are you left to flounder after finding all your available routes blocked by Snorlaxes, only to find out that you had to backtrack to a prior city with no indication.

No, instead, Black directly tells you to head to the Desert Resort.

Speaking of which, the Desert Resort was neat! It was unique among most other decrepit structures I've seen in other mainline Pokemon games, in that you're not going up, but down. Down, down, as far as you can go, to the deepest part of this buried castle. It was really cool!

Alas, this is not where Reshiram was. They were actually right before my eyes all the way back in Nacrene City. Reshiram was the unassuming little stone in the top left part of the museum.

And so, I acquired the stone form of Reshiram, but they were still sealed, with me having no idea how to free them.

I flew back to Icirrus City, and continued onwards, making my way towards Opelucid City. But before I could get there, I had to travel across Tubeline Bridge first.

Let me tell you. It was an experience seeing a figure at the far end of the bridge, thinking, "hey, they look familiar", and as soon as I realize it's Ghetsis, I get surrounded by the Shadow Triad.

And then he tells you his whole secret evil plan. Which, I feel was kinda weird, but alright.

Route 9 was short enough that the shock was still there when I arrived at Opelucid City.

Opelucid City was reallty cool! I loved the look of it all, and the music was great! It even had the first rotation battles I've seen since Heartbreaker Charles!

And after a conversation with Iris and Drayden, it was time to take on my final gym of this game.

The Opelucid Gym was massive, with a really interesting puzzle. It felt almost overwhelming with how big it was, but soon, I made it to the end, to battle Drayden.

It was a fun fight, and his Druddigon gave me quite a bit of trouble. But I won, and got my final badge.

All that was left was to head through Route 10, and take on the Pokemon League...or so the game probably wanted me to think.

Route 10 had some really nice music, and the final rival battles against Cheren and Bianca. I haven't talked about them nearly enough here, so I'll do that now.

Cheren was my first roadblock, the one who curbstomped me three times in a row all the way back in Striaton. It was really neat seeing his character development, seeing him figure out what he wants to do with his life.

Bianca is a similar story. She never curbstomped me, but she had her own character development, that maybe she had a different calling in life than what she once thought. And from what I've heard of B2W2, I think she achieved that calling.

All in all, they're great rivals, and those final battles with them reminded me of the final battles with the Kalos friends, on the last route before its Victory Road.

Fitting, as I was just about to reach Unova's Victory Road.

The badge check gates here were amazing. They were like Kanto's, but with the flavor of Kalos, and dialed up to 11.

Each badge had its own themed area, with the Trio badge having an outdoor dining area, the Legend badge having two dragon statues, and so on. And with each gate i passed through, more instruments were added to the music, until it all came together, forming the music for Unova's Victory Road.

Hoenn's Victory Road was a test of navigation. Kalos' was a test of strength. Kanto's was a test of wit. What, then, would Unova's Victory Road test?
A combination of all three.

I had to use spatial reasoning to figure out what caves went where, and which slopes to slide down. I had to use my sense of direction to make it through the caves, and know when I'm going the wrong way. And I had to use my strength to defeat some of the toughest trainers yet.

It was fantastic, probably my favorite Victory Road yet.

And finally, I had made it to the Pokemon League.

Apparently I was wrong in my X retrospective. Kalos wasn't the first region to let you challenge the Elite Four in any order you wish. Unova lets you do that too.

I unfortunately don't remember much of my matches agaisnt Unova's Elite Four, but they were each very tricky. I had to use a lot of strategy to get past them each. And I remember that the order I fought them in was Shauntal, Grimsley, Marshal, and Caitlin. And some of them had mentioned another challenger, one that came before me.

I defeated them all, though, and was ready to face Champion Alder.

But I never got the chance to, as N had already beaten him first.

It was like a twisted version of the final hour of Firered. Your rival had become champion moments before you.

Only with N, he wasn't planning on a simple battle for the title of champion.

No, as the castle of Team Plasma rose up from the ground, I knew that this would be a battle to decide the fate of the Unova region.

But I had to reach N first, and travel through the castle to get to him.

Black is, as far as I'm aware, the first mainline Pokemon game to do the unthinkable: have the plot take precedence over the journey to become champion. Rather than the game's plot ending at the 7th or 8th gym, like with Emerald, X, and Firered, the ending of the plot is the ending of the game.
It's a lot like Violet in that regard, but I'll talk about that once I write my retrospective on Violet.

Team Plasma's Castle was an experience I won't soon forget. There were no battles until the very end. I was told the story of N and Team Plasma by the Shadow Triad, N's room, and N's siblings.

Anthea and Concordia should have gotten more screentime, yes. But I still like their role here, in how they show you more of what Team Plasma was like, and what drove N to be like this.

But before long, I made it to the throne room, where N waited.

N told me I wasn't ready, that I wasn't worthy, as Reshiram hadn't awakened yet. But before my eyes, the Light Stone began to glow, and Reshiram emerged from it.

I decided to use Minro to try to catch Reshiram, since Reshiram would likely be taking their spot on the team for the coming battles. I wanted to let my faithful monkey companion have one more moment in the spotlight.

And they performed wonderfully. Whittling down Reshiram to a tiny sliver of health, enough that I could catch it.

N was my toughest opponent yet, with his team being even higher leveled than the Elite Four.

But I remembered his words from back in Nacrene City, about how, when all of this was over, he wanted to be friends with me.

I think those words are what made this part of the game so emotional to me. I wanted that to come true.

And so, I battled, and I won.

And yet, it wasn't over. Ghetsis came along, and brutally berated N. And then, he challenged me, in a battle that would decide the fate of the Unova region.

He was even tougher than N was. Fitting, as he was my final challenge in the main story of this game. It took everything I had, every single member of my team, to defeat him. By the time I was at his last Pokemon, only Arbaquo was left standing.

But despite the odds, I won. I had defeated Ghetsis.

But before the credits rolled, there was one final cutscene. A conversation from N to me. About how he didn't understand me at first, about how he couldn't understand why a Pokemon had liked me. About how he wanted to battle me, to find out why.

And then, that iconic line came. About making my dreams come true.

I like to think that my character and N became friends.

And so, the credits rolled, ending this game.

I had completed Pokemon Black.

I had so much fun with this game, and I'm so glad I gave it another go. Out of the four I've completed for this marathon so far, it's probably my favorite mainline Pokemon game.

It's not perfect. It had its difficulty spikes, and a few parts of it felt a bit awkward.

But it was fantastic. I love this game, it was fantastic.

I see what the hype is all about now.
 
Miscellaneous Observations 1 New

IFBench

Rescue Team Member
Location
Pokemon Paradise
Partners
  1. chikorita-saltriv
  2. bench-gen
  3. charmander
  4. snivy
  5. treecko
  6. tropius
  7. arctozolt
  8. wartortle
  9. zorua

Miscellaneous things a PMD fan has found strange about mainline Pokemon games​


To preface this, this is not a true retrospective. This is just me rambling about some things I found odd in the mainline Pokemon games I've played so far, including those I have not yet finished.

This is likely going to be much shorter and more unorganized than my mainline Pokemon retrospectives, so be warned.

Why is move relearning so restrictive in so many of the mainline Pokemon games? In Emerald, X, Firered, and Black, it requires an entire Heart Scale in order to let your Pokemon relearn a single move. And unless I've been very unlucky, Heart Scales are very hard to find.

Not to mention how in Firered, the Move Reminder is on Two Island, so you can't reach them until you make it to Cinnabar Island, which is very far into the game.

Shield allows your Pokemon to remember moves for free any time you go to any Pokemon Center, and Legends Arceus and Violet makes it even more accessible, with moves being adjustable anytime, anywhere.

Is it just early installment weirdness stuff? But why did it last so long? It was in X, so it lasted at least until then. I can't imagine it lasted much longer than that. Hopefully Alpha Sapphire, Sun, Ultra Moon, and Let's Go Eevee have more accessible Move Reminders.

On the topic of moves, learning them to begin with is weird too. So many move tutors are functionally just early-gen TMs, with them saying that they'll only teach the move once. It makes me nervous and less likely to ask them to teach my Pokemon moves, because move relearning is so difficult, and I don't want to waste this one chance to learn these moves.

I also recently encountered a Roaming Pokemon for the first time, in Soulsilver. I had just left Ecruteak, and my immediate first encounter was Entei. I had no idea what to do, and it was much higher leveled than any of my Pokemon, so I just used my Furret's Run Away ability to flee before it could decimate my team. But apparently Entei always flees if not trapped? So I wasted a rare encounter.

Speaking of Entei (and Raikou), I don't understand their pathing at all. They seem to travel completely randomly on the map, seemingly teleporting several routes over every time I enter an area. How am I supposed to corner them and encounter them? Or is there some other trick to it than clever maneuvering?

There's so many baffling things about mainline Pokemon, from the perspective of a primarily PMD player. I'm still enjoying these games a ton, but there's a lot that's confusing about them to me.
 
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