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  1. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Aww, heck, then let's take the sign, too! [X] Klevals: Collect fallen sign
  2. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Well, I was and am intrigued by the sign, but... for whatever reason I really want the flowers more at the moment, lol. Can never have too many pretty flowers. Let's do it. [X] Klevas: Pick Flowers
  3. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Uhhh, if we're not too late here... > Investigate: downed road sign ?
  4. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Ooh, feels like we're making real progress! :eyes: I enjoy the trippy desert scenery. And is that a one-way sign pointing the opposite direction of the one still posted that would have been pointing in the opposite direction? I think it makes sense to poke around a little bit to get our...
  5. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    I like short and simple, personally! Maybe a good compromise would be putting an info section in one of the early posts in the thread, or as an extra/bonus/info threadmark or something and including the longer, more detailed info there. Then you could give the shorter version as part of the...
  6. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    It's great to properly meet Caestellau here! Fun to have a little music in this latest update, too. It's really cool how you're branching into various forms of multimedia with this quest. Don't think I have any strong feelings about inventory management; Klevas may as well do what feels right...
  7. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    (( Oooh... it's shiny. :eyes: If my cognion was salted caramel flavor I would probably eat, because I'm a monster. :P Congrats on getting all the animation done for this! )) [X] Name: Nougat [X] Ability: Basic Mimicry
  8. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    I've seen concepts like the Cosmodex for fanregions/fakemon, but it's really cool to see a more all-encompassing version for worlds of all kinds. And projects that pull together and remix a bunch of open-source material are really cool! [X] NER 101
  9. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    (( People sure do be putting random shit in their pots. I enjoyed the little Zelda reference. Not clear on whether the prompt at the end is taking votes or not, but... )) [X] Head Left: Find out what the source is.
  10. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    [[ Looks like I've managed to miss a fair bit here, oof. My impression is that there's nothing to be done in the scene with the house now, and voting has to do with the creation of the cognion? I'll give it a shot! ]] > Plan "Starter Pokémon" -> Protein Bar -> Pottery Shards -> Frayed-Off...
  11. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Love the little clam creature! Definitely seems like there's a lot of fun stuff you can do with cognions, with them taking on such diverse forms to begin with and then the opportunity for them to change further with fusions like these. It'll be fun to meet more of them along the way! It seems...
  12. Negrek

    Original Questant - Interactive Fiction - Exploring a Non-Euclidean Reflection, Traipse your way to the SafeRoom

    Ooh, I really love the glitchy vaporwave vibes of this! And a little dose of horror, too. Very nice. I enjoy when alien locales really feel properly alien, and a bit dangerous. A rather disorienting beginning to an adventure, which seems appropriate, as this is a rather strange and disorienting...
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